/*
-QOI - The "Quite OK Image" format for fast, lossless image compression
-
-Dominic Szablewski - https://phoboslab.org
-
+Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org
+SPDX-License-Identifier: MIT
--- LICENSE: The MIT License(MIT)
-
-Copyright(c) 2021 Dominic Szablewski
-
-Permission is hereby granted, free of charge, to any person obtaining a copy of
-this software and associated documentation files(the "Software"), to deal in
-the Software without restriction, including without limitation the rights to
-use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies
-of the Software, and to permit persons to whom the Software is furnished to do
-so, subject to the following conditions :
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
+QOI - The "Quite OK Image" format for fast, lossless image compression
-- About
channels = desc->channels;
for (px_pos = 0; px_pos < px_len; px_pos += channels) {
+ px.rgba.r = pixels[px_pos + 0];
+ px.rgba.g = pixels[px_pos + 1];
+ px.rgba.b = pixels[px_pos + 2];
+
if (channels == 4) {
- px = *(qoi_rgba_t *)(pixels + px_pos);
- }
- else {
- px.rgba.r = pixels[px_pos + 0];
- px.rgba.g = pixels[px_pos + 1];
- px.rgba.b = pixels[px_pos + 2];
+ px.rgba.a = pixels[px_pos + 3];
}
if (px.v == px_prev.v) {
index[QOI_COLOR_HASH(px) % 64] = px;
}
+ pixels[px_pos + 0] = px.rgba.r;
+ pixels[px_pos + 1] = px.rgba.g;
+ pixels[px_pos + 2] = px.rgba.b;
+
if (channels == 4) {
- *(qoi_rgba_t*)(pixels + px_pos) = px;
- }
- else {
- pixels[px_pos + 0] = px.rgba.r;
- pixels[px_pos + 1] = px.rgba.g;
- pixels[px_pos + 2] = px.rgba.b;
+ pixels[px_pos + 3] = px.rgba.a;
}
}
#define VG_TEXTURE_NEAREST 0x8
#define VG_TEXTURE_ALLOCATED_INTERNAL 0x10
-/* TODO: Update this implementation */
+VG_STATIC void *vg_qoi_malloc( size_t size )
+{
+ return vg_linear_alloc( vg_mem.scratch, size );
+}
+
+VG_STATIC void vg_qoi_free( void *ptr )
+{
+
+}
+
#define QOI_IMPLEMENTATION
#define QOI_NO_STDIO
+#define QOI_MALLOC(sz) vg_qoi_malloc( sz )
+#define QOI_FREE(p) vg_qoi_free( p )
#include "phoboslab/qoi.h"
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
}
-VG_STATIC GLuint vg_tex2d_rgba( const char *path )
+VG_STATIC GLuint vg_tex2d_new(void)
{
GLuint texture_name;
glGenTextures( 1, &texture_name );
glBindTexture( GL_TEXTURE_2D, texture_name );
+ return texture_name;
+}
+
+VG_STATIC void vg_tex2d_set_error(void)
+{
+ u32 tex_err[4] =
+ {
+ 0xffff00ff,
+ 0xff000000,
+ 0xff000000,
+ 0xffff00ff
+ };
+
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_err );
+}
+
+VG_STATIC void vg_tex2d_qoi( void *mem, u32 size, const char *name )
+{
+ qoi_desc info;
+ u8 *tex_buffer = qoi_decode( mem, size, &info, 4 );
+
+ if( tex_buffer )
+ {
+ vg_info( "Texture decoded: [%u %u] %s\n",
+ info.width, info.height, name );
+
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer );
+
+ QOI_FREE(tex_buffer);
+ }
+ else
+ {
+ vg_error( "File size: %u\n", size );
+ vg_tex2d_set_error();
+ }
+}
+
+VG_STATIC GLuint vg_tex2d_rgba( const char *path )
+{
+ GLuint texture_name = vg_tex2d_new();
+
vg_linear_clear( vg_mem.scratch );
u32 size;
void *file = vg_file_read( vg_mem.scratch, path, &size );
if( file )
{
- qoi_desc info;
- u8 *tex_buffer = qoi_decode( file, size, &info, 4 );
-
- if( tex_buffer )
- {
- vg_info( "Texture decoded: [%u %u] %s\n",
- info.width, info.height, path );
-
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer );
-
- /* TODO: pass through linear_alloc function */
- QOI_FREE(tex_buffer);
- }
- else
- {
- vg_error( "File size: %u\n", size );
- goto temp_error;
- }
+ vg_tex2d_qoi( file, size, path );
}
else
{
-temp_error:
vg_error( "Loading texture failed (%s)\n", path );
-
- u32 tex_err[4] =
- {
- 0xffff00ff,
- 0xff000000,
- 0xff000000,
- 0xffff00ff
- };
-
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_err );
+ vg_tex2d_set_error();
}
return texture_name;