example client code
authorhgn <hgodden00@gmail.com>
Tue, 9 Aug 2022 11:59:36 +0000 (12:59 +0100)
committerhgn <hgodden00@gmail.com>
Tue, 9 Aug 2022 11:59:36 +0000 (12:59 +0100)
example_client.c [new file with mode: 0644]

diff --git a/example_client.c b/example_client.c
new file mode 100644 (file)
index 0000000..d6a08a3
--- /dev/null
@@ -0,0 +1,252 @@
+// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+
+#define _DEFAULT_SOURCE
+#include <unistd.h>
+#include <signal.h>
+
+#define VG_SERVER
+#include "vg/vg.h"
+#include "vg/vg_steam.h"
+#include "vg/vg_steam_networking.h"
+#include "vg/vg_steam_auth.h"
+#include "/home/harry/Documents/carve/network_msg.h"
+
+volatile sig_atomic_t sig_stop;
+
+void inthandler( int signum ) 
+{
+   sig_stop = 1;
+}
+
+/* 
+ * Runtime connection stuff
+ */
+
+static u8 steam_app_ticket[ 1024 ];
+static u32 steam_app_ticket_length;
+
+static HSteamNetConnection cremote;
+static ESteamNetworkingConnectionState cremote_state = 
+     k_ESteamNetworkingConnectionState_None;
+
+/*
+ * Steam API
+ */
+void *hSteamNetworkingSockets,
+     *hSteamUser;
+
+static void scores_update(void);
+
+static void handle_steam_callback( CallbackMsg_t *msg )
+{
+   if( msg->m_iCallback == k_iSteamNetConnectionStatusChangedCallBack )
+   {
+      SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
+      vg_info( "  Connection status changed for %lu\n", info->m_hConn );
+
+      vg_info( "  %s -> %s\n", 
+            string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
+            string_ESteamNetworkingConnectionState(info->m_eOldState) );
+
+      if( info->m_hConn == cremote )
+      {
+         cremote_state = info->m_info.m_eState;
+         if( info->m_info.m_eState ==
+               k_ESteamNetworkingConnectionState_Connected )
+         {
+            vg_success("  Connected to remote server\n");
+            scores_update();
+         }
+      }
+      else
+      {
+         vg_warn( "  Recieved signal from unkown connection\n" );
+      }
+   }
+}
+
+static void on_auth_ticket_recieved( void *result, void *context )
+{
+   EncryptedAppTicketResponse_t *response = result;
+
+   if( response->m_eResult == k_EResultOK )
+   {
+      vg_info( "  New app ticket ready\n" );
+   }
+   else
+   {
+      vg_warn( "  Could not request new encrypted app ticket (%u)\n",
+                  response->m_eResult );
+   }
+
+   if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser, 
+            steam_app_ticket,
+            vg_list_size(steam_app_ticket),
+            &steam_app_ticket_length ))
+   {
+      vg_success( "  Loaded app ticket (%u bytes)\n", steam_app_ticket_length );
+   }
+   else
+   {
+      vg_error( "  No ticket availible\n" );
+      steam_app_ticket_length = 0;
+   }
+}
+
+static void request_auth_ticket(void)
+{
+   /* 
+    * TODO Check for one thats cached on the disk and load it.
+    * This might be OK though because steam seems to cache the result 
+    */
+
+   vg_info( "Requesting new authorization ticket\n" );
+   steam_async *call = steam_new_async();
+   call->data = NULL;
+   call->p_handler = on_auth_ticket_recieved;
+   call->id =  SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, 
+                                                              NULL, 0 );
+}
+
+static void server_connect(void)
+{
+   /* Connect to server if not connected */
+   
+   SteamNetworkingIPAddr remoteAddr;
+
+#define USE_LOCALHOST
+#ifdef USE_LOCALHOST
+   SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost( &remoteAddr, 27402 );
+#else
+   const char *server_lon1 = "46.101.34.155:27402";
+   SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lon1 );
+#endif
+
+   char buf[256];
+   SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
+   vg_info( "connect to: %s\n", buf );
+
+   cremote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress( 
+                  hSteamNetworkingSockets, &remoteAddr, 0, NULL );
+}
+
+static void scores_update(void)
+{
+   vg_log( "scores_update()\n" );
+
+   if( cremote_state == k_ESteamNetworkingConnectionState_Connected )
+   {
+      /*
+       * request updated scores
+       */
+      netmsg_scores_request req;
+      req.inetmsg_id = k_inetmsg_scores_request;
+
+      SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+            hSteamNetworkingSockets, cremote, &req, 
+            sizeof(netmsg_scores_request),
+            k_nSteamNetworkingSend_Reliable, NULL );
+   }
+   else
+   {
+      /* 
+       * if we are not connected, make a connection to the server and then in 
+       * the future this function will be called again when it is connected 
+       */
+      server_connect();
+   }
+}
+
+static void poll_connection(void)
+{
+   SteamNetworkingMessage_t *messages[32];
+   int len;
+
+   while(1)
+   {
+      len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
+            hSteamNetworkingSockets, cremote, messages, vg_list_size(messages));
+
+      if( len <= 0 )
+         return;
+
+      for( int i=0; i<len; i++ )
+      {
+         SteamNetworkingMessage_t *msg = messages[i];
+
+         if( msg->m_cbSize < sizeof(netmsg_blank) )
+         {
+            vg_warn( "Discarding message (too small: %d)\n", 
+                  msg->m_cbSize );
+            continue;
+         }
+
+         netmsg_blank *tmp = msg->m_pData;
+         if( tmp->inetmsg_id == k_inetmsg_scores_info )
+         {
+            netmsg_scores_info *info = msg->m_pData;
+            vg_log( "Recieved %u score records\n", info->record_count );
+
+            SteamAPI_ISteamNetworkingSockets_CloseConnection(
+                  hSteamNetworkingSockets, cremote, 0, NULL, 1 );
+            cremote_state = k_ESteamNetworkingConnectionState_None;
+         }
+
+         SteamAPI_SteamNetworkingMessage_t_Release( msg );
+      }
+   }
+}
+
+static u64 in_server_ticks( double seconds )
+{
+   return (u64)(seconds / 0.1);
+}
+
+int main( int argc, char *argv[] )
+{
+   signal( SIGINT, inthandler );
+
+   if( !SteamAPI_Init() )
+   {
+      vg_error( "Steamworks failed to initialize\n" );
+      return 0;
+   }
+
+   SteamAPI_ManualDispatch_Init();
+   HSteamPipe hsteampipe = SteamAPI_GetHSteamPipe();
+   vg_success( "Steamworks API running\n" );
+   
+   /* Connect interfaces */
+   hSteamNetworkingSockets = SteamAPI_SteamNetworkingSockets_SteamAPI();
+   hSteamUser = SteamAPI_SteamUser();
+   
+   request_auth_ticket();
+
+   /* TODO: Request current scores */
+
+#if 0
+
+#endif
+
+   u64 server_ticks = 8000, last_update = 0;
+
+   while( !sig_stop )
+   {
+      steamworks_event_loop( hsteampipe, handle_steam_callback );
+      poll_connection();
+
+      usleep(100000);
+      server_ticks ++;
+
+      if( server_ticks > (last_update + in_server_ticks(60.0)) )
+      {
+         last_update = server_ticks;
+         scores_update();
+      }
+   }
+
+   vg_info( "Shutting down\n..." );
+   SteamAPI_Shutdown();
+
+   return 0;
+}