#include "shaders/menu.h"
#include "vg/vg_steam_friends.h"
+#define CUTE_FILES_IMPLEMENTATION
+#include "vg/dep/randygaul/cute_files.h"
+
VG_STATIC mdl_context menu_model;
VG_STATIC glmesh menu_glmesh;
VG_STATIC m4x3f menu_mdl_mtx;
VG_STATIC float menu_fov_target = 97.0f;
VG_STATIC v2f menu_extra_angles;
-VG_STATIC int menu_loc = 0xb,
- menu_loc_last = 1;
-VG_STATIC u32 menu_page = 0;
-
VG_STATIC int cl_menu = 0,
cl_menu_go_away = 0;
input_menu_toggle,
input_menu_toggle_kbm;
-VG_STATIC void menu_btn_paused( int event );
VG_STATIC void menu_btn_quit( int event );
VG_STATIC void menu_btn_skater( int event );
-VG_STATIC void menu_btn_map( int event );
-VG_STATIC void menu_btn_map_a( int event );
-VG_STATIC void menu_btn_map_b( int event );
-VG_STATIC void menu_btn_map_c( int event );
VG_STATIC void menu_btn_fuckoff( int event );
VG_STATIC void menu_btn_reset( int event );
+VG_STATIC void menu_btn_map( int event );
+VG_STATIC void menu_btn_settings( int event );
+
+VG_STATIC mdl_node *menu_pnode_fov_slider,
+ *menu_pnode_fov_min,
+ *menu_pnode_fov_max;
+
+struct
+{
+ /* state */
+ int loc;
+ u32 page;
+
+ /* map browser */
+ struct menu_map_file
+ {
+ char name[ 64 ];
+ }
+ maps_list[ 16 ];
+
+ int selected_map,
+ map_count;
+}
+VG_STATIC game_menu;
+
+enum menu_page
+{
+ k_menu_page_main = 0x1,
+ k_menu_page_skater = 0x2,
+ k_menu_page_quit = 0x4,
+ k_menu_page_settings = 0x8,
+ k_menu_page_map = 0x10
+};
+
+VG_STATIC int menu_vis( int group_mask )
+{
+ if( group_mask & game_menu.page )
+ return 1;
+ else
+ return 0;
+}
+
+VG_STATIC int menu_controller( int ctr )
+{
+ if( (game_menu.page & (k_menu_page_main|k_menu_page_settings))
+ && (ctr == menu_display_controller) )
+ return 1;
+ return 0;
+}
+
+VG_STATIC int menu_controller_inf( int ctr )
+{
+ if( (game_menu.page & k_menu_page_settings) && (ctr == menu_display_controller) )
+ return 1;
+ return 0;
+}
struct menu_button
{
const char *name;
- u32 areas;
- void (*fn_press)(int event);
- int links[4];
- mdl_node *pnode;
+ int (*fn_visibility)( int user );
+ int user;
+ void (*fn_press)( int event );
+
+ const char *ll,
+ *lu,
+ *lr,
+ *ld;
+
+ mdl_node *pnode;
float falpha, fsize;
}
VG_STATIC menu_buttons[] =
{
-/*0*/{"text_paused", 1, menu_btn_paused },
-/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,0xb}},
-/*2*/{"text_skater", 3, menu_btn_skater, {3,0xb,4,-1}},
-/*3*/{"text_map", 5, NULL, {-1,-1,2,-1}},
-/*4*/{"text_about_game", 1, NULL, {2,-1,-1,-1}},
-/*5*/{"skater_left", 2, NULL, {-1,-1,-1,-1}},
-/*6*/{"skater_right", 2, NULL, {-1,-1,-1,-1}},
-/*7*/{"g_map", 5, NULL },
-/*8*/{"g_controls", 1, NULL },
-/*9*/{"text_quitty", 8, NULL },
-/*a*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} },
-/*b*/{"text_reset", 1, menu_btn_reset,{3,1,4,2} },
+{
+ "text_quit", menu_vis, k_menu_page_main|k_menu_page_quit,
+ .fn_press = menu_btn_quit,
+ .ld="text_reset", .lr="text_settings", .ll="text_map"
+},
+ {
+ "text_quitty", menu_vis, k_menu_page_quit
+ },
+ {
+ "text_yes", menu_vis, k_menu_page_quit,
+ .fn_press = menu_btn_fuckoff
+ },
+{
+ "text_reset", menu_vis, k_menu_page_main,
+ .fn_press = menu_btn_reset,
+ .lu="text_quit", .ld="text_skater", .ll="text_map", .lr="text_settings"
+},
+{
+ "text_skater", menu_vis, k_menu_page_main|k_menu_page_skater,
+ .fn_press = menu_btn_skater,
+ .lu="text_reset", .ll="text_map", .lr="text_settings"
+},
+{
+ "text_map", menu_vis, k_menu_page_main,
+ .fn_press = menu_btn_map,
+ .lr="text_skater"
+},
+{
+ "text_settings", menu_vis, k_menu_page_main|k_menu_page_settings,
+ .fn_press = menu_btn_settings,
+ .ll="text_skater"
+},
+{
+ "skater_left", menu_vis, k_menu_page_skater
+},
+{
+ "skater_right", menu_vis, k_menu_page_skater
+},
+
+{ "fov_slider", menu_vis, k_menu_page_settings },
+{ "fov_info", menu_vis, k_menu_page_settings },
+
+{ "ctr_xbox", menu_controller_inf, k_menu_controller_type_xbox, },
+{ "ctr_xbox_text", menu_controller_inf, k_menu_controller_type_xbox },
+{ "ctr_steam", menu_controller_inf, k_menu_controller_type_steam },
+{ "ctr_steam_text", menu_controller_inf, k_menu_controller_type_steam },
+{ "ctr_deck", menu_controller_inf, k_menu_controller_type_steam_deck },
+{ "ctr_deck_text", menu_controller_inf, k_menu_controller_type_steam_deck },
+{ "ctr_ps", menu_controller_inf, k_menu_controller_type_playstation },
+{ "ctr_ps_text", menu_controller_inf, k_menu_controller_type_playstation },
+{ "ctr_kbm", menu_controller_inf, k_menu_controller_type_keyboard },
+{ "ctr_kbm_text", menu_controller_inf, k_menu_controller_type_keyboard },
+{
+ "text_paused", menu_vis, k_menu_page_main
+},
};
-VG_STATIC void menu_btn_map_a( int event ){}
-VG_STATIC void menu_btn_map_b( int event ){}
-VG_STATIC void menu_btn_map_c( int event ){}
-
-VG_STATIC void menu_btn_paused( int event )
+VG_STATIC int menu_get_loc( const char *loc )
{
+ for( int i=0; i<vg_list_size(menu_buttons); i++ )
+ if( !strcmp( menu_buttons[i].name, loc ) )
+ return i;
+ assert(0);
+ return 0;
}
VG_STATIC void menu_btn_reset( int event )
world_routes_clear();
cl_menu_go_away = 1;
- menu_page = 0;
+ game_menu.page = 0;
}
VG_STATIC void menu_btn_fuckoff( int event )
VG_STATIC void menu_btn_quit( int event )
{
- menu_page = 0x8;
- menu_loc = 0xa;
+ game_menu.page = k_menu_page_quit;
+ game_menu.loc = menu_get_loc( "text_yes" );
}
-VG_STATIC void menu_btn_map( int event )
+VG_STATIC void menu_btn_settings( int event )
{
- menu_page = 0x4;
- menu_loc = 7;
+ game_menu.page = k_menu_page_settings;
+ game_menu.loc = menu_get_loc( "fov_slider" );
}
VG_STATIC void menu_btn_skater( int event )
{
- menu_page = 0x2;
+ game_menu.page = k_menu_page_skater;
}
+VG_STATIC void menu_btn_map( int event )
+{
+ game_menu.page = k_menu_page_map;
+ game_menu.map_count = 0;
+ game_menu.selected_map = 0;
+
+ cf_dir_t dir;
+ cf_dir_open( &dir, "maps" );
+
+ while( dir.has_next )
+ {
+ cf_file_t file;
+ cf_read_file( &dir, &file );
+
+ if( file.is_reg )
+ {
+ struct menu_map_file *mf = &game_menu.maps_list[ game_menu.map_count ];
+
+ vg_strncpy( file.name, mf->name,
+ vg_list_size(game_menu.maps_list[0].name)-1 );
+
+ game_menu.map_count ++;
+ if( game_menu.map_count == vg_list_size(game_menu.maps_list) )
+ break;
+ }
+
+ cf_dir_next( &dir );
+ }
+
+ cf_dir_close(&dir);
+}
+
+VG_STATIC void menu_crap_ui(void)
+{
+ if( cl_menu && (game_menu.page == k_menu_page_map) )
+ {
+ ui_rect box;
+ box[0] = vg.window_x/2 - 150;
+ box[1] = vg.window_y/2 - 300;
+ box[2] = 300;
+ box[3] = 600;
+
+ ui_fill_rect( box, 0xa0000000 );
+
+ if( game_menu.map_count == 0 )
+ {
+ ui_text( (ui_rect){ vg.window_x/2, box[1]+8, 0,0 }, "No maps found", 1,
+ k_text_align_center );
+ }
+ else
+ {
+ ui_rect_pad( box, 4 );
+ box[3] = 16;
+
+ for( int i=0; i<game_menu.map_count; i++ )
+ {
+ struct menu_map_file *mf = &game_menu.maps_list[ i ];
+
+ ui_fill_rect( box, game_menu.selected_map == i? 0xa0ffffff:
+ 0xa0808080 );
+ ui_text( (ui_rect){ vg.window_x/2, box[1]+2, 0,0 },
+ mf->name, 1, k_text_align_center );
+ box[1] += 16+4;
+ }
+ }
+ }
+}
VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg )
{
if( inf->m_bActive )
{
cl_menu = 1;
- menu_page = 1;
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_skater" );
}
}
vg_create_unnamed_input( &input_menu_toggle_kbm, k_input_type_button );
vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" );
- vg_apply_bind_str( &input_menu_h, "+", "d" );
- vg_apply_bind_str( &input_menu_h, "-", "a" );
+ vg_apply_bind_str( &input_menu_h, "+", "right" );
+ vg_apply_bind_str( &input_menu_h, "-", "left" );
vg_apply_bind_str( &input_menu_v, "", "-gp-ls-v" );
- vg_apply_bind_str( &input_menu_v, "+", "w" );
- vg_apply_bind_str( &input_menu_v, "-", "s" );
+ vg_apply_bind_str( &input_menu_v, "+", "up" );
+ vg_apply_bind_str( &input_menu_v, "-", "down" );
vg_apply_bind_str( &input_menu_press, "", "gp-a" );
- vg_apply_bind_str( &input_menu_press, "", "e" );
+ vg_apply_bind_str( &input_menu_press, "", "\2enter" );
vg_apply_bind_str( &input_menu_back, "", "gp-b" );
vg_apply_bind_str( &input_menu_back, "", "\2escape" );
vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" );
mdl_open( &menu_model, "models/rs_menu.mdl" );
mdl_load_metadata( &menu_model, vg_mem.rtmemory );
mdl_load_mesh_data( &menu_model, vg_mem.scratch );
+ mdl_invert_uv_coordinates( &menu_model );
mdl_close( &menu_model );
vg_acquire_thread_sync();
vg_fatal_exit_loop( "Menu programming error" );
}
+ menu_pnode_fov_max = mdl_node_from_name( &menu_model, "fov_slider_max" );
+ menu_pnode_fov_min = mdl_node_from_name( &menu_model, "fov_slider_min" );
+ menu_pnode_fov_slider = mdl_node_from_name( &menu_model, "fov_slider" );
+
shader_menu_register();
#ifdef SR_NETWORKED
VG_STATIC void menu_run_directional(void)
{
- struct menu_button *btn = &menu_buttons[ menu_loc ];
+ struct menu_button *btn = &menu_buttons[ game_menu.loc ];
if( vg_input_button_down( &input_menu_press ) )
{
if( v2_length2( dir ) > 0.8f*0.8f )
{
- int idir = 0;
+ const char *link = NULL;
if( fabsf(dir[0]) > fabsf(dir[1]) )
{
- if( dir[0] > 0.0f ) idir = 2;
- else idir = 0;
+ if( dir[0] > 0.0f ) link = btn->lr;
+ else link = btn->ll;
}
else
{
- if( dir[1] > 0.0f ) idir = 3;
- else idir = 1;
+ if( dir[1] > 0.0f ) link = btn->ld;
+ else link = btn->lu;
}
- int link = btn->links[idir];
-
- if( link != -1 )
+ if( link )
{
- menu_loc_last = menu_loc;
- menu_loc = link;
+ game_menu.loc = menu_get_loc( link );
menu_input_cooldown = 0.25f;
}
}
VG_STATIC void menu_close(void)
{
cl_menu_go_away = 1;
- menu_page = 0;
+ game_menu.page = 0;
+ game_menu.loc = menu_get_loc( "text_skater" );
}
VG_STATIC void menu_page_main(void)
{
if( menu_page_should_backout() )
{
- menu_page = 1;
- menu_loc = 3;
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_map" );
+ }
+
+ if( game_menu.map_count > 0 )
+ {
+ float v = input_menu_v.axis.value;
+ if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) )
+ {
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[4], 1.0f );
+ audio_unlock();
+
+ if( v < 0.0f )
+ {
+ game_menu.selected_map --;
+
+ if( game_menu.selected_map < 0 )
+ game_menu.selected_map = game_menu.map_count-1;
+
+ menu_input_cooldown = 0.25f;
+ }
+ else
+ {
+ game_menu.selected_map ++;
+
+ if( game_menu.selected_map >= game_menu.map_count )
+ game_menu.selected_map = 0;
+
+ menu_input_cooldown = 0.25f;
+ }
+ }
+
+ if( vg_input_button_down( &input_menu_press ) )
+ {
+ /* load map */
+ char temp[256];
+ strcpy( temp, "maps/" );
+ strcat( temp, game_menu.maps_list[game_menu.selected_map].name );
+
+ world_change_world( 1, (const char *[]){ temp } );
+ menu_close();
+ }
}
menu_fov_target = 80.0f;
- menu_run_directional();
}
VG_STATIC void menu_page_quit(void)
{
if( menu_page_should_backout() )
{
- menu_page = 1;
- menu_loc = 1;
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_quit" );
}
menu_fov_target = 90.0f;
if( menu_page_should_backout() )
{
- menu_page = 1;
- menu_loc = 2;
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_skater" );
return;
}
if( cl_playermdl_id < 0 )
cl_playermdl_id = 2;
- menu_buttons[5].fsize = 0.4f;
- menu_buttons[5].falpha = 1.0f;
+ int li = menu_get_loc( "skater_left" );
+
+ menu_buttons[li].fsize = 0.4f;
+ menu_buttons[li].falpha = 1.0f;
menu_input_cooldown = 0.25f;
}
if( cl_playermdl_id > 2 )
cl_playermdl_id = 0;
- menu_buttons[6].fsize = 0.4f;
- menu_buttons[6].falpha = 1.0f;
+ int ri = menu_get_loc( "skater_left" );
+
+ menu_buttons[ri].fsize = 0.4f;
+ menu_buttons[ri].falpha = 1.0f;
menu_input_cooldown = 0.25f;
}
}
}
+VG_STATIC void menu_page_settings(void)
+{
+ float h = input_menu_h.axis.value;
+ if( fabsf(h) > 0.04f )
+ g_fov_option += h * vg.frame_delta;
+ g_fov_option = vg_clampf( g_fov_option, 0.0f, 1.0f );
+
+ v3_lerp( menu_pnode_fov_min->co, menu_pnode_fov_max->co, g_fov_option,
+ menu_pnode_fov_slider->co );
+
+ menu_fov_target = vg_lerpf( 97.0f, 135.0f, g_fov_option ) * 0.8f;
+
+ if( menu_page_should_backout() )
+ {
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_settings" );
+ return;
+ }
+}
+
VG_STATIC void menu_update(void)
{
vg_input_update( 1, &input_menu_h );
{
if( toggle_gp )
{
- cl_menu_go_away = 1;
- menu_page = 0;
+ menu_close();
}
}
else
wait_for_a_sec = 1;
cl_menu = 1;
- menu_page = 1;
+ game_menu.page = 1;
}
}
- if( !wait_for_a_sec )
+ if( !wait_for_a_sec && cl_menu )
{
- if( menu_page == 1 )
+ if( game_menu.page == k_menu_page_main )
menu_page_main();
- else if( menu_page == 2 )
+ else if( game_menu.page == k_menu_page_skater )
menu_page_skater();
- else if( menu_page == 4 )
- menu_page_map();
- else if( menu_page == 8 )
+ else if( game_menu.page == k_menu_page_quit )
menu_page_quit();
+ else if( game_menu.page == k_menu_page_settings )
+ menu_page_settings();
+ else if( game_menu.page == k_menu_page_map )
+ menu_page_map();
}
- struct menu_button *btn = &menu_buttons[ menu_loc ];
+ struct menu_button *btn = &menu_buttons[ game_menu.loc ];
v3f pos;
v2f angles;
for( int i=0; i<vg_list_size(menu_buttons); i++ )
{
struct menu_button *btn = &menu_buttons[i];
- float talpha = i==menu_loc? 1.0f: 0.0f,
- tsize0 = btn->areas & menu_page? 1.0f: 0.0f,
- tsize1 = i==menu_loc? 0.07f: 0.0f,
+ float talpha = i==game_menu.loc? 1.0f: 0.0f,
+ tsize0 = btn->fn_visibility( btn->user )? 1.0f: 0.0f,
+ tsize1 = i==game_menu.loc? 0.07f: 0.0f,
tsize = tsize0+tsize1;
btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f );