--- /dev/null
+/*
+ * =============================================================================
+ *
+ * Copyright . . . -----, ,----- ,---. .---.
+ * 2021-2023 |\ /| | / | | | | /|
+ * | \ / | +-- / +----- +---' | / |
+ * | \ / | | / | | \ | / |
+ * | \/ | | / | | \ | / |
+ * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
+ *
+ * =============================================================================
+ */
+
+#define SR_NETWORKED
+#define VG_DEVWINDOW
+#include "common.h"
+#include "conf.h"
+#include "steam.h"
+#include "render.h"
+#include "audio.h"
+#include "world.h"
+#include "font.h"
+#include "player.h"
+#include "entity.c"
+
+static int skaterift_loaded = 0;
+static GLuint tex_error;
+
+int main( int argc, char *argv[] )
+{
+ vg_mem.use_libc_malloc = 0;
+ vg_set_mem_quota( 160*1024*1024 );
+ vg_enter( argc, argv, "Voyager Game Engine" );
+ return 0;
+}
+
+VG_STATIC void vg_launch_opt(void)
+{
+}
+
+VG_STATIC void vg_preload(void)
+{
+vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
+vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
+vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
+vg_info(" | \\ / | | / | | \\ | / | \n" );
+vg_info(" | \\/ | | / | | \\ | / | \n" );
+vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
+ "SOFTWARE\n" );
+
+ steam_init();
+ vg_loader_step( NULL, steam_end );
+}
+
+VG_STATIC void skaterift_load_post( void *data, u32 len )
+{
+ skaterift_loaded = 1;
+}
+
+VG_STATIC void vg_load(void)
+{
+ vg_tex2d_replace_with_error( &tex_error );
+ vg_bake_shaders();
+ vg_async_call( skaterift_load_post, NULL, 0 );
+}
+
+VG_STATIC void vg_update(void)
+{
+ steam_update();
+}
+
+VG_STATIC void vg_update_fixed(void)
+{
+}
+
+VG_STATIC void vg_update_post(void)
+{
+}
+
+VG_STATIC void vg_framebuffer_resize( int w, int h )
+{
+ render_fb_resize();
+}
+
+VG_STATIC void vg_render(void)
+{
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
+ glViewport( 0,0, vg.window_x, vg.window_y );
+ glDisable( GL_DEPTH_TEST );
+
+ glClearColor( 0.0f, 0.2f, 0.7f, 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
+
+ /* Other shite */
+ glDisable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ vg_lines_drawall();
+}
+
+VG_STATIC void vg_ui(void)
+{
+ if( !skaterift_loaded ) return;
+
+ ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
+
+ v4f btn_basic = { 0.8f,0.8f,0.8f,1.0f };
+
+ ui_rect window = { 0, 0, 1200, 800 };
+ ui_rect_center( screen, window );
+ {
+ ui_fill( window, 0xff111111 );
+ ui_outline( window, 1, 0xffffffff );
+
+ ui_rect title, panel;
+ ui_split_px( window, k_ui_axis_h, 28, 0, title, panel );
+ ui_fill( title, 0xff333333 );
+ ui_text( title, "Workshop tool", 2, k_ui_align_center );
+
+ ui_rect sidebar, content;
+ ui_split_ratio( panel, k_ui_axis_v, 0.25f, 1, sidebar, content );
+
+ /* entries panel */
+ ui_fill( sidebar, 0xff222222 );
+
+ ui_split_px( sidebar, k_ui_axis_h, 28, 0, title, sidebar );
+ ui_text( title, "Your submissions", 1, k_ui_align_middle_center );
+
+
+ ui_rect up_button;
+ ui_split_px( sidebar, k_ui_axis_h, 48, 0, up_button, sidebar );
+
+ if( ui_button_text( up_button, "^", 2, btn_basic ) ){
+ vg_info( "page up\n" );
+ }
+
+ /* content page */
+ ui_rect_pad( content, 8 );
+
+ ui_rect image_plane;
+ ui_split_px( content, k_ui_axis_h, 300, 0, image_plane, content );
+ ui_fill( image_plane, 0xff000000 );
+
+ ui_rect img_box;
+ ui_fit_item( image_plane, (ui_px[2]){ 3, 2 }, img_box );
+ ui_image( img_box, tex_error );
+
+ ui_text( content, "rest of the stuff", 1, k_ui_align_left );
+ }
+
+#if 0
+ ui_box box = { 200, 100, 600, 400 };{
+ ui_fill( box, 0xff0000aa );
+ ui_outline( box, 1, 0xffffffff );
+
+ ui_split split = ui_split_ratio( box, k_ui_axis_v, 0.25f, 8 );{
+ if( ui_mouseover_rect( split.l.rect ) ) ui_fill( split.l, 0xff00aa00 );
+ else ui_fill( split.l, 0xffaa0000 );
+
+ ui_text( split.l.rect, "Hello world!\n"
+ "adwjdiwadjwidwjidiadjw\n"
+ "eeeee", 1, k_ui_align_center );
+ }{
+ ui_fill( split.r, 0xff002000 );
+ split = ui_split_ratio( split.r, k_ui_axis_h, 0.5f, 1 );
+
+ ui_box img_box = ui_fit_item( split.t, (ui_px[2]){ 30,20 } );
+ ui_image( img_box.rect, tex_error );
+
+ ui_fill( split.b, 0xff00ff00 );
+ }
+ }
+#endif
+}