v3f pos, int layer_depth ){
if( !world ) return;
if( skaterift.activity == k_skaterift_replay ) return;
+ if( world != world_current_instance() ) return;
/* sort lists */
f32 radius = 40.0f;
while( mdl_entity_id_type(next) == k_ent_objective ){
u32 index = mdl_entity_id_id( next );
objective_list[ objective_count ++ ] = index;
-
+
ent_objective *objective = mdl_arritm( &world->ent_objective, index );
next = objective->id_next;
}