struct cell
{
u32 state;
- }
+ u8 water;
+ }
*data;
struct cell_terminal
// Tile initialization
// row[ cx ] .. etc
+ row[ cx ].water = 0;
if( *c == '+' || *c == '-' )
{
int tile_x = floorf( tile_pos[0] );
int tile_y = floorf( tile_pos[1] );
- if( tile_x >= 0 && tile_x < world.w && tile_y >= 0 && tile_y <= world.h )
+ if( tile_x >= 2 && tile_x < world.w-2 && tile_y >= 2 && tile_y <= world.h-2 )
+ {
world.selected = tile_y * world.w + tile_x;
+
+ struct cell *cell = &world.data[tile_y*world.w+tile_x];
+ if( cell->state & (FLAG_WALL|FLAG_INPUT|FLAG_OUTPUT) )
+ {
+ world.selected = -1;
+ }
+ else
+ {
+ if( vg_get_button_down("primary") )
+ {
+ cell->state ^= FLAG_CANAL;
+ }
+ }
+ }
else
world.selected = -1;
+
+ for( int y = 1; y < world.h-1; y ++ )
+ {
+ for( int x = 1; x < world.w-1; x ++ )
+ {
+ struct cell *cell = &world.data[y*world.w+x];
+
+ if( !(cell->state & FLAG_CANAL) )
+ cell->water = 0;
+
+ if( cell->state & FLAG_INPUT )
+ cell->water = 8;
+
+ if( cell->water )
+ {
+ v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}};
+
+ for( int i = 0; i < vg_list_size( dirs ); i ++ )
+ {
+ struct cell *neighbour = &world.data[(y+dirs[i][1])*world.w+x+dirs[i][0]];
+
+ if( neighbour->state & FLAG_CANAL )
+ {
+ neighbour->water = vg_max( neighbour->water, cell->water-1 );
+ }
+ }
+
+ cell->water --;
+ }
+ }
+ }
}
void vg_render(void)
struct cell *cell = &world.data[y*world.w+x];
- if( cell->state & FLAG_WALL ) { v4_copy( (v4f){ 0.4f, 0.4f, 0.4f, 1.0f }, colour ); }
+ if( cell->state & FLAG_WALL ) { v4_copy( (v4f){ 0.2f, 0.2f, 0.2f, 1.0f }, colour ); }
else if( cell->state & FLAG_CANAL ) { v4_copy( (v4f){ 0.6f, 0.6f, 0.6f, 1.0f }, colour ); }
else if( cell->state & FLAG_INPUT ) { v4_copy( (v4f){ 0.2f, 0.3f, 0.7f, 1.0f }, colour ); }
else if( cell->state & FLAG_OUTPUT ) { v4_copy( (v4f){ 0.2f, 0.7f, 0.3f, 1.0f }, colour ); }
else v4_copy( (v4f){ 0.9f, 0.9f, 0.9f, 1.0f }, colour );
+ if( cell->water )
+ v4_copy( (v4f){ 0.2f, 0.3f, 0.7f * (float)(cell->water) * (1.0f/8.0f), 1.0f }, colour );
+
if( world.selected == y*world.w + x )
v3_muls( colour, sinf( vg_time )*0.25f + 0.5f, colour );