water trigger
authorhgn <hgodden00@gmail.com>
Sat, 27 May 2023 20:24:55 +0000 (21:24 +0100)
committerhgn <hgodden00@gmail.com>
Sat, 27 May 2023 20:24:55 +0000 (21:24 +0100)
player_ragdoll.c
player_skate.c
player_walk.c

index aabf6f9fe37eefdb1e545b61b93f8777a1654a53..eab788ea7fa7308145d852f3c5ae80883dae87bb 100644 (file)
@@ -346,14 +346,15 @@ VG_STATIC void player_ragdoll_iter( struct player_ragdoll *rd )
       }
    }
 
-   for( int j=0; j<rd->part_count; j++ ){
-      struct ragdoll_part *pj = &rd->parts[j];
-
-      if( run_sim ){
-         v4f plane = {0.0f,1.0f,0.0f,0.0f};
-         rb_effect_simple_bouyency( &pj->obj.rb, plane, 
-                                     k_ragdoll_floatyiness,
-                                     k_ragdoll_floatydrag );
+   if( world->water.enabled ){
+      for( int j=0; j<rd->part_count; j++ ){
+         struct ragdoll_part *pj = &rd->parts[j];
+
+         if( run_sim ){
+            rb_effect_simple_bouyency( &pj->obj.rb, world->water.plane,
+                                        k_ragdoll_floatyiness,
+                                        k_ragdoll_floatydrag );
+         }
       }
    }
 
index 87c8cba7483e9ea22e07e042b967e34189eb4309..efc0f348db2900014c95cf14a848a7d340751a89 100644 (file)
@@ -2082,6 +2082,15 @@ VG_STATIC void player__skate_update( player_instance *player )
    struct player_skate *s = &player->_skate;
    world_instance *world = world_current_instance();
 
+   if( world->water.enabled ){
+      if( player->rb.co[1]+0.25f < world->water.height ){
+         audio_oneshot_3d( &audio_splash, player->rb.co, 40.0f, 1.0f );
+         player__skate_kill_audio( player );
+         player__dead_transition( player );
+         return;
+      }
+   }
+
    v3_copy( player->rb.co, s->state.prev_pos );
    s->state.activity_prev = s->state.activity;
 
index 10d00947a2701a8b67e024c58603511cd8cdfd9a..bacb48c42bb12203fdab132af5beb6eca3495bed 100644 (file)
@@ -3,6 +3,7 @@
 
 #include "player.h"
 #include "input.h"
+#include "audio.h"
 
 VG_STATIC void player_walk_drop_in_vector( player_instance *player, v3f vec )
 {
@@ -361,6 +362,16 @@ VG_STATIC void player__walk_update( player_instance *player )
    struct player_walk *w = &player->_walk;
    v3_copy( player->rb.co, w->state.prev_pos );
 
+   world_instance *world = world_current_instance();
+
+   if( world->water.enabled ){
+      if( player->rb.co[1]+0.4f < world->water.height ){
+         audio_oneshot_3d( &audio_splash, player->rb.co, 40.0f, 1.0f );
+         player__dead_transition( player );
+         return;
+      }
+   }
+
    enum walk_activity prev_state = w->state.activity;
 
    if( player->immobile )
@@ -390,7 +401,6 @@ VG_STATIC void player__walk_update( player_instance *player )
    joystick_state( k_srjoystick_steer, steer );
 
    w->move_speed = v2_length( steer );
-   world_instance *world = world_current_instance();
 
    /* 
     * Collision detection