out_strip.instance_id = instance_id
out_strip.object_id = override_id
- _metascene_comp_armature_range( obj, NLAStrip.frame_start, \
- NLAStrip.frame_end, out_strip )
+ _metascene_comp_armature_range( obj, int(NLAStrip.frame_start), int(NLAStrip.frame_end), out_strip )
# Disabled because its shit
#
out_strip.instance_id = instance_id
out_strip.object_id = override_id
- _metascene_comp_armature_range( obj, frame_start, frame, \
- out_strip )
+ _metascene_comp_armature_range( obj, frame_start, frame, out_strip )
_ms_compiler.strips.append( out_strip )
print( F"[MS] | anim( {internal_name} )" )