}
text_buffers;
-struct world_static
+static struct world
{
- struct world_button buttons[4];
-}
-world_static =
-{
- .buttons = {
- { .mode = k_world_button_mode_toggle },
- { .mode = k_world_button_mode_toggle },
- { .mode = k_world_button_mode_toggle },
- { .mode = k_world_button_mode_toggle }
+ struct
+ {
+ struct world_button buttons[4];
+ float zoom;
}
-};
+ st;
-struct world
-{
#pragma pack(push,1)
struct cell
{
u16 id_drag_from;
v2f drag_from_co;
v2f drag_to_co;
+}
+world =
+{
+ .st =
+ {
+ .buttons = { { .mode = k_world_button_mode_toggle },
+ { .mode = k_world_button_mode_toggle },
+ { .mode = k_world_button_mode_toggle },
+ { .mode = k_world_button_mode_toggle } }
+ }
};
// Forward declerations
m3x3f m_view;
m3x3f m_mdl;
-struct world world;
-
// UTILITY
// ===========================================================================================================
world.initialzed = 1;
// Setup world button locations
- for( int i = 0; i < vg_list_size( world_static.buttons ); i ++ )
+ for( int i = 0; i < vg_list_size( world.st.buttons ); i ++ )
{
- struct world_button *btn = &world_static.buttons[i];
+ struct world_button *btn = &world.st.buttons[i];
btn->position[0] = world.w -1;
btn->position[1] = world.h -i -2;
}
// ===========================================================================================================
static int is_simulation_running(void)
{
- return world_static.buttons[ k_world_button_sim ].state;
+ return world.st.buttons[ k_world_button_sim ].state;
}
static void clear_animation_flags(void)
static void simulation_stop(void)
{
- world_static.buttons[ k_world_button_sim ].state = 0;
- world_static.buttons[ k_world_button_pause ].state = 0;
+ world.st.buttons[ k_world_button_sim ].state = 0;
+ world.st.buttons[ k_world_button_pause ].state = 0;
world.num_fishes = 0;
world.sim_frame = 0;
world.sim_frame = 0;
world.sim_run = 0;
- world.sim_delta_speed = world_static.buttons[ k_world_button_speedy ].state? 10.0f: 2.5f;
+ world.sim_delta_speed = world.st.buttons[ k_world_button_speedy ].state? 10.0f: 2.5f;
world.sim_delta_ref = vg_time;
world.sim_internal_ref = 0.0f;
world.sim_internal_time = 0.0f;
static v2f drag_offset = { 0.0f, 0.0f };
static v2f view_point = { 0.0f, 0.0f };
v2f result_view;
- static float view_zoom_extra = 0.0f;
size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f;
// Create and clamp result view
v2_add( view_point, drag_offset, result_view );
- result_view[0] = vg_clampf( result_view[0], -view_zoom_extra, view_zoom_extra );
- result_view[1] = vg_clampf( result_view[1], -view_zoom_extra*r1, view_zoom_extra*r1 );
+ result_view[0] = vg_clampf( result_view[0], -world.st.zoom, world.st.zoom );
+ result_view[1] = vg_clampf( result_view[1], -world.st.zoom*r1, world.st.zoom*r1 );
v2_add( origin, result_view, vt_target );
// Lerp towards target
- size_current = vg_lerpf( size_current, size - view_zoom_extra, vg_time_delta * 6.0f );
+ size_current = vg_lerpf( size_current, size - world.st.zoom, vg_time_delta * 6.0f );
v2_lerp( origin_current, vt_target, vg_time_delta * 6.0f, origin_current );
m3x3_projection( m_projection, -size_current, size_current, -size_current*r1, size_current*r1 );
v2f mview_delta;
float rsize;
- rsize = size-view_zoom_extra;
+ rsize = size-world.st.zoom;
v2_div( vg_mouse, (v2f){ vg_window_x*0.5f, vg_window_y*0.5f }, mview_local );
v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_cur );
- view_zoom_extra = vg_clampf( view_zoom_extra + vg_mouse_wheel[1], 0.0f, size - 4.0f );
+ world.st.zoom = vg_clampf( world.st.zoom + vg_mouse_wheel[1], 0.0f, size - 4.0f );
// Recalculate new position
- rsize = size-view_zoom_extra;
+ rsize = size-world.st.zoom;
v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_new );
// Apply offset
{
float old_time = world.sim_internal_time;
- if( !world_static.buttons[ k_world_button_pause ].state )
+ if( !world.st.buttons[ k_world_button_pause ].state )
world.sim_internal_time = world.sim_internal_ref + (vg_time-world.sim_delta_ref) * world.sim_delta_speed;
else
world.sim_internal_time = vg_lerpf( world.sim_internal_time, world.sim_internal_ref + world.pause_offset_target, vg_time_delta*15.0f );
world.sim_delta_ref = vg_time;
world.sim_internal_ref = 0.0f;
- if( world_static.buttons[ k_world_button_pause ].state )
+ if( world.st.buttons[ k_world_button_pause ].state )
world.pause_offset_target = 0.5f;
else
world.pause_offset_target = 0.0f;
return triggered;
}
-/*
-static void wbutton_run( enum e_world_button btn_name, v2f btn_tex )
-{
- static v3f button_colours[] = {
- {0.204f, 0.345f, 0.553f},
- {0.204f, 0.345f, 0.553f},
- {0.553f, 0.345f, 0.204f},
- {1.0f, 0.0f, 0.0f}
- };
-
- struct cell_button *btn = &world.buttons[btn_name];
-
- // Interaction
- int tex_offset = 0;
-
- int is_hovering = (world.tile_x == world.w-1 && world.tile_y == world.h-btn_name-2)?1:0;
- if( vg_get_button_up( "primary" ) && is_hovering )
- {
- // Click event
- if( btn_name == k_world_button_sim )
- {
- if( world.buttons[ k_world_button_pause ].pressed )
- {
- if( !btn->pressed )
- {
- btn->pressed = 1;
- simulation_start();
-
- world.pause_offset_target = 0.5f;
- }
- else
- world.pause_offset_target += 1.0f;
- }
- else
- {
- btn->pressed ^= 0x1;
-
- if( btn->pressed )
- simulation_start();
- else
- simulation_stop();
- }
- }
- else if( btn_name == k_world_button_pause )
- {
- btn->pressed ^= 0x1;
-
- world.sim_internal_ref = world.sim_internal_time;
- world.sim_delta_ref = vg_time;
-
- if( btn->pressed )
- {
- float time_frac = world.sim_internal_time-floorf(world.sim_internal_time);
- world.pause_offset_target = 0.5f - time_frac;
- }
- else
- world.pause_offset_target = 0.0f;
- }
- else if( btn_name == k_world_button_speedy )
- {
- btn->pressed ^= 0x1;
-
- world.sim_delta_speed = btn->pressed? 10.0f: 2.5f;
- world.sim_delta_ref = vg_time;
- world.sim_internal_ref = world.sim_internal_time;
- }
- else
- {
- btn->pressed ^= 0x1;
- }
-
- sfx_set_play( &audio_clicks, &audio_system_ui, btn->pressed?1:0 );
- }
-
- // Drawing
- if( btn->pressed )
- {
- if( is_hovering )
- {
- btn->light_target = 0.9f;
- }
- else
- {
- if( btn_name == k_world_button_sim && world.buttons[ k_world_button_pause ].pressed )
- btn->light_target = fabsf(sinf( vg_time * 2.0f )) * 0.3f + 0.3f;
- else
- btn->light_target = 0.8f;
- }
- }
- else
- {
- btn->light_target = is_hovering? 0.2f: 0.0f;
- }
-
- if( vg_get_button( "primary" ) && is_hovering )
- btn->light_target = 1.0f;
-
- btn->light = vg_lerpf( btn->light, btn->light_target, vg_time_delta*26.0f );
-
- // Draw
- if( btn_name == k_world_button_sim && world.buttons[ k_world_button_sim ].pressed )
- {
- if( world.buttons[ k_world_button_pause ].pressed )
- tex_offset = 3;
- else
- tex_offset = 2;
- }
-
- v4f final_colour;
- v3_copy( button_colours[ btn_name ], final_colour );
- final_colour[3] = btn->light;
-
- glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
- world.w-1,
- world.h-btn_name-2,
- (float)(btn_tex[0]+tex_offset),
- btn_tex[1]
- );
- glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, final_colour );
-
- draw_mesh( 0, 2 );
-}
-
-static void wbutton_draw( v2i pos, v2f tex, v4f colour )
-{
- glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
- pos[0],
- pos[1],
- tex[0],
- tex[1]
- );
- glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, colour );
- draw_mesh( 0, 2 );
-}
-*/
-
static void level_selection_buttons(void)
{
v3f tutorial_colour = { 0.204f, 0.345f, 0.553f };
vg_tex2d_bind( &tex_ball_noise, 0 );
glUniform1i( SHADER_UNIFORM( shader_ball, "uTexMain" ), 0 );
- if( world_static.buttons[ k_world_button_sim ].state )
+ if( world.st.buttons[ k_world_button_sim ].state )
{
for( int i = 0; i < world.num_fishes; i ++ )
{
glUniform1i( SHADER_UNIFORM( shader_buttons, "uTexMain" ), 0 );
enum world_button_status stat;
- int world_paused = world_static.buttons[k_world_button_pause].state;
- int world_running = world_static.buttons[k_world_button_sim].state;
+ int world_paused = world.st.buttons[k_world_button_pause].state;
+ int world_running = world.st.buttons[k_world_button_sim].state;
float sim_icon_x = world_paused? 3.0f: (world_running? 2.0f: 0.0f);
v3f btn_dark_blue = { 0.204f, 0.345f, 0.553f };
v3f btn_orange = { 0.553f, 0.345f, 0.204f };
- if( world_button_exec( &world_static.buttons[k_world_button_sim], (v2f){ sim_icon_x, 3.0f }, btn_dark_blue, &stat ))
+ if( world_button_exec( &world.st.buttons[k_world_button_sim], (v2f){ sim_icon_x, 3.0f }, btn_dark_blue, &stat ))
{
if( stat == k_world_button_on_enable )
{
{
// Trigger single step
world.pause_offset_target += 1.0f;
- world_static.buttons[k_world_button_sim].state = 1;
+ world.st.buttons[k_world_button_sim].state = 1;
}
else
{
}
}
- if( world_button_exec( &world_static.buttons[k_world_button_pause], (v2f){ 1.0f, 3.0f }, btn_dark_blue, &stat ))
+ if( world_button_exec( &world.st.buttons[k_world_button_pause], (v2f){ 1.0f, 3.0f }, btn_dark_blue, &stat ))
{
world.sim_internal_ref = world.sim_internal_time;
world.sim_delta_ref = vg_time;
world.pause_offset_target = 0.0f;
}
- if( world_button_exec( &world_static.buttons[k_world_button_speedy], (v2f){ 0.0f, 2.0f }, btn_orange, &stat ))
+ if( world_button_exec( &world.st.buttons[k_world_button_speedy], (v2f){ 0.0f, 2.0f }, btn_orange, &stat ))
{
world.sim_delta_speed = stat == k_world_button_on_enable? 10.0f: 2.5f;
}
}
- if( world_button_exec( &world_static.buttons[k_world_button_settings], (v2f){ 1.0f, 2.0f }, btn_orange, &stat ))
+ if( world_button_exec( &world.st.buttons[k_world_button_settings], (v2f){ 1.0f, 2.0f }, btn_orange, &stat ))
{
-
+ //world.st.state = k_game_settings;
}
level_selection_buttons();
console_save_map( 0, NULL );
if( console_load_map( argc, argv ) )
{
+ world_static.zoom = 0.0f;
simulation_stop();
return 1;
}