if( frame_delta > NETWORK_FRAMERATE ){
network_client.last_frame = vg.time_real;
remote_player_send_playerframe();
- player__clear_sfx_buffer();
+ localplayer.sfx_buffer_count = 0;
}
remote_player_debug_update();
}
};
-static void player__networked_sfx( u8 system, u8 priority, u8 id,
- v3f pos, f32 volume ){
- struct net_sfx null, *sfx = &null;
-
- if( localplayer.sfx_buffer_count < vg_list_size(localplayer.sfx_buffer) )
- sfx = &localplayer.sfx_buffer[ localplayer.sfx_buffer_count ++ ];
+static struct net_sfx *find_lower_priority_sfx( struct net_sfx *buffer, u32 len,
+ u32 *count, u8 priority ){
+ struct net_sfx *p_sfx = NULL;
+ if( *count < len ){
+ p_sfx = &buffer[ *count ];
+ *count = *count+1;
+ }
else {
- for( u32 i=0; i<vg_list_size(localplayer.sfx_buffer); i++ ){
- struct net_sfx *a = &localplayer.sfx_buffer[i];
+ for( u32 i=0; i<len; i++ ){
+ struct net_sfx *a = &buffer[i];
if( a->priority < priority ){
- sfx = a;
+ p_sfx = a;
break;
}
}
}
- sfx->id = id;
- sfx->priority = priority;
- sfx->volume = volume;
- v3_copy( pos, sfx->location );
- sfx->system = system;
+ return p_sfx;
+}
+static void player__networked_sfx( u8 system, u8 priority, u8 id,
+ v3f pos, f32 volume ){
+ struct net_sfx sfx,
+ *p_net = find_lower_priority_sfx(
+ localplayer.sfx_buffer, 4,
+ &localplayer.sfx_buffer_count, priority ),
+ *p_replay = find_lower_priority_sfx(
+ localplayer.local_sfx_buffer, 2,
+ &localplayer.local_sfx_buffer_count, priority );
+
+ sfx.id = id;
+ sfx.priority = priority;
+ sfx.volume = volume;
+ v3_copy( pos, sfx.location );
+ sfx.system = system;
+
+ /* we only care about subframe in networked sfx. local replays run at a
+ * high enough framerate. */
f32 t = (vg.time_real - network_client.last_frame) / NETWORK_FRAMERATE;
- sfx->subframe = vg_clampf( t, 0.0f, 1.0f );
+ sfx.subframe = vg_clampf( t, 0.0f, 1.0f );
- net_sfx_play( sfx );
-}
+ if( p_net ) *p_net = sfx;
+ if( p_replay ) *p_replay = sfx;
-static void player__clear_sfx_buffer(void){
- localplayer.sfx_buffer_count = 0;
+ net_sfx_play( &sfx );
}
/* implementation */
f32 subframe, volume;
v3f location;
}
- sfx_buffer[4];
- u32 sfx_buffer_count;
+ sfx_buffer[4], /* large timeframe 1/10s; for networking */
+ local_sfx_buffer[2]; /* per framerate 1/30s; for replay */
+ u32 sfx_buffer_count,
+ local_sfx_buffer_count;
/*
* Animation
* -------------------------------------------------
*/
- enum player_subsystem subsystem; /* .. prev */
+ enum player_subsystem subsystem,
+ observing_system;
/*
* Rendering
if( sys->post_animate )
sys->post_animate();
+ player__observe_system( localplayer.subsystem );
if( sys->sfx_comp )
sys->sfx_comp( sys->animator_data );
}
}
+static void player__observe_system( enum player_subsystem id ){
+ if( id != localplayer.observing_system ){
+ struct player_subsystem_interface *sysm1 =
+ player_subsystems[ localplayer.observing_system ];
+
+ if( sysm1->sfx_kill ) sysm1->sfx_kill();
+ localplayer.observing_system = id;
+ }
+}
+
static void player__animate_from_replay( replay_buffer *replay ){
replay_frame *frame = replay->cursor_frame,
*next = NULL;
sys0->pose( a0, &localplayer.pose );
}
+ player__observe_system( frame->system );
if( sys0->sfx_comp )
sys0->sfx_comp( a0 );
}
player_pose *posed );
static void player_mirror_pose( mdl_keyframe pose[32],
mdl_keyframe mirrored[32] );
+static void player__observe_system( enum player_subsystem id );
#endif /* PLAYER_RENDER_H */
u16 data_table[4][2];
data_table[ k_replay_framedata_animator ][1] = animator_size;
data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
- data_table[ k_replay_framedata_sfx ][1] = 0;
+ data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
if( gamestate_size ){
data_table[ k_replay_framedata_internal_gamestate ][1] =
return frame;
}
-static void replay_seek( replay_buffer *replay, f64 t ){
- if( !replay->head ) return;
+static void replay_emit_frame_sounds( replay_frame *frame ){
+ void *baseptr = frame;
+ u16 *inf = frame->data_table[k_replay_framedata_sfx];
+ struct net_sfx *buffer = baseptr + inf[0];
+ u32 count = inf[1] / sizeof(struct net_sfx);
+
+ for( u32 i=0; i<count; i ++ ){
+ net_sfx_play( buffer + i );
+ }
+}
+
+static int replay_seek( replay_buffer *replay, f64 t ){
+ if( !replay->head ) return 0;
assert( replay->tail );
if( t < replay->tail->time ) t = replay->tail->time;
}
f64 dir = t - replay->cursor;
- if( dir == 0.0 ) return;
+ if( dir == 0.0 ) return 0;
dir = vg_signf( dir );
+
u32 i=4096;
while( i --> 0 ){
- if( dir < 0.0 )
- if( t > replay->cursor_frame->time ) break;
+ if( dir < 0.0 ){
+ if( t > replay->cursor_frame->time ) {
+ replay->cursor = t;
+ return 1;
+ }
+ }
replay_frame *next;
if( dir > 0.0 ) next = replay->cursor_frame->r;
if( !next ) break;
- if( dir > 0.0 )
- if( t < next->time ) break;
+ if( dir > 0.0 ){
+ if( t < next->time ){
+ replay->cursor = t;
+ return 1;
+ }
+ }
+
+ replay_emit_frame_sounds( next );
replay->cursor_frame = next;
replay->cursor = next->time;
- if( !i ) return;
+ if( !i ) return 1;
}
replay->cursor = t;
+ return 0;
}
static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
}[ localplayer.subsystem ];
replay_frame *frame = replay_newframe( replay,
- animator_size, gamestate_size, 0 );
+ animator_size, gamestate_size,
+ localplayer.local_sfx_buffer_count );
frame->system = localplayer.subsystem;
if( save_state ){
else if( localplayer.subsystem == k_player_subsystem_dead ){
memcpy( dst, &player_dead.animator, animator_size );
}
+
+ /* sound effects */
+ memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
+ localplayer.local_sfx_buffer,
+ sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
+
+ localplayer.local_sfx_buffer_count = 0;
}
static
f64 target = vg_lerp( skaterift.resume_begin,
skaterift.resume_target->time,
vg_smoothstepf( skaterift.resume_transition ) );
- replay_seek( &skaterift.replay, target );
+ if( replay_seek( &skaterift.replay, target ) )
+ skaterift.track_velocity = 1.0f;
+ else
+ skaterift.track_velocity = 0.0f;
}
}
}
f64 target = skaterift.replay.cursor;
target += skaterift.track_velocity * vg.time_frame_delta;
- replay_seek( &skaterift.replay, target );
+ if( !replay_seek( &skaterift.replay, target ) )
+ skaterift.track_velocity = 0.0f;
}
if( button_down( k_srbind_mback ) ){
u16 animator_size,
u16 gamestate_size,
u16 sfx_count );
-static void replay_seek( replay_buffer *replay, f64 t );
+static int replay_seek( replay_buffer *replay, f64 t );
static replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
static void replay_get_camera( replay_buffer *replay, camera *cam );
if( (v3_length2(state->trick_vel) >= 0.0001f ) &&
state->trick_time > 0.2f)
{
- player__skate_kill_audio();
player__dead_transition( k_player_die_type_feet );
}
localplayer.rb.co );
player__begin_holdout( offset );
- player__skate_kill_audio();
player__walk_transition( state->activity <= k_skate_activity_air_to_grind?
0: 1, state->trick_euler[0] );
return;
f32 gate = skaterift.time_rate;
if( skaterift.activity == k_skaterift_replay ){
- if( skaterift.replay_control == k_replay_control_play )
- gate = 1.0f;
- else
- gate = vg_minf( 1.0f, fabsf(skaterift.track_velocity) );
+ gate = vg_minf( 1.0f, fabsf(skaterift.track_velocity) );
}
f32
player__networked_sfx( k_player_subsystem_walk, 32,
k_player_walk_soundeffect_splash,
localplayer.rb.co, 1.0f );
- player__skate_kill_audio();
player__dead_transition( k_player_die_type_generic );
return;
}
v3_lerp( start_co, localplayer.rb.co, t, localplayer.rb.co );
rb_update_transform( &localplayer.rb );
- player__skate_kill_audio();
player__dead_transition( k_player_die_type_head );
return;
}
if( nforce > 17.6f ){
v3_muladds( localplayer.rb.v, normal_total, -1.0f, localplayer.rb.v );
player__dead_transition( k_player_die_type_feet );
- player__skate_kill_audio();
return;
}