}
netmsg_playerframe *frame = msg->m_pData;
- vg_info( "recv %i from %i.\n", (i32)tmp->inetmsg_id, (i32)frame->client );
if( frame->client >= vg_list_size(netplayers.list) ){
vg_error( "inetmsg_playerframe: player index out of range\n" );
vg_error( "inetmsg_playerframe: subsystem out of range\n" );
return;
}
- vg_info( "subsystem: %i, sfx: %i.\n", (i32)frame->subsystem,
- (i32)frame->sound_effects );
struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
struct interp_frame *dest = NULL;
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
if( player->active_world != world ) continue;
+
+#if 0
if( !player->isfriend &&
(world-world_static.instances == k_world_purpose_hub)) continue;
+#endif
draw_list[draw_list_count ++] = i;
}
static void player_walk_pose_sit( struct player_walk_animator *animator,
- player_pose *pose ){
+ player_pose *pose )
+{
mdl_keyframe bpose[32];
struct player_walk *w = &player_walk;
/* sit */
if( (animator->activity == k_walk_activity_sit) ||
- (animator->activity == k_walk_activity_sit_up) ){
+ (animator->activity == k_walk_activity_sit_up) )
+ {
+ skeleton_copy_pose( sk, apose, pose->keyframes );
player_walk_pose_sit( animator, pose );
}
else if( animator->activity == k_walk_activity_odrop_in ){