+++ /dev/null
-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-
-//#define VG_STEAM
-#include "vg/vg.h"
-
-SHADER_DEFINE( colour_shader,
-
- // VERTEX
- "layout (location=0) in vec3 a_co;"
- "uniform mat4 uPvm;"
- ""
- "void main()"
- "{"
- " vec4 vert_pos = uPvm * vec4( a_co, 1.0 );"
- " gl_Position = vert_pos;"
- "}",
-
- // FRAGMENT
- "out vec4 FragColor;"
- "uniform vec4 uColour;"
- ""
- "void main()"
- "{"
- " FragColor = uColour;"
- "}"
- ,
- UNIFORMS({ "uPvm", "uColour" })
-)
-
-int main( int argc, char *argv[] )
-{
- vg_init( argc, argv, "FishLadder" );
-}
-
-void vg_start(void)
-{
- SHADER_INIT( colour_shader );
-}
-
-void vg_update(void)
-{
-
-}
-
-void vg_render(void)
-{
-
-}
-
-void vg_ui(void)
-{
-
-}
-
-void vg_free(void)
-{
-
-}
-28aa229d3515b735bbb51e4f7e24d64bc190e13f
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+6b4cd233a5365a1ecbdfa66b4a4374773c515e6d
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-19c1fc2644023a3108f0e68233023fe92c859f3b
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+ede1b1311e31d53c03e8cd9fe3c44cf25916faed
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