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scale route markers correctly on custom meshes
author
hgn
<hgodden00@gmail.com>
Tue, 28 Nov 2023 11:17:57 +0000
(11:17 +0000)
committer
hgn
<hgodden00@gmail.com>
Tue, 28 Nov 2023 11:17:57 +0000
(11:17 +0000)
world_routes.c
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diff --git
a/world_routes.c
b/world_routes.c
index fbd335ef5d88b622cee6cd0b49fd5d771429577a..2fe52a66367e61c76441c31b01295f64ada2610b 100644
(file)
--- a/
world_routes.c
+++ b/
world_routes.c
@@
-904,7
+904,10
@@
static void render_gate_markers( m4x3f world_mmdl, int run_id, ent_gate *gate ){
for( u32 j=0; j<4; j++ ){
if( gate->routes[j] == run_id ){
m4x3f mmdl;
- ent_gate_get_mdl_mtx( gate, mmdl );
+ m4x3_copy( gate->to_world, mmdl );
+ m3x3_scale( mmdl, (v3f){ gate->dimensions[0],
+ gate->dimensions[1], 1.0f } );
+
m4x3_mul( world_mmdl, mmdl, mmdl );
shader_model_gate_uMdl( mmdl );
mdl_draw_submesh( &world_gates.sm_marker[j] );