*.dll
*.log
*.old
+*.bin
# soft links
steamworks_sdk
vg_strncpy( folder_name, reg->foldername, 64, k_strncpy_overflow_fatal );
reg->foldername_hash = hash;
reg->state = k_registry_board_state_indexed;
- reg->meta_present = 0;
+ //reg->meta_present = 0;
+ reg->type = k_world_load_type_local;
}
/*
return NULL;
}
+VG_STATIC void pointcloud_async_end(void *_, u32 __)
+{
+ pointcloud_animate( k_pointcloud_anim_opening );
+ skaterift_end_op();
+}
+
+VG_STATIC void pointcloud_clear_async(void *_, u32 __)
+{
+ pointcloud.count = 0;
+ pointcloud_animate( k_pointcloud_anim_opening );
+ skaterift_end_op();
+}
+
+VG_STATIC void skateshop_preview_loader_thread( void *_data )
+{
+ struct registry_world *reg = _data;
+
+ if( reg->type == k_world_load_type_local ){
+ char path_buf[4096];
+ vg_str path;
+ vg_strnull( &path, path_buf, 4096 );
+ vg_strcat( &path, "maps/" );
+ vg_strcat( &path, reg->foldername );
+ vg_strcat( &path, "/preview.bin" );
+
+ vg_linear_clear(vg_mem.scratch);
+ u32 size;
+
+ void *data = vg_file_read( vg_mem.scratch, path_buf, &size );
+ if( data ){
+ if( size < sizeof(pointcloud_buffer) ){
+ vg_async_call( pointcloud_clear_async, NULL, 0 );
+ return;
+ }
+
+ vg_async_item *call = vg_async_alloc(size);
+ pointcloud_buffer *pcbuf = call->payload;
+ memcpy( pcbuf, data, size );
+
+ u32 point_count = (size-sizeof(pointcloud_buffer)) /
+ sizeof(struct pointcloud_vert);
+ pcbuf->max = point_count;
+ pcbuf->count = point_count;
+ pcbuf->op = k_pointcloud_op_clear;
+
+ vg_async_dispatch( call, async_pointcloud_sub );
+ vg_async_call( pointcloud_async_end, NULL, 0 );
+ }
+ else{
+ vg_async_call( pointcloud_clear_async, NULL, 0 );
+ }
+ }
+ else{
+ vg_async_call( pointcloud_clear_async, NULL, 0 );
+ }
+}
+
+VG_STATIC void skateshop_load_world_preview( struct registry_world *reg )
+{
+ skaterift_begin_op( k_async_op_world_load_preview );
+ vg_loader_start( skateshop_preview_loader_thread, reg );
+}
+
/*
* VG event preupdate
*/
if( !global_skateshop.active ) return;
world_instance *world = world_current_instance();
-
ent_skateshop *shop = global_skateshop.ptr_ent;
/* camera positioning */
}
}
else if( shop->type == k_skateshop_type_worldshop ){
- if( global_skateshop.world_registry_count ){
+ int browseable = 0,
+ loadable = 0;
+
+ if( global_skateshop.world_registry_count &&
+ ((skaterift.async_op == k_async_op_none)||
+ (skaterift.async_op == k_async_op_world_load_preview))){
gui_helper_action( axis_display_string(k_sraxis_mbrowse_h), "browse" );
+ browseable = 1;
}
if( skaterift.async_op == k_async_op_none ){
gui_helper_action( button_display_string(k_srbind_maccept), "load" );
+ loadable = 1;
}
int change = 0;
- if( button_down( k_srbind_mleft ) ){
- if( global_skateshop.selected_world_id > 0 ){
- global_skateshop.selected_world_id --;
- change = 1;
+
+ if( browseable ){
+ if( button_down( k_srbind_mleft ) ){
+ if( global_skateshop.selected_world_id > 0 )
+ {
+ global_skateshop.selected_world_id --;
+ change = 1;
+ }
}
- }
- if( button_down( k_srbind_mright ) ){
- if( global_skateshop.selected_world_id+1 <
- global_skateshop.world_registry_count ){
- global_skateshop.selected_world_id ++;
- change = 1;
+ if( button_down( k_srbind_mright ) ){
+ if( global_skateshop.selected_world_id+1 <
+ global_skateshop.world_registry_count )
+ {
+ global_skateshop.selected_world_id ++;
+ change = 1;
+ }
}
}
- if( change && (pointcloud.anim == k_pointcloud_anim_idle) &&
- pointcloud.visibility == 1.0f ){
- pointcloud.anim = k_pointcloud_anim_hiding;
- pointcloud.anim_start = vg.time;
+ if( change && pointcloud_idle() ){
+ pointcloud_animate( k_pointcloud_anim_hiding );
}
- if( (skaterift.async_op == k_async_op_none ) &&
- button_down( k_srbind_maccept ) )
- {
+ if( skaterift.async_op == k_async_op_none ){
struct registry_world *rw = &global_skateshop.world_registry[
global_skateshop.selected_world_id ];
- vg_info( "Select world (%u)\n", global_skateshop.selected_world_id );
- skaterift_change_world( rw->foldername );
- return;
+ /* automatically load in clouds */
+ if( loadable && button_down( k_srbind_maccept ) ){
+ vg_info( "Select world (%u)\n",
+ global_skateshop.selected_world_id );
+ skaterift_change_world( rw->foldername );
+ return;
+ }
+ else{
+ if( pointcloud.anim == k_pointcloud_anim_idle_closed ){
+ if( global_skateshop.pointcloud_world_id !=
+ global_skateshop.selected_world_id )
+ {
+ global_skateshop.pointcloud_world_id =
+ global_skateshop.selected_world_id;
+ skateshop_load_world_preview( rw );
+ }
+ else{
+ pointcloud_animate( k_pointcloud_anim_opening );
+ }
+ }
+ else if( pointcloud.anim == k_pointcloud_anim_idle_open ){
+ if( global_skateshop.pointcloud_world_id !=
+ global_skateshop.selected_world_id )
+ {
+ pointcloud_animate( k_pointcloud_anim_hiding );
+ }
+ }
+ }
}
}
else{
info.buffer[info.i++] = ' ';
info.buffer[info.i] = '\0';
- if( rw->meta_present ){
- vg_fatal_error("");
+ vg_strcat( &info, rw->foldername );
+ if( skaterift.async_op == k_async_op_world_loading ||
+ skaterift.async_op == k_async_op_world_preloading ){
+ vg_strcat( &subtext, "Loading..." );
}
else{
- vg_strcat( &info, rw->foldername );
vg_strcat( &subtext, "No information" );
}
}
vg_strcat( &info, "No worlds installed" );
}
- if( skaterift.async_op == k_async_op_world_loading ||
- skaterift.async_op == k_async_op_world_preloading ){
- vg_strcat( &info, "Loading..." );
- }
m4x3f mtext,mlocal,mtextmdl;
mdl_transform_m4x3( &mark_info->transform, mtext );
workshop_op_item_scan();
}
else if( shop->type == k_skateshop_type_worldshop ){
- pointcloud.anim = k_pointcloud_anim_opening;
- pointcloud.anim_start = vg.time;
+ pointcloud_animate( k_pointcloud_anim_opening );
skateshop_op_world_scan();
}
}
#define ENT_SKATESHOP_H
#include "world.h"
+#include "world_load.h"
#include "player.h"
#include "vg/vg_steam_remote_storage.h"
#include "workshop.h"
enum registry_board_state state;
char foldername[64];
u32 foldername_hash;
+ enum world_load_type type;
+#if 0
int meta_present;
ent_worldinfo info;
+#endif
}
*world_registry;
u32 t1_world_registry_count,
world_registry_count,
- selected_world_id;
+ selected_world_id,
+ pointcloud_world_id;
}
static global_skateshop;
f64 anim_start;
f32 visibility;
enum pointcloud_anim{
- k_pointcloud_anim_opening = 0,
- k_pointcloud_anim_hiding = 1,
- k_pointcloud_anim_idle = 2
+ k_pointcloud_anim_opening,
+ k_pointcloud_anim_hiding,
+ k_pointcloud_anim_idle_any,
+ k_pointcloud_anim_idle_open,
+ k_pointcloud_anim_idle_closed,
}
anim;
}
shader_point_map_register();
}
+static void pointcloud_animate( enum pointcloud_anim anim )
+{
+ pointcloud.anim = anim;
+ pointcloud.anim_start = vg.time;
+}
+
+static int pointcloud_idle(void)
+{
+ if( pointcloud.anim >= k_pointcloud_anim_idle_any ) return 1;
+ else return 0;
+}
+
static void pointcloud_render( world_instance *world, camera *cam, m4x3f model )
{
- if( pointcloud.anim != k_pointcloud_anim_idle ){
- f32 const k_transition = 1.0f;
+ if( pointcloud.anim < k_pointcloud_anim_idle_any ){
+ f32 const k_transition = 0.6f;
f32 t = (vg.time - pointcloud.anim_start) / k_transition;
if( pointcloud.anim == k_pointcloud_anim_hiding ){
if( t > 1.0f ){
pointcloud.visibility = 0.0f;
- pointcloud.anim = k_pointcloud_anim_idle;
+ pointcloud.anim = k_pointcloud_anim_idle_closed;
}
else pointcloud.visibility = 1.0f-t;
}
else if( pointcloud.anim == k_pointcloud_anim_opening ){
if( t > 1.0f ){
pointcloud.visibility = 1.0f;
- pointcloud.anim = k_pointcloud_anim_idle;
+ pointcloud.anim = k_pointcloud_anim_idle_open;
}
else pointcloud.visibility = t;
}
{
vec3 co = p*s;
vec2 r2 = rand_hash22(p.xz);
- vec3 grid = vec3(floor(co.x),co.y,floor(co.z)) * (1.0/s);
+ vec3 grid = (vec3(floor(co.x),co.y,floor(co.z))+vec3(0.5,0.0,0.5)) * (1.0/s);
float t1 = 1.0-t;
t1 = 1.0-t1*t1;
"{\n"
" vec3 co = p*s;\n"
" vec2 r2 = rand_hash22(p.xz);\n"
-" vec3 grid = vec3(floor(co.x),co.y,floor(co.z)) * (1.0/s);\n"
+" vec3 grid = (vec3(floor(co.x),co.y,floor(co.z))+vec3(0.5,0.0,0.5)) * (1.0/s);\n"
"\n"
" float t1 = 1.0-t;\n"
" t1 = 1.0-t1*t1;\n"
k_async_op_world_preloading,
k_async_op_world_loading,
k_async_op_world_scan,
+ k_async_op_world_load_preview,
k_workshop_form_op_loading_model,
k_workshop_form_op_downloading_submission,
k_workshop_form_op_publishing_update,
#include "world_load.h"
#include "world_routes.h"
#include "world_gate.h"
+#include "ent_skateshop.h"
/*
* load the .mdl file located in path (relative to exe), it will load into the
#include "world_entity.h"
#include "world_volumes.h"
-#include "ent_skateshop.h"
-#include "workshop.h"
-
struct{
char name[64];
#define WORLD_PHYSICS_H
#include "world.h"
+#include "rigidbody.h"
VG_STATIC void ray_world_get_tri( world_instance *world,
ray_hit *hit, v3f tri[3] );
}
}
+/*
+ * '
+ * .
+ * |
+ * |
+ * /#\
+ * -'###`-
+ */
+VG_STATIC
+void world_routes_pointcloud_tower( world_instance *world,
+ pointcloud_buffer *pcbuf,
+ v3f co, f32 radius, f32 height,
+ u32 samples, v4f colour )
+{
+ v3f inv_ext;
+ v3_sub( pcbuf->boundary[1], pcbuf->boundary[0], inv_ext );
+ v3_div( (v3f){1.0f,1.0f,1.0f}, inv_ext, inv_ext );
+
+ for( u32 j=0; j<samples; j++ ){
+ if( pcbuf->count >= pcbuf->max )
+ return;
+
+ pointcloud_vert *vert = &pcbuf->buf[ pcbuf->count ++ ];
+
+ v3f point;
+ point[0] = vg_randf64()*2.0f-1.0f;
+ point[1] = 0.0f;
+ point[2] = vg_randf64()*2.0f-1.0f;
+ v3_normalize( point );
+ v3_muls( point, sqrtf(vg_randf64()), point );
+
+ f32 h = vg_randf64();
+ point[1] = h*h*h*height;
+ point[0] *= radius;
+ point[2] *= radius;
+
+ v3_add( point, co, point );
+ v3_sub( point, pcbuf->boundary[0], point );
+ v3_mul( point, inv_ext, point );
+
+ /* TODO....... */
+ for( u32 i=0; i<3; i++ ){
+ vert->pos[i] = (point[i]-0.5f) * 32767.0f;
+ }
+
+ for( u32 i=0; i<4; i++ ){
+ vert->colour[i] = colour[i] * 255.0f;
+ }
+ }
+}
+
VG_STATIC
void world_routes_place_curve( world_instance *world, ent_route *route,
v4f h[3], v3f n0, v3f n2, scene_context *scene,
f64 area = 0.0;
area = world_routes_scatter_surface_points( world, pcbuf, 16.0f );
world_routes_surface_grid( world, pcbuf );
+
+ for( u32 i=0; i<mdl_arrcount( &world->ent_gate ); i++ ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, i );
+
+ world_routes_pointcloud_tower( world, pcbuf, gate->co[0],
+ 2.0f, 50.0f, 128,
+ (v4f){0.2f,0.2f,0.2f,1.0f} );
+ }
+
vg_info( "Distrubuted %u points over %fkm^2!\n",
pcbuf->count, area/1e6f );
+
+ if( world_loader.location == k_world_load_type_local ){
+ char path_buf[4096];
+ vg_str path;
+ vg_strnull( &path, path_buf, 4096 );
+ vg_strcat( &path, "maps/" );
+ vg_strcat( &path, world_loader.name );
+ vg_strcat( &path, "/preview.bin" );
+
+ if( !vg_strgood( &path ) ) vg_fatal_error( "Path too long\n" );
+ FILE *fp = fopen( path_buf, "wb" );
+ if( !fp ) vg_fatal_error( "Cannot open '%s' for writing\n", path_buf );
+
+ fwrite( pcbuf, sizeof(pcbuf) +
+ sizeof(struct pointcloud_vert)*pcbuf->count, 1, fp );
+ fclose( fp );
+ }
+
vg_async_dispatch( call_pointcloud, async_pointcloud_sub );
}
vg_async_dispatch( call_scene, async_scene_upload );
-
world_routes_clear( world );
}
#include "world.h"
struct world_water{
- VG_STATIC GLuint tex_water_surf;
+ GLuint tex_water_surf;
}
static world_water;
VG_STATIC void world_water_init(void);