#include "input.h"
#include "player.h"
+enum gui_icon {
+ k_gui_icon_tick = 0,
+ k_gui_icon_exclaim,
+ k_gui_icon_board,
+ k_gui_icon_world,
+ k_gui_icon_rift,
+
+ k_gui_icon_count,
+};
+
struct{
struct gui_helper{
const char *bindstr, *text;
helpers[4];
u32 helper_count;
+ struct icon_call {
+ enum gui_icon icon;
+ v4f location;
+ }
+ icon_draw_buffer[32];
+ u32 icon_draw_count;
+
char location[64];
f64 location_time;
k_guitrick_type_isc
}
trick_type;
+
+ mdl_context model_icons;
+ GLuint icons_texture;
+ glmesh icons_mesh;
+
+ mdl_submesh *icons[ k_gui_icon_count ];
}
static gui;
m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
camera_finalize( &ortho );
+
+
+
+
+ /* icons */
+ font3d_bind( &gui.font, &ortho );
+ m4x3f mmdl;
+ m4x3_identity( mmdl );
+ shader_model_font_uMdl( mmdl );
+
+ mesh_bind( &gui.icons_mesh );
+ shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
+ glActiveTexture( GL_TEXTURE0 );
+ glBindTexture( GL_TEXTURE_2D, gui.icons_texture );
+ shader_model_font_uTexMain( 0 );
+
+ for( u32 i=0; i<gui.icon_draw_count; i++ ){
+ struct icon_call *call = &gui.icon_draw_buffer[i];
+ shader_model_font_uOffset( call->location );
+
+ mdl_submesh *sm = gui.icons[ call->icon ];
+ if( sm )
+ mdl_draw_submesh( sm );
+ }
+
+ gui.icon_draw_count = 0;
+
+
+
+
+
gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
vg.time_frame_delta*2.0f );
f32 dy = ft/0.79f,
scale = dy*0x1p-4f*0.5f;
- m4x3f mmdl;
m3x3_identity( mmdl );
m3x3_scale( mmdl, (v3f){scale,scale,scale} );
v3_zero( mmdl[3] );
float dy = ft/0.79f,
scale = dy*0x1p-4f*0.75f;
- m4x3f mmdl;
m3x3_identity( mmdl );
m3x3_scale( mmdl, (v3f){scale,scale,scale} );
v3_zero( mmdl[3] );
return 1;
}
-VG_STATIC void gui_init(void)
-{
+VG_STATIC void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){
+ if( gui.icon_draw_count == vg_list_size(gui.icon_draw_buffer) )
+ return;
+
+ struct icon_call *call = &gui.icon_draw_buffer[ gui.icon_draw_count ++ ];
+
+ call->icon = icon;
+ call->location[0] = co[0] * (f32)vg.window_x;
+ call->location[1] = co[1] * (f32)vg.window_y;
+ call->location[2] = 0.0f;
+ call->location[3] = size * (f32)vg.window_x;
+}
+
+static mdl_submesh *gui_find_icon( const char *name ){
+ mdl_mesh *mesh = mdl_find_mesh( &gui.model_icons, name );
+ if( mesh ){
+ if( mesh->submesh_count ){
+ return mdl_arritm( &gui.model_icons.submeshs, mesh->submesh_start );
+ }
+ }
+
+ return NULL;
+}
+
+VG_STATIC void gui_init(void){
font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
+
+ /* load icons */
+ void *alloc = vg_mem.rtmemory;
+ mdl_open( &gui.model_icons, "models/rs_icons.mdl", alloc );
+ mdl_load_metadata_block( &gui.model_icons, alloc );
+
+ gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" );
+ gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" );
+ gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" );
+ gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" );
+ gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
+
+ vg_linear_clear( vg_mem.scratch );
+ if( !mdl_arrcount( &gui.model_icons.textures ) )
+ vg_fatal_error( "No texture in menu file" );
+ mdl_texture *tex0 = mdl_arritm( &gui.model_icons.textures, 0 );
+ void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
+ mdl_fread_pack_file( &gui.model_icons, &tex0->file, data );
+ vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
+ VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
+ &gui.icons_texture );
+
+ mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh );
+ mdl_close( &gui.model_icons );
}
#endif /* GUI_H */
gui_location_print_ccmd( 1, (const char *[]){ "Invalid home ID" } );
}
+VG_STATIC void respawn_map_draw_icon( camera *cam,
+ enum gui_icon icon, v3f pos ){
+ v4f v;
+ v3_copy( pos, v );
+ v[3] = 1.0f;
+ m4x4_mulv( cam->mtx.pv, v, v );
+ v2_divs( v, v[3], v );
+
+ gui_draw_icon( icon, (v2f){ v[0]*0.5f+0.5f,v[1]*0.5f+0.5f }, 1.0f );
+}
VG_STATIC void respawn_chooser_pre_update(void){
if( skaterift.activity != k_skaterift_respawning ) return;
v3_copy( spawn->transform.co, v );
v[3] = 1.0f;
m4x4_mulv( cam->mtx.pv, v, v );
+ v2_divs( v, v[3], v );
f32 d2 = v2_length2(v);
if( d2 < closest2 ){
}
}
- if( respawn_chooser.spawn ){
- vg_line_cross( respawn_chooser.spawn->transform.co, VG__GREEN, 5.0f );
+ /* icons
+ * ---------------------*/
+ for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
+
+ enum gui_icon icon = k_gui_icon_exclaim;
+ if( challenge->status )
+ icon = k_gui_icon_tick;
+
+ respawn_map_draw_icon( cam, icon, challenge->transform.co );
+ }
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_skateshop); i++ ){
+ ent_skateshop *shop = mdl_arritm( &world->ent_skateshop, i );
+ if( shop->type == k_skateshop_type_boardshop ){
+ respawn_map_draw_icon( cam, k_gui_icon_board, shop->transform.co );
+ }
+ else if( shop->type == k_skateshop_type_worldshop ){
+ respawn_map_draw_icon( cam, k_gui_icon_world, shop->transform.co );
+ }
+ }
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, i );
+ if( gate->flags & k_ent_gate_nonlocal ){
+ respawn_map_draw_icon( cam, k_gui_icon_rift, gate->co[0] );
+ }
}
}
if( other->status != k_world_status_loaded ) continue;
vg_info( "Checking world %u for key matches\n", i );
- for( u32 j=0; j<mdl_arrcount( &other->ent_gate ); j++ ){
- ent_gate *gate2 = mdl_arritm( &other->ent_gate, j );
+ for( u32 k=0; k<mdl_arrcount( &other->ent_gate ); k++ ){
+ ent_gate *gate2 = mdl_arritm( &other->ent_gate, k );
if( !(gate2->flags & k_ent_gate_nonlocal) ) continue;
if( gate2->flags & k_ent_gate_linked ) continue;
v4_copy( gate->q[0], gate2->q[1] );
v4_copy( gate2->q[0], gate->q[1] );
- if( world->meta.info.version >= 102 ){
- gate->flags |= k_ent_gate_flip;
- gate2->flags |= k_ent_gate_flip;
- }
- else {
+ if( world->meta.info.version < 102 ){
/* LEGACY BEHAVIOUR: v101
* this would flip both the client worlds portal's entrance and
* exit. effectively the clients portal would be the opposite
q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
q_mul( gate->q[0], qflip, gate->q[0] );
q_mul( gate->q[1], qflip, gate->q[1] );
+ q_mul( gate2->q[1], qflip, gate2->q[1] );
}
gate_transform_update( gate );
goto matched;
}
- }
-matched:;
+ } matched:;
}
}
if( world_static.active_instance != 0 )
vg_error( "Cannot change worlds while in non-root world\n" );
else{
+ if( world_static.addon_client == reg ){
+ vg_warn( "World is already loaded\n" );
+ return;
+ }
+
char buf[76];
addon_alias_uid( ®->alias, buf );
vg_info( "switching to: %s\n", buf );
/* console command for the above function */
static int skaterift_change_world_command( int argc, const char *argv[] ){
+ if( !vg_loader_availible() ) return 0;
+
if( argc == 1 ){
addon_alias q;
q.type = k_addon_type_world;