#define ROUTES_H
#include "world.h"
-#include "world_info.h"
#include "world_gate.h"
#include "shaders/vblend.h"
#include "shaders/route.h"
#include "shaders/routeui.h"
+
enum route_special_type
{
k_route_special_type_gate = 1,
*/
static u32 world_routes_get_path( u32 starter, u32 stack[64] )
{
- struct subworld_routes *r = &world.routes;
u32 stack_i[64];
stack[0] = starter;
continue;
}
- struct route_node *rn = &r->nodes[stack[si-1]];
+ struct route_node *rn = &world_routes.nodes[stack[si-1]];
u32 nextid = rn->next[stack_i[si-1]];
stack_i[si-1] ++;
*/
static void world_routes_ui_popfirst( u32 route )
{
- struct subworld_routes *r = &world.routes;
- struct route *pr = &r->routes[route];
+ struct route *pr = &world_routes.routes[route];
if( pr->ui.segment_count )
{
*/
static void world_routes_ui_clear( u32 route )
{
- struct subworld_routes *r = &world.routes;
- struct route *pr = &r->routes[route];
+ struct route *pr = &world_routes.routes[route];
pr->ui.segment_start = (pr->ui.segment_start + pr->ui.segment_count) %
k_max_ui_segments;
pr->ui.segment_count = 0;
*/
static void world_routes_ui_newseg( u32 route )
{
- struct subworld_routes *r = &world.routes;
- struct route *pr = &r->routes[route];
+ struct route *pr = &world_routes.routes[route];
pr->ui.last_notch = 0.0;
*/
static void world_routes_ui_updatetime( u32 route, float time )
{
- struct subworld_routes *r = &world.routes;
- struct route *pr = &r->routes[route];
+ struct route *pr = &world_routes.routes[route];
v2f verts[2];
verts[0][0] = time;
{
return; /* FIXME: Temporarily disabled */
- struct subworld_routes *r = &world.routes;
- struct route *pr = &r->routes[route];
+ struct route *pr = &world_routes.routes[route];
if( (time - pr->ui.last_notch) > 1.0 )
{
float const k_bar_height = 0.05f,
k_bar_scale_x = 0.005f;
- struct subworld_routes *r = &world.routes;
- struct route *pr = &r->routes[route];
+ struct route *pr = &world_routes.routes[route];
float cx = pr->ui.xpos;
shader_routeui_use();
glBindVertexArray( pr->ui.vao );
- float fade_amt = r->time - pr->ui.fade_timer_start;
+ float fade_amt = world_routes.time - pr->ui.fade_timer_start;
fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f );
float fade_block_size = 0.0f,
fade_colour[3] *= 1.0f-fade_amt;
/* 1 minute timer */
- float timer_delta = (r->time - r->last_use) * (1.0/45.0),
+ float timer_delta = (world_routes.time - world_routes.last_use) * (1.0/45.0),
timer_scale = 1.0f - vg_minf( timer_delta, 1.0f );
/*
{
vg_success( " NEW LAP TIME: %f\n", lap_time );
- struct subworld_routes *r = &world.routes;
- struct route *pr = &r->routes[route];
+ struct route *pr = &world_routes.routes[route];
if( pr->track_id != 0xffffffff )
{
*/
static void world_routes_verify_run( u32 route )
{
- struct subworld_routes *r = &world.routes;
- struct route *pr = &r->routes[route];
+ struct route *pr = &world_routes.routes[route];
u32 stack[64];
- u32 si = world_routes_get_path( r->routes[route].start, stack );
+ u32 si = world_routes_get_path( world_routes.routes[route].start, stack );
/*
* we only care about gates that ref gates, so shuffle down the array
u32 sj = 0, maxv = 0, begin = 0;
for( u32 i=0; i<si; i++ )
{
- if( r->nodes[stack[i]].special_type == k_route_special_type_collector )
- timings[sj ++] = &r->collectors[r->nodes[stack[i]].special_id].timing;
- else if( r->nodes[stack[i]].special_type == k_route_special_type_gate )
- timings[sj ++] = &r->gates[r->nodes[stack[i]].special_id].timing;
+ struct route_node *inode = &world_routes.nodes[stack[i]];
+
+ if( inode->special_type == k_route_special_type_collector )
+ {
+ timings[sj ++] = &world_routes.collectors[ inode->special_id ].timing;
+ }
+ else if( inode->special_type == k_route_special_type_gate )
+ {
+ timings[sj ++] = &world_routes.gates[inode->special_id].timing;
+ }
}
for( u32 i=0; i<sj; i++ )
}
vg_info( "== begin verification (%u) ==\n", route );
- vg_info( " current version: %u\n", r->current_run_version );
+ vg_info( " current version: %u\n", world_routes.current_run_version );
int verified = 0;
- if( timings[begin]->version == r->current_run_version )
+ if( timings[begin]->version == world_routes.current_run_version )
verified = 1;
int valid_segment_count = 0;
pr->ui.fade_start = pr->ui.segment_start;
pr->ui.fade_count = 0;
- pr->ui.fade_timer_start = r->time;
+ pr->ui.fade_timer_start = world_routes.time;
int orig_seg_count = pr->ui.segment_count;
pr->ui.fade_count ++;
}
- r->routes[route].latest_pass = r->time;
+ world_routes.routes[route].latest_pass = world_routes.time;
}
/*
*/
static void world_routes_activate_gate( u32 id )
{
- struct subworld_routes *r = &world.routes;
- struct route_gate *rg = &r->gates[id];
- struct route_node *pnode = &r->nodes[rg->node_id],
- *pdest = &r->nodes[pnode->next[0]];
+ struct route_gate *rg = &world_routes.gates[id];
+ struct route_node *pnode = &world_routes.nodes[rg->node_id],
+ *pdest = &world_routes.nodes[pnode->next[0]];
- r->last_use = r->time;
+ world_routes.last_use = world_routes.time;
- struct route_collector *rc = &r->collectors[ pdest->special_id ];
+ struct route_collector *rc = &world_routes.collectors[ pdest->special_id ];
- r->active_gate = id;
- rg->timing.version = r->current_run_version;
- rg->timing.time = r->time;
- for( u32 i=0; i<r->route_count; i++ )
+ world_routes.active_gate = id;
+ rg->timing.version = world_routes.current_run_version;
+ rg->timing.time = world_routes.time;
+ for( u32 i=0; i<world_routes.route_count; i++ )
{
- struct route *route = &r->routes[i];
+ struct route *route = &world_routes.routes[i];
int was_active = route->active;
{
route->ui.fade_start = route->ui.segment_start;
route->ui.fade_count = route->ui.segment_count;
- route->ui.fade_timer_start = r->time;
+ route->ui.fade_timer_start = world_routes.time;
world_routes_ui_clear(i);
vg_success( "CLEARING -> %u %u \n", route->ui.fade_start,
}
}
- r->current_run_version ++;
+ world_routes.current_run_version ++;
- rc->timing.version = r->current_run_version;
- rc->timing.time = r->time;
- r->current_run_version ++;
+ rc->timing.version = world_routes.current_run_version;
+ rc->timing.time = world_routes.time;
+ world_routes.current_run_version ++;
}
/*
*/
static void world_routes_notify_reset(void)
{
- struct subworld_routes *r = &world.routes;
- r->rewind_from = r->time;
- r->rewind_to = r->last_use;
+ world_routes.rewind_from = world_routes.time;
+ world_routes.rewind_to = world_routes.last_use;
#if 0
for( int i=0; i<r->route_count; i++ )
#endif
}
+/* Rewind between the saved points in time */
static void world_routes_rollback_time( double t )
{
- struct subworld_routes *r = &world.routes;
- r->time = vg_lerp( r->rewind_to, r->rewind_from, t );
+ world_routes.time =
+ vg_lerp( world_routes.rewind_to, world_routes.rewind_from, t );
}
+/* draw lines along the paths */
static void world_routes_debug(void)
{
- struct subworld_routes *r = &world.routes;
- for( int i=0; i<r->node_count; i++ )
+ for( int i=0; i<world_routes.node_count; i++ )
{
- struct route_node *rn = &r->nodes[i];
+ struct route_node *rn = &world_routes.nodes[i];
vg_line_pt3( rn->co, 1.0f, rn->special_type? 0xffffff00: 0xff00b2ff );
}
- for( int i=0; i<r->route_count; i++ )
+ for( int i=0; i<world_routes.route_count; i++ )
{
- struct route *route = &r->routes[i];
+ struct route *route = &world_routes.routes[i];
u32 stack[64];
u32 si = world_routes_get_path( route->start, stack );
for( int sj=0; sj<si; sj++ )
{
int sk = (sj+1)%si;
- debug_sbpath( &r->nodes[stack[sj]], &r->nodes[stack[sk]], cc,
- (float)i );
+
+ struct route_node *pj = &world_routes.nodes[stack[sj]],
+ *pk = &world_routes.nodes[stack[sk]];
+ debug_sbpath( pj, pk, cc, (float)i );
}
}
- for( int i=0; i<r->node_count; i++ )
+ for( int i=0; i<world_routes.node_count; i++ )
{
- struct route_node *ri = &r->nodes[i],
+ struct route_node *ri = &world_routes.nodes[i],
*rj = NULL;
for( int j=0; j<2; j++ )
{
if( ri->next[j] != 0xffffffff )
{
- rj = &r->nodes[ri->next[j]];
+ rj = &world_routes.nodes[ri->next[j]];
vg_line( ri->co, rj->co, 0x20ffffff );
}
}
static void world_routes_create_mesh( u32 route_id )
{
- struct subworld_routes *r = &world.routes;
- struct route *route = &r->routes[ route_id ];
+ struct route *route = &world_routes.routes[ route_id ];
u32 stack[64];
u32 si = world_routes_get_path( route->start, stack );
{
int sk=(sj+1)%si;
- struct route_node *rnj = &r->nodes[ stack[sj] ],
- *rnk = &r->nodes[ stack[sk] ],
+ struct route_node *rnj = &world_routes.nodes[ stack[sj] ],
+ *rnk = &world_routes.nodes[ stack[sk] ],
*rnl;
if( rnj->special_type && rnk->special_type )
if( rnk->special_type )
{
- rnl = &r->nodes[ rnk->next[0] ];
+ rnl = &world_routes.nodes[ rnk->next[0] ];
base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs;
}
v2_zero( va.uv );
v2_zero( vb.uv );
- scene_push_vert( &r->scene_lines, &va );
- scene_push_vert( &r->scene_lines, &vb );
+ scene_push_vert( &world_routes.scene_lines, &va );
+ scene_push_vert( &world_routes.scene_lines, &vb );
if( last_valid )
{
/* Connect them with triangles */
- scene_push_tri( &r->scene_lines, (u32[3]){
+ scene_push_tri( &world_routes.scene_lines, (u32[3]){
last_valid+0-2, last_valid+1-2, last_valid+2-2} );
- scene_push_tri( &r->scene_lines, (u32[3]){
+ scene_push_tri( &world_routes.scene_lines, (u32[3]){
last_valid+1-2, last_valid+3-2, last_valid+2-2} );
}
- last_valid = r->scene_lines.vertex_count;
+ last_valid = world_routes.scene_lines.vertex_count;
}
else
last_valid = 0;
rnj->current_refs ++;
}
- scene_copy_slice( &r->scene_lines, &route->sm );
+ scene_copy_slice( &world_routes.scene_lines, &route->sm );
}
/*
{
vg_info( "Generating route meshes\n" );
- struct subworld_routes *r = &world.routes;
- scene_init( &r->scene_lines );
+ scene_init( &world_routes.scene_lines );
- for( u32 i=0; i<r->route_count; i++ )
+ for( u32 i=0; i<world_routes.route_count; i++ )
world_routes_create_mesh( i );
vg_acquire_thread_sync();
{
- scene_upload( &r->scene_lines );
+ scene_upload( &world_routes.scene_lines );
/* UI buffers */
- for( int i=0; i<r->route_count; i++ )
+ for( int i=0; i<world_routes.route_count; i++ )
{
/* OpenGL strips */
- struct route *route = &r->routes[i];
+ struct route *route = &world_routes.routes[i];
glGenVertexArrays( 1, &route->ui.vao );
glGenBuffers( 1, &route->ui.vbo );
}
vg_release_thread_sync();
- scene_free_offline_buffers( &r->scene_lines );
+ scene_free_offline_buffers( &world_routes.scene_lines );
return 1;
}
{
vg_info( "Initializing routes\n" );
- struct subworld_routes *r = &world.routes;
- r->nodes = NULL;
- r->node_count = 0; r->node_cap = 0; r->routes = NULL;
- r->route_count = 0;
- r->route_cap = 0;
- r->gates = NULL;
- r->gate_count = 0;
- r->gate_cap = 0;
+ world_routes.nodes = NULL;
+ world_routes.node_count = 0;
+ world_routes.node_cap = 0;
+ world_routes.routes = NULL;
+ world_routes.route_count = 0;
+ world_routes.route_cap = 0;
+ world_routes.gates = NULL;
+ world_routes.gate_count = 0;
+ world_routes.gate_cap = 0;
/* TODO Break this up */
for( int i=0; i<mdl->node_count; i++ )
pnode->classtype == k_classtype_gate )
{
mdl_node_transform( pnode, transform );
- pnode->sub_uid = r->node_count;
+ pnode->sub_uid = world_routes.node_count;
- r->nodes = buffer_reserve( r->nodes, r->node_count, &r->node_cap, 1,
- sizeof( struct route_node ) );
+ world_routes.nodes = buffer_reserve( world_routes.nodes,
+ world_routes.node_count,
+ &world_routes.node_cap, 1,
+ sizeof( struct route_node ) );
- struct route_node *rn = &r->nodes[r->node_count];
+ struct route_node *rn = &world_routes.nodes[world_routes.node_count];
v3_copy( transform[0], rn->right );
v3_normalize( rn->right );
if( pother->classtype == k_classtype_gate )
{
- r->gates = buffer_reserve( r->gates, r->gate_count,
- &r->gate_cap,
+ world_routes.gates = buffer_reserve( world_routes.gates,
+ world_routes.gate_count,
+ &world_routes.gate_cap,
1, sizeof( struct route_gate ) );
- struct route_gate *rg = &r->gates[r->gate_count];
- rg->node_id = r->node_count;
+ struct route_gate *rg =
+ &world_routes.gates[world_routes.gate_count];
+
+ rg->node_id = world_routes.node_count;
rg->timing.time = 0.0;
rg->timing.version = 0;
gate_transform_update( &rg->gate );
rn->special_type = k_route_special_type_gate;
- rn->special_id = r->gate_count;
+ rn->special_id = world_routes.gate_count;
- r->gate_count ++;
+ world_routes.gate_count ++;
}
}
if( rn->special_type == 0 )
{
- r->collectors = buffer_reserve(
- r->collectors, r->collector_count, &r->collector_cap,
+ world_routes.collectors = buffer_reserve(
+ world_routes.collectors,
+ world_routes.collector_count,
+ &world_routes.collector_cap,
1, sizeof( struct route_collector ));
- struct route_collector *rc = &r->collectors[r->collector_count];
+ struct route_collector *rc =
+ &world_routes.collectors[world_routes.collector_count];
rc->timing.time = 0.0;
rc->timing.version = 0;
rn->special_type = k_route_special_type_collector;
- rn->special_id = r->collector_count;
+ rn->special_id = world_routes.collector_count;
- r->collector_count ++;
+ world_routes.collector_count ++;
}
}
else
rn->next[1] = inf->target1;
}
- r->node_count ++;
+ world_routes.node_count ++;
}
else if( pnode->classtype == k_classtype_route )
{
struct classtype_route *inf = mdl_get_entdata( mdl, pnode );
- r->routes = buffer_reserve( r->routes, r->route_count, &r->route_cap,
+ world_routes.routes = buffer_reserve( world_routes.routes,
+ world_routes.route_count,
+ &world_routes.route_cap,
1, sizeof( struct route ) );
- struct route *route = &r->routes[r->route_count];
+ struct route *route = &world_routes.routes[world_routes.route_count];
memset( route, 0, sizeof(struct route) );
v3_copy( inf->colour, route->colour );
route->ui.fade_count = 0;
route->ui.fade_timer_start = 0.0;
- r->route_count ++;
+ world_routes.route_count ++;
}
}
/*
* Apply correct system-local ids
*/
- for( int i=0; i<r->node_count; i++ )
+ for( int i=0; i<world_routes.node_count; i++ )
{
- struct route_node *rn = &r->nodes[i];
+ struct route_node *rn = &world_routes.nodes[i];
for( int j=0; j<2; j++ )
world_id_fixup( &rn->next[j], mdl );
}
- for( int i=0; i<r->route_count; i++ )
+ for( int i=0; i<world_routes.route_count; i++ )
{
- struct route *route = &r->routes[i];
+ struct route *route = &world_routes.routes[i];
world_id_fixup( &route->start, mdl );
}
/*
* Gather references
*/
- for( int i=0; i<r->route_count; i++ )
+ for( int i=0; i<world_routes.route_count; i++ )
{
- struct route *route = &r->routes[i];
+ struct route *route = &world_routes.routes[i];
u32 stack[64];
u32 si = world_routes_get_path( route->start, stack );
for( int sj=0; sj<si; sj++ )
{
- struct route_node *rn = &r->nodes[ stack[sj] ];
+ struct route_node *rn = &world_routes.nodes[ stack[sj] ];
rn->route_ids[ rn->ref_count ++ ] = i;
if( rn->ref_count > 4 )
static void world_routes_init(void)
{
- struct subworld_routes *r = &world.routes;
- r->current_run_version = 2;
- r->time = RESET_MAX_TIME*2.0;
- r->last_use = 0.0;
+ world_routes.current_run_version = 2;
+ world_routes.time = RESET_MAX_TIME*2.0;
+ world_routes.last_use = 0.0;
shader_route_register();
shader_routeui_register();
static void world_routes_free(void*_)
{
- struct subworld_routes *r = &world.routes;
-
- vg_free( r->nodes );
- vg_free( r->routes );
- vg_free( r->gates );
+ vg_free( world_routes.nodes );
+ vg_free( world_routes.routes );
+ vg_free( world_routes.gates );
}
static void world_routes_update(void)
{
- struct subworld_routes *r = &world.routes;
- r->time += vg.time_delta;
+ world_routes.time += vg.time_delta;
- for( int i=0; i<r->route_count; i++ )
+ for( int i=0; i<world_routes.route_count; i++ )
{
- struct route *route = &r->routes[i];
+ struct route *route = &world_routes.routes[i];
route->factive = vg_lerpf( route->factive, route->active,
0.6f*vg.time_delta );
if( route->active )
{
- world_routes_ui_updatetime( i, r->time - route->latest_pass );
+ world_routes_ui_updatetime(i, world_routes.time - route->latest_pass );
}
}
}
static void bind_terrain_textures(void);
static void render_world_routes( m4x4f projection, v3f camera )
{
- struct subworld_routes *r = &world.routes;
-
m4x3f identity_matrix;
m4x3_identity( identity_matrix );
shader_route_uMdl( identity_matrix );
shader_route_uCamera( camera );
- scene_bind( &r->scene_lines );
+ scene_bind( &world_routes.scene_lines );
- for( int i=0; i<r->route_count; i++ )
+ for( int i=0; i<world_routes.route_count; i++ )
{
- struct route *route = &r->routes[i];
+ struct route *route = &world_routes.routes[i];
v4f colour;
v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
- struct subworld_routes *r = &world.routes;
-
float active_offset = 0.0f;
- for( int i=0; i<r->route_count; i++ )
+ for( int i=0; i<world_routes.route_count; i++ )
{
- struct route *route = &r->routes[i];
+ struct route *route = &world_routes.routes[i];
world_routes_ui_draw( i, route->colour, active_offset );
active_offset += route->factive;
}