moved some stuff
authorhgn <hgodden00@gmail.com>
Sat, 22 Oct 2022 15:27:39 +0000 (16:27 +0100)
committerhgn <hgodden00@gmail.com>
Sat, 22 Oct 2022 15:27:39 +0000 (16:27 +0100)
player.h
player_physics.h
world.h
world_gate.h
world_render.h
world_routes.h
world_water.h

index b4290af70a5e67ec774b8c1856bde58a5e102fae..a7831b7e3b982e6182903e3ff3fd51bed6b1a222 100644 (file)
--- a/player.h
+++ b/player.h
@@ -289,7 +289,7 @@ static void player_update_pre(void)
 
    if( vg_get_button_down( "reset" ) )
    {
-      double delta = world.routes.time - world.routes.last_use;
+      double delta = world_routes.time - world_routes.last_use;
 
       if( delta <= RESET_MAX_TIME )
       {
index 6c170c6d9ae16f54272096c44c69b448c340c03c..d5b112be60d51242f64a21e5d1c7f71eedd136fa 100644 (file)
@@ -684,9 +684,9 @@ static void player_do_motion(void)
    /* 
     * Gate intersection, by tracing a line over the gate planes 
     */
-   for( int i=0; i<world.routes.gate_count; i++ )
+   for( int i=0; i<world_routes.gate_count; i++ )
    {
-      struct route_gate *rg = &world.routes.gates[i];
+      struct route_gate *rg = &world_routes.gates[i];
       teleport_gate *gate = &rg->gate;
 
       if( gate_intersect( gate, phys->rb.co, prevco ) )
diff --git a/world.h b/world.h
index 3b30973099152990e276dbc780869f1f08dc623c..08fe437fc8cdb9821ed7f7c1933c6dda7ffda79c 100644 (file)
--- a/world.h
+++ b/world.h
@@ -42,12 +42,6 @@ enum { k_route_ui_max_indices = k_max_ui_elements*k_max_element_indices };
 
 static struct gworld
 {
-   struct subworld_gen
-   {
-      
-   }
-   subworld_gen;
-
    /* gameplay */
    struct respawn_point
    {
@@ -89,107 +83,6 @@ static struct gworld
    u32 achievement_zones_count,
        achievement_zones_cap;
 
-   struct subworld_routes
-   {
-      struct route_node
-      {
-         v3f co, right, up, h;
-         u32 next[2];
-
-         u32 special_type, special_id, current_refs, ref_count;
-         u32 route_ids[4];    /* Gates can be linked into up to four routes */
-      }
-      *nodes;
-
-      u32 node_count,
-          node_cap;
-
-      struct route
-      {
-         u32 track_id;
-         v4f colour;
-
-         u32 start;
-         mdl_submesh sm;
-         
-         int active;
-         float factive;
-
-         double best_lap, latest_pass; /* Session */
-
-         struct 
-         {
-            GLuint vao, vbo, ebo;
-
-            u32  indices_head;
-            u32  vertex_head;
-
-            float last_notch;
-
-            struct route_ui_segment
-            {
-               float length;
-               u32 vertex_start, vertex_count,
-                   index_start, index_count, notches;
-            }
-            segments[k_max_ui_segments];
-
-            u32 segment_start, segment_count, fade_start, fade_count;
-            double fade_timer_start;
-            float xpos;
-         }
-         ui;
-
-         m4x3f scoreboard_transform;
-      }
-      *routes;
-
-      double time, rewind_from, rewind_to, last_use;
-
-      u32 route_count,
-          route_cap;
-
-      struct route_gate
-      {
-         struct teleport_gate
-         { 
-            v3f co[2];
-            v4f q[2];
-            v2f dims;
-
-            m4x3f to_world, recv_to_world, transport;
-         } 
-         gate;
-         
-         u32 node_id;
-
-         struct route_timing
-         {
-            u32 version; /* Incremented on every teleport */
-            double time;
-         } 
-         timing;
-      }
-      *gates;
-
-      struct route_collector
-      {
-         struct route_timing timing;
-      }
-      *collectors;
-
-      u32 gate_count,
-          gate_cap,
-          collector_count,
-          collector_cap;
-
-      u32 active_gate,
-          current_run_version;
-
-      scene scene_lines;
-   }
-   routes;
-
    struct subworld_sfd
    {
       scene mesh;
@@ -249,6 +142,109 @@ static struct gworld
 }
 world ;
 
+typedef struct teleport_gate teleport_gate;
+struct teleport_gate
+{ 
+   v3f co[2];
+   v4f q[2];
+   v2f dims;
+
+   m4x3f to_world, recv_to_world, transport;
+};
+
+struct subworld_routes
+{
+   struct route_node
+   {
+      v3f co, right, up, h;
+      u32 next[2];
+
+      u32 special_type, special_id, current_refs, ref_count;
+      u32 route_ids[4];    /* Gates can be linked into up to four routes */
+   }
+   *nodes;
+
+   u32 node_count,
+       node_cap;
+
+   struct route
+   {
+      u32 track_id;
+      v4f colour;
+
+      u32 start;
+      mdl_submesh sm;
+      
+      int active;
+      float factive;
+
+      double best_lap, latest_pass; /* Session */
+
+      struct 
+      {
+         GLuint vao, vbo, ebo;
+
+         u32  indices_head;
+         u32  vertex_head;
+
+         float last_notch;
+
+         struct route_ui_segment
+         {
+            float length;
+            u32 vertex_start, vertex_count,
+                index_start, index_count, notches;
+         }
+         segments[k_max_ui_segments];
+
+         u32 segment_start, segment_count, fade_start, fade_count;
+         double fade_timer_start;
+         float xpos;
+      }
+      ui;
+
+      m4x3f scoreboard_transform;
+   }
+   *routes;
+
+   double time, rewind_from, rewind_to, last_use;
+
+   u32 route_count,
+       route_cap;
+
+   struct route_gate
+   {
+      teleport_gate gate;
+      u32 node_id;
+
+      struct route_timing
+      {
+         u32 version; /* Incremented on every teleport */
+         double time;
+      } 
+      timing;
+   }
+   *gates;
+
+   struct route_collector
+   {
+      struct route_timing timing;
+   }
+   *collectors;
+
+   u32 gate_count,
+       gate_cap,
+       collector_count,
+       collector_cap;
+
+   u32 active_gate,
+       current_run_version;
+
+   scene scene_lines;
+}
+static world_routes;
+
+
 /*
  * API
  */
@@ -261,6 +257,7 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit );
 /*
  * Submodules
  */
+
 #include "world_routes.h"
 #include "world_sfd.h"
 #include "world_render.h"
@@ -346,9 +343,9 @@ static void world_update( v3f pos )
    int closest = 0;
    float min_dist = INFINITY;
 
-   for( int i=0; i<world.routes.route_count; i++ )
+   for( int i=0; i<world_routes.route_count; i++ )
    {
-      float d = v3_dist2( world.routes.routes[i].scoreboard_transform[3], pos );
+      float d = v3_dist2( world_routes.routes[i].scoreboard_transform[3], pos );
 
       if( d < min_dist )
       {
@@ -363,7 +360,7 @@ static void world_update( v3f pos )
       world.active_route_board = closest;
       struct subworld_sfd *sfd = &world.sfd;
 
-      struct route *route = &world.routes.routes[closest];
+      struct route *route = &world_routes.routes[closest];
 
       u32 id = route->track_id;
 
index 21cabe9d22150fdd79ff29666b2a3a32a8c019dc..39a1e78d39dffdf8b2ff6f6034afd24aa039f910 100644 (file)
@@ -20,8 +20,6 @@
 #include "world_water.h"
 
 
-typedef struct teleport_gate teleport_gate;
-
 static struct
 {
    struct framebuffer fb;
index 32a15baeddd6e0bdf84769f41f2c88b4ec73adc0..9693e814dc9c0c07347fd03883f07905265bdc09 100644 (file)
@@ -202,9 +202,9 @@ static void render_world_gates( m4x4f projection, v3f playerco, m4x3f camera )
    float closest = INFINITY;
    int   id = 0;
 
-   for( int i=0; i<world.routes.gate_count; i++ )
+   for( int i=0; i<world_routes.gate_count; i++ )
    {
-      struct route_gate *rg = &world.routes.gates[i];
+      struct route_gate *rg = &world_routes.gates[i];
       float dist = v3_dist2( rg->gate.co[0], camera[3] );
 
       if( dist < closest )
@@ -214,9 +214,9 @@ static void render_world_gates( m4x4f projection, v3f playerco, m4x3f camera )
       }
    }
 
-   render_gate( &world.routes.gates[id].gate, playerco, camera );
+   render_gate( &world_routes.gates[id].gate, playerco, camera );
    v3_lerp( world.render_gate_pos, 
-            world.routes.gates[id].gate.co[0],
+            world_routes.gates[id].gate.co[0],
             1.0f,
             world.render_gate_pos );
 }
@@ -232,9 +232,9 @@ static void render_world( m4x4f projection, m4x3f camera )
    int closest = 0;
    float min_dist = INFINITY;
 
-   for( int i=0; i<world.routes.route_count; i++ )
+   for( int i=0; i<world_routes.route_count; i++ )
    {
-      float dist = v3_dist2( world.routes.routes[i].scoreboard_transform[3],
+      float dist = v3_dist2( world_routes.routes[i].scoreboard_transform[3],
                               camera[3] );
 
       if( dist < min_dist )
@@ -245,7 +245,7 @@ static void render_world( m4x4f projection, m4x3f camera )
    }
 
    sfd_render( &world.sfd.tester, projection, camera[3], 
-         world.routes.routes[closest].scoreboard_transform );
+         world_routes.routes[closest].scoreboard_transform );
 }
 
 static void render_world_depth( m4x4f projection, m4x3f camera )
index 35d3cd7088f32fc8330be7412a62d3ccdd6ff15a..e53f0920537bea10fe3eebcfd66c9855fcac5e21 100644 (file)
@@ -6,13 +6,13 @@
 #define ROUTES_H
 
 #include "world.h"
-#include "world_info.h"
 #include "world_gate.h"
 
 #include "shaders/vblend.h"
 #include "shaders/route.h"
 #include "shaders/routeui.h"
 
+
 enum route_special_type
 {
    k_route_special_type_gate = 1,
@@ -50,7 +50,6 @@ static void debug_sbpath( struct route_node *rna, struct route_node *rnb,
  */
 static u32 world_routes_get_path( u32 starter, u32 stack[64] )
 {
-   struct subworld_routes *r = &world.routes;
    u32 stack_i[64];
 
    stack[0] = starter;
@@ -67,7 +66,7 @@ static u32 world_routes_get_path( u32 starter, u32 stack[64] )
          continue;
       }
 
-      struct route_node *rn = &r->nodes[stack[si-1]];
+      struct route_node *rn = &world_routes.nodes[stack[si-1]];
       u32 nextid = rn->next[stack_i[si-1]];
       stack_i[si-1] ++;
 
@@ -110,8 +109,7 @@ static u32 world_routes_get_path( u32 starter, u32 stack[64] )
  */
 static void world_routes_ui_popfirst( u32 route )
 {
-   struct subworld_routes *r = &world.routes;
-   struct route *pr = &r->routes[route];
+   struct route *pr = &world_routes.routes[route];
 
    if( pr->ui.segment_count )
    {
@@ -129,8 +127,7 @@ static void world_routes_ui_popfirst( u32 route )
  */
 static void world_routes_ui_clear( u32 route )
 {
-   struct subworld_routes *r = &world.routes;
-   struct route *pr = &r->routes[route];
+   struct route *pr = &world_routes.routes[route];
    pr->ui.segment_start = (pr->ui.segment_start + pr->ui.segment_count) %
                               k_max_ui_segments;
    pr->ui.segment_count = 0;
@@ -222,8 +219,7 @@ static struct route_ui_segment *world_routes_ui_curseg( struct route *pr )
  */
 static void world_routes_ui_newseg( u32 route )
 {
-   struct subworld_routes *r = &world.routes;
-   struct route *pr = &r->routes[route];
+   struct route *pr = &world_routes.routes[route];
 
    pr->ui.last_notch = 0.0;
    
@@ -280,8 +276,7 @@ static void world_routes_ui_newseg( u32 route )
  */
 static void world_routes_ui_updatetime( u32 route, float time )
 {
-   struct subworld_routes *r = &world.routes;
-   struct route *pr = &r->routes[route];
+   struct route *pr = &world_routes.routes[route];
 
    v2f verts[2];
    verts[0][0] =  time;
@@ -305,8 +300,7 @@ static void world_routes_ui_notch( u32 route, float time )
 {
    return; /* FIXME: Temporarily disabled */
 
-   struct subworld_routes *r = &world.routes;
-   struct route *pr = &r->routes[route];
+   struct route *pr = &world_routes.routes[route];
 
    if( (time - pr->ui.last_notch) > 1.0 )
    {
@@ -399,15 +393,14 @@ static void world_routes_ui_draw( u32 route, v4f colour, float offset )
    float const k_bar_height = 0.05f,
                k_bar_scale_x = 0.005f;
 
-   struct subworld_routes *r = &world.routes;
-   struct route *pr = &r->routes[route];
+   struct route *pr = &world_routes.routes[route];
 
    float cx = pr->ui.xpos;
 
    shader_routeui_use();
    glBindVertexArray( pr->ui.vao );
 
-   float fade_amt = r->time - pr->ui.fade_timer_start;
+   float fade_amt = world_routes.time - pr->ui.fade_timer_start;
    fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f );
    
    float fade_block_size = 0.0f,
@@ -428,7 +421,7 @@ static void world_routes_ui_draw( u32 route, v4f colour, float offset )
    fade_colour[3] *= 1.0f-fade_amt;
 
    /* 1 minute timer */
-   float timer_delta = (r->time - r->last_use) * (1.0/45.0),
+   float timer_delta = (world_routes.time - world_routes.last_use) * (1.0/45.0),
          timer_scale = 1.0f - vg_minf( timer_delta, 1.0f );
 
    /* 
@@ -476,8 +469,7 @@ static void world_routes_local_set_record( u32 route, double lap_time )
 {
    vg_success( "  NEW LAP TIME: %f\n", lap_time );
 
-   struct subworld_routes *r = &world.routes;
-   struct route *pr = &r->routes[route];
+   struct route *pr = &world_routes.routes[route];
 
    if( pr->track_id != 0xffffffff )
    {
@@ -517,11 +509,10 @@ static void world_routes_local_set_record( u32 route, double lap_time )
  */
 static void world_routes_verify_run( u32 route )
 {
-   struct subworld_routes *r = &world.routes;
-   struct route *pr = &r->routes[route];
+   struct route *pr = &world_routes.routes[route];
 
    u32 stack[64];
-   u32 si = world_routes_get_path( r->routes[route].start, stack );
+   u32 si = world_routes_get_path( world_routes.routes[route].start, stack );
 
    /* 
     * we only care about gates that ref gates, so shuffle down the array
@@ -530,10 +521,16 @@ static void world_routes_verify_run( u32 route )
    u32 sj = 0, maxv = 0, begin = 0;
    for( u32 i=0; i<si; i++ )
    {
-      if( r->nodes[stack[i]].special_type == k_route_special_type_collector )
-         timings[sj ++] = &r->collectors[r->nodes[stack[i]].special_id].timing;
-      else if( r->nodes[stack[i]].special_type == k_route_special_type_gate )
-         timings[sj ++] = &r->gates[r->nodes[stack[i]].special_id].timing;
+      struct route_node *inode = &world_routes.nodes[stack[i]];
+
+      if( inode->special_type == k_route_special_type_collector )
+      {
+         timings[sj ++] = &world_routes.collectors[ inode->special_id ].timing;
+      }
+      else if( inode->special_type == k_route_special_type_gate )
+      {
+         timings[sj ++] = &world_routes.gates[inode->special_id].timing;
+      }
    }
    
    for( u32 i=0; i<sj; i++ )
@@ -546,10 +543,10 @@ static void world_routes_verify_run( u32 route )
    }
 
    vg_info( "== begin verification (%u) ==\n", route );
-   vg_info( "  current version: %u\n", r->current_run_version );
+   vg_info( "  current version: %u\n", world_routes.current_run_version );
 
    int verified = 0;
-   if( timings[begin]->version == r->current_run_version )
+   if( timings[begin]->version == world_routes.current_run_version )
       verified = 1;
 
    int valid_segment_count = 0;
@@ -586,7 +583,7 @@ static void world_routes_verify_run( u32 route )
 
    pr->ui.fade_start = pr->ui.segment_start;
    pr->ui.fade_count = 0;
-   pr->ui.fade_timer_start = r->time;
+   pr->ui.fade_timer_start = world_routes.time;
 
    int orig_seg_count = pr->ui.segment_count;
 
@@ -609,7 +606,7 @@ static void world_routes_verify_run( u32 route )
       pr->ui.fade_count ++;
    }
 
-   r->routes[route].latest_pass = r->time;
+   world_routes.routes[route].latest_pass = world_routes.time;
 }
 
 /*
@@ -617,21 +614,20 @@ static void world_routes_verify_run( u32 route )
  */
 static void world_routes_activate_gate( u32 id )
 {
-   struct subworld_routes *r = &world.routes;
-   struct route_gate *rg = &r->gates[id];
-   struct route_node *pnode = &r->nodes[rg->node_id],
-                     *pdest = &r->nodes[pnode->next[0]];
+   struct route_gate *rg = &world_routes.gates[id];
+   struct route_node *pnode = &world_routes.nodes[rg->node_id],
+                     *pdest = &world_routes.nodes[pnode->next[0]];
 
-   r->last_use = r->time;
+   world_routes.last_use = world_routes.time;
 
-   struct route_collector *rc = &r->collectors[ pdest->special_id ];
+   struct route_collector *rc = &world_routes.collectors[ pdest->special_id ];
 
-   r->active_gate = id;
-   rg->timing.version = r->current_run_version;
-   rg->timing.time = r->time;
-   for( u32 i=0; i<r->route_count; i++ )
+   world_routes.active_gate = id;
+   rg->timing.version = world_routes.current_run_version;
+   rg->timing.time = world_routes.time;
+   for( u32 i=0; i<world_routes.route_count; i++ )
    {
-      struct route *route = &r->routes[i];
+      struct route *route = &world_routes.routes[i];
       
       int was_active = route->active;
 
@@ -650,7 +646,7 @@ static void world_routes_activate_gate( u32 id )
       {
          route->ui.fade_start = route->ui.segment_start;
          route->ui.fade_count = route->ui.segment_count;
-         route->ui.fade_timer_start = r->time;
+         route->ui.fade_timer_start = world_routes.time;
          world_routes_ui_clear(i);
 
          vg_success( "CLEARING -> %u %u \n", route->ui.fade_start,
@@ -658,11 +654,11 @@ static void world_routes_activate_gate( u32 id )
       }
    }
    
-   r->current_run_version ++;
+   world_routes.current_run_version ++;
 
-   rc->timing.version = r->current_run_version;
-   rc->timing.time = r->time;
-   r->current_run_version ++;
+   rc->timing.version = world_routes.current_run_version;
+   rc->timing.time = world_routes.time;
+   world_routes.current_run_version ++;
 }
 
 /*
@@ -670,9 +666,8 @@ static void world_routes_activate_gate( u32 id )
  */
 static void world_routes_notify_reset(void)
 {
-   struct subworld_routes *r = &world.routes;
-   r->rewind_from = r->time;
-   r->rewind_to = r->last_use;
+   world_routes.rewind_from = world_routes.time;
+   world_routes.rewind_to = world_routes.last_use;
 
 #if 0
    for( int i=0; i<r->route_count; i++ )
@@ -685,25 +680,26 @@ static void world_routes_notify_reset(void)
 #endif
 }
 
+/* Rewind between the saved points in time */
 static void world_routes_rollback_time( double t )
 {
-   struct subworld_routes *r = &world.routes;
-   r->time = vg_lerp( r->rewind_to, r->rewind_from, t );
+   world_routes.time = 
+      vg_lerp( world_routes.rewind_to, world_routes.rewind_from, t );
 }
 
+/* draw lines along the paths */
 static void world_routes_debug(void)
 {
-   struct subworld_routes *r = &world.routes;
 
-   for( int i=0; i<r->node_count; i++ )
+   for( int i=0; i<world_routes.node_count; i++ )
    {
-      struct route_node *rn = &r->nodes[i];
+      struct route_node *rn = &world_routes.nodes[i];
       vg_line_pt3( rn->co, 1.0f, rn->special_type? 0xffffff00: 0xff00b2ff );
    }
 
-   for( int i=0; i<r->route_count; i++ )
+   for( int i=0; i<world_routes.route_count; i++ )
    {
-      struct route *route = &r->routes[i];
+      struct route *route = &world_routes.routes[i];
 
       u32 stack[64];
       u32 si = world_routes_get_path( route->start, stack );
@@ -716,21 +712,23 @@ static void world_routes_debug(void)
       for( int sj=0; sj<si; sj++ )
       {
          int sk = (sj+1)%si;
-         debug_sbpath( &r->nodes[stack[sj]], &r->nodes[stack[sk]], cc,
-               (float)i );
+
+         struct route_node *pj = &world_routes.nodes[stack[sj]],
+                           *pk = &world_routes.nodes[stack[sk]];
+         debug_sbpath( pj, pk, cc, (float)i );
       }
    }
 
-   for( int i=0; i<r->node_count; i++ )
+   for( int i=0; i<world_routes.node_count; i++ )
    {
-      struct route_node *ri = &r->nodes[i],
+      struct route_node *ri = &world_routes.nodes[i],
                         *rj = NULL;
       
       for( int j=0; j<2; j++ )
       {
          if( ri->next[j] != 0xffffffff )
          {
-            rj = &r->nodes[ri->next[j]];
+            rj = &world_routes.nodes[ri->next[j]];
             vg_line( ri->co, rj->co, 0x20ffffff );
          }
       }
@@ -747,8 +745,7 @@ static void world_id_fixup( u32 *uid, mdl_header *mdl )
 
 static void world_routes_create_mesh( u32 route_id )
 {
-   struct subworld_routes *r = &world.routes;
-   struct route *route = &r->routes[ route_id ];
+   struct route *route = &world_routes.routes[ route_id ];
 
    u32 stack[64];
    u32 si = world_routes_get_path( route->start, stack );
@@ -759,8 +756,8 @@ static void world_routes_create_mesh( u32 route_id )
    {
       int sk=(sj+1)%si;
 
-      struct route_node *rnj = &r->nodes[ stack[sj] ],
-                        *rnk = &r->nodes[ stack[sk] ],
+      struct route_node *rnj = &world_routes.nodes[ stack[sj] ],
+                        *rnk = &world_routes.nodes[ stack[sk] ],
                         *rnl;
       
       if( rnj->special_type && rnk->special_type )
@@ -774,7 +771,7 @@ static void world_routes_create_mesh( u32 route_id )
 
       if( rnk->special_type )
       {
-         rnl = &r->nodes[ rnk->next[0] ];
+         rnl = &world_routes.nodes[ rnk->next[0] ];
          base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs;
       }
 
@@ -833,19 +830,19 @@ static void world_routes_create_mesh( u32 route_id )
             v2_zero( va.uv );
             v2_zero( vb.uv );
 
-            scene_push_vert( &r->scene_lines, &va );
-            scene_push_vert( &r->scene_lines, &vb );
+            scene_push_vert( &world_routes.scene_lines, &va );
+            scene_push_vert( &world_routes.scene_lines, &vb );
 
             if( last_valid )
             {
                /* Connect them with triangles */
-               scene_push_tri( &r->scene_lines, (u32[3]){ 
+               scene_push_tri( &world_routes.scene_lines, (u32[3]){ 
                      last_valid+0-2, last_valid+1-2, last_valid+2-2} );
-               scene_push_tri( &r->scene_lines, (u32[3]){ 
+               scene_push_tri( &world_routes.scene_lines, (u32[3]){ 
                      last_valid+1-2, last_valid+3-2, last_valid+2-2} );
             }
             
-            last_valid = r->scene_lines.vertex_count;
+            last_valid = world_routes.scene_lines.vertex_count;
          }
          else
             last_valid = 0;
@@ -863,7 +860,7 @@ static void world_routes_create_mesh( u32 route_id )
       rnj->current_refs ++;
    }
 
-   scene_copy_slice( &r->scene_lines, &route->sm );
+   scene_copy_slice( &world_routes.scene_lines, &route->sm );
 }
 
 /* 
@@ -873,21 +870,20 @@ static int world_routes_create_all_meshes(void)
 {
    vg_info( "Generating route meshes\n" );
 
-   struct subworld_routes *r = &world.routes;
-   scene_init( &r->scene_lines );
+   scene_init( &world_routes.scene_lines );
 
-   for( u32 i=0; i<r->route_count; i++ )
+   for( u32 i=0; i<world_routes.route_count; i++ )
       world_routes_create_mesh( i );
 
    vg_acquire_thread_sync();
    {
-      scene_upload( &r->scene_lines );
+      scene_upload( &world_routes.scene_lines );
 
       /* UI buffers */
-      for( int i=0; i<r->route_count; i++ )
+      for( int i=0; i<world_routes.route_count; i++ )
       {
          /* OpenGL strips */
-         struct route *route = &r->routes[i];
+         struct route *route = &world_routes.routes[i];
 
          glGenVertexArrays( 1, &route->ui.vao );
          glGenBuffers( 1, &route->ui.vbo );
@@ -913,7 +909,7 @@ static int world_routes_create_all_meshes(void)
    }
    vg_release_thread_sync();
 
-   scene_free_offline_buffers( &r->scene_lines );
+   scene_free_offline_buffers( &world_routes.scene_lines );
    return 1;
 }
 
@@ -922,14 +918,15 @@ static void world_routes_loadfrom( mdl_header *mdl )
 {
    vg_info( "Initializing routes\n" );
 
-   struct subworld_routes *r = &world.routes;
-   r->nodes = NULL;
-   r->node_count = 0; r->node_cap = 0; r->routes = NULL;
-   r->route_count = 0;
-   r->route_cap = 0;
-   r->gates = NULL;
-   r->gate_count = 0;
-   r->gate_cap = 0;
+   world_routes.nodes = NULL;
+   world_routes.node_count = 0; 
+   world_routes.node_cap = 0; 
+   world_routes.routes = NULL;
+   world_routes.route_count = 0;
+   world_routes.route_cap = 0;
+   world_routes.gates = NULL;
+   world_routes.gate_count = 0;
+   world_routes.gate_cap = 0;
 
    /* TODO Break this up */
    for( int i=0; i<mdl->node_count; i++ )
@@ -941,12 +938,14 @@ static void world_routes_loadfrom( mdl_header *mdl )
           pnode->classtype == k_classtype_gate )
       {
          mdl_node_transform( pnode, transform );
-         pnode->sub_uid = r->node_count;
+         pnode->sub_uid = world_routes.node_count;
          
-         r->nodes = buffer_reserve( r->nodes, r->node_count, &r->node_cap, 1,
-                                    sizeof( struct route_node ) );
+         world_routes.nodes = buffer_reserve( world_routes.nodes, 
+                                              world_routes.node_count, 
+                                              &world_routes.node_cap, 1,
+                                                sizeof( struct route_node ) );
 
-         struct route_node *rn = &r->nodes[r->node_count];
+         struct route_node *rn = &world_routes.nodes[world_routes.node_count];
 
          v3_copy( transform[0], rn->right );
          v3_normalize( rn->right );
@@ -975,12 +974,15 @@ static void world_routes_loadfrom( mdl_header *mdl )
                
                if( pother->classtype == k_classtype_gate )
                {
-                  r->gates = buffer_reserve( r->gates, r->gate_count, 
-                                             &r->gate_cap,
+                  world_routes.gates = buffer_reserve( world_routes.gates, 
+                                                       world_routes.gate_count, 
+                                             &world_routes.gate_cap,
                                              1, sizeof( struct route_gate ) );
 
-                  struct route_gate *rg = &r->gates[r->gate_count];
-                  rg->node_id = r->node_count;
+                  struct route_gate *rg = 
+                     &world_routes.gates[world_routes.gate_count];
+
+                  rg->node_id = world_routes.node_count;
                   rg->timing.time = 0.0;
                   rg->timing.version = 0;
 
@@ -992,26 +994,29 @@ static void world_routes_loadfrom( mdl_header *mdl )
 
                   gate_transform_update( &rg->gate );
                   rn->special_type = k_route_special_type_gate;
-                  rn->special_id = r->gate_count;
+                  rn->special_id = world_routes.gate_count;
 
-                  r->gate_count ++;
+                  world_routes.gate_count ++;
                }
             }
 
             if( rn->special_type == 0 )
             {
-               r->collectors = buffer_reserve( 
-                     r->collectors, r->collector_count, &r->collector_cap,
+               world_routes.collectors = buffer_reserve( 
+                     world_routes.collectors, 
+                     world_routes.collector_count, 
+                     &world_routes.collector_cap,
                                           1, sizeof( struct route_collector ));
 
-               struct route_collector *rc = &r->collectors[r->collector_count];
+               struct route_collector *rc = 
+                  &world_routes.collectors[world_routes.collector_count];
                rc->timing.time = 0.0;
                rc->timing.version = 0;
 
                rn->special_type = k_route_special_type_collector;
-               rn->special_id = r->collector_count;
+               rn->special_id = world_routes.collector_count;
 
-               r->collector_count ++;
+               world_routes.collector_count ++;
             }
          }
          else
@@ -1021,15 +1026,17 @@ static void world_routes_loadfrom( mdl_header *mdl )
             rn->next[1] = inf->target1;
          }
 
-         r->node_count ++;
+         world_routes.node_count ++;
       }
       else if( pnode->classtype == k_classtype_route )
       {
          struct classtype_route *inf = mdl_get_entdata( mdl, pnode );
-         r->routes = buffer_reserve( r->routes, r->route_count, &r->route_cap,
+         world_routes.routes = buffer_reserve( world_routes.routes, 
+                                               world_routes.route_count, 
+                                               &world_routes.route_cap,
                                      1, sizeof( struct route ) );
 
-         struct route *route = &r->routes[r->route_count];
+         struct route *route = &world_routes.routes[world_routes.route_count];
          memset( route, 0, sizeof(struct route) );
 
          v3_copy( inf->colour, route->colour );
@@ -1060,40 +1067,40 @@ static void world_routes_loadfrom( mdl_header *mdl )
          route->ui.fade_count = 0;
          route->ui.fade_timer_start = 0.0;
 
-         r->route_count ++;
+         world_routes.route_count ++;
       }
    }
 
    /* 
     * Apply correct system-local ids
     */
-   for( int i=0; i<r->node_count; i++ )
+   for( int i=0; i<world_routes.node_count; i++ )
    {
-      struct route_node *rn = &r->nodes[i];
+      struct route_node *rn = &world_routes.nodes[i];
       
       for( int j=0; j<2; j++ )
          world_id_fixup( &rn->next[j], mdl );
    }
 
-   for( int i=0; i<r->route_count; i++ )
+   for( int i=0; i<world_routes.route_count; i++ )
    {
-      struct route *route = &r->routes[i];
+      struct route *route = &world_routes.routes[i];
       world_id_fixup( &route->start, mdl );
    }
 
    /*
     * Gather references
     */
-   for( int i=0; i<r->route_count; i++ )
+   for( int i=0; i<world_routes.route_count; i++ )
    {
-      struct route *route = &r->routes[i];
+      struct route *route = &world_routes.routes[i];
 
       u32 stack[64];
       u32 si = world_routes_get_path( route->start, stack );
 
       for( int sj=0; sj<si; sj++ )
       {
-         struct route_node *rn = &r->nodes[ stack[sj] ];
+         struct route_node *rn = &world_routes.nodes[ stack[sj] ];
          rn->route_ids[ rn->ref_count ++ ] = i;
 
          if( rn->ref_count > 4 )
@@ -1112,10 +1119,9 @@ static void world_routes_loadfrom( mdl_header *mdl )
 
 static void world_routes_init(void)
 {
-   struct subworld_routes *r = &world.routes;
-   r->current_run_version = 2;
-   r->time = RESET_MAX_TIME*2.0;
-   r->last_use = 0.0;
+   world_routes.current_run_version = 2;
+   world_routes.time = RESET_MAX_TIME*2.0;
+   world_routes.last_use = 0.0;
 
    shader_route_register();
    shader_routeui_register();
@@ -1123,27 +1129,24 @@ static void world_routes_init(void)
 
 static void world_routes_free(void*_)
 {
-   struct subworld_routes *r = &world.routes;
-
-   vg_free( r->nodes );
-   vg_free( r->routes );
-   vg_free( r->gates );
+   vg_free( world_routes.nodes );
+   vg_free( world_routes.routes );
+   vg_free( world_routes.gates );
 }
 
 static void world_routes_update(void)
 {
-   struct subworld_routes *r = &world.routes;
-   r->time += vg.time_delta;
+   world_routes.time += vg.time_delta;
 
-   for( int i=0; i<r->route_count; i++ )
+   for( int i=0; i<world_routes.route_count; i++ )
    {
-      struct route *route = &r->routes[i];
+      struct route *route = &world_routes.routes[i];
       route->factive = vg_lerpf( route->factive, route->active, 
                                  0.6f*vg.time_delta );
 
       if( route->active )
       {
-         world_routes_ui_updatetime( i, r->time - route->latest_pass );
+         world_routes_ui_updatetime(i, world_routes.time - route->latest_pass );
       }
    }
 }
@@ -1151,8 +1154,6 @@ static void world_routes_update(void)
 static void bind_terrain_textures(void);
 static void render_world_routes( m4x4f projection, v3f camera )
 {
-   struct subworld_routes *r = &world.routes;
-
    m4x3f identity_matrix;
    m4x3_identity( identity_matrix );
 
@@ -1165,11 +1166,11 @@ static void render_world_routes( m4x4f projection, v3f camera )
    shader_route_uMdl( identity_matrix );
    shader_route_uCamera( camera );
 
-   scene_bind( &r->scene_lines );
+   scene_bind( &world_routes.scene_lines );
 
-   for( int i=0; i<r->route_count; i++ )
+   for( int i=0; i<world_routes.route_count; i++ )
    {
-      struct route *route = &r->routes[i];
+      struct route *route = &world_routes.routes[i];
 
       v4f colour;
       v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
@@ -1186,12 +1187,10 @@ static void render_world_routes_ui(void)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glBlendEquation(GL_FUNC_ADD);
 
-   struct subworld_routes *r = &world.routes;
-
    float active_offset = 0.0f;
-   for( int i=0; i<r->route_count; i++ )
+   for( int i=0; i<world_routes.route_count; i++ )
    {
-      struct route *route = &r->routes[i];
+      struct route *route = &world_routes.routes[i];
       world_routes_ui_draw( i, route->colour, active_offset );
       active_offset += route->factive;
    }
index 5b82b12987aa41bc33067b1d5d91660a73e3ab7d..b799e4e56ed9615c536a3ed1ab84e0e17d3cdf79 100644 (file)
@@ -163,7 +163,7 @@ static void render_water_surface( m4x4f pv, m4x3f camera )
 
    fb_bindtex( &wrender.fbdepth, 3 );
    shader_water_uTexBack( 3 );
-   shader_water_uTime( world.routes.time );
+   shader_water_uTime( world_routes.time );
    shader_water_uCamera( camera[3] );
    shader_water_uSurfaceY( wrender.height );