.name = "Dead"
};
-void player__dead_update(void){
+void player__dead_update(void)
+{
player_ragdoll_iter( &localplayer.ragdoll );
+
+ world_instance *world = world_current_instance();
+ world_water_player_safe( world, 0.2f );
}
void player__dead_post_update(void){
void player__dead_transition( enum player_die_type type )
{
+ if( localplayer.subsystem == k_player_subsystem_dead )
+ return;
+
localplayer.subsystem = k_player_subsystem_dead;
copy_localplayer_to_ragdoll( &localplayer.ragdoll, type );