mkdir tools -p
gcc -Wall -Wstrict-aliasing=3 $lib $flags mdlcomp.c gl/glad.c -o tools/mdlcomp $libs $steam_part -Wl,-rpath=./ $defines
gcc -Wall -Wstrict-aliasing=3 $lib $flags fontcomp.c gl/glad.c -o tools/fontcomp $libs $steam_part -Wl,-rpath=./ $defines
+ gcc -Wall -Wstrict-aliasing=3 $lib $flags texsheet.c gl/glad.c -o tools/texsheet $libs $steam_part -Wl,-rpath=./ $defines
gcc $lib qoiconv.c -std=c99 -O3 -o tools/qoiconv
fi
./tools/qoiconv $f ./_temp_textures/"$(basename "$f" .png).qoi"
done
-#if [ "$compile_models" = true ]; then
-# echo "Recompiling models"
-# for f in models/*.obj;
-# do echo "Compiling $f..";
-# ./tools/mdlcomp $f $f.h
-# done
-#fi
+# Autocombine textures
+auto_combine=""
+cd textures_combine
+for f in *.png;
+ do echo "[combine] $f";
+ auto_combine="$auto_combine $f"
+done
+../tools/texsheet ../_temp_textures/autocombine.qoi ../sprites_autocombine.h sprites_auto_combine $auto_combine
+cd ..
# Main build
if [ "$do_build" = true ]; then
}
*data;
#pragma pack(pop)
+
+ struct render_cmd
+ {
+ struct cell *ptr;
+ v2i pos;
+ }
+ *cmd_buf_tiles, *cmd_buf_specials;
+
+ u32 tile_count, tile_special_count, max_commands;
int initialzed;
int sim_run, max_runs;
v2f physics_v;
v2f physics_co;
}
- fishes[16];
+ fishes[64];
int num_fishes;
static int cell_interactive( v2i co );
void vg_update(void);
-static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour );
+static void render_tiles( v4f const regular_colour, v4f const selected_colour );
+static void render_tile_block( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour );
void vg_render(void);
void vg_ui(void);
{
arrfree( world.data );
arrfree( world.io );
+
+ free( world.cmd_buf_tiles );
world.w = 0;
world.h = 0;
btn->position[1] = world.h -i -2;
}
+ // Allocate buffers for render commands
+ world.cmd_buf_tiles = malloc( world.w*world.h* sizeof( struct render_cmd ) );
+ world.max_commands = world.w*world.h;
+
return 1;
IL_REG_ERROR:
{
cell->state &= ~FLAG_FLIP_ROTATING;
}
- if( cell->state & FLAG_IS_TRIGGER )
+ if( cell->state & (FLAG_IS_TRIGGER|FLAG_EMITTER) )
cell->state &= ~FLAG_TRIGGERED;
}
{
struct fish *fish = &world.fishes[i];
+ // Apply movement
if( fish->state == k_fish_state_alive )
- {
v2i_add( fish->pos, fish->dir, fish->pos );
+
+ if( fish->state == k_fish_state_alive || fish->state == k_fish_state_soon_alive )
+ {
struct cell *cell_current = pcell( fish->pos );
if( cell_current->state & FLAG_IS_TRIGGER )
struct cell *target_peice = &world.data[ cell_current->links[trigger_id] ];
- if( target_peice->state & FLAG_EMITTER )
+ // Spawn new marble
+ if( (target_peice->state & FLAG_EMITTER) && !(target_peice->state & FLAG_TRIGGERED))
{
struct fish *fish = &world.fishes[ world.num_fishes ];
lcell( cell_current->links[trigger_id], fish->pos );
}
}
-static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour )
+static void render_tile( v2i pos, struct cell *ptr, v4f const regular_colour, v4f const selected_colour )
+{
+ int selected = world.selected == pos[1]*world.w + pos[0];
+
+ int tile_offsets[][2] =
+ {
+ {2, 0}, {0, 3}, {0, 2}, {2, 2},
+ {1, 0}, {2, 3}, {3, 2}, {1, 3},
+ {3, 1}, {0, 1}, {1, 2}, {2, 1},
+ {1, 1}, {3, 3}, {2, 1}, {2, 1}
+ };
+
+ int uv[2];
+
+ uv[0] = tile_offsets[ ptr->config ][0];
+ uv[1] = tile_offsets[ ptr->config ][1];
+
+ glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ),
+ (float)pos[0],
+ (float)pos[1],
+ uv[0],
+ uv[1]
+ );
+
+ if( selected )
+ {
+ glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, selected_colour );
+ draw_mesh( 0, 2 );
+ glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, regular_colour );
+ }
+ else
+ draw_mesh( 0, 2 );
+}
+
+// Renders specific chunk of tiles
+static void render_tile_block( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour )
{
v2i full_start = { 0,0 };
v2i full_end = { world.w, world.h };
start = full_start;
end = full_end;
}
-
- glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, regular_colour );
for( int y = start[1]; y < end[1]; y ++ )
{
for( int x = start[0]; x < end[0]; x ++ )
{
- struct cell *cell = pcell((v2i){x,y});
- int selected = world.selected == y*world.w + x;
-
- int tile_offsets[][2] =
- {
- {2, 0}, {0, 3}, {0, 2}, {2, 2},
- {1, 0}, {2, 3}, {3, 2}, {1, 3},
- {3, 1}, {0, 1}, {1, 2}, {2, 1},
- {1, 1}, {3, 3}, {2, 1}, {2, 1}
- };
-
- int uv[2] = { 3, 0 };
-
+ v2i pos = { x, y };
+ struct cell *cell = pcell( pos );
+
if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER) )
- {
- uv[0] = tile_offsets[ cell->config ][0];
- uv[1] = tile_offsets[ cell->config ][1];
- } else continue;
-
- glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), (float)x, (float)y, uv[0], uv[1] );
- if( selected )
- {
- glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, selected_colour );
- draw_mesh( 0, 2 );
- glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, regular_colour );
- }
- else
- draw_mesh( 0, 2 );
+ render_tile( pos, cell, regular_colour, selected_colour );
+ }
+ }
+}
+
+// Renders all tiles in the command list
+static void render_tiles( v4f const regular_colour, v4f const selected_colour )
+{
+ glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, regular_colour );
+
+ struct render_list
+ {
+ struct render_cmd *arr;
+ u32 count;
+ }
+ render_lists[] = {
+ { world.cmd_buf_tiles, world.tile_count },
+ { world.cmd_buf_specials, world.tile_special_count }
+ };
+
+ for( int i = 0; i < vg_list_size( render_lists ); i ++ )
+ {
+ struct render_list *list = &render_lists[i];
+ for( int j = 0; j < list->count; j ++ )
+ {
+ struct render_cmd *cmd = &list->arr[j];
+ struct cell *cell = cmd->ptr;
+
+ render_tile( cmd->pos, cell, regular_colour, selected_colour );
}
}
}
if( !world.initialzed )
return;
+
+ // Extract render commands
+ world.tile_count = 0;
+ world.tile_special_count = 0;
+
+ for( int y = 1; y < world.h-1; y ++ )
+ {
+ for( int x = 1; x < world.w-1; x ++ )
+ {
+ struct cell *cell = pcell((v2i){x,y});
+
+ if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER) )
+ {
+ struct render_cmd *cmd;
+
+ if( cell->config == k_cell_type_split || (cell->state & FLAG_EMITTER ) )
+ cmd = &world.cmd_buf_tiles[ world.max_commands - (++ world.tile_special_count) ];
+ else
+ cmd = &world.cmd_buf_tiles[ world.tile_count ++ ];
+
+ cmd->pos[0] = x;
+ cmd->pos[1] = y;
+ cmd->ptr = cell;
+ }
+ }
+ }
+
+ world.cmd_buf_specials = &world.cmd_buf_tiles[ world.max_commands - world.tile_special_count ];
// BACKGROUND
// ========================================================================================================
vg_tex2d_bind( &tex_wood, 1 );
glUniform1i( SHADER_UNIFORM( shader_tile_main, "uTexWood" ), 1 );
- render_tiles( NULL, NULL, colour_default, colour_default );
+ render_tiles( colour_default, colour_default );
// MARBLES
// ========================================================================================================
glUniform1i( SHADER_UNIFORM( shader_tile_main, "uTexWood" ), 1 );
glUniform1f( SHADER_UNIFORM( shader_tile_main, "uForeground" ), 1.0f );
- render_tiles( NULL, NULL, colour_default, colour_selected );
+ render_tiles( colour_default, colour_selected );
// Draw splitters
- for( int y = 2; y < world.h-2; y ++ )
+ for( int i = 0; i < world.tile_special_count; i ++ )
{
- for( int x = 2; x < world.w-2; x ++ )
- {
- struct cell *cell = pcell((v2i){x,y});
+ struct render_cmd *cmd = &world.cmd_buf_specials[i];
+ struct cell *cell = cmd->ptr;
- if( cell->state & FLAG_CANAL )
+ if( cell->config == k_cell_type_split )
+ {
+ float rotation = cell->state & FLAG_FLIP_FLOP? vg_rad( -45.0f ): vg_rad( 45.0f );
+
+ if( cell->state & FLAG_FLIP_ROTATING )
{
- if( cell->config == k_cell_type_split )
+ if( (world.frame_lerp > curve_7_linear_section) )
{
- float rotation = cell->state & FLAG_FLIP_FLOP? vg_rad( -45.0f ): vg_rad( 45.0f );
-
- if( cell->state & FLAG_FLIP_ROTATING )
+ float const rotation_speed = 0.4f;
+ if( (world.frame_lerp < 1.0f-rotation_speed) )
{
- if( (world.frame_lerp > curve_7_linear_section) )
- {
- float const rotation_speed = 0.4f;
- if( (world.frame_lerp < 1.0f-rotation_speed) )
- {
- float t = world.frame_lerp - curve_7_linear_section;
- t *= -2.0f * (1.0f/(1.0f-(curve_7_linear_section+rotation_speed)));
- t += 1.0f;
-
- rotation *= t;
- }
- else
- rotation *= -1.0f;
- }
+ float t = world.frame_lerp - curve_7_linear_section;
+ t *= -2.0f * (1.0f/(1.0f-(curve_7_linear_section+rotation_speed)));
+ t += 1.0f;
+
+ rotation *= t;
}
-
- m2x2_create_rotation( subtransform, rotation );
-
- glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform );
- glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ),
- (float)x,
- (float)y + 0.125f,
- cell->state & FLAG_TARGETED? 3.0f: 0.0f,
- 0.0f
- );
- draw_mesh( 0, 2 );
+ else
+ rotation *= -1.0f;
}
}
+
+ m2x2_create_rotation( subtransform, rotation );
+
+ glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform );
+ glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ),
+ (float)cmd->pos[0],
+ (float)cmd->pos[1] + 0.125f,
+ cell->state & FLAG_TARGETED? 3.0f: 0.0f,
+ 0.0f
+ );
+ draw_mesh( 0, 2 );
}
}
glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform );
glUniform2fv( SHADER_UNIFORM( shader_tile_main, "uMousePos" ), 1, world.tile_pos );
- render_tiles( new_begin, new_end, colour_default, colour_default );
+ render_tile_block( new_begin, new_end, colour_default, colour_default );
world.data[ world.selected ].state ^= FLAG_CANAL;
map_reclassify( new_begin, new_end, 0 );
float rp_xa = rp_x1*expf(1.0f-rp_x1)* 0.36f;
float rp_x2 = 1.0f-rp_xa;
- for( int y = 2; y < world.h-2; y ++ )
+ for( int i = 0; i < world.tile_special_count; i ++ )
{
- for( int x = 2; x < world.w-2; x ++ )
- {
- struct cell *cell = pcell((v2i){x,y});
+ struct render_cmd *cmd = &world.cmd_buf_specials[i];
+ struct cell *cell = cmd->ptr;
- if( cell->state & FLAG_CANAL )
+ if( cell->state & FLAG_TARGETED )
+ {
+ for( int j = 0; j < 2; j ++ )
{
- if( cell->state & FLAG_IS_TRIGGER )
- {
- int trigger_id = cell->links[0]?0:1;
- struct cell *other_cell = &world.data[ cell->links[ trigger_id ]];
-
- struct cell_description *desc = &cell_descriptions[ cell->config ];
-
- int x2 = cell->links[trigger_id] % world.w;
- int y2 = (cell->links[trigger_id] - x2) / world.w;
-
- v2f startpoint;
- v2f endpoint;
-
- startpoint[0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
- startpoint[1] = (float)y2 + 0.25f;
-
- endpoint[0] = x;
- endpoint[1] = y;
-
- v2_add( desc->trigger_pos, endpoint, endpoint );
-
- if( other_cell->state & FLAG_EMITTER )
- {
- v4f wire_colour;
- colour_code_v3( other_cell->cc, wire_colour );
- wire_colour[3] = 1.0f;
+ if( !cell->links[j] )
+ continue;
- glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, wire_colour );
- }
- else
- {
- glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, trigger_id? wire_right_colour: wire_left_colour );
- }
+ struct cell *other_cell = &world.data[ cell->links[ j ]];
+ struct cell_description *desc = &cell_descriptions[ other_cell->config ];
+
+ int x2 = cell->links[j] % world.w;
+ int y2 = (cell->links[j] - x2) / world.w;
+
+ v2f startpoint;
+ v2f endpoint;
+
+ endpoint[0] = (float)cmd->pos[0] + (j? 0.75f: 0.25f);
+ endpoint[1] = (float)cmd->pos[1] + 0.25f;
+
+ startpoint[0] = x2;
+ startpoint[1] = y2;
+
+ v2_add( desc->trigger_pos, startpoint, startpoint );
+
+ if( cmd->ptr->state & FLAG_EMITTER )
+ {
+ v4f wire_colour;
+ colour_code_v3( other_cell->cc, wire_colour );
+ wire_colour[3] = 1.0f;
- glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f );
- glUniform1f( SHADER_UNIFORM( shader_wire, "uGlow" ), cell->state & FLAG_TRIGGERED? rp_xa: 0.0f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.18f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), endpoint[0], endpoint[1], 0.18f );
- glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
+ glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, wire_colour );
}
+ else
+ {
+ glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, j? wire_right_colour: wire_left_colour );
+ }
+
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), other_cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f );
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uGlow" ), other_cell->state & FLAG_TRIGGERED? rp_xa: 0.0f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), startpoint[0], startpoint[1], 0.18f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), endpoint[0], endpoint[1], 0.18f );
+ glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
}
}
}
glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
use_mesh( &world.shapes );
- for( int y = 2; y < world.h-2; y ++ )
+ for( int i = 0; i < world.tile_special_count; i ++ )
{
- for( int x = 2; x < world.w-2; x ++ )
- {
- struct cell *cell = pcell((v2i){x,y});
+ struct render_cmd *cmd = &world.cmd_buf_specials[i];
+ struct cell *cell = cmd->ptr;
- if( cell->state & FLAG_CANAL )
+ if( cell->state & FLAG_TARGETED )
+ {
+ for( int j = 0; j < 2; j ++ )
{
- if( cell->state & FLAG_IS_TRIGGER )
- {
- int trigger_id = cell->links[0]?0:1;
- struct cell *other_cell = &world.data[ cell->links[ trigger_id ]];
-
- struct cell_description *desc = &cell_descriptions[ cell->config ];
+ if( !cell->links[j] )
+ continue;
+
+ struct cell *other_cell = &world.data[ cell->links[ j ]];
- int x2 = cell->links[trigger_id] % world.w;
- int y2 = (cell->links[trigger_id] - x2) / world.w;
-
- v2f pts[2];
-
- pts[0][0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
- pts[0][1] = (float)y2 + 0.25f;
-
- pts[1][0] = x;
- pts[1][1] = y;
-
- v2_add( desc->trigger_pos, pts[1], pts[1] );
-
- if( other_cell->state & FLAG_EMITTER )
- {
- v4f wire_colour;
- colour_code_v3( other_cell->cc, wire_colour );
+ struct cell_description *desc = &cell_descriptions[ other_cell->config ];
+
+ int x2 = cell->links[j] % world.w;
+ int y2 = (cell->links[j] - x2) / world.w;
+
+ v2f pts[2];
+
+ pts[0][0] = (float)cmd->pos[0] + (j? 0.75f: 0.25f);
+ pts[0][1] = (float)cmd->pos[1] + 0.25f;
+
+ pts[1][0] = x2;
+ pts[1][1] = y2;
+
+ v2_add( desc->trigger_pos, pts[1], pts[1] );
+
+ if( other_cell->state & FLAG_EMITTER )
+ {
+ v4f wire_colour;
+ colour_code_v3( other_cell->cc, wire_colour );
- v3_muls( wire_colour, 0.8f, wire_colour );
- wire_colour[3] = 1.0f;
+ v3_muls( wire_colour, 0.8f, wire_colour );
+ wire_colour[3] = 1.0f;
- glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, wire_colour );
- }
- else
- {
- glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, trigger_id? wire_right_colour: wire_left_colour );
- }
- //glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
- // 1, trigger_id? wire_right_colour: wire_left_colour );
-
- for( int i = 0; i < 2; i ++ )
- {
- glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ),
- pts[i][0],
- pts[i][1],
- 0.08f
- );
- draw_mesh( filled_start, filled_count );
- }
+ glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, wire_colour );
+ }
+ else
+ {
+ glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, j? wire_right_colour: wire_left_colour );
+ }
+
+ for( int i = 0; i < 2; i ++ )
+ {
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ),
+ pts[i][0],
+ pts[i][1],
+ 0.08f
+ );
+ draw_mesh( filled_start, filled_count );
}
}
}
}
-
+
// SUB SPLITTER DIRECTION
// ========================================================================================================
-
+ // TODO: Make this sprites probably
+
glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.9f, 0.35f, 0.1f, 0.75f );
- for( int y = 2; y < world.h-2; y ++ )
+ for( int i = 0; i < world.tile_special_count; i ++ )
{
- for( int x = 2; x < world.w-2; x ++ )
- {
- struct cell *cell = pcell((v2i){x,y});
+ struct render_cmd *cmd = &world.cmd_buf_specials[i];
+ struct cell *cell = cmd->ptr;
- if( cell->state & FLAG_CANAL && cell->state & FLAG_TARGETED && cell->config == k_cell_type_split )
- {
- glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), x, y, 1.0f );
- draw_mesh( cell->state & FLAG_FLIP_FLOP? 5: 4, 1 );
- }
+ if( cell->state & FLAG_TARGETED && cell->config == k_cell_type_split )
+ {
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), cmd->pos[0], cmd->pos[1], 1.0f );
+ draw_mesh( cell->state & FLAG_FLIP_FLOP? 5: 4, 1 );
}
}
vg_tex2d tex_monofur = { .path = "textures/ascii.qoi", .flags = VG_TEXTURE_NO_MIP };
vg_tex2d tex_unkown = { .path = "textures/unkown.qoi" };
vg_tex2d tex_buttons = { .path = "textures/buttons.qoi" };
+vg_tex2d tex_sprites = { .path = "textures/autocombine.qoi" };
-vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_ball_noise, &tex_monofur, &tex_unkown, &tex_buttons, &tex_ubuntu };
+vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_ball_noise, &tex_monofur, &tex_unkown, &tex_buttons, &tex_ubuntu, &tex_sprites };
+
+#include "sprites_autocombine.h"
// AUDIO
// ===========================================================================================================
"out vec4 FragColor;"
""
"in vec2 aTexCoords;"
- "in vec4 aColour;"
""
"void main()"
"{"
UNIFORMS({ "uPv", "uTexGlyphs", "uColour" })
)
+SHADER_DEFINE( shader_sprite,
+
+ // VERTEX
+ "layout (location=0) in vec2 a_co;" // quad mesh
+ "layout (location=1) in vec4 ins_uv;" // instanced data (uv)
+ "layout (location=2) in vec3 ins_pos;" // position + scale
+ ""
+ "uniform mat3 uPv;"
+ ""
+ "out vec2 aTexCoords;"
+ ""
+ "void main()"
+ "{"
+ "vec2 vertex_world = ins_uv.zw * a_co * ins_pos.z + ins_pos.xy;"
+ "gl_Position = vec4( uPv * vec3( vertex_world, 1.0 ), 1.0 );"
+ "aTexCoords = ins_uv.xy + (a_co+0.5)*ins_uv.zw;"
+ "}",
+
+ // FRAGMENT
+ "uniform sampler2D uTexMain;"
+ "uniform vec4 uColour;"
+ "out vec4 FragColor;"
+ ""
+ "in vec2 aTexCoords;"
+ ""
+ "void main()"
+ "{"
+ "vec4 glyph = texture( uTexGlyphs, aTexCoords );"
+ "FragColor = glyph;"
+ "}"
+ ,
+ UNIFORMS({ "uPv", "uTexMain", "uColour" })
+)
+
void vg_register(void)
{
SHADER_INIT( shader_tile_colour );
-- About
-QOI encodes and decodes images in a lossless format. An encoded QOI image is
-usually around 10--30% larger than a decently optimized PNG image.
-
-QOI outperforms simpler PNG encoders in compression ratio and performance. QOI
-images are typically 20% smaller than PNGs written with stbi_image. Encoding is
-25-50x faster and decoding is 3-4x faster than stbi_image or libpng.
+QOI encodes and decodes images in a lossless format. Compared to stb_image and
+stb_image_write QOI offers 20x-50x faster encoding, 3x-4x faster decoding and
+20% better compression.
-- Synopsis
// the input pixel data.
qoi_write("image_new.qoi", rgba_pixels, &(qoi_desc){
.width = 1920,
- .height = 1080,
+ .height = 1080,
.channels = 4,
.colorspace = QOI_SRGB
});
This library uses malloc() and free(). To supply your own malloc implementation
you can define QOI_MALLOC and QOI_FREE before including this library.
+This library uses memset() to zero-initialize the index. To supply your own
+implementation you can define QOI_ZEROARR before including this library.
+
-- Data Format
-A QOI file has a 14 byte header, followed by any number of data "chunks".
+A QOI file has a 14 byte header, followed by any number of data "chunks" and an
+8-byte end marker.
struct qoi_header_t {
char magic[4]; // magic bytes "qoif"
uint32_t width; // image width in pixels (BE)
uint32_t height; // image height in pixels (BE)
- uint8_t channels; // must be 3 (RGB) or 4 (RGBA)
- uint8_t colorspace; // a bitmap 0000rgba where
- // - a zero bit indicates sRGBA,
- // - a one bit indicates linear (user interpreted)
- // colorspace for each channel
+ uint8_t channels; // 3 = RGB, 4 = RGBA
+ uint8_t colorspace; // 0 = sRGB with linear alpha, 1 = all channels linear
};
-The decoder and encoder start with {r: 0, g: 0, b: 0, a: 255} as the previous
-pixel value. Pixels are either encoded as
+Images are encoded row by row, left to right, top to bottom. The decoder and
+encoder start with {r: 0, g: 0, b: 0, a: 255} as the previous pixel value. An
+image is complete when all pixels specified by width * height have been covered.
+
+Pixels are encoded as
- a run of the previous pixel
- - an index into a previously seen pixel
- - a difference to the previous pixel value in r,g,b,a
- - full r,g,b,a values
+ - an index into an array of previously seen pixels
+ - a difference to the previous pixel value in r,g,b
+ - full r,g,b or r,g,b,a values
+
+The color channels are assumed to not be premultiplied with the alpha channel
+("un-premultiplied alpha").
+
+A running array[64] (zero-initialized) of previously seen pixel values is
+maintained by the encoder and decoder. Each pixel that is seen by the encoder
+and decoder is put into this array at the position formed by a hash function of
+the color value. In the encoder, if the pixel value at the index matches the
+current pixel, this index position is written to the stream as QOI_OP_INDEX.
+The hash function for the index is:
+
+ index_position = (r * 3 + g * 5 + b * 7 + a * 11) % 64
+
+Each chunk starts with a 2- or 8-bit tag, followed by a number of data bits. The
+bit length of chunks is divisible by 8 - i.e. all chunks are byte aligned. All
+values encoded in these data bits have the most significant bit on the left.
+
+The 8-bit tags have precedence over the 2-bit tags. A decoder must check for the
+presence of an 8-bit tag first.
-A running array[64] of previously seen pixel values is maintained by the encoder
-and decoder. Each pixel that is seen by the encoder and decoder is put into this
-array at the position (r^g^b^a) % 64. In the encoder, if the pixel value at this
-index matches the current pixel, this index position is written to the stream.
+The byte stream's end is marked with 7 0x00 bytes followed a single 0x01 byte.
-Each chunk starts with a 2, 3 or 4 bit tag, followed by a number of data bits.
-The bit length of chunks is divisible by 8 - i.e. all chunks are byte aligned.
-All values encoded in these data bits have the most significant bit (MSB) on the
-left.
The possible chunks are:
- - QOI_INDEX -------------
+
+.- QOI_OP_INDEX ----------.
| Byte[0] |
| 7 6 5 4 3 2 1 0 |
|-------+-----------------|
| 0 0 | index |
-
+`-------------------------`
2-bit tag b00
6-bit index into the color index array: 0..63
-
- - QOI_RUN_8 -------------
-| Byte[0] |
-| 7 6 5 4 3 2 1 0 |
-|----------+--------------|
-| 0 1 0 | run |
-
-3-bit tag b010
-5-bit run-length repeating the previous pixel: 1..32
+A valid encoder must not issue 2 or more consecutive QOI_OP_INDEX chunks to the
+same index. QOI_OP_RUN should be used instead.
- - QOI_RUN_16 --------------------------------------
-| Byte[0] | Byte[1] |
-| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 |
-|----------+----------------------------------------|
-| 0 1 1 | run |
-
-3-bit tag b011
-13-bit run-length repeating the previous pixel: 33..8224
-
-
- - QOI_DIFF_8 ------------
+.- QOI_OP_DIFF -----------.
| Byte[0] |
| 7 6 5 4 3 2 1 0 |
|-------+-----+-----+-----|
-| 1 0 | dr | db | bg |
-
-2-bit tag b10
+| 0 1 | dr | dg | db |
+`-------------------------`
+2-bit tag b01
2-bit red channel difference from the previous pixel between -2..1
2-bit green channel difference from the previous pixel between -2..1
2-bit blue channel difference from the previous pixel between -2..1
-The difference to the current channel values are using a wraparound operation,
+The difference to the current channel values are using a wraparound operation,
so "1 - 2" will result in 255, while "255 + 1" will result in 0.
+Values are stored as unsigned integers with a bias of 2. E.g. -2 is stored as
+0 (b00). 1 is stored as 3 (b11).
+
+The alpha value remains unchanged from the previous pixel.
- - QOI_DIFF_16 -------------------------------------
+
+.- QOI_OP_LUMA -------------------------------------.
| Byte[0] | Byte[1] |
| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 |
-|----------+--------------|------------ +-----------|
-| 1 1 0 | red diff | green diff | blue diff |
+|-------+-----------------+-------------+-----------|
+| 1 0 | green diff | dr - dg | db - dg |
+`---------------------------------------------------`
+2-bit tag b10
+6-bit green channel difference from the previous pixel -32..31
+4-bit red channel difference minus green channel difference -8..7
+4-bit blue channel difference minus green channel difference -8..7
-3-bit tag b110
-5-bit red channel difference from the previous pixel between -16..15
-4-bit green channel difference from the previous pixel between -8..7
-4-bit blue channel difference from the previous pixel between -8..7
+The green channel is used to indicate the general direction of change and is
+encoded in 6 bits. The red and blue channels (dr and db) base their diffs off
+of the green channel difference and are encoded in 4 bits. I.e.:
+ dr_dg = (cur_px.r - prev_px.r) - (cur_px.g - prev_px.g)
+ db_dg = (cur_px.b - prev_px.b) - (cur_px.g - prev_px.g)
-The difference to the current channel values are using a wraparound operation,
+The difference to the current channel values are using a wraparound operation,
so "10 - 13" will result in 253, while "250 + 7" will result in 1.
+Values are stored as unsigned integers with a bias of 32 for the green channel
+and a bias of 8 for the red and blue channel.
- - QOI_DIFF_24 ---------------------------------------------------------------
-| Byte[0] | Byte[1] | Byte[2] |
-| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 |
-|-------------+----------------+--------------+----------------+--------------|
-| 1 1 1 0 | red diff | green diff | blue diff | alpha diff |
+The alpha value remains unchanged from the previous pixel.
-4-bit tag b1110
-5-bit red channel difference from the previous pixel between -16..15
-5-bit green channel difference from the previous pixel between -16..15
-5-bit blue channel difference from the previous pixel between -16..15
-5-bit alpha channel difference from the previous pixel between -16..15
-The difference to the current channel values are using a wraparound operation,
-so "10 - 13" will result in 253, while "250 + 7" will result in 1.
-
-
- - QOI_COLOR -------------
+.- QOI_OP_RUN ------------.
| Byte[0] |
| 7 6 5 4 3 2 1 0 |
-|-------------+--+--+--+--|
-| 1 1 1 1 |hr|hg|hb|ha|
-
-4-bit tag b1111
-1-bit red byte follows
-1-bit green byte follows
-1-bit blue byte follows
-1-bit alpha byte follows
-
-For each set bit hr, hg, hb and ha another byte follows in this order. If such a
-byte follows, it will replace the current color channel value with the value of
-this byte.
-
-
-The byte stream is padded at the end with 4 zero bytes. Size the longest chunk
-we can encounter is 5 bytes (QOI_COLOR with RGBA set), with this padding we just
-have to check for an overrun once per decode loop iteration.
+|-------+-----------------|
+| 1 1 | run |
+`-------------------------`
+2-bit tag b11
+6-bit run-length repeating the previous pixel: 1..62
+
+The run-length is stored with a bias of -1. Note that the run-lengths 63 and 64
+(b111110 and b111111) are illegal as they are occupied by the QOI_OP_RGB and
+QOI_OP_RGBA tags.
+
+
+.- QOI_OP_RGB ------------------------------------------.
+| Byte[0] | Byte[1] | Byte[2] | Byte[3] |
+| 7 6 5 4 3 2 1 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 |
+|-------------------------+---------+---------+---------|
+| 1 1 1 1 1 1 1 0 | red | green | blue |
+`-------------------------------------------------------`
+8-bit tag b11111110
+8-bit red channel value
+8-bit green channel value
+8-bit blue channel value
+
+The alpha value remains unchanged from the previous pixel.
+
+
+.- QOI_OP_RGBA ---------------------------------------------------.
+| Byte[0] | Byte[1] | Byte[2] | Byte[3] | Byte[4] |
+| 7 6 5 4 3 2 1 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 |
+|-------------------------+---------+---------+---------+---------|
+| 1 1 1 1 1 1 1 1 | red | green | blue | alpha |
+`-----------------------------------------------------------------`
+8-bit tag b11111111
+8-bit red channel value
+8-bit green channel value
+8-bit blue channel value
+8-bit alpha channel value
*/
-// -----------------------------------------------------------------------------
-// Header - Public functions
+/* -----------------------------------------------------------------------------
+Header - Public functions */
#ifndef QOI_H
#define QOI_H
extern "C" {
#endif
-// A pointer to qoi_desc struct has to be supplied to all of qoi's functions. It
-// describes either the input format (for qoi_write, qoi_encode), or is filled
-// with the description read from the file header (for qoi_read, qoi_decode).
+/* A pointer to a qoi_desc struct has to be supplied to all of qoi's functions.
+It describes either the input format (for qoi_write and qoi_encode), or is
+filled with the description read from the file header (for qoi_read and
+qoi_decode).
-// The colorspace in this qoi_desc is a bitmap with 0000rgba where a 0-bit
-// indicates sRGB and a 1-bit indicates linear colorspace for each channel. You
-// may use one of the predefined constants: QOI_SRGB, QOI_SRGB_LINEAR_ALPHA or
-// QOI_LINEAR. The colorspace is purely informative. It will be saved to the
-// file header, but does not affect en-/decoding in any way.
+The colorspace in this qoi_desc is an enum where
+ 0 = sRGB, i.e. gamma scaled RGB channels and a linear alpha channel
+ 1 = all channels are linear
+You may use the constants QOI_SRGB or QOI_LINEAR. The colorspace is purely
+informative. It will be saved to the file header, but does not affect
+how chunks are en-/decoded. */
-#define QOI_SRGB 0x00
-#define QOI_SRGB_LINEAR_ALPHA 0x01
-#define QOI_LINEAR 0x0f
+#define QOI_SRGB 0
+#define QOI_LINEAR 1
typedef struct {
unsigned int width;
#ifndef QOI_NO_STDIO
-// Encode raw RGB or RGBA pixels into a QOI image and write it to the file
-// system. The qoi_desc struct must be filled with the image width, height,
-// number of channels (3 = RGB, 4 = RGBA) and the colorspace.
+/* Encode raw RGB or RGBA pixels into a QOI image and write it to the file
+system. The qoi_desc struct must be filled with the image width, height,
+number of channels (3 = RGB, 4 = RGBA) and the colorspace.
-// The function returns 0 on failure (invalid parameters, or fopen or malloc
-// failed) or the number of bytes written on success.
+The function returns 0 on failure (invalid parameters, or fopen or malloc
+failed) or the number of bytes written on success. */
int qoi_write(const char *filename, const void *data, const qoi_desc *desc);
-// Read and decode a QOI image from the file system. If channels is 0, the
-// number of channels from the file header is used. If channels is 3 or 4 the
-// output format will be forced into this number of channels.
+/* Read and decode a QOI image from the file system. If channels is 0, the
+number of channels from the file header is used. If channels is 3 or 4 the
+output format will be forced into this number of channels.
-// The function either returns NULL on failure (invalid data, or malloc or fopen
-// failed) or a pointer to the decoded pixels. On success, the qoi_desc struct
-// will be filled with the description from the file header.
+The function either returns NULL on failure (invalid data, or malloc or fopen
+failed) or a pointer to the decoded pixels. On success, the qoi_desc struct
+will be filled with the description from the file header.
-// The returned pixel data should be free()d after use.
+The returned pixel data should be free()d after use. */
void *qoi_read(const char *filename, qoi_desc *desc, int channels);
-#endif // QOI_NO_STDIO
+#endif /* QOI_NO_STDIO */
-// Encode raw RGB or RGBA pixels into a QOI image in memory.
+/* Encode raw RGB or RGBA pixels into a QOI image in memory.
-// The function either returns NULL on failure (invalid parameters or malloc
-// failed) or a pointer to the encoded data on success. On success the out_len
-// is set to the size in bytes of the encoded data.
+The function either returns NULL on failure (invalid parameters or malloc
+failed) or a pointer to the encoded data on success. On success the out_len
+is set to the size in bytes of the encoded data.
-// The returned qoi data should be free()d after use.
+The returned qoi data should be free()d after use. */
void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len);
-// Decode a QOI image from memory.
+/* Decode a QOI image from memory.
-// The function either returns NULL on failure (invalid parameters or malloc
-// failed) or a pointer to the decoded pixels. On success, the qoi_desc struct
-// is filled with the description from the file header.
+The function either returns NULL on failure (invalid parameters or malloc
+failed) or a pointer to the decoded pixels. On success, the qoi_desc struct
+is filled with the description from the file header.
-// The returned pixel data should be free()d after use.
+The returned pixel data should be free()d after use. */
void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels);
#ifdef __cplusplus
}
#endif
-#endif // QOI_H
+#endif /* QOI_H */
-// -----------------------------------------------------------------------------
-// Implementation
+/* -----------------------------------------------------------------------------
+Implementation */
#ifdef QOI_IMPLEMENTATION
#include <stdlib.h>
+#include <string.h>
#ifndef QOI_MALLOC
#define QOI_MALLOC(sz) malloc(sz)
#define QOI_FREE(p) free(p)
#endif
+#ifndef QOI_ZEROARR
+ #define QOI_ZEROARR(a) memset((a),0,sizeof(a))
+#endif
-#define QOI_INDEX 0x00 // 00xxxxxx
-#define QOI_RUN_8 0x40 // 010xxxxx
-#define QOI_RUN_16 0x60 // 011xxxxx
-#define QOI_DIFF_8 0x80 // 10xxxxxx
-#define QOI_DIFF_16 0xc0 // 110xxxxx
-#define QOI_DIFF_24 0xe0 // 1110xxxx
-#define QOI_COLOR 0xf0 // 1111xxxx
+#define QOI_OP_INDEX 0x00 /* 00xxxxxx */
+#define QOI_OP_DIFF 0x40 /* 01xxxxxx */
+#define QOI_OP_LUMA 0x80 /* 10xxxxxx */
+#define QOI_OP_RUN 0xc0 /* 11xxxxxx */
+#define QOI_OP_RGB 0xfe /* 11111110 */
+#define QOI_OP_RGBA 0xff /* 11111111 */
-#define QOI_MASK_2 0xc0 // 11000000
-#define QOI_MASK_3 0xe0 // 11100000
-#define QOI_MASK_4 0xf0 // 11110000
+#define QOI_MASK_2 0xc0 /* 11000000 */
-#define QOI_COLOR_HASH(C) (C.rgba.r ^ C.rgba.g ^ C.rgba.b ^ C.rgba.a)
+#define QOI_COLOR_HASH(C) (C.rgba.r*3 + C.rgba.g*5 + C.rgba.b*7 + C.rgba.a*11)
#define QOI_MAGIC \
(((unsigned int)'q') << 24 | ((unsigned int)'o') << 16 | \
((unsigned int)'i') << 8 | ((unsigned int)'f'))
#define QOI_HEADER_SIZE 14
-#define QOI_PADDING 4
+
+/* 2GB is the max file size that this implementation can safely handle. We guard
+against anything larger than that, assuming the worst case with 5 bytes per
+pixel, rounded down to a nice clean value. 400 million pixels ought to be
+enough for anybody. */
+#define QOI_PIXELS_MAX ((unsigned int)400000000)
typedef union {
struct { unsigned char r, g, b, a; } rgba;
unsigned int v;
} qoi_rgba_t;
-void qoi_write_32(unsigned char *bytes, int *p, unsigned int v) {
+static const unsigned char qoi_padding[8] = {0,0,0,0,0,0,0,1};
+
+static void qoi_write_32(unsigned char *bytes, int *p, unsigned int v) {
bytes[(*p)++] = (0xff000000 & v) >> 24;
bytes[(*p)++] = (0x00ff0000 & v) >> 16;
bytes[(*p)++] = (0x0000ff00 & v) >> 8;
bytes[(*p)++] = (0x000000ff & v);
}
-unsigned int qoi_read_32(const unsigned char *bytes, int *p) {
+static unsigned int qoi_read_32(const unsigned char *bytes, int *p) {
unsigned int a = bytes[(*p)++];
unsigned int b = bytes[(*p)++];
unsigned int c = bytes[(*p)++];
unsigned int d = bytes[(*p)++];
- return (a << 24) | (b << 16) | (c << 8) | d;
+ return a << 24 | b << 16 | c << 8 | d;
}
void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len) {
+ int i, max_size, p, run;
+ int px_len, px_end, px_pos, channels;
+ unsigned char *bytes;
+ const unsigned char *pixels;
+ qoi_rgba_t index[64];
+ qoi_rgba_t px, px_prev;
+
if (
data == NULL || out_len == NULL || desc == NULL ||
desc->width == 0 || desc->height == 0 ||
desc->channels < 3 || desc->channels > 4 ||
- (desc->colorspace & 0xf0) != 0
+ desc->colorspace > 1 ||
+ desc->height >= QOI_PIXELS_MAX / desc->width
) {
return NULL;
}
- int max_size =
- desc->width * desc->height * (desc->channels + 1) +
- QOI_HEADER_SIZE + QOI_PADDING;
+ max_size =
+ desc->width * desc->height * (desc->channels + 1) +
+ QOI_HEADER_SIZE + sizeof(qoi_padding);
- int p = 0;
- unsigned char *bytes = QOI_MALLOC(max_size);
+ p = 0;
+ bytes = (unsigned char *) QOI_MALLOC(max_size);
if (!bytes) {
return NULL;
}
bytes[p++] = desc->colorspace;
- const unsigned char *pixels = (const unsigned char *)data;
+ pixels = (const unsigned char *)data;
+
+ QOI_ZEROARR(index);
- qoi_rgba_t index[64] = {0};
+ run = 0;
+ px_prev.rgba.r = 0;
+ px_prev.rgba.g = 0;
+ px_prev.rgba.b = 0;
+ px_prev.rgba.a = 255;
+ px = px_prev;
- int run = 0;
- qoi_rgba_t px_prev = {.rgba = {.r = 0, .g = 0, .b = 0, .a = 255}};
- qoi_rgba_t px = px_prev;
-
- int px_len = desc->width * desc->height * desc->channels;
- int px_end = px_len - desc->channels;
- int channels = desc->channels;
+ px_len = desc->width * desc->height * desc->channels;
+ px_end = px_len - desc->channels;
+ channels = desc->channels;
- for (int px_pos = 0; px_pos < px_len; px_pos += channels) {
+ for (px_pos = 0; px_pos < px_len; px_pos += channels) {
if (channels == 4) {
px = *(qoi_rgba_t *)(pixels + px_pos);
}
else {
- px.rgba.r = pixels[px_pos];
- px.rgba.g = pixels[px_pos+1];
- px.rgba.b = pixels[px_pos+2];
+ px.rgba.r = pixels[px_pos + 0];
+ px.rgba.g = pixels[px_pos + 1];
+ px.rgba.b = pixels[px_pos + 2];
}
if (px.v == px_prev.v) {
run++;
+ if (run == 62 || px_pos == px_end) {
+ bytes[p++] = QOI_OP_RUN | (run - 1);
+ run = 0;
+ }
}
+ else {
+ int index_pos;
- if (
- run > 0 &&
- (run == 0x2020 || px.v != px_prev.v || px_pos == px_end)
- ) {
- if (run < 33) {
- run -= 1;
- bytes[p++] = QOI_RUN_8 | run;
+ if (run > 0) {
+ bytes[p++] = QOI_OP_RUN | (run - 1);
+ run = 0;
}
- else {
- run -= 33;
- bytes[p++] = QOI_RUN_16 | run >> 8;
- bytes[p++] = run;
- }
- run = 0;
- }
- if (px.v != px_prev.v) {
- int index_pos = QOI_COLOR_HASH(px) % 64;
+ index_pos = QOI_COLOR_HASH(px) % 64;
if (index[index_pos].v == px.v) {
- bytes[p++] = QOI_INDEX | index_pos;
+ bytes[p++] = QOI_OP_INDEX | index_pos;
}
else {
index[index_pos] = px;
- int vr = px.rgba.r - px_prev.rgba.r;
- int vg = px.rgba.g - px_prev.rgba.g;
- int vb = px.rgba.b - px_prev.rgba.b;
- int va = px.rgba.a - px_prev.rgba.a;
-
- if (
- vr > -17 && vr < 16 &&
- vg > -17 && vg < 16 &&
- vb > -17 && vb < 16 &&
- va > -17 && va < 16
- ) {
+ if (px.rgba.a == px_prev.rgba.a) {
+ signed char vr = px.rgba.r - px_prev.rgba.r;
+ signed char vg = px.rgba.g - px_prev.rgba.g;
+ signed char vb = px.rgba.b - px_prev.rgba.b;
+
+ signed char vg_r = vr - vg;
+ signed char vg_b = vb - vg;
+
if (
- va == 0 &&
vr > -3 && vr < 2 &&
- vg > -3 && vg < 2 &&
+ vg > -3 && vg < 2 &&
vb > -3 && vb < 2
) {
- bytes[p++] = QOI_DIFF_8 | ((vr + 2) << 4) | (vg + 2) << 2 | (vb + 2);
+ bytes[p++] = QOI_OP_DIFF | (vr + 2) << 4 | (vg + 2) << 2 | (vb + 2);
}
else if (
- va == 0 &&
- vr > -17 && vr < 16 &&
- vg > -9 && vg < 8 &&
- vb > -9 && vb < 8
+ vg_r > -9 && vg_r < 8 &&
+ vg > -33 && vg < 32 &&
+ vg_b > -9 && vg_b < 8
) {
- bytes[p++] = QOI_DIFF_16 | (vr + 16);
- bytes[p++] = (vg + 8) << 4 | (vb + 8);
+ bytes[p++] = QOI_OP_LUMA | (vg + 32);
+ bytes[p++] = (vg_r + 8) << 4 | (vg_b + 8);
}
else {
- bytes[p++] = QOI_DIFF_24 | (vr + 16) >> 1;
- bytes[p++] = (vr + 16) << 7 | (vg + 16) << 2 | (vb + 16) >> 3;
- bytes[p++] = (vb + 16) << 5 | (va + 16);
+ bytes[p++] = QOI_OP_RGB;
+ bytes[p++] = px.rgba.r;
+ bytes[p++] = px.rgba.g;
+ bytes[p++] = px.rgba.b;
}
}
else {
- bytes[p++] = QOI_COLOR | (vr ? 8 : 0) | (vg ? 4 : 0) | (vb ? 2 : 0) | (va ? 1 : 0);
- if (vr) { bytes[p++] = px.rgba.r; }
- if (vg) { bytes[p++] = px.rgba.g; }
- if (vb) { bytes[p++] = px.rgba.b; }
- if (va) { bytes[p++] = px.rgba.a; }
+ bytes[p++] = QOI_OP_RGBA;
+ bytes[p++] = px.rgba.r;
+ bytes[p++] = px.rgba.g;
+ bytes[p++] = px.rgba.b;
+ bytes[p++] = px.rgba.a;
}
}
}
px_prev = px;
}
- for (int i = 0; i < QOI_PADDING; i++) {
- bytes[p++] = 0;
+ for (i = 0; i < (int)sizeof(qoi_padding); i++) {
+ bytes[p++] = qoi_padding[i];
}
*out_len = p;
}
void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels) {
+ const unsigned char *bytes;
+ unsigned int header_magic;
+ unsigned char *pixels;
+ qoi_rgba_t index[64];
+ qoi_rgba_t px;
+ int px_len, chunks_len, px_pos;
+ int p = 0, run = 0;
+
if (
data == NULL || desc == NULL ||
(channels != 0 && channels != 3 && channels != 4) ||
- size < QOI_HEADER_SIZE + QOI_PADDING
+ size < QOI_HEADER_SIZE + (int)sizeof(qoi_padding)
) {
return NULL;
}
- const unsigned char *bytes = (const unsigned char *)data;
- int p = 0;
+ bytes = (const unsigned char *)data;
- unsigned int header_magic = qoi_read_32(bytes, &p);
+ header_magic = qoi_read_32(bytes, &p);
desc->width = qoi_read_32(bytes, &p);
desc->height = qoi_read_32(bytes, &p);
desc->channels = bytes[p++];
desc->colorspace = bytes[p++];
if (
- desc->width == 0 || desc->height == 0 ||
+ desc->width == 0 || desc->height == 0 ||
desc->channels < 3 || desc->channels > 4 ||
- header_magic != QOI_MAGIC
+ desc->colorspace > 1 ||
+ header_magic != QOI_MAGIC ||
+ desc->height >= QOI_PIXELS_MAX / desc->width
) {
return NULL;
}
channels = desc->channels;
}
- int px_len = desc->width * desc->height * channels;
- unsigned char *pixels = QOI_MALLOC(px_len);
+ px_len = desc->width * desc->height * channels;
+ pixels = (unsigned char *) QOI_MALLOC(px_len);
if (!pixels) {
return NULL;
}
- qoi_rgba_t px = {.rgba = {.r = 0, .g = 0, .b = 0, .a = 255}};
- qoi_rgba_t index[64] = {0};
+ QOI_ZEROARR(index);
+ px.rgba.r = 0;
+ px.rgba.g = 0;
+ px.rgba.b = 0;
+ px.rgba.a = 255;
- int run = 0;
- int chunks_len = size - QOI_PADDING;
- for (int px_pos = 0; px_pos < px_len; px_pos += channels) {
+ chunks_len = size - (int)sizeof(qoi_padding);
+ for (px_pos = 0; px_pos < px_len; px_pos += channels) {
if (run > 0) {
run--;
}
else if (p < chunks_len) {
int b1 = bytes[p++];
- if ((b1 & QOI_MASK_2) == QOI_INDEX) {
- px = index[b1 ^ QOI_INDEX];
+ if (b1 == QOI_OP_RGB) {
+ px.rgba.r = bytes[p++];
+ px.rgba.g = bytes[p++];
+ px.rgba.b = bytes[p++];
}
- else if ((b1 & QOI_MASK_3) == QOI_RUN_8) {
- run = (b1 & 0x1f);
+ else if (b1 == QOI_OP_RGBA) {
+ px.rgba.r = bytes[p++];
+ px.rgba.g = bytes[p++];
+ px.rgba.b = bytes[p++];
+ px.rgba.a = bytes[p++];
}
- else if ((b1 & QOI_MASK_3) == QOI_RUN_16) {
- int b2 = bytes[p++];
- run = (((b1 & 0x1f) << 8) | (b2)) + 32;
+ else if ((b1 & QOI_MASK_2) == QOI_OP_INDEX) {
+ px = index[b1];
}
- else if ((b1 & QOI_MASK_2) == QOI_DIFF_8) {
+ else if ((b1 & QOI_MASK_2) == QOI_OP_DIFF) {
px.rgba.r += ((b1 >> 4) & 0x03) - 2;
px.rgba.g += ((b1 >> 2) & 0x03) - 2;
px.rgba.b += ( b1 & 0x03) - 2;
}
- else if ((b1 & QOI_MASK_3) == QOI_DIFF_16) {
- int b2 = bytes[p++];
- px.rgba.r += (b1 & 0x1f) - 16;
- px.rgba.g += (b2 >> 4) - 8;
- px.rgba.b += (b2 & 0x0f) - 8;
- }
- else if ((b1 & QOI_MASK_4) == QOI_DIFF_24) {
+ else if ((b1 & QOI_MASK_2) == QOI_OP_LUMA) {
int b2 = bytes[p++];
- int b3 = bytes[p++];
- px.rgba.r += (((b1 & 0x0f) << 1) | (b2 >> 7)) - 16;
- px.rgba.g += ((b2 & 0x7c) >> 2) - 16;
- px.rgba.b += (((b2 & 0x03) << 3) | ((b3 & 0xe0) >> 5)) - 16;
- px.rgba.a += (b3 & 0x1f) - 16;
+ int vg = (b1 & 0x3f) - 32;
+ px.rgba.r += vg - 8 + ((b2 >> 4) & 0x0f);
+ px.rgba.g += vg;
+ px.rgba.b += vg - 8 + (b2 & 0x0f);
}
- else if ((b1 & QOI_MASK_4) == QOI_COLOR) {
- if (b1 & 8) { px.rgba.r = bytes[p++]; }
- if (b1 & 4) { px.rgba.g = bytes[p++]; }
- if (b1 & 2) { px.rgba.b = bytes[p++]; }
- if (b1 & 1) { px.rgba.a = bytes[p++]; }
+ else if ((b1 & QOI_MASK_2) == QOI_OP_RUN) {
+ run = (b1 & 0x3f);
}
index[QOI_COLOR_HASH(px) % 64] = px;
}
- if (channels == 4) {
+ if (channels == 4) {
*(qoi_rgba_t*)(pixels + px_pos) = px;
}
else {
- pixels[px_pos] = px.rgba.r;
- pixels[px_pos+1] = px.rgba.g;
- pixels[px_pos+2] = px.rgba.b;
+ pixels[px_pos + 0] = px.rgba.r;
+ pixels[px_pos + 1] = px.rgba.g;
+ pixels[px_pos + 2] = px.rgba.b;
}
}
int qoi_write(const char *filename, const void *data, const qoi_desc *desc) {
FILE *f = fopen(filename, "wb");
+ int size;
+ void *encoded;
+
if (!f) {
return 0;
}
- int size;
- void *encoded = qoi_encode(data, desc, &size);
+ encoded = qoi_encode(data, desc, &size);
if (!encoded) {
fclose(f);
return 0;
- }
-
+ }
+
fwrite(encoded, 1, size, f);
fclose(f);
-
+
QOI_FREE(encoded);
return size;
}
void *qoi_read(const char *filename, qoi_desc *desc, int channels) {
FILE *f = fopen(filename, "rb");
+ int size, bytes_read;
+ void *pixels, *data;
+
if (!f) {
return NULL;
}
fseek(f, 0, SEEK_END);
- int size = ftell(f);
+ size = ftell(f);
+ if (size <= 0) {
+ fclose(f);
+ return NULL;
+ }
fseek(f, 0, SEEK_SET);
- void *data = QOI_MALLOC(size);
+ data = QOI_MALLOC(size);
if (!data) {
fclose(f);
return NULL;
}
- int bytes_read = fread(data, 1, size, f);
+ bytes_read = fread(data, 1, size, f);
fclose(f);
- void *pixels = qoi_decode(data, bytes_read, desc, channels);
+ pixels = qoi_decode(data, bytes_read, desc, channels);
QOI_FREE(data);
return pixels;
}
-#endif // QOI_NO_STDIO
-#endif // QOI_IMPLEMENTATION
-
+#endif /* QOI_NO_STDIO */
+#endif /* QOI_IMPLEMENTATION */
--- /dev/null
+/*
+
+QOI - The "Quite OK Image" format for fast, lossless image compression
+
+Dominic Szablewski - https://phoboslab.org
+
+
+-- LICENSE: The MIT License(MIT)
+
+Copyright(c) 2021 Dominic Szablewski
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files(the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions :
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+
+-- About
+
+QOI encodes and decodes images in a lossless format. An encoded QOI image is
+usually around 10--30% larger than a decently optimized PNG image.
+
+QOI outperforms simpler PNG encoders in compression ratio and performance. QOI
+images are typically 20% smaller than PNGs written with stbi_image. Encoding is
+25-50x faster and decoding is 3-4x faster than stbi_image or libpng.
+
+
+-- Synopsis
+
+// Define `QOI_IMPLEMENTATION` in *one* C/C++ file before including this
+// library to create the implementation.
+
+#define QOI_IMPLEMENTATION
+#include "qoi.h"
+
+// Encode and store an RGBA buffer to the file system. The qoi_desc describes
+// the input pixel data.
+qoi_write("image_new.qoi", rgba_pixels, &(qoi_desc){
+ .width = 1920,
+ .height = 1080,
+ .channels = 4,
+ .colorspace = QOI_SRGB
+});
+
+// Load and decode a QOI image from the file system into a 32bbp RGBA buffer.
+// The qoi_desc struct will be filled with the width, height, number of channels
+// and colorspace read from the file header.
+qoi_desc desc;
+void *rgba_pixels = qoi_read("image.qoi", &desc, 4);
+
+
+
+-- Documentation
+
+This library provides the following functions;
+- qoi_read -- read and decode a QOI file
+- qoi_decode -- decode the raw bytes of a QOI image from memory
+- qoi_write -- encode and write a QOI file
+- qoi_encode -- encode an rgba buffer into a QOI image in memory
+
+See the function declaration below for the signature and more information.
+
+If you don't want/need the qoi_read and qoi_write functions, you can define
+QOI_NO_STDIO before including this library.
+
+This library uses malloc() and free(). To supply your own malloc implementation
+you can define QOI_MALLOC and QOI_FREE before including this library.
+
+
+-- Data Format
+
+A QOI file has a 14 byte header, followed by any number of data "chunks".
+
+struct qoi_header_t {
+ char magic[4]; // magic bytes "qoif"
+ uint32_t width; // image width in pixels (BE)
+ uint32_t height; // image height in pixels (BE)
+ uint8_t channels; // must be 3 (RGB) or 4 (RGBA)
+ uint8_t colorspace; // a bitmap 0000rgba where
+ // - a zero bit indicates sRGBA,
+ // - a one bit indicates linear (user interpreted)
+ // colorspace for each channel
+};
+
+The decoder and encoder start with {r: 0, g: 0, b: 0, a: 255} as the previous
+pixel value. Pixels are either encoded as
+ - a run of the previous pixel
+ - an index into a previously seen pixel
+ - a difference to the previous pixel value in r,g,b,a
+ - full r,g,b,a values
+
+A running array[64] of previously seen pixel values is maintained by the encoder
+and decoder. Each pixel that is seen by the encoder and decoder is put into this
+array at the position (r^g^b^a) % 64. In the encoder, if the pixel value at this
+index matches the current pixel, this index position is written to the stream.
+
+Each chunk starts with a 2, 3 or 4 bit tag, followed by a number of data bits.
+The bit length of chunks is divisible by 8 - i.e. all chunks are byte aligned.
+All values encoded in these data bits have the most significant bit (MSB) on the
+left.
+
+The possible chunks are:
+
+ - QOI_INDEX -------------
+| Byte[0] |
+| 7 6 5 4 3 2 1 0 |
+|-------+-----------------|
+| 0 0 | index |
+
+2-bit tag b00
+6-bit index into the color index array: 0..63
+
+
+ - QOI_RUN_8 -------------
+| Byte[0] |
+| 7 6 5 4 3 2 1 0 |
+|----------+--------------|
+| 0 1 0 | run |
+
+3-bit tag b010
+5-bit run-length repeating the previous pixel: 1..32
+
+
+ - QOI_RUN_16 --------------------------------------
+| Byte[0] | Byte[1] |
+| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 |
+|----------+----------------------------------------|
+| 0 1 1 | run |
+
+3-bit tag b011
+13-bit run-length repeating the previous pixel: 33..8224
+
+
+ - QOI_DIFF_8 ------------
+| Byte[0] |
+| 7 6 5 4 3 2 1 0 |
+|-------+-----+-----+-----|
+| 1 0 | dr | db | bg |
+
+2-bit tag b10
+2-bit red channel difference from the previous pixel between -2..1
+2-bit green channel difference from the previous pixel between -2..1
+2-bit blue channel difference from the previous pixel between -2..1
+
+The difference to the current channel values are using a wraparound operation,
+so "1 - 2" will result in 255, while "255 + 1" will result in 0.
+
+
+ - QOI_DIFF_16 -------------------------------------
+| Byte[0] | Byte[1] |
+| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 |
+|----------+--------------|------------ +-----------|
+| 1 1 0 | red diff | green diff | blue diff |
+
+3-bit tag b110
+5-bit red channel difference from the previous pixel between -16..15
+4-bit green channel difference from the previous pixel between -8..7
+4-bit blue channel difference from the previous pixel between -8..7
+
+The difference to the current channel values are using a wraparound operation,
+so "10 - 13" will result in 253, while "250 + 7" will result in 1.
+
+
+ - QOI_DIFF_24 ---------------------------------------------------------------
+| Byte[0] | Byte[1] | Byte[2] |
+| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 |
+|-------------+----------------+--------------+----------------+--------------|
+| 1 1 1 0 | red diff | green diff | blue diff | alpha diff |
+
+4-bit tag b1110
+5-bit red channel difference from the previous pixel between -16..15
+5-bit green channel difference from the previous pixel between -16..15
+5-bit blue channel difference from the previous pixel between -16..15
+5-bit alpha channel difference from the previous pixel between -16..15
+
+The difference to the current channel values are using a wraparound operation,
+so "10 - 13" will result in 253, while "250 + 7" will result in 1.
+
+
+ - QOI_COLOR -------------
+| Byte[0] |
+| 7 6 5 4 3 2 1 0 |
+|-------------+--+--+--+--|
+| 1 1 1 1 |hr|hg|hb|ha|
+
+4-bit tag b1111
+1-bit red byte follows
+1-bit green byte follows
+1-bit blue byte follows
+1-bit alpha byte follows
+
+For each set bit hr, hg, hb and ha another byte follows in this order. If such a
+byte follows, it will replace the current color channel value with the value of
+this byte.
+
+
+The byte stream is padded at the end with 4 zero bytes. Size the longest chunk
+we can encounter is 5 bytes (QOI_COLOR with RGBA set), with this padding we just
+have to check for an overrun once per decode loop iteration.
+
+*/
+
+
+// -----------------------------------------------------------------------------
+// Header - Public functions
+
+#ifndef QOI_H
+#define QOI_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// A pointer to qoi_desc struct has to be supplied to all of qoi's functions. It
+// describes either the input format (for qoi_write, qoi_encode), or is filled
+// with the description read from the file header (for qoi_read, qoi_decode).
+
+// The colorspace in this qoi_desc is a bitmap with 0000rgba where a 0-bit
+// indicates sRGB and a 1-bit indicates linear colorspace for each channel. You
+// may use one of the predefined constants: QOI_SRGB, QOI_SRGB_LINEAR_ALPHA or
+// QOI_LINEAR. The colorspace is purely informative. It will be saved to the
+// file header, but does not affect en-/decoding in any way.
+
+#define QOI_SRGB 0x00
+#define QOI_SRGB_LINEAR_ALPHA 0x01
+#define QOI_LINEAR 0x0f
+
+typedef struct {
+ unsigned int width;
+ unsigned int height;
+ unsigned char channels;
+ unsigned char colorspace;
+} qoi_desc;
+
+#ifndef QOI_NO_STDIO
+
+// Encode raw RGB or RGBA pixels into a QOI image and write it to the file
+// system. The qoi_desc struct must be filled with the image width, height,
+// number of channels (3 = RGB, 4 = RGBA) and the colorspace.
+
+// The function returns 0 on failure (invalid parameters, or fopen or malloc
+// failed) or the number of bytes written on success.
+
+int qoi_write(const char *filename, const void *data, const qoi_desc *desc);
+
+
+// Read and decode a QOI image from the file system. If channels is 0, the
+// number of channels from the file header is used. If channels is 3 or 4 the
+// output format will be forced into this number of channels.
+
+// The function either returns NULL on failure (invalid data, or malloc or fopen
+// failed) or a pointer to the decoded pixels. On success, the qoi_desc struct
+// will be filled with the description from the file header.
+
+// The returned pixel data should be free()d after use.
+
+void *qoi_read(const char *filename, qoi_desc *desc, int channels);
+
+#endif // QOI_NO_STDIO
+
+
+// Encode raw RGB or RGBA pixels into a QOI image in memory.
+
+// The function either returns NULL on failure (invalid parameters or malloc
+// failed) or a pointer to the encoded data on success. On success the out_len
+// is set to the size in bytes of the encoded data.
+
+// The returned qoi data should be free()d after use.
+
+void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len);
+
+
+// Decode a QOI image from memory.
+
+// The function either returns NULL on failure (invalid parameters or malloc
+// failed) or a pointer to the decoded pixels. On success, the qoi_desc struct
+// is filled with the description from the file header.
+
+// The returned pixel data should be free()d after use.
+
+void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels);
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif // QOI_H
+
+
+// -----------------------------------------------------------------------------
+// Implementation
+
+#ifdef QOI_IMPLEMENTATION
+#include <stdlib.h>
+
+#ifndef QOI_MALLOC
+ #define QOI_MALLOC(sz) malloc(sz)
+ #define QOI_FREE(p) free(p)
+#endif
+
+#define QOI_INDEX 0x00 // 00xxxxxx
+#define QOI_RUN_8 0x40 // 010xxxxx
+#define QOI_RUN_16 0x60 // 011xxxxx
+#define QOI_DIFF_8 0x80 // 10xxxxxx
+#define QOI_DIFF_16 0xc0 // 110xxxxx
+#define QOI_DIFF_24 0xe0 // 1110xxxx
+#define QOI_COLOR 0xf0 // 1111xxxx
+
+#define QOI_MASK_2 0xc0 // 11000000
+#define QOI_MASK_3 0xe0 // 11100000
+#define QOI_MASK_4 0xf0 // 11110000
+
+#define QOI_COLOR_HASH(C) (C.rgba.r ^ C.rgba.g ^ C.rgba.b ^ C.rgba.a)
+#define QOI_MAGIC \
+ (((unsigned int)'q') << 24 | ((unsigned int)'o') << 16 | \
+ ((unsigned int)'i') << 8 | ((unsigned int)'f'))
+#define QOI_HEADER_SIZE 14
+#define QOI_PADDING 4
+
+typedef union {
+ struct { unsigned char r, g, b, a; } rgba;
+ unsigned int v;
+} qoi_rgba_t;
+
+void qoi_write_32(unsigned char *bytes, int *p, unsigned int v) {
+ bytes[(*p)++] = (0xff000000 & v) >> 24;
+ bytes[(*p)++] = (0x00ff0000 & v) >> 16;
+ bytes[(*p)++] = (0x0000ff00 & v) >> 8;
+ bytes[(*p)++] = (0x000000ff & v);
+}
+
+unsigned int qoi_read_32(const unsigned char *bytes, int *p) {
+ unsigned int a = bytes[(*p)++];
+ unsigned int b = bytes[(*p)++];
+ unsigned int c = bytes[(*p)++];
+ unsigned int d = bytes[(*p)++];
+ return (a << 24) | (b << 16) | (c << 8) | d;
+}
+
+void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len) {
+ if (
+ data == NULL || out_len == NULL || desc == NULL ||
+ desc->width == 0 || desc->height == 0 ||
+ desc->channels < 3 || desc->channels > 4 ||
+ (desc->colorspace & 0xf0) != 0
+ ) {
+ return NULL;
+ }
+
+ int max_size =
+ desc->width * desc->height * (desc->channels + 1) +
+ QOI_HEADER_SIZE + QOI_PADDING;
+
+ int p = 0;
+ unsigned char *bytes = QOI_MALLOC(max_size);
+ if (!bytes) {
+ return NULL;
+ }
+
+ qoi_write_32(bytes, &p, QOI_MAGIC);
+ qoi_write_32(bytes, &p, desc->width);
+ qoi_write_32(bytes, &p, desc->height);
+ bytes[p++] = desc->channels;
+ bytes[p++] = desc->colorspace;
+
+
+ const unsigned char *pixels = (const unsigned char *)data;
+
+ qoi_rgba_t index[64] = {0};
+
+ int run = 0;
+ qoi_rgba_t px_prev = {.rgba = {.r = 0, .g = 0, .b = 0, .a = 255}};
+ qoi_rgba_t px = px_prev;
+
+ int px_len = desc->width * desc->height * desc->channels;
+ int px_end = px_len - desc->channels;
+ int channels = desc->channels;
+
+ for (int px_pos = 0; px_pos < px_len; px_pos += channels) {
+ if (channels == 4) {
+ px = *(qoi_rgba_t *)(pixels + px_pos);
+ }
+ else {
+ px.rgba.r = pixels[px_pos];
+ px.rgba.g = pixels[px_pos+1];
+ px.rgba.b = pixels[px_pos+2];
+ }
+
+ if (px.v == px_prev.v) {
+ run++;
+ }
+
+ if (
+ run > 0 &&
+ (run == 0x2020 || px.v != px_prev.v || px_pos == px_end)
+ ) {
+ if (run < 33) {
+ run -= 1;
+ bytes[p++] = QOI_RUN_8 | run;
+ }
+ else {
+ run -= 33;
+ bytes[p++] = QOI_RUN_16 | run >> 8;
+ bytes[p++] = run;
+ }
+ run = 0;
+ }
+
+ if (px.v != px_prev.v) {
+ int index_pos = QOI_COLOR_HASH(px) % 64;
+
+ if (index[index_pos].v == px.v) {
+ bytes[p++] = QOI_INDEX | index_pos;
+ }
+ else {
+ index[index_pos] = px;
+
+ int vr = px.rgba.r - px_prev.rgba.r;
+ int vg = px.rgba.g - px_prev.rgba.g;
+ int vb = px.rgba.b - px_prev.rgba.b;
+ int va = px.rgba.a - px_prev.rgba.a;
+
+ if (
+ vr > -17 && vr < 16 &&
+ vg > -17 && vg < 16 &&
+ vb > -17 && vb < 16 &&
+ va > -17 && va < 16
+ ) {
+ if (
+ va == 0 &&
+ vr > -3 && vr < 2 &&
+ vg > -3 && vg < 2 &&
+ vb > -3 && vb < 2
+ ) {
+ bytes[p++] = QOI_DIFF_8 | ((vr + 2) << 4) | (vg + 2) << 2 | (vb + 2);
+ }
+ else if (
+ va == 0 &&
+ vr > -17 && vr < 16 &&
+ vg > -9 && vg < 8 &&
+ vb > -9 && vb < 8
+ ) {
+ bytes[p++] = QOI_DIFF_16 | (vr + 16);
+ bytes[p++] = (vg + 8) << 4 | (vb + 8);
+ }
+ else {
+ bytes[p++] = QOI_DIFF_24 | (vr + 16) >> 1;
+ bytes[p++] = (vr + 16) << 7 | (vg + 16) << 2 | (vb + 16) >> 3;
+ bytes[p++] = (vb + 16) << 5 | (va + 16);
+ }
+ }
+ else {
+ bytes[p++] = QOI_COLOR | (vr ? 8 : 0) | (vg ? 4 : 0) | (vb ? 2 : 0) | (va ? 1 : 0);
+ if (vr) { bytes[p++] = px.rgba.r; }
+ if (vg) { bytes[p++] = px.rgba.g; }
+ if (vb) { bytes[p++] = px.rgba.b; }
+ if (va) { bytes[p++] = px.rgba.a; }
+ }
+ }
+ }
+ px_prev = px;
+ }
+
+ for (int i = 0; i < QOI_PADDING; i++) {
+ bytes[p++] = 0;
+ }
+
+ *out_len = p;
+ return bytes;
+}
+
+void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels) {
+ if (
+ data == NULL || desc == NULL ||
+ (channels != 0 && channels != 3 && channels != 4) ||
+ size < QOI_HEADER_SIZE + QOI_PADDING
+ ) {
+ return NULL;
+ }
+
+ const unsigned char *bytes = (const unsigned char *)data;
+ int p = 0;
+
+ unsigned int header_magic = qoi_read_32(bytes, &p);
+ desc->width = qoi_read_32(bytes, &p);
+ desc->height = qoi_read_32(bytes, &p);
+ desc->channels = bytes[p++];
+ desc->colorspace = bytes[p++];
+
+ if (
+ desc->width == 0 || desc->height == 0 ||
+ desc->channels < 3 || desc->channels > 4 ||
+ header_magic != QOI_MAGIC
+ ) {
+ return NULL;
+ }
+
+ if (channels == 0) {
+ channels = desc->channels;
+ }
+
+ int px_len = desc->width * desc->height * channels;
+ unsigned char *pixels = QOI_MALLOC(px_len);
+ if (!pixels) {
+ return NULL;
+ }
+
+ qoi_rgba_t px = {.rgba = {.r = 0, .g = 0, .b = 0, .a = 255}};
+ qoi_rgba_t index[64] = {0};
+
+ int run = 0;
+ int chunks_len = size - QOI_PADDING;
+ for (int px_pos = 0; px_pos < px_len; px_pos += channels) {
+ if (run > 0) {
+ run--;
+ }
+ else if (p < chunks_len) {
+ int b1 = bytes[p++];
+
+ if ((b1 & QOI_MASK_2) == QOI_INDEX) {
+ px = index[b1 ^ QOI_INDEX];
+ }
+ else if ((b1 & QOI_MASK_3) == QOI_RUN_8) {
+ run = (b1 & 0x1f);
+ }
+ else if ((b1 & QOI_MASK_3) == QOI_RUN_16) {
+ int b2 = bytes[p++];
+ run = (((b1 & 0x1f) << 8) | (b2)) + 32;
+ }
+ else if ((b1 & QOI_MASK_2) == QOI_DIFF_8) {
+ px.rgba.r += ((b1 >> 4) & 0x03) - 2;
+ px.rgba.g += ((b1 >> 2) & 0x03) - 2;
+ px.rgba.b += ( b1 & 0x03) - 2;
+ }
+ else if ((b1 & QOI_MASK_3) == QOI_DIFF_16) {
+ int b2 = bytes[p++];
+ px.rgba.r += (b1 & 0x1f) - 16;
+ px.rgba.g += (b2 >> 4) - 8;
+ px.rgba.b += (b2 & 0x0f) - 8;
+ }
+ else if ((b1 & QOI_MASK_4) == QOI_DIFF_24) {
+ int b2 = bytes[p++];
+ int b3 = bytes[p++];
+ px.rgba.r += (((b1 & 0x0f) << 1) | (b2 >> 7)) - 16;
+ px.rgba.g += ((b2 & 0x7c) >> 2) - 16;
+ px.rgba.b += (((b2 & 0x03) << 3) | ((b3 & 0xe0) >> 5)) - 16;
+ px.rgba.a += (b3 & 0x1f) - 16;
+ }
+ else if ((b1 & QOI_MASK_4) == QOI_COLOR) {
+ if (b1 & 8) { px.rgba.r = bytes[p++]; }
+ if (b1 & 4) { px.rgba.g = bytes[p++]; }
+ if (b1 & 2) { px.rgba.b = bytes[p++]; }
+ if (b1 & 1) { px.rgba.a = bytes[p++]; }
+ }
+
+ index[QOI_COLOR_HASH(px) % 64] = px;
+ }
+
+ if (channels == 4) {
+ *(qoi_rgba_t*)(pixels + px_pos) = px;
+ }
+ else {
+ pixels[px_pos] = px.rgba.r;
+ pixels[px_pos+1] = px.rgba.g;
+ pixels[px_pos+2] = px.rgba.b;
+ }
+ }
+
+ return pixels;
+}
+
+#ifndef QOI_NO_STDIO
+#include <stdio.h>
+
+int qoi_write(const char *filename, const void *data, const qoi_desc *desc) {
+ FILE *f = fopen(filename, "wb");
+ if (!f) {
+ return 0;
+ }
+
+ int size;
+ void *encoded = qoi_encode(data, desc, &size);
+ if (!encoded) {
+ fclose(f);
+ return 0;
+ }
+
+ fwrite(encoded, 1, size, f);
+ fclose(f);
+
+ QOI_FREE(encoded);
+ return size;
+}
+
+void *qoi_read(const char *filename, qoi_desc *desc, int channels) {
+ FILE *f = fopen(filename, "rb");
+ if (!f) {
+ return NULL;
+ }
+
+ fseek(f, 0, SEEK_END);
+ int size = ftell(f);
+ fseek(f, 0, SEEK_SET);
+
+ void *data = QOI_MALLOC(size);
+ if (!data) {
+ fclose(f);
+ return NULL;
+ }
+
+ int bytes_read = fread(data, 1, size, f);
+ fclose(f);
+
+ void *pixels = qoi_decode(data, bytes_read, desc, channels);
+ QOI_FREE(data);
+ return pixels;
+}
+
+#endif // QOI_NO_STDIO
+#endif // QOI_IMPLEMENTATION
+
--- /dev/null
+static enum sprites_auto_combine_index
+{
+ k_sprite_donut,
+ k_sprite_jack_1,
+ k_sprite_jack_2,
+ k_sprite_peg,
+};
+
+static struct vg_sprite sprites_auto_combine[] =
+{
+ { 0, 0, 8192, 8192 },
+ { 8192, 0, 4096, 4096 },
+ { 12288, 0, 4096, 4096 },
+ { 16384, 0, 4096, 4096 },
+};
\ No newline at end of file
--- /dev/null
+// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+
+#define VG_TOOLS
+#include "vg/vg.h"
+
+#define STB_IMAGE_IMPLEMENTATION
+#include "stb/stb_image.h"
+
+struct image_src
+{
+ int x,y,ch;
+
+ u8 *data;
+};
+
+int image_sort( const void* a, const void* b)
+{
+ struct image_src *p_a = (struct image_src *)a;
+ struct image_src *p_b = (struct image_src *)b;
+
+ if( p_a->x == p_b->x )
+ return 0;
+ else if ( p_a->x < p_b->x )
+ return 1;
+ else
+ return -1;
+}
+
+int main( int argc, const char *argv[] )
+{
+ struct image_src *source_images = malloc( sizeof( struct image_src ) * argc );
+
+ u32 num_images = 0;
+
+ if( argc < 4 )
+ {
+ vg_error( "Missing output file paths\n" );
+ return 0;
+ }
+
+ // Open header handle
+ // ------------------
+ FILE *fp = fopen( argv[2], "w" );
+ if( !fp )
+ {
+ vg_error( "Could not open file for writing\n" );
+ return 0;
+ }
+
+ fprintf( fp, "static enum %s_index\n{\n", argv[3] );
+
+ // Load images
+ // -----------
+ stbi_set_flip_vertically_on_load(1);
+
+ for( int i = 4; i < argc; i ++ )
+ {
+ struct image_src *src = &source_images[ num_images ];
+ src->data = (u8 *)stbi_load( argv[i], &src->x, &src->y, &src->ch, 4 );
+
+ char name[ 256 ];
+ int j = 0; int ext = 0;
+ for( ; j < vg_list_size( name )-1; j ++ )
+ {
+ if( argv[i][j] )
+ {
+ name[j] = argv[i][j];
+
+ if( name[j] == '.' )
+ ext = j;
+
+ if( name[j] == '.' || name[j] == '-' )
+ name[j] = '_';
+ }
+ else
+ break;
+ }
+
+ if( ext )
+ name[ext] = 0x00;
+ else
+ name[j] = 0x00;
+
+ fprintf( fp, "\tk_sprite_%s,\n", name );
+
+ if( src->data )
+ {
+ if( src->x != src->y )
+ {
+ vg_error( "Non-square images are currently not supported ('%s')\n", argv[i] );
+ free( src->data );
+ }
+ else
+ num_images ++;
+ }
+ else
+ vg_error( "Could not decode '%s'\n", argv[i] );
+ }
+
+ fprintf( fp, "};\n\n" );
+
+ // Sort by size
+ // ------------
+ qsort( source_images, num_images, sizeof(struct image_src), image_sort );
+
+ // Process images
+ // --------------
+ fprintf( fp, "static struct vg_sprite %s[] = \n{\n", argv[3] );
+
+ u8 *dest = (u8 *)malloc( 1024*1024*4 );
+
+ // Clear (temp)
+ for( int i = 0; i < 1024*1024; i ++ )
+ {
+ dest[ i*4 + 0 ] = 0;
+ dest[ i*4 + 1 ] = 0;
+ dest[ i*4 + 2 ] = 128;
+ dest[ i*4 + 3 ] = 255;
+ }
+
+ struct region
+ {
+ v2i p0;
+ v2i p1;
+ }
+ region_stack[ 32 ] =
+ {
+ {
+ .p0 = { 0, 0 },
+ .p1 = { 1024, 1024 }
+ }
+ };
+ int stack_h = 0;
+
+ int sf = 64;
+
+ for( int i = 0; i < num_images; i ++ )
+ {
+ struct image_src *psrc = &source_images[ i ];
+
+ // Region checks
+ while( 1 )
+ {
+ struct region *pregion = ®ion_stack[ stack_h ];
+
+ if( (pregion->p0[ 0 ] + psrc->x <= pregion->p1[0]) && (pregion->p0[ 1 ] + psrc->y <= pregion->p1[1]) )
+ {
+ // Passed, add image and create subdivisions
+ fprintf( fp, "\t{ %hu, %hu, %hu, %hu },\n",
+ (u16)(sf * pregion->p0[0]),
+ (u16)(sf * pregion->p0[1]),
+ (u16)(sf * psrc->x),
+ (u16)(sf * psrc->y)
+ );
+
+ // Write image
+ for( int y = 0; y < psrc->y; y ++ )
+ {
+ int px = pregion->p0[0];
+ int py = pregion->p0[1] + y;
+
+ memcpy( &dest[ (py*1024+px) * 4 ], &psrc->data[ y*psrc->x*4 ], psrc->x*4 );
+ }
+
+ // Subdivisions
+ stack_h ++;
+ struct region *new_region = ®ion_stack[ stack_h ];
+
+ new_region->p0[0] = pregion->p0[0] + psrc->x;
+ new_region->p0[1] = pregion->p0[1];
+ new_region->p1[0] = pregion->p1[0];
+ new_region->p1[1] = pregion->p0[1] + psrc->y;
+
+ pregion->p0[ 1 ] += psrc->y;
+ break;
+ }
+ else
+ {
+ // Failed, loop up to next region if can
+ if( stack_h == 0 )
+ {
+ vg_error( "Could not fit image %d. Pack failed\n", i );
+
+ goto IL_END_ERR;
+ }
+ else
+ stack_h --;
+ }
+ }
+ }
+
+IL_END_ERR:
+ fprintf( fp, "};" );
+ fclose( fp );
+
+ // Write output
+ // ------------
+ qoi_write( argv[1], dest, &(qoi_desc){
+ .width = 1024,
+ .height = 1024,
+ .channels = 4,
+ .colorspace = QOI_SRGB
+ });
+
+ // Free
+ // ----
+ for( int i = 0; i < num_images; i ++ )
+ free( source_images[ i ].data );
+ free( dest );
+ free( source_images );
+
+ vg_success( "Processed %u images\n", num_images );
+
+}
GLuint name;
};
+#pragma pack(push,1)
+struct vg_sprite
+{
+ u16 uvx, uvy, w, h;
+};
+#pragma pack(pop)
+
static void vg_tex2d_bind( vg_tex2d *tex, u32 id )
{
glActiveTexture( GL_TEXTURE0 + id );