//#define VG_ECHO_LPF_BUTTERWORTH
#include "vg_platform.h"
-#include "dep/glad/glad.h"
+#include "vg_opengl.h"
#include "vg_m.h"
struct vg_dsp
{
k_platform_anyplatform,
k_platform_windows,
- k_platform_linux
+ k_platform_linux,
+ k_platform_android
}
platform;
k_architecture_anyarch,
k_architecture_i386,
k_architecture_x86_64,
+ k_architecture_aarch64,
+ k_architecture_armv7a
}
arch;
{
k_compiler_blob,
k_compiler_clang,
- k_compiler_zigcc
+ k_compiler_zigcc,
+ k_compiler_clang_android
}
compiler;
.debug_asan = 0
};
+struct vg_env vg_test_android_env = {
+ .arch = k_architecture_armv7a,
+ .compiler = k_compiler_clang_android,
+ .libc = k_libc_version_native,
+ .debug_asan = 0,
+ .fresh = 0,
+ .platform = k_platform_android,
+ .optimization = 0
+};
+
struct vg_project
{
struct vg_env *env;
{
[k_platform_anyplatform] = "anyplatform",
[k_platform_windows] = "windows",
- [k_platform_linux] = "linux"
+ [k_platform_linux] = "linux",
+ [k_platform_android] = "android"
};
static const char *architecture_names[] =
{
[k_architecture_anyarch] = "anyarch",
[k_architecture_i386] = "i386",
- [k_architecture_x86_64] = "x86_64"
+ [k_architecture_x86_64] = "x86_64",
+ [k_architecture_aarch64] = "aarch64",
+ [k_architecture_armv7a] = "armv7a"
};
static const char *compiler_names[] =
{
[k_compiler_blob] = "blob",
[k_compiler_clang] = "clang",
- [k_compiler_zigcc] = "zig-cc"
+ [k_compiler_zigcc] = "zig-cc",
+ [k_compiler_clang_android] = "clang"
};
static const char *compiler_paths[] =
{
[k_compiler_blob] = NULL,
[k_compiler_clang] = "clang",
- [k_compiler_zigcc] = "zig cc"
+ [k_compiler_zigcc] = "zig cc",
+ [k_compiler_clang_android] = "/opt/android-ndk/toolchains/llvm/prebuilt/linux-x86_64/bin/clang \\\n-target armv7a-linux-androideabi22 \\\n"
};
static const char *libc_names[] =
proj->uid.buffer, time(NULL), proj->uid.buffer );
}
+bool vg_platform_posix( enum platform p )
+{
+ if( (p == k_platform_linux) || (p == k_platform_android) ) return 1;
+ else return 0;
+}
+
/*
* The project configurator and compiler.
* -------------------------------------------------------------------------- */
}
- if( proj->env->platform == k_platform_linux )
+ if( vg_platform_posix( proj->env->platform ) )
{
if( type == k_obj_type_shared )
vg_strcat( &proj->target, ".so" );
{
vg_include_dir( proj, "-I." );
vg_include_dir( proj, "-I./vg" );
+#if 0
vg_library_dir( proj, "-L." );
vg_library_dir( proj, "-L/usr/lib" );
+#endif
}
vg_info( " New target: %s\n", name );
vg_strnull( &proj->compiled_objects, NULL, -1 );
/* check for problems in configuration */
- if( env->libc != k_libc_version_native ){
- if( env->compiler != k_compiler_zigcc ){
+ if( env->libc != k_libc_version_native )
+ {
+ if( env->compiler != k_compiler_zigcc )
+ {
vg_fatal_error(
"Cannot specify libc version using the '%s' compiler.\n",
compiler_names[ env->compiler ] );
}
}
- if( env->compiler == k_compiler_clang ){
- if( env->platform != k_platform_linux ){
+ if( env->compiler == k_compiler_clang )
+ {
+ if( env->platform != k_platform_linux )
+ {
+ vg_fatal_error( "Cannot compile for '%s' using the '%s' compiler;" );
+ }
+ }
+
+ if( env->compiler == k_compiler_clang_android )
+ {
+ if( env->platform != k_platform_android )
+ {
vg_fatal_error( "Cannot compile for '%s' using the '%s' compiler;" );
}
}
vg_strcat( &cmd, " " );
if( proj->type == k_obj_type_obj )
- vg_strcat( &cmd, "-c " );
+ vg_strcat( &cmd, "-c -fPIC " );
if( proj->type == k_obj_type_shared )
+ {
vg_strcat( &cmd, "-shared -fPIC " );
+ if( proj->env->platform == k_platform_android )
+ {
+ vg_strcat( &cmd, "-Wl,-soname," );
+ vg_strcat( &cmd, proj->target.buffer );
+ vg_strcat( &cmd, " " );
+ }
+ }
+
vg_strcat( &cmd, proj->sources.buffer );
vg_strcat( &cmd, "\\\n" );
}
/* target platform specification (zig-cc only) */
- if( proj->env->compiler == k_compiler_zigcc ){
+ if( proj->env->compiler == k_compiler_zigcc )
+ {
vg_strcat( &cmd, " -target " );
vg_strcat( &cmd, architecture_names[proj->env->arch] );
vg_strcat( &cmd, "-" );
vg_strcat( &cmd, platform_names[proj->env->platform] );
- if( proj->env->platform == k_platform_linux ){
+ if( proj->env->platform == k_platform_linux )
+ {
vg_strcat( &cmd, "-gnu" );
vg_strcat( &cmd, libc_names[proj->env->libc] );
}
vg_strcat( &config_string, "-DVG_TIMESTEP_FIXED=\"(1.0/" );
vg_strcati32( &config_string, config->fixed_update_hz );
vg_strcat( &config_string, ".0)\" \\\n" );
+
if( config->legacy_support_vg_msg1 )
vg_strcat( &config_string, "-DVG_MSG_V1_SUPPORT \\\n" );
if( config->log_source_info )
if( config->custom_shaders )
vg_strcat( &config_string, "-DVG_CUSTOM_SHADERS \\\n" );
+ if( proj->env->arch == k_architecture_i386 ||
+ proj->env->arch == k_architecture_armv7a )
+ vg_strcat( &config_string, "-DVG_32 \\\n" );
+ else
+ vg_strcat( &config_string, "-DVG_64 \\\n" );
+
+ if( proj->env->platform == k_platform_android )
+ {
+ vg_strcat( &config_string, "-DVG_ANDROID \\\n" );
+ vg_strcat( &config_string,
+ "-DANDROID -DAPPNAME=\\\"carrot\\\" -DANDROID_FULLSCREEN \\\n"
+ "-DANDROIDVERSION=22 -mfloat-abi=softfp -m32 \\\n" );
+
+#if 0
+ vg_strcat( &config_string,
+ "-L/opt/android-ndk/toolchains/llvm/prebuilt/linux-x86_64/"
+ "sysroot/usr/lib/arm-linux-androideabi/22 \\\n"
+ "-I/opt/android-ndk/toolchains/llvm/prebuilt/linux-x86_64/"
+ "sysroot/usr/include \\\n"
+ "-I/opt/android-ndk/toolchains/llvm/prebuilt/linux-x86_64/"
+ "sysroot/usr/include/android \\\n"
+ );
+#endif
+ }
+
vg_strcat( &config_string, "\\\n" );
/* compile heavy dependencies seperately */
/* external dependencies */
vg_project_new_target( &dep_proj, "vg_deps", k_obj_type_obj );
+ vg_add_source( &dep_proj, config_string.buffer );
vg_add_source( &dep_proj, "vg/vg_depencies.c" );
vg_compile_project( &dep_proj );
/* glad */
- vg_project_new_target( &dep_proj, "vg_glad", k_obj_type_obj );
- vg_add_source( &dep_proj, "vg/dep/glad/glad.c" );
- vg_include_dir( &dep_proj, "-I./vg/dep " );
- vg_compile_project( &dep_proj );
+ if( proj->env->platform != k_platform_android )
+ {
+ vg_project_new_target( &dep_proj, "vg_glad", k_obj_type_obj );
+ vg_add_source( &dep_proj, "vg/dep/glad/glad.c" );
+ vg_include_dir( &dep_proj, "-I./vg/dep " );
+ vg_compile_project( &dep_proj );
+ }
/* core engine */
vg_project_new_target( &dep_proj, "vg_engine_core", k_obj_type_obj );
/* steamworks */
if( config->steam_api )
{
+ if( env.platform == k_platform_android )
+ {
+ vg_fatal_error( "Cannot use steam_api on android" );
+ }
+
vg_project_new_target( &dep_proj, "vg_steam", k_obj_type_obj );
vg_add_source( &dep_proj, "vg/vg_steam.c" );
vg_compile_project( &dep_proj );
vg_add_blob( proj, "vg/dep/sdl/SDL2.dll ", "" );
vg_library_dir( proj, "-L./vg/dep/sdl " );
}
+ else if( proj->env->platform == k_platform_android )
+ {
+ vg_link( proj, "-lGLESv3 -lEGL -lOpenSLES -pthread -landroid -llog " );
+ }
vg_add_source( proj, config_string.buffer );
vg_add_source( proj, dep_proj.compiled_objects.buffer );
vg_add_source( proj, "\\\n" );
vg_include_dir( proj, "-I./vg/dep " );
- vg_link( proj, "-lm " );
}
void vg_add_controller_database( struct vg_project *proj )
#include "vg_engine.h"
#include "vg_console.h"
-#include "vg_imgui.h"
+#include "vg_ui/imgui.h"
#include "vg_log.h"
#include "vg_string.h"
#include <string.h>
static void console_update_suggestions(void)
{
- if( vg_ui.focused_control_type != k_ui_control_textbox ||
- vg_ui.textbuf != vg_console.input )
+ ui_context *ctx = ui_current_context();
+
+ if( ctx->focused_control_type != k_ui_control_textbox ||
+ ctx->textbuf != vg_console.input )
return;
vg_console.suggestion_count = 0;
* - cursors should match
*/
- if( vg_ui.textbox.cursor_pos == 0 ) return;
- if( vg_ui.textbox.cursor_pos != vg_ui.textbox.cursor_user ) return;
- if( vg_console.input[ vg_ui.textbox.cursor_pos ] != '\0' ) return;
+ if( ctx->textbox.cursor_pos == 0 ) return;
+ if( ctx->textbox.cursor_pos != ctx->textbox.cursor_user ) return;
+ if( vg_console.input[ ctx->textbox.cursor_pos ] != '\0' ) return;
- if( (vg_console.input[ vg_ui.textbox.cursor_pos -1 ] == ' ') ||
- (vg_console.input[ vg_ui.textbox.cursor_pos -1 ] == '\t') )
+ if( (vg_console.input[ ctx->textbox.cursor_pos -1 ] == ' ') ||
+ (vg_console.input[ ctx->textbox.cursor_pos -1 ] == '\t') )
return;
char temp[128];
*/
static void _console_fetch_suggestion(void)
{
+ ui_context *ctx = ui_current_context();
+
char *target = &vg_console.input[ vg_console.suggestion_pastepos ];
if( vg_console.suggestion_select == -1 ){
strcpy( target, vg_console.input_copy );
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
- &vg_ui.textbox.cursor_pos, 10000, 1 );
+ _ui_textbox_move_cursor( &ctx->textbox.cursor_user,
+ &ctx->textbox.cursor_pos, 10000, 1 );
}
else{
strncpy( target,
vg_console.suggestions[ vg_console.suggestion_select ].str,
vg_list_size( vg_console.input )-1 );
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
- &vg_ui.textbox.cursor_pos, 10000, 1 );
+ _ui_textbox_move_cursor( &ctx->textbox.cursor_user,
+ &ctx->textbox.cursor_pos, 10000, 1 );
_ui_textbox_put_char( ' ' );
}
}
static void _vg_console_on_up( char *buf, u32 len )
{
+ ui_context *ctx = ui_current_context();
if( buf == vg_console.input ){
vg_console.history_pos =
VG_MAX
);
console_history_get( vg_console.input, vg_console.history_pos );
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
- &vg_ui.textbox.cursor_pos,
+ _ui_textbox_move_cursor( &ctx->textbox.cursor_user,
+ &ctx->textbox.cursor_pos,
vg_list_size(vg_console.input)-1, 1);
}
}
static void _vg_console_on_down( char *buf, u32 len )
{
+ ui_context *ctx = ui_current_context();
if( buf == vg_console.input ){
vg_console.history_pos = VG_MAX( 0, vg_console.history_pos-1 );
console_history_get( vg_console.input, vg_console.history_pos );
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
- &vg_ui.textbox.cursor_pos,
+ _ui_textbox_move_cursor( &ctx->textbox.cursor_user,
+ &ctx->textbox.cursor_pos,
vg_list_size(vg_console.input)-1, 1 );
}
}
static void _vg_console_on_enter( char *buf, u32 len )
{
+ ui_context *ctx = ui_current_context();
if( buf == vg_console.input ){
if( !strlen( vg_console.input ) )
return;
vg_console.history_pos = -1;
vg_execute_console_input( vg_console.input, 0 );
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
- &vg_ui.textbox.cursor_pos, -10000, 1 );
+ _ui_textbox_move_cursor( &ctx->textbox.cursor_user,
+ &ctx->textbox.cursor_pos, -10000, 1 );
vg_console.input[0] = '\0';
console_update_suggestions();
SDL_AtomicLock( &vg_log.print_sl );
int ptr = vg_log.log_line_current;
- int const fh = vg_ui.font->sy, log_lines = 32;
+ int const fh = ui_current_context()->font->sy, log_lines = 32;
int console_lines = VG_MIN( log_lines, vg_log.log_line_count );
ui_rect rect_log = { 0, 0, vg.window_x, log_lines*fh },
ui_rect rect_suggest;
rect_copy( rect_input, rect_suggest );
- rect_suggest[0] += 6 + vg_ui.font->sx*vg_console.suggestion_pastepos;
+ rect_suggest[0] += 6 + ui_current_context()->font->sx*vg_console.suggestion_pastepos;
rect_suggest[1] += rect_input[3];
- rect_suggest[2] = vg_ui.font->sx * vg_console.suggestion_maxlen;
+ rect_suggest[2] = ui_current_context()->font->sx * vg_console.suggestion_maxlen;
rect_suggest[3] = vg_console.suggestion_count * fh;
ui_fill( rect_suggest, bg_colour );
struct vg_engine vg = {
.time_rate = 1.0,
- .time_fixed_delta = VG_TIMESTEP_FIXED
+ .time_fixed_delta = VG_TIMESTEP_FIXED,
+#ifdef VG_ANDROID
+ .sl_status = PTHREAD_MUTEX_INITIALIZER
+#endif
};
#include <string.h>
+#include "vg/vg_ui/imgui.c"
+#include "vg/vg_ui/imgui_impl_opengl.c"
+#include "vg/vg_default_font.gc"
+
+#ifdef VG_ANDROID
+
+int _wrap_sem_getvalue( sem_t *sem )
+{
+ int v;
+ sem_getvalue( sem, &v );
+ return v;
+}
+
+#define TEMP_STATUS_LOCK pthread_mutex_lock
+#define TEMP_STATUS_UNLOCK pthread_mutex_unlock
+#define TEMP_SEM_POST(X) sem_post( &X )
+#define TEMP_SEM_WAIT(X) sem_wait( &X )
+#define TEMP_SEM_GET(X) _wrap_sem_getvalue( &X )
+#else
+#define TEMP_STATUS_LOCK SDL_AtomicLock
+#define TEMP_STATUS_UNLOCK SDL_AtomicUnlock
+#define TEMP_SEM_POST(X) SDL_SemPost( X )
+#define TEMP_SEM_WAIT(X) SDL_SemWait( X )
+#define TEMP_SEM_GET(X) SDL_SemValue( X )
+#endif
enum engine_status _vg_engine_status(void)
{
- SDL_AtomicLock( &vg.sl_status );
+ TEMP_STATUS_LOCK( &vg.sl_status );
enum engine_status status = vg.engine_status;
- SDL_AtomicUnlock( &vg.sl_status );
+ TEMP_STATUS_UNLOCK( &vg.sl_status );
return status;
}
enum vg_thread_purpose vg_thread_purpose(void)
{
- SDL_AtomicLock( &vg.sl_status );
-
- if( vg.thread_id_main == SDL_GetThreadID(NULL) ){
- SDL_AtomicUnlock( &vg.sl_status );
+ TEMP_STATUS_LOCK( &vg.sl_status );
+ if( vg.thread_id_main == SDL_GetThreadID(NULL) )
+ {
+ TEMP_STATUS_UNLOCK( &vg.sl_status );
return k_thread_purpose_main;
}
- else{
- SDL_AtomicUnlock( &vg.sl_status );
+ else
+ {
+ TEMP_STATUS_UNLOCK( &vg.sl_status );
return k_thread_purpose_loader;
}
}
static void _vg_opengl_sync_init(void)
{
+#ifdef VG_ANDROID
+ sem_init( &vg.sem_loader, 0, 1 );
+#else
vg.sem_loader = SDL_CreateSemaphore(1);
+#endif
}
#include "vg_console.h"
#include "vg_shader.h"
#include "vg_tex.h"
#include "vg_input.h"
-#include "vg_imgui.h"
#include "vg_lines.h"
#include "vg_rigidbody_view.h"
#include "vg_loader.h"
#include "vg_opt.h"
+#include "vg/vg_ui/imgui.h"
/* Diagnostic */
static struct vg_profile vg_prof_update = {.name="update()"},
void async_internal_complete( void *payload, u32 size )
{
vg_success( "Internal async setup complete\n" );
- SDL_AtomicLock( &vg.sl_status );
- if( vg.engine_status == k_engine_status_crashed ){
- SDL_AtomicUnlock( &vg.sl_status );
+#ifdef VG_ANDROID
+ pthread_mutex_lock( &vg.sl_status );
+#else
+ TEMP_STATUS_LOCK( &vg.sl_status );
+#endif
+
+ if( vg.engine_status == k_engine_status_crashed )
+ {
+#ifdef VG_ANDROID
+ pthread_mutex_unlock( &vg.sl_status );
+#else
+ TEMP_STATUS_UNLOCK( &vg.sl_status );
+#endif
return;
}
- else{
+ else
+ {
vg.engine_status = k_engine_status_running;
}
- SDL_AtomicUnlock( &vg.sl_status );
+#ifdef VG_ANDROID
+ pthread_mutex_unlock( &vg.sl_status );
+#else
+ TEMP_STATUS_UNLOCK( &vg.sl_status );
+#endif
}
#ifdef VG_CUSTOM_SHADERS
vg_preload();
vg_tex2d_replace_with_error_async( &vg.tex_missing );
vg_async_stall();
- vg_ui.tex_bg = vg.tex_missing;
+#ifndef VG_ANDROID
+ g_ui_ctx->tex_bg = vg.tex_missing;
+#endif
/* internal */
vg_loader_step( vg_input_init, vg_input_free );
v2_zero( vg.mouse_wheel );
v2_zero( vg.mouse_delta );
+#ifdef VG_ANDROID
+#else
/* SDL event loop */
SDL_Event event;
- while( SDL_PollEvent( &event ) ){
- if( event.type == SDL_KEYDOWN ){
+ while( SDL_PollEvent( &event ) )
+ {
+ if( event.type == SDL_KEYDOWN )
+ {
if( vg_console.enabled &&
- (vg_ui.focused_control_type != k_ui_control_modal) ){
+ (g_ui_ctx->focused_control_type != k_ui_control_modal) )
+ {
if( event.key.keysym.sym == SDLK_ESCAPE ||
- event.key.keysym.scancode == SDL_SCANCODE_GRAVE ){
+ event.key.keysym.scancode == SDL_SCANCODE_GRAVE )
+ {
vg_console.enabled = 0;
ui_defocus_all();
}
event.key.keysym.sym == SDLK_p ){
console_suggest_prev();
}
- else{
+ else
+ {
ui_proc_key( event.key.keysym );
}
}
else{
- if( event.key.keysym.scancode == SDL_SCANCODE_GRAVE ){
+ if( event.key.keysym.scancode == SDL_SCANCODE_GRAVE )
+ {
vg_console.enabled = 1;
}
- else {
+ else
+ {
ui_proc_key( event.key.keysym );
}
}
}
- else if( event.type == SDL_MOUSEWHEEL ){
+ else if( event.type == SDL_MOUSEWHEEL )
+ {
vg.mouse_wheel[0] += event.wheel.preciseX;
vg.mouse_wheel[1] += event.wheel.preciseY;
}
}
}
- SDL_GetMouseState( &vg.mouse_pos[0], &vg.mouse_pos[1] );
+ vg.mouse_state = SDL_GetMouseState( &vg.mouse_pos[0], &vg.mouse_pos[1] );
vg_process_inputs();
+#endif
}
static void _vg_gameloop_update(void)
/* ui */
vg.engine_stage = k_engine_stage_ui;
{
- ui_prerender();
- if( vg_console.enabled ){
- vg_ui.ignore_input_frames = 10;
+ ui_prerender( (ui_px[2]){ vg.window_x, vg.window_y },
+ (ui_px[2]){ vg.mouse_pos[0], vg.mouse_pos[1] },
+ vg.mouse_state );
+ ui_set_screen( vg.window_x, vg.window_y );
+
+ if( vg_console.enabled )
+ {
+ ui_ignore_input_frames( 10 );
vg_gui();
- vg_ui.ignore_input_frames = 0;
- vg_ui.wants_mouse = 1;
+ ui_ignore_input_frames( 0 );
+ ui_capture_mouse( 1 );
vg_console_draw();
}
else vg_gui();
ui_text( (ui_rect){258,4,900,900},perf,1,0,k_ui_align_left);
}
- ui_postrender();
+ ui_postrender( vg.time_frame_delta );
+ ui_post_update();
}
}
vg.time_hp_last = vg.time_hp;
int post_start = 0;
- while(1){
+ while(1)
+ {
vg.time_hp = SDL_GetPerformanceCounter();
u64 udt = vg.time_hp - vg.time_hp_last;
vg.time_hp_last = vg.time_hp;
if( status == k_engine_status_running )
vg_profile_begin( &vg_prof_swap );
+#ifdef VG_ANDROID
+ // TODO: eglSwapBuffers(
+#else
SDL_GL_SwapWindow( vg.window );
+#endif
if( status == k_engine_status_running )
vg_profile_end( &vg_prof_swap );
static void _vg_init_window( const char *window_name )
{
+#ifdef VG_ANDROID
+
+
+
+#else
vg_info( "SDL_INIT\n" );
if( SDL_Init( SDL_INIT_VIDEO ) != 0 ){
vg_info( "Display refresh rate: %d\n", dispmode.refresh_rate );
if( !vg.fps_limit) vg.fps_limit = vg.display_refresh_rate;
+#endif
}
static void _vg_terminate(void)
/* Shutdown */
vg_console_write_persistent();
- SDL_AtomicLock( &vg.sl_status );
+ TEMP_STATUS_LOCK( &vg.sl_status );
vg.engine_status = k_engine_status_none;
- SDL_AtomicUnlock( &vg.sl_status );
+ TEMP_STATUS_UNLOCK( &vg.sl_status );
vg_loader_free();
vg_success( "If you see this it means everything went.. \"well\".....\n" );
+#ifdef VG_ANDROID
+
+
+
+#else
SDL_GL_DeleteContext( vg.gl_context );
SDL_Quit();
+#endif
exit(0);
}
vg_async_init();
SDL_SetRelativeMouseMode(1);
+#ifdef VG_ANDROID
+ vg.thread_id_main = pthread_self();
+#else
vg.thread_id_main = SDL_GetThreadID(NULL);
+#endif
/* Opengl-required systems */
vg_ui_init();
vg_print_backtrace();
- SDL_AtomicLock( &vg.sl_status );
+ TEMP_STATUS_LOCK( &vg.sl_status );
vg.engine_status = k_engine_status_crashed;
- SDL_AtomicUnlock( &vg.sl_status );
+ TEMP_STATUS_UNLOCK( &vg.sl_status );
if( vg_thread_purpose() == k_thread_purpose_loader )
{
bool vg_settings_apply_button( ui_rect inout_panel, bool validated )
{
ui_rect last_row;
- ui_px height = (vg_ui.font->sy + 18) * k_ui_scale;
- ui_split( inout_panel, k_ui_axis_h, -height, k_ui_padding,
+ ui_px height = ui_standard_widget_height( 1 );
+ ui_split( inout_panel, k_ui_axis_h, -height, 8,
inout_panel, last_row );
const char *string = "Apply";
return 0;
}
-static void vg_settings_video_apply(void){
- if( vg_settings_enum_diff( &vg_settings.screenmode ) ){
+static void vg_settings_video_apply(void)
+{
+#ifdef VG_ANDROID
+#else
+ if( vg_settings_enum_diff( &vg_settings.screenmode ) )
+ {
vg.screen_mode = vg_settings.screenmode.new_value;
- if( (vg.screen_mode == 0) || (vg.screen_mode == 1) ){
+ if( (vg.screen_mode == 0) || (vg.screen_mode == 1) )
+ {
SDL_DisplayMode video_mode;
- if( SDL_GetDesktopDisplayMode( 0, &video_mode ) ){
+ if( SDL_GetDesktopDisplayMode( 0, &video_mode ) )
+ {
vg_error("SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError());
}
- else {
+ else
+ {
//vg.display_refresh_rate = video_mode.refresh_rate;
vg.window_x = video_mode.w;
vg.window_y = video_mode.h;
SDL_SetWindowMaximumSize( vg.window, 4096, 4096 );
}
}
+#endif
vg.fps_limit = vg_settings.fps_limit.new_value;
vg.quality_profile = vg_settings.quality.new_value;
ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
ui_rect window = { 0, 0, 1000, 700 };
ui_rect_center( screen, window );
- vg_ui.wants_mouse = 1;
+ ui_capture_mouse( 1 );
ui_fill( window, ui_colour( k_ui_bg+1 ) );
ui_outline( window, 1, ui_colour( k_ui_bg+7 ), 0 );
#include "vg_camera.c"
#include "vg_lines.c"
#include "vg_console.c"
-#include "vg_imgui.c"
#include "vg_input.c"
#include "vg_io.c"
#include "vg_loader.c"
#endif
#define VG_ENGINE
-#define SDL_MAIN_HANDLED
+#include "vg_opengl.h"
-#include "dep/glad/glad.h"
-#include "dep/sdl/include/SDL.h"
+#ifdef VG_ANDROID
+
+/* TODO: android gl includes */
+#include <pthread.h>
+#include <semaphore.h>
+
+#else
+ #define SDL_MAIN_HANDLED
+ #include "dep/sdl/include/SDL.h"
+#endif
#include "vg_platform.h"
#include "vg_mem.h"
#include "vg_m.h"
-#include "vg_imgui.h"
+#include "vg_font.h"
+#include "vg_ui/imgui.h"
#include <setjmp.h>
k_thread_purpose_loader
};
-struct vg_engine {
+
+struct vg_engine
+{
/* Engine sync */
+#ifdef VG_ANDROID
+ pthread_mutex_t sl_status;
+ pthread_t thread_id_main, thread_id_loader;
+ sem_t sem_loader;
+#else
SDL_Window *window;
SDL_GLContext gl_context;
-
SDL_sem *sem_loader; /* allows only one loader at a time */
- jmp_buf env_loader_exit;
SDL_threadID thread_id_main,
thread_id_loader;
- void *thread_data;
SDL_SpinLock sl_status;
+#endif
+
+ jmp_buf env_loader_exit;
+ void *thread_data;
+
enum engine_status{
k_engine_status_none,
k_engine_status_load_internal,
}
vsync_feature;
- i32 mouse_pos[2];
+ i32 mouse_pos[2], mouse_state;
v2f mouse_delta,
mouse_wheel;
+#pragma once
+
typedef struct vg_font_char vg_font_char;
typedef struct vg_font_face vg_font_face;
typedef struct vg_font_sheet vg_font_sheet;
+++ /dev/null
-/* Copyright (C) 2021-2024 Harry Godden (hgn) - All Rights Reserved */
-
-/*
- * Principles:
- *
- * 1. layout is defined by subdividing
- * 2. a parent node should never be resized by the content after creation
- * 3. when the ui is in an interactive state, no controls should ever move
- * 4. controls directly reference a memory location and use that as their
- * unique id
- * 5. a maximum of ONE control per memory location can be drawn at any given
- * point.
- */
-
-#pragma once
-
-#include "vg_imgui.h"
-#include "vg_engine.h"
-#include "vg_tex.h"
-#include "vg_shader.h"
-#include <string.h>
-
-ui_px k_ui_widget_height = 28,
- k_ui_scale = 1,
- k_ui_padding = 8;
-
-#include "vg/vg_default_font.gc"
-
-struct vg_imgui vg_ui = {
- .scheme = {
- [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
- [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
- [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
- [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
- [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
- [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
- [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
- [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
-
- [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
- [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
- [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
- [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
- [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
- [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
- [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
- [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
-
- [ k_ui_red ] = UI_RGB( 0xcc241d ),
- [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
- [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
- [ k_ui_green ] = UI_RGB( 0x98971a ),
- [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
- [ k_ui_blue ] = UI_RGB( 0x458588 ),
- [ k_ui_purple ] = UI_RGB( 0xb16286 ),
- [ k_ui_gray ] = UI_RGB( 0x928374 ),
- [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
- [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
- [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
- [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
- [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
- [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
- [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
- [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
- },
- .font = &vgf_default_small,
- .colour = {1.0f,1.0f,1.0f,1.0f},
- .bg_inverse_ratio = {1,1}
-};
-
-static struct vg_shader _shader_ui ={
- .name = "[vg] ui - transparent",
- .vs = {
- .orig_file = NULL,
- .static_src =
- "layout (location=0) in vec2 a_co;"
- "layout (location=1) in vec2 a_uv;"
- "layout (location=2) in vec4 a_colour;"
- "uniform mat3 uPv;"
- "uniform vec2 uBGInverseRatio;"
- "uniform vec2 uInverseFontSheet;"
- ""
- "out vec4 aTexCoords;"
- "out vec4 aColour;"
- ""
- "void main(){"
- "vec4 proj_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
- "gl_Position = proj_pos;"
- "aTexCoords = vec4( a_uv * uInverseFontSheet, "
- " (proj_pos.xy*0.5+0.5) * uBGInverseRatio );"
- "aColour = a_colour;"
- "}",
- },
- .fs = {
- .orig_file = NULL,
- .static_src =
- "uniform sampler2D uTexGlyphs;"
- "uniform sampler2D uTexBG;"
- "uniform vec4 uColour;"
- "uniform float uSpread;"
- "out vec4 FragColor;"
- ""
- "in vec4 aTexCoords;"
- "in vec4 aColour;"
- ""
- "vec2 rand_hash22( vec2 p ){"
- "vec3 p3 = fract(vec3(p.xyx) * 213.8976123);"
- "p3 += dot(p3, p3.yzx+19.19);"
- "return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));"
- "}"
- ""
- "void main(){"
- "vec4 diffuse = aColour;"
-
- "vec4 avg = vec4(0.0);"
-
- "if( aColour.a == 0.0 ){"
- "avg = aColour;"
- "avg.a = texture( uTexGlyphs, aTexCoords.xy ).r;"
- "}"
- "else{"
- "if( uSpread > 0.0001 ){"
- "for( int i=0; i<4; i ++ ){"
- "vec2 spread = rand_hash22(aTexCoords.zw+vec2(float(i)));"
- "avg += texture( uTexBG, aTexCoords.zw + (spread-0.5)*uSpread );"
- "}"
- "avg *= 0.25;"
- "avg.a = 1.0;"
- "avg.rgb = mix( avg.rgb, aColour.rgb, aColour.a );"
- "}"
- "else{"
- "avg = aColour;"
- "}"
- "}"
-
- "FragColor = avg * uColour;"
- "}"
- }
-};
-
-static struct vg_shader _shader_ui_image = {
- .name = "[vg] ui_image",
- .vs =
- {
- .orig_file = NULL,
- .static_src =
- "layout (location=0) in vec2 a_co;"
- "layout (location=1) in vec2 a_uv;"
- "layout (location=2) in vec4 a_colour;"
- "uniform mat3 uPv;"
-
- "out vec2 aTexCoords;"
- "out vec4 aColour;"
- "out vec2 aWsp;"
-
- "void main()"
- "{"
- "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
- "aTexCoords = a_uv * 0.00390625;"
- "aColour = a_colour;"
-
- "aWsp = a_co;"
- "}",
- },
- .fs =
- {
- .orig_file = NULL,
- .static_src =
- "uniform sampler2D uTexImage;"
- "uniform vec4 uColour;"
- "out vec4 FragColor;"
-
- "in vec2 aTexCoords;"
- "in vec4 aColour;"
- "in vec2 aWsp;"
-
- "void main()"
- "{"
- "vec4 colour = texture( uTexImage, aTexCoords );"
- "FragColor = colour * uColour;"
- "}"
- }
-};
-
-static struct vg_shader _shader_ui_hsv = {
- .name = "[vg] ui_hsv",
- .vs = {
- .orig_file = NULL,
- .static_src =
- "layout (location=0) in vec2 a_co;"
- "layout (location=1) in vec2 a_uv;"
- "layout (location=2) in vec4 a_colour;"
- "uniform mat3 uPv;"
-
- "out vec2 aTexCoords;"
- "out vec4 aColour;"
- "out vec2 aWsp;"
-
- "void main()"
- "{"
- "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
- "aTexCoords = a_uv * 0.00390625;"
- "aColour = a_colour;"
-
- "aWsp = a_co;"
- "}",
- },
- .fs =
- {
- .orig_file = NULL,
- .static_src =
- "uniform float uHue;"
- "out vec4 FragColor;"
-
- "in vec2 aTexCoords;"
- "in vec4 aColour;"
- "in vec2 aWsp;"
-
- "void main()"
- "{"
- "vec3 c = vec3( uHue, aTexCoords );"
- "vec4 K = vec4(1.0,2.0/3.0,1.0/3.0,3.0);"
- "vec3 p = abs(fract(c.xxx+K.xyz)*6.0 - K.www);"
- "vec3 colour = c.z*mix(K.xxx,clamp(p-K.xxx,0.0,1.0),c.y);"
- "FragColor = vec4( colour, 1.0 );"
- "}"
- }
-};
-
-void vg_ui_init(void)
-{
- if( !vg_shader_compile( &_shader_ui ) ||
- !vg_shader_compile( &_shader_ui_image ) ||
- !vg_shader_compile( &_shader_ui_hsv ) ){
- vg_fatal_error( "Failed to compile ui shader" );
- }
-
- /*
- * Vertex buffer
- * ----------------------------------------
- */
-
- vg_ui.max_indices = 20000;
- vg_ui.max_verts = 30000;
-
- /* Generate the buffer we are gonna be drawing to */
- glGenVertexArrays( 1, &vg_ui.vao );
- glGenBuffers( 1, &vg_ui.vbo );
- glGenBuffers( 1, &vg_ui.ebo );
-
- glBindVertexArray( vg_ui.vao );
- glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
-
- glBufferData( GL_ARRAY_BUFFER,
- vg_ui.max_verts * sizeof( struct ui_vert ),
- NULL, GL_DYNAMIC_DRAW );
- glBindVertexArray( vg_ui.vao );
-
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
- glBufferData( GL_ELEMENT_ARRAY_BUFFER,
- vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
-
- VG_CHECK_GL_ERR();
-
- /* Set pointers */
- u32 const stride = sizeof( struct ui_vert );
-
- /* XY */
- glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
- (void *)offsetof( struct ui_vert, co ) );
- glEnableVertexAttribArray( 0 );
-
- /* UV */
- glVertexAttribPointer( 1, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride,
- (void *)offsetof( struct ui_vert, uv ) );
- glEnableVertexAttribArray( 1 );
-
- /* COLOUR */
- glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
- (void *)offsetof( struct ui_vert, colour ) );
- glEnableVertexAttribArray( 2 );
-
- VG_CHECK_GL_ERR();
-
- /* Alloc RAM default context */
- u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
- inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
-
- vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
- vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
-
- /* font
- * -----------------------------------------------------
- */
-
- /* Load default font */
-
- vg_font_sheet *sheet = &vg_default_font_sheet;
- u32 pixels = 0,
- total = sheet->w*sheet->h,
- data = 0;
-
- vg_linear_clear( vg_mem.scratch );
- u8 *image = vg_linear_alloc( vg_mem.scratch, total );
-
- while( pixels < total )
- {
- for( int b = 31; b >= 0; b-- )
- {
- image[ pixels ++ ] = (sheet->bitmap[data] & (0x1u << b))? 0xffu: 0x00u;
-
- if( pixels >= total )
- {
- total = 0;
- break;
- }
- }
- data++;
- }
-
- vg_ui.inverse_font_sheet[0] = 1.0/(f64)sheet->w;
- vg_ui.inverse_font_sheet[1] = 1.0/(f64)sheet->h;
-
- glGenTextures( 1, &vg_ui.tex_glyphs );
- glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, sheet->w, sheet->h, 0,
- GL_RED, GL_UNSIGNED_BYTE, image );
-
- VG_CHECK_GL_ERR();
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-
- /*
- * Cursors
- * ---------------------------------------------------------------
- */
-
- vg_ui.cursor_map[ k_ui_cursor_default ] =
- SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
- vg_ui.cursor_map[ k_ui_cursor_hand ] =
- SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
- vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
- SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
-}
-
-void rect_copy( ui_rect a, ui_rect b ){
- for( int i=0; i<4; i++ )
- b[i] = a[i];
-}
-
-void ui_flush( enum ui_shader shader, f32 w, f32 h ){
- u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
- vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
- vertex_size = vertex_count*sizeof(ui_vert),
-
- indice_offset = vg_ui.indice_start*sizeof(u16),
- indice_count = vg_ui.cur_indice-vg_ui.indice_start,
- indice_size = indice_count * sizeof(u16);
-
- if( !vertex_size || !indice_size )
- return;
-
- glBindVertexArray( vg_ui.vao );
- glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
- glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
- vg_ui.vertex_buffer+vg_ui.vert_start );
-
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
- glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
- vg_ui.indice_buffer+vg_ui.indice_start );
-
- glDisable( GL_DEPTH_TEST );
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation( GL_FUNC_ADD );
- glDisable( GL_CULL_FACE );
-
- m3x3f view = M3X3_IDENTITY;
- m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
- m3x3_scale( view, (v3f){ 1.0f/(w*0.5f),
- -1.0f/(h*0.5f), 1.0f } );
-
- if( shader == k_ui_shader_colour ){
- glUseProgram( _shader_ui.id );
-
- glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
- GL_FALSE, (float *)view );
- glUniform4fv( glGetUniformLocation( _shader_ui.id, "uColour" ), 1,
- vg_ui.colour );
-
- glActiveTexture( GL_TEXTURE0 );
- glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
- glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
-
- glActiveTexture( GL_TEXTURE1 );
- glBindTexture( GL_TEXTURE_2D, vg_ui.tex_bg );
- glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexBG" ), 1 );
- glUniform1f( glGetUniformLocation( _shader_ui.id, "uSpread" ),
- vg_ui.frosting );
- glUniform2fv( glGetUniformLocation( _shader_ui.id, "uBGInverseRatio" ),
- 1, vg_ui.bg_inverse_ratio );
- glUniform2fv( glGetUniformLocation( _shader_ui.id, "uInverseFontSheet" ),
- 1, vg_ui.inverse_font_sheet );
- }
- else if( shader == k_ui_shader_image ){
- glUseProgram( _shader_ui_image.id );
- glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
- GL_FALSE, (float *)view );
- glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
- glUniform4fv( glGetUniformLocation( _shader_ui_image.id, "uColour" ), 1,
- vg_ui.colour );
- }
- else if( shader == k_ui_shader_hsv ){
- glUseProgram( _shader_ui_hsv.id );
- glUniformMatrix3fv( glGetUniformLocation( _shader_ui_hsv.id, "uPv" ), 1,
- GL_FALSE, (float *)view );
- glUniform1f( glGetUniformLocation(_shader_ui_hsv.id,"uHue"), vg_ui.hue );
- }
- else
- vg_fatal_error( "Invalid UI shader (%d)\n", shader );
-
- glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
- (void *)(vg_ui.indice_start*sizeof(u16)) );
-
- glDisable( GL_BLEND );
-
- vg_ui.indice_start = vg_ui.cur_indice;
- vg_ui.vert_start = vg_ui.cur_vert;
-}
-
-struct ui_vert *ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] )
-{
- /* this if far from ideal but stops us from crashing */
- if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
- (vg_ui.cur_indice + 6 > vg_ui.max_indices))
- {
- return &vg_ui.vertex_buffer[0];
- }
-
- struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
- u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
-
- for( int i=0; i<4; i++ )
- {
- vertices[i].colour = colour;
- }
-
- vertices[0].co[0] = rect[0];
- vertices[0].co[1] = rect[1];
- vertices[0].uv[0] = uv[0];
- vertices[0].uv[1] = uv[1];
- vertices[1].co[0] = rect[0]+rect[2];
- vertices[1].co[1] = rect[1];
- vertices[1].uv[0] = uv[2];
- vertices[1].uv[1] = uv[1];
- vertices[2].co[0] = rect[0]+rect[2];
- vertices[2].co[1] = rect[1]+rect[3];
- vertices[2].uv[0] = uv[2];
- vertices[2].uv[1] = uv[3];
- vertices[3].co[0] = rect[0];
- vertices[3].co[1] = rect[1]+rect[3];
- vertices[3].uv[0] = uv[0];
- vertices[3].uv[1] = uv[3];
- u16 ind_start = vg_ui.cur_vert;
-
- u16 start = vg_ui.cur_vert;
- u32 mesh[] = { 0,2,1, 0,3,2 };
-
- for( u32 i=0; i<vg_list_size(mesh); i++ )
- {
- indices[i] = start+mesh[i];
- }
-
- vg_ui.cur_indice += 6;
- vg_ui.cur_vert += 4;
-
- return vertices;
-}
-
-struct ui_vert *ui_fill( ui_rect rect, u32 colour )
-{
- return ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
-}
-
-void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask )
-{
- /* this if far from ideal but stops us from crashing */
- if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
- (vg_ui.cur_indice + 24 > vg_ui.max_indices))
- return;
-
- struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
- u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
-
- for( int i=0; i<8; i++ ){
- vertices[i].uv[0] = 4;
- vertices[i].uv[1] = 4;
- vertices[i].colour = colour;
- }
-
- vertices[0].co[0] = rect[0];
- vertices[0].co[1] = rect[1];
- vertices[1].co[0] = rect[0]+rect[2];
- vertices[1].co[1] = rect[1];
- vertices[2].co[0] = rect[0]+rect[2];
- vertices[2].co[1] = rect[1]+rect[3];
- vertices[3].co[0] = rect[0];
- vertices[3].co[1] = rect[1]+rect[3];
- vertices[4].co[0] = vertices[0].co[0]-thickness;
- vertices[4].co[1] = vertices[0].co[1]-thickness;
- vertices[5].co[0] = vertices[1].co[0]+thickness;
- vertices[5].co[1] = vertices[1].co[1]-thickness;
- vertices[6].co[0] = vertices[2].co[0]+thickness;
- vertices[6].co[1] = vertices[2].co[1]+thickness;
- vertices[7].co[0] = vertices[3].co[0]-thickness;
- vertices[7].co[1] = vertices[3].co[1]+thickness;
-
- u16 start = vg_ui.cur_vert;
- u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
-
- if( !mask )
- mask = UI_TOP|UI_LEFT|UI_BOTTOM|UI_RIGHT;
-
- u32 c = 0;
- for( u32 i=0; i<vg_list_size(mesh)/6; i++ ){
- if( (0x1<<i) & mask ){
- for( u32 j=0; j<6; j++ )
- indices[c ++] = start+mesh[i*6+j];
- }
- }
-
- vg_ui.cur_indice += c;
- vg_ui.cur_vert += 8;
-}
-
-void ui_split( ui_rect rect, enum ui_axis other, ui_px width, ui_px gap,
- ui_rect l, ui_rect r ){
- enum ui_axis dir = other ^ 0x1;
-
- if( width < 0 ) width = rect[ 2+dir ] + width;
-
- ui_rect temp;
- rect_copy( rect, temp );
-
- l[ dir ] = temp[ dir ];
- r[ dir ] = temp[ dir ] + width + (gap/2);
- l[ other ] = temp[ other ];
- r[ other ] = temp[ other ];
- l[ 2+dir ] = width - (gap/2);
- r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
- l[ 2+other ] = temp[ 2+other ];
- r[ 2+other ] = temp[ 2+other ];
-}
-
-void ui_rect_center( ui_rect parent, ui_rect rect )
-{
- rect[0] = parent[0] + (parent[2]-rect[2])/2;
- rect[1] = parent[1] + (parent[3]-rect[3])/2;
-}
-
-void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d )
-{
- i32 rp = (i32)rect[2] * (i32)size[1],
- rc = (i32)size[0] * (i32)rect[3];
-
- enum ui_axis dir, other;
- if( rc > rp ) dir = k_ui_axis_h;
- else dir = k_ui_axis_v;
- other = dir ^ 0x1;
-
- d[2+dir] = rect[2+dir];
- d[2+other] = (rect[2+dir] * size[other]) / size[dir];
-
- ui_rect_center( rect, d );
-}
-
-void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
- ui_px gap, ui_rect l, ui_rect r )
-{
- ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
- ui_split( rect, dir, width, gap, l, r );
-}
-
-void ui_rect_pad( ui_rect rect, ui_px pad[2] )
-{
- rect[0] += pad[0];
- rect[1] += pad[1];
- rect[2] -= pad[0]*2;
- rect[3] -= pad[1]*2;
-}
-
-ui_px ui_text_line_width( const char *str )
-{
- int length = 0;
- const char *_c = str;
- u8 c;
-
- while( (c = *(_c ++)) ){
- if( c >= 32 ) length ++;
- else if( c == '\n' ) break;
- }
-
- return length * vg_ui.font->sx;
-}
-
-ui_px ui_text_string_height( const char *str )
-{
- int height = 1;
- const char *_c = str;
- u8 c;
-
- while( (c = *(_c ++)) )
- {
- if( c == '\n' ) height ++;
- }
-
- return height * vg_ui.font->sy;
-}
-
-ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
- enum ui_align align )
-{
- enum ui_align lwr = k_ui_align_lwr & align;
- if( lwr == k_ui_align_left ){
- return rect[0];
- }
- else{
- ui_px width = ui_text_line_width( str ) * scale;
-
- if( lwr == k_ui_align_right )
- return rect[0] + rect[2]-width;
- else
- return rect[0] + (rect[2]-width)/2;
- }
-}
-
-static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
-static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
-static ui_px ui_clamp( ui_px a, ui_px min, ui_px max ){
- return ui_min( max, ui_max( a, min ) );
-}
-
-int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped )
-{
- ui_px parent_max[2], child_max[2];
- parent_max[0] = parent[0]+parent[2];
- parent_max[1] = parent[1]+parent[3];
- child_max[0] = child[0]+child[2];
- child_max[1] = child[1]+child[3];
-
- clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
- clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
- clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
- clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
-
- if( clipped[0] == clipped[2] ||
- clipped[1] == clipped[3] )
- return 0;
-
- clipped[2] -= clipped[0];
- clipped[3] -= clipped[1];
-
- return 1;
-}
-
-int ui_inside_rect( ui_rect rect, ui_px co[2] )
-{
- if( co[0] >= rect[0] &&
- co[1] >= rect[1] &&
- co[0] < rect[0]+rect[2] &&
- co[1] < rect[1]+rect[3] ){
- return 1;
- }
- else
- return 0;
-}
-
-int ui_click_down( u32 mask )
-{
- if( vg_ui.ignore_input_frames ) return 0;
- if( (vg_ui.mouse_state[0] & mask) &&
- !(vg_ui.mouse_state[1] & mask) )
- return 1;
- else
- return 0;
-}
-
-int ui_clicking( u32 mask )
-{
- if( vg_ui.ignore_input_frames ) return 0;
- return vg_ui.mouse_state[0] & mask;
-}
-
-int ui_click_up( u32 mask )
-{
- if( vg_ui.ignore_input_frames ) return 0;
- if( (vg_ui.mouse_state[1] & mask) &&
- !(vg_ui.mouse_state[0] & mask) )
- return 1;
- else
- return 0;
-}
-
-void ui_set_mouse_pos( ui_px x, ui_px y )
-{
- SDL_WarpMouseInWindow( vg.window, x, y );
- vg_ui.mouse[0] = x;
- vg_ui.mouse[1] = y;
- vg_ui.mouse_pos_overriden = 1;
-}
-
-void ui_prerender(void)
-{
- int x, y;
- vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
- vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
- vg_ui.mouse_delta[0] = x-vg_ui.mouse[0];
- vg_ui.mouse_delta[1] = y-vg_ui.mouse[1];
-
- if( !vg_ui.mouse_pos_overriden )
- {
- vg_ui.mouse[0] = x;
- vg_ui.mouse[1] = y;
- }
-
- vg_ui.cur_vert = 0;
- vg_ui.cur_indice = 0;
- vg_ui.vert_start = 0;
- vg_ui.indice_start = 0;
- vg_ui.focused_control_hit = 0;
- vg_ui.cursor = k_ui_cursor_default;
- vg_ui.wants_mouse = 0;
- vg_ui.mouse_pos_overriden = 0;
-
- if( vg_ui.ignore_input_frames )
- {
- vg_ui.ignore_input_frames --;
- return;
- }
-
- if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE)||
- ui_click_down(UI_MOUSE_RIGHT) )
- {
- vg_ui.mouse_click[0] = vg_ui.mouse[0];
- vg_ui.mouse_click[1] = vg_ui.mouse[1];
- }
-}
-
-u32 ui_colour( enum ui_scheme_colour id )
-{
- return vg_ui.scheme[ id ];
-}
-
-/* get an appropriately contrasting colour given the base */
-u32 ui_colourcont( enum ui_scheme_colour id )
-{
- if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
- else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
- else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
- else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
- else return ui_colour( k_ui_fg+1 );
-}
-
-void ui_hex_to_norm( u32 hex, v4f norm )
-{
- norm[0] = ((hex ) & 0xff);
- norm[1] = ((hex>>8 ) & 0xff);
- norm[2] = ((hex>>16) & 0xff);
- norm[3] = ((hex>>24) & 0xff);
- v4_muls( norm, 1.0f/255.0f, norm );
-}
-
-u32 v4f_u32_colour( v4f colour )
-{
- u32 r = colour[0] * 255.0f,
- g = colour[1] * 255.0f,
- b = colour[2] * 255.0f,
- a = colour[3] * 255.0f;
-
- return r | (g<<8) | (b<<16) | (a<<24);
-}
-
-static void ui_text_glyph( const struct vg_font_face *ff,
- u8 glyph, ui_rect out_texcoords )
-{
- const vg_font_char *ch = &ff->map[ glyph ];
-
- out_texcoords[0] = ch->x;
- out_texcoords[1] = ch->y;
- out_texcoords[2] = ch->x + ff->cw;
- out_texcoords[3] = ch->y + ff->ch;
-}
-
-u32 ui_opacity( u32 colour, f32 opacity )
-{
- u32 alpha = opacity * 255.0f;
- return (colour & 0x00ffffff) | (alpha << 24);
-}
-
-u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
- enum ui_align align, u32 colour )
-{
- ui_px glow_text = 0;
-
- ui_rect text_cursor;
- if( colour == 0 ) colour = ui_colour( k_ui_fg );
-
- colour &= 0x00ffffff;
-
- const char *_c = str;
- u8 c;
-
- text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
- text_cursor[1] = rect[1];
- text_cursor[2] = vg_ui.font->cw*scale;
- text_cursor[3] = vg_ui.font->ch*scale;
-
- u32 printed_chars = 0;
-
- if( align & (k_ui_align_middle|k_ui_align_bottom) )
- {
- ui_px height = ui_text_string_height( str ) * scale;
-
- if( align & k_ui_align_bottom )
- text_cursor[1] += rect[3]-height;
- else
- text_cursor[1] += (rect[3]-height)/2;
- }
-
- while( (c = *(_c ++)) )
- {
- if( printed_chars >= len )
- {
- printed_chars = 0;
- text_cursor[1] += vg_ui.font->sy*scale;
- text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
- text_cursor[0] -= vg_ui.font->sx*scale;
-
- ui_rect glyph;
- ui_text_glyph( vg_ui.font, '\xb1' /*FIXME*/, glyph );
- ui_fill_rect( text_cursor, 0x00ffffff, glyph );
- text_cursor[0] += vg_ui.font->sx*scale;
- }
-
- if( c == '\n' )
- {
- text_cursor[1] += vg_ui.font->sy*scale;
- text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
- printed_chars = 0;
- continue;
- }
- else if( c >= 33 )
- {
- ui_rect glyph;
- ui_text_glyph( vg_ui.font, c, glyph );
-
- ui_rect cursor_clipped;
- if( ui_clip( rect, text_cursor, cursor_clipped ) )
- {
- if( glow_text )
- {
- cursor_clipped[1] += glow_text;
- ui_fill_rect( cursor_clipped, 0x00ffffff, glyph );
- cursor_clipped[1] -= glow_text;
- }
-
- ui_fill_rect( cursor_clipped, colour, glyph );
- }
- }
- else if( c == '\x1B' )
- {
- /* vt codes */
- _c ++;
- u16 colour_id = 0;
- for( int i=0; i<3; i ++ )
- {
- if( _c[i] )
- {
- if( _c[i] == 'm' )
- {
- _c = _c + i + 1;
-
- switch( colour_id ){
- case '0': colour = ui_colour( k_ui_fg ); break;
- case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
- case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
- case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
- case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
- case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
- case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
- case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
- case '3'|'7'<<8: colour = 0xffffffff; break;
- }
-
- colour &= 0x00ffffff;
- break;
- }
-
- colour_id |= _c[i] << (i*8);
- }
- else
- {
- _c = _c +i;
- break;
- }
- }
-
- continue;
- }
- else if( c == '\x06' )
- {
- glow_text = *_c;
- _c ++;
- continue;
- }
- else if( c == '\t' )
- {
- text_cursor[0] += vg_ui.font->sx*scale*4;
- printed_chars += 4;
- continue;
- }
-
- text_cursor[0] += vg_ui.font->sx*scale;
- printed_chars ++;
- }
-
- return printed_chars;
-}
-
-u32 ui_text( ui_rect rect, const char *str, ui_px scale,
- enum ui_align align, u32 colour )
-{
- return ui_ntext( rect, str, 1024, scale, align, colour );
-}
-
-void ui_font_face( vg_font_face *ff )
-{
- vg_ui.font = ff;
-}
-
-/*
- * Standard layout stuff
- * -----------------------------------------------------------------------------
- */
-
-void ui_panel( ui_rect in_rect, ui_rect out_panel )
-{
- ui_fill( in_rect, ui_colour( k_ui_bg+1 ) );
- ui_outline( in_rect, 1, ui_colour( k_ui_bg+7 ), 0 );
- rect_copy( in_rect, out_panel );
- ui_rect_pad( out_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
-}
-
-void ui_label( ui_rect rect, const char *text, ui_px size,
- ui_px gap, ui_rect r )
-{
- ui_rect l;
- ui_px width = (ui_text_line_width(text)+vg_ui.font->sx) * size;
- ui_split( rect, k_ui_axis_v, width, gap, l, r );
- ui_text( l, text, 1, k_ui_align_middle_left, 0 );
-}
-
-void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect, ui_px count )
-{
- ui_px height = (count * vg_ui.font->sy + 18) * k_ui_scale;
- ui_split( inout_panel, k_ui_axis_h, height, k_ui_padding,
- out_rect, inout_panel );
-}
-
-void ui_info( ui_rect inout_panel, const char *text )
-{
- ui_rect box;
- ui_standard_widget( inout_panel, box, 1 );
- ui_text( box, text, 1, k_ui_align_middle_left, 0 );
-}
-
-void ui_image( ui_rect rect, GLuint image )
-{
- ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
- glActiveTexture( GL_TEXTURE0 );
- glBindTexture( GL_TEXTURE_2D, image );
- ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
- ui_flush( k_ui_shader_image, vg.window_x, vg.window_y );
-}
-
-void ui_defocus_all(void)
-{
- if( vg_ui.focused_control_type == k_ui_control_textbox ){
- SDL_StopTextInput();
- if( vg_ui.textbox.callbacks.escape )
- vg_ui.textbox.callbacks.escape();
- }
-
- vg_ui.focused_control_id = NULL;
- vg_ui.focused_control_hit = 0;
- vg_ui.focused_control_type = k_ui_control_none;
-}
-
-enum ui_button_state ui_button_base( ui_rect rect )
-{
- int clickup= ui_click_up(UI_MOUSE_LEFT),
- click = ui_clicking(UI_MOUSE_LEFT) | clickup,
- target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
- hover = ui_inside_rect( rect, vg_ui.mouse );
-
- if( vg_ui.focused_control_type != k_ui_control_none )
- {
- clickup = 0;
- click = 0;
- target = 0;
- hover = 0;
- }
-
- if( hover )
- vg_ui.cursor = k_ui_cursor_hand;
-
- if( click )
- {
- if( target )
- {
- if( hover )
- {
- if( clickup )
- {
- vg_ui.ignore_input_frames = 2;
- ui_defocus_all();
- return k_ui_button_click;
- }
- else return k_ui_button_holding_inside;
- }
- else return k_ui_button_holding_outside;
- }
- else return k_ui_button_none;
- }
- else
- {
- if( hover ) return k_ui_button_hover;
- else return k_ui_button_none;
- }
-}
-
-/* TODO: split this out into a formatless button and one that auto fills */
-enum ui_button_state ui_colourbutton( ui_rect rect,
- enum ui_scheme_colour colour,
- enum ui_scheme_colour hover_colour,
- enum ui_scheme_colour hi_colour )
-{
- enum ui_button_state state = ui_button_base( rect );
-
- u32 col_base = vg_ui.scheme[ colour ],
- col_highlight = vg_ui.scheme[ hi_colour? hi_colour: k_ui_fg ],
- col_hover = vg_ui.scheme[ hover_colour? hover_colour:
- colour + k_ui_brighter ];
-
- if( state == k_ui_button_click )
- {
- ui_fill( rect, col_highlight );
- rect_copy( rect, vg_ui.click_fader );
- rect_copy( rect, vg_ui.click_fader_end );
- vg_ui.click_fader_end[3] = 0;
- ui_rect_center( rect, vg_ui.click_fader_end );
- vg_ui.click_fade_opacity = 1.0f;
- }
- else if( state == k_ui_button_holding_inside )
- {
- ui_fill( rect, col_highlight );
- }
- else if( state == k_ui_button_holding_outside )
- {
- ui_fill( rect, col_base );
- ui_outline( rect, 1, col_highlight, 0 );
- }
- else if( state == k_ui_button_hover )
- {
- ui_fill( rect, col_hover );
- }
- else ui_fill( rect, col_base );
-
- return state;
-}
-
-enum ui_button_state ui_colourbutton_text(
- ui_rect rect, const char *string, ui_px scale,
- enum ui_scheme_colour colour )
-{
- enum ui_button_state state = ui_colourbutton( rect, colour, 0, 0 );
-
- u32 text_colour = ui_colourcont(colour);
- if( state == k_ui_button_holding_inside )
- text_colour = colour;
-
- ui_text( rect, string, scale, k_ui_align_middle_center, text_colour );
- return state;
-}
-
-enum ui_button_state ui_button_text( ui_rect rect,
- const char *string, ui_px scale )
-{
- return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
-}
-
-enum ui_button_state ui_button( ui_rect inout_panel, const char *string )
-{
- ui_rect rect;
- ui_standard_widget( inout_panel, rect, 1 );
- return ui_colourbutton_text( rect, string, 1, k_ui_bg+4 );
-}
-
-static void ui_enum_post(void);
-void ui_postrender(void)
-{
- if( vg_ui.click_fade_opacity > 0.0f ){
- float scale = vg_ui.click_fade_opacity;
- scale = vg_maxf( 1.0f/255.0f, scale*scale );
-
- vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
- u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
-
- v4f begin, end, dest;
- for( int i=0; i<4; i++ ){
- begin[i] = vg_ui.click_fader[i];
- end[i] = vg_ui.click_fader_end[i]+1;
- }
-
- v4_lerp( end, begin, scale, dest );
-
- ui_rect rect;
- for( int i=0; i<4; i++ ){
- rect[i] = dest[i];
- }
-
- ui_fill( rect, colour );
- }
-
- if( vg_ui.focused_control_type == k_ui_control_enum ){
- ui_enum_post();
- }
- else if( vg_ui.focused_control_type == k_ui_control_modal ){
- ui_rect screen = {0,0,vg.window_x,vg.window_y};
- ui_fill( screen, 0xa0000000 );
- ui_rect box = {0,0,400,200};
-
- u32 colour = ui_colour(k_ui_fg),
- type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
- if ( type == 1 ) colour = ui_colour(k_ui_green);
- else if( type == 2 ) colour = ui_colour(k_ui_red);
- else if( type == 3 ) colour = ui_colour(k_ui_yellow);
-
- ui_rect_center( screen, box );
- ui_fill( box, ui_colour(k_ui_bg) );
- ui_outline( box, -1, colour, 0 );
-
- ui_rect message;
- rect_copy( box, message );
- message[3] = 100;
- ui_rect_center( box, message );
-
- ui_rect row0, row1, btn;
- ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
- row0[0] += vg_ui.font->sx;
- ui_ntext( row0, vg_ui.modal.message, (box[2]/vg_ui.font->sx)-2, 1,
- k_ui_align_left, colour );
-
- rect_copy( row1, btn );
- btn[2] = 86;
- btn[3] = 28;
- ui_rect_center( row1, btn );
-
- vg_ui.focused_control_type = k_ui_control_none; /* HACK */
- if( ui_button_text( btn, "OK", 1 ) != 1 )
- vg_ui.focused_control_hit = 1;
- vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
- vg_ui.wants_mouse = 1;
- }
-
- ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
-
- if( !vg_ui.focused_control_hit ){
- ui_defocus_all();
- }
-
- if( vg_ui.wants_mouse ){
- SDL_SetWindowGrab( vg.window, SDL_FALSE );
- SDL_SetRelativeMouseMode( SDL_FALSE );
- }
- else{
- SDL_SetWindowGrab( vg.window, SDL_TRUE );
- SDL_SetRelativeMouseMode( SDL_TRUE );
- }
-
- SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
- SDL_ShowCursor(1);
-}
-
-/*
- * checkbox
- * -----------------------------------------------------------------------------
- */
-
-enum ui_button_state ui_checkbox_base( ui_rect box, i32 *data )
-{
- enum ui_button_state state = ui_button_base( box );
- if( state == k_ui_button_click )
- *data = (*data) ^ 0x1;
- return state;
-}
-
-int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data )
-{
- ui_rect rect, label, box;
- ui_standard_widget( inout_panel, rect, 1 );
-
- ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
- ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
-
- enum ui_button_state state = ui_checkbox_base( box, data );
-
- if( state == k_ui_button_holding_inside )
- {
- ui_fill( box, ui_colour(k_ui_bg+2) );
- ui_outline( box, 1, ui_colour(k_ui_fg), 0 );
- }
- else if( state == k_ui_button_holding_outside )
- {
- ui_fill( box, ui_colour(k_ui_bg) );
- ui_outline( box, 1, ui_colour(k_ui_fg), 0 );
- }
- else if( state == k_ui_button_hover )
- {
- ui_fill( box, ui_colour(k_ui_bg) );
- ui_outline( box, 1, ui_colour(k_ui_fg), 0 );
- }
- else
- {
- ui_fill( box, ui_colour(k_ui_bg) );
- ui_outline( box, 1, ui_colour(k_ui_bg+4), 0 );
- }
-
- bool changed = (state == k_ui_button_click);
-
- if( *data )
- {
- ui_rect_pad( box, (ui_px[2]){4,4} );
- ui_fill( box, ui_colour( k_ui_orange ) );
- }
-
- return changed;
-}
-
-/*
- * Dropdown / Enum
- * -----------------------------------------------------------------------------
- */
-
-/*
- * unfortunately no return value since we only find out that event in the
- * postrender step.
- */
-void ui_enum( ui_rect inout_panel, const char *str_label,
- struct ui_enum_opt *options, u32 len, i32 *value )
-{
- ui_rect rect, label, box;
- ui_standard_widget( inout_panel, rect, 1 );
- ui_label( rect, str_label, k_ui_scale, 0, box );
-
- const char *display = "OUT OF RANGE";
- int valid = 0;
- for( u32 i=0; i<len; i ++ ){
- if( *value == options[i].value ){
- display = options[i].alias;
- valid = 1;
- break;
- }
- }
-
- if( ui_button_text( box, display, k_ui_scale ) == 1 ){
- vg_ui.focused_control_type = k_ui_control_enum;
- vg_ui.ptr_enum = value;
- vg_ui._enum.option_count = len;
- vg_ui._enum.options = options;
- rect_copy( box, vg_ui._enum.rect );
- }
-
- if( !valid )
- ui_outline( box, 1, ui_colour(k_ui_red), 0 );
-}
-
-static void ui_enum_post(void){
- ui_rect drawer;
- rect_copy( vg_ui._enum.rect, drawer );
- drawer[3] *= vg_ui._enum.option_count;
-
- int close = 0;
- int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
- hover = ui_inside_rect( drawer, vg_ui.mouse );
-
- if( clickany && !hover ){
- return;
- }
-
- /* HACK */
- vg_ui.focused_control_type = k_ui_control_none;
- i32 *value = vg_ui.ptr_enum;
-
- for( u32 i=0; i<vg_ui._enum.option_count; i++ ){
- ui_rect button;
- ui_split( drawer, k_ui_axis_h, vg_ui._enum.rect[3], 0, button,drawer );
-
- enum ui_scheme_colour colour = k_ui_bg+3;
- if( vg_ui._enum.options[i].value == *value )
- colour = k_ui_orange;
-
- if( ui_colourbutton_text( button, vg_ui._enum.options[i].alias,
- k_ui_scale, colour ) == 1 ){
- *value = vg_ui._enum.options[i].value;
- close = 1;
- }
- }
-
- /* HACK */
- vg_ui.focused_control_type = k_ui_control_enum;
-
- if( !close )
- vg_ui.focused_control_hit = 1;
-}
-
-/*
- * Slider
- * -----------------------------------------------------------------------------
- */
-
-enum ui_button_state ui_slider_base(
- ui_rect box, f32 min, f32 max, f32 *value, f32 *out_t )
-{
- enum ui_button_state mask_using =
- k_ui_button_holding_inside |
- k_ui_button_holding_outside |
- k_ui_button_click,
- state = ui_button_base( box );
-
- f32 t;
- if( state & mask_using )
- {
- t = vg_clampf( (f32)(vg_ui.mouse[0] - box[0]) / (f32)( box[2] ), 0,1 );
- *value = vg_lerpf( min, max, t );
- }
- else
- t = vg_clampf( (*value - min) / (max-min), 0.0f, 1.0f );
-
- *out_t = t;
-
- return state;
-}
-
-void ui_slider_text( ui_rect box, const char *format, f32 value )
-{
- /* TODO: replace this one day with our own function */
- char buf[32];
- snprintf( buf, sizeof(buf), format? format: "%.2f", value );
- ui_text( box, buf, 1, k_ui_align_middle_center, 0 );
-}
-
-bool ui_slider_standard( ui_rect box, f32 min, f32 max, f32 *value,
- const char *format )
-{
- f32 t;
-
- enum ui_button_state mask_using =
- k_ui_button_holding_inside |
- k_ui_button_holding_outside |
- k_ui_button_click,
- mask_brighter = mask_using | k_ui_button_hover,
- state = ui_slider_base( box, min, max, value, &t );
-
- ui_rect line = { box[0], box[1], t * (f32)box[2], box[3] };
- ui_fill( line, ui_colour(state&mask_brighter? k_ui_bg+4: k_ui_bg+2) );
-
- ui_fill( (ui_rect){ box[0]+line[2], box[1], box[2]-line[2], box[3] },
- ui_colour( k_ui_bg ) );
- ui_outline( box, 1, ui_colour(state? k_ui_fg+3: k_ui_bg+3), 0 );
- ui_slider_text( box, NULL, *value );
-
- return (state & mask_using) && 1;
-}
-
-bool ui_slider( ui_rect inout_panel, const char *str_label,
- f32 min, f32 max, f32 *value )
-{
- ui_rect rect, label, box;
- ui_standard_widget( inout_panel, rect, 1 );
- ui_label( rect, str_label, k_ui_scale, 0, box );
- return ui_slider_standard( box, min, max, value, NULL );
-}
-
-/*
- * Colour picker
- * -----------------------------------------------------------------------------
- */
-
-void ui_colourpicker( ui_rect inout_panel, const char *str_label, v4f value )
-{
- ui_rect widget, left, right;
- ui_standard_widget( inout_panel, widget, 8 );
- ui_split_ratio( widget, k_ui_axis_v, 0.5f, 8, left, right );
-
- ui_rect sliders[4];
- ui_split_ratio( right, k_ui_axis_h, 0.5f, 2, sliders[0], sliders[2] );
- ui_split_ratio( sliders[0], k_ui_axis_h, 0.5f, 2, sliders[0], sliders[1] );
- ui_split_ratio( sliders[2], k_ui_axis_h, 0.5f, 2, sliders[2], sliders[3] );
-
- v4f hsv;
- vg_rgb_hsv( value, hsv );
- hsv[3] = value[3];
-
- enum ui_button_state modified = 0x00;
-
- for( u32 i=0; i<4; i ++ )
- {
- modified |= ui_slider_standard( sliders[i], 0.0f, 1.0f, hsv+i,
- (const char *[]){ "hue %.2f",
- "sat %.2f",
- "lum %.2f",
- "alpha %.2f" }[i] );
- }
-
- ui_rect preview, square;
- ui_split_ratio( left, k_ui_axis_v, 0.8f, 8, square, preview );
-
- u32 state = ui_button_base( square );
- modified |= state;
-
- enum ui_button_state
- mask_using =
- k_ui_button_holding_inside |
- k_ui_button_holding_outside |
- k_ui_button_click;
-
- if( state & mask_using )
- {
- for( u32 i=0; i<2; i ++ ){
- hsv[1+i] = vg_clampf(
- (f32)(vg_ui.mouse[i] - square[i]) / (f32)(square[2+i]),
- 0.0f, 1.0f );
- }
-
- hsv[2] = 1.0f-hsv[2];
- }
-
- if( modified & (k_ui_button_click|k_ui_button_holding_inside|
- k_ui_button_holding_outside) )
- {
- vg_hsv_rgb( hsv, value );
- value[3] = hsv[3];
- }
-
- ui_outline( square, 1, ui_colour( state? k_ui_fg+3: k_ui_bg+3 ), 0 );
-
- /* preview colour */
- v4f colour;
- vg_hsv_rgb( hsv, colour );
- colour[3] = 1.0f;
- ui_fill( preview, v4f_u32_colour( colour ) );
-
- /* Draw hsv shader thingy */
- ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
- ui_fill_rect( square, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
- vg_ui.hue = hsv[0];
- ui_flush( k_ui_shader_hsv, vg.window_x, vg.window_y );
-
- ui_rect marker = { square[0] + hsv[1] * (f32)square[2] - 4,
- square[1] + (1.0f-hsv[2]) * (f32)square[3] - 4,
- 8, 8 },
- lx = { square[0],
- square[1] + (1.0f-hsv[2]) * (f32)square[3],
- square[2], 1 },
- ly = { square[0] + hsv[1] * (f32)square[2],
- square[1],
- 1, square[3] };
-
- ui_fill( marker, ui_colour( k_ui_fg ) );
- ui_fill( lx, ui_colour( k_ui_fg ) );
- ui_fill( ly, ui_colour( k_ui_fg ) );
-}
-
-/*
- * Textbox chaos
- * -----------------------------------------------------------------------------
- */
-
-static void _ui_textbox_make_selection( int *start, int *end )
-{
- *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
- *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
-}
-
-void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
- int dir, int snap_together )
-{
- *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
- *cursor0 =
- VG_MIN(
- VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
- *cursor0 );
-
- if( snap_together )
- *cursor1 = *cursor0;
-}
-
-static int _ui_textbox_makeroom( int datastart, int length )
-{
- int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
- int move_amount = strlen( vg_ui.textbuf )-datastart;
- int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
- move_amount = move_end-move_to;
-
- if( move_amount )
- memmove( &vg_ui.textbuf[ move_to ],
- &vg_ui.textbuf[ datastart ],
- move_end-move_to );
-
- vg_ui.textbuf[ move_end ] = '\0';
-
- return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
-}
-
-int _ui_textbox_delete_char( int direction )
-{
- int start, end;
- _ui_textbox_make_selection( &start, &end );
-
- /* There is no selection */
- if( !(end-start) ){
- if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
- else if( direction == -1 ) start = VG_MAX( start-1, 0 );
- }
-
- /* Still no selction, no need to do anything */
- if( !(end-start) )
- return start;
-
- /* Copy the end->terminator to start */
- int remaining_length = strlen( vg_ui.textbuf )+1-end;
- memmove( &vg_ui.textbuf[ start ],
- &vg_ui.textbuf[ end ],
- remaining_length );
- return start;
-}
-
-static void _ui_textbox_to_clipboard(void)
-{
- int start, end;
- _ui_textbox_make_selection( &start, &end );
- char buffer[512];
-
- if( end-start ){
- memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
- buffer[ end-start ] = 0x00;
- SDL_SetClipboardText( buffer );
- }
-}
-
-static void _ui_textbox_change_callback(void)
-{
- if( vg_ui.textbox.callbacks.change ){
- vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
-
- /* we gave permission to modify the buffer in this callback so.. */
- int len = strlen( vg_ui.textbuf );
- vg_ui.textbox.cursor_user = VG_MIN( vg_ui.textbox.cursor_user, len );
- vg_ui.textbox.cursor_pos = VG_MIN( vg_ui.textbox.cursor_pos, len );
- }
-}
-
-void ui_start_modal( const char *message, u32 options );
-static void _ui_textbox_clipboard_paste(void)
-{
- if( !SDL_HasClipboardText() )
- return;
-
- char *text = SDL_GetClipboardText();
-
- if( !text )
- return;
-
- int datastart = _ui_textbox_delete_char( 0 );
- int length = strlen( text );
-
- if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) < length ){
- ui_start_modal( "Clipboard content exceeds buffer size.", UI_MODAL_BAD );
- return;
- }
-
- int cpylength = _ui_textbox_makeroom( datastart, length );
-
- memcpy( vg_ui.textbuf + datastart, text, cpylength);
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
- &vg_ui.textbox.cursor_pos, cpylength, 1 );
- SDL_free( text );
- _ui_textbox_change_callback();
-}
-
-void _ui_textbox_put_char( char c )
-{
- vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
- if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) <= 1 ) return;
-
- if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
- vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
-
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
- &vg_ui.textbox.cursor_pos, 1, 1 );
-}
-
-/* Receed secondary cursor */
-void _ui_textbox_left_select(void)
-{
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
-}
-
-/* Match and receed both cursors */
-void _ui_textbox_left(void)
-{
- int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
-
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
- &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
-}
-
-void _ui_textbox_up(void)
-{
- if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
- int line_begin = vg_ui.textbox.cursor_user;
-
- while( line_begin ){
- if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
- break;
- }
-
- line_begin --;
- }
-
- if( line_begin ){
- int line_above_begin = line_begin-1;
-
- while( line_above_begin ){
- if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
- break;
- }
-
- line_above_begin --;
- }
-
- int offset = vg_ui.textbox.cursor_user - line_begin,
- line_length_above = line_begin - line_above_begin -1;
-
- offset = VG_MIN( line_length_above, offset );
-
- vg_ui.textbox.cursor_user = line_above_begin+offset;
- vg_ui.textbox.cursor_pos = line_above_begin+offset;
- }
- else{
- vg_ui.textbox.cursor_user = line_begin;
- vg_ui.textbox.cursor_pos = line_begin;
- }
- }
- else{
- if( vg_ui.textbox.callbacks.up ){
- vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
- }
- }
-}
-
-void _ui_textbox_down(void)
-{
- if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
- int line_begin = vg_ui.textbox.cursor_user;
-
- while( line_begin ){
- if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
- break;
- }
-
- line_begin --;
- }
-
- int line_below_begin = vg_ui.textbox.cursor_user;
-
- while(1){
- if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
- vg_ui.textbox.cursor_user = line_below_begin;
- vg_ui.textbox.cursor_pos = line_below_begin;
- return;
- }
-
- if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
- line_below_begin ++;
- break;
- }
-
- line_below_begin ++;
- }
-
- int line_below_end = line_below_begin;
- while(1){
- if( vg_ui.textbuf[ line_below_end ] == '\0' ||
- vg_ui.textbuf[ line_below_end ] == '\n' ){
- line_below_end ++;
- break;
- }
- line_below_end ++;
- }
-
- int offset = vg_ui.textbox.cursor_user - line_begin,
- line_length_below = line_below_end - line_below_begin -1;
-
- offset = VG_MIN( line_length_below, offset );
-
- vg_ui.textbox.cursor_user = line_below_begin+offset;
- vg_ui.textbox.cursor_pos = line_below_begin+offset;
- }
- else{
- if( vg_ui.textbox.callbacks.down ){
- vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
- }
- }
-}
-
-void _ui_textbox_right_select(void)
-{
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
-}
-
-void _ui_textbox_right(void)
-{
- int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
-
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
- &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
-}
-
-void _ui_textbox_backspace(void)
-{
- if( vg_ui.focused_control_type == k_ui_control_textbox ){
- vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
- vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
- _ui_textbox_change_callback();
- }
-}
-
-void _ui_textbox_delete(void)
-{
- if( vg_ui.focused_control_type == k_ui_control_textbox ){
- vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
- vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
- _ui_textbox_change_callback();
- }
-}
-
-void _ui_textbox_home_select(void)
-{
- i32 start = vg_ui.textbox.cursor_user;
-
- if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
- while( start ){
- if( vg_ui.textbuf[start-1] == '\n' )
- break;
- else
- start --;
- }
- }
- else
- start = 0;
-
- vg_ui.textbox.cursor_user = start;
-}
-
-void _ui_textbox_home(void)
-{
- _ui_textbox_home_select();
- vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
-}
-
-void _ui_textbox_end_select(void)
-{
- i32 end = vg_ui.textbox.cursor_user;
-
- if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
- while( vg_ui.textbuf[end] ){
- if( vg_ui.textbuf[end] == '\n' )
- break;
- else
- end ++;
- }
- }
- else
- end = VG_MIN( vg_ui.textbox.len-1, strlen(vg_ui.textbuf) );
-
- vg_ui.textbox.cursor_user = end;
-}
-
-void _ui_textbox_end(void)
-{
- _ui_textbox_end_select();
- vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
-}
-
-void _ui_textbox_select_all(void)
-{
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
- _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
-}
-
-void _ui_textbox_cut(void)
-{
- _ui_textbox_to_clipboard();
- vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
- vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
- _ui_textbox_change_callback();
-}
-
-void _ui_textbox_enter(void)
-{
- if( vg_ui.focused_control_type == k_ui_control_textbox ){
- vg_ui.ignore_input_frames = 2;
-
- if( vg_ui.textbox.callbacks.enter )
- vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
-
- if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
-
- if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
- _ui_textbox_put_char( '\n' );
- _ui_textbox_change_callback();
- }
- else{
- if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
- ui_defocus_all();
- }
- }
-}
-
-/*
- * based on a visual character coordinate relative to the anchor of the textbox,
- * this works out the linear place in the buffer that coordinate maps to
- *
- * input coordinates go in co[0], co[1], and the result index is in co[2]
- */
-static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length ){
- int i[3] = {0,0,0};
-
- char c;
- while( (c = vg_ui.textbuf[i[2]]) ){
- if( i[1]==co[1] && i[0]>=co[0] ) break;
-
- if( i[0] >= wrap_length ){
- i[1] ++;
- i[0] = 0;
- }
-
- if( c >= 32 && c <= 126 ){
- i[0] ++;
- i[2] ++;
- }
- else if( c == '\n' ){
- i[1] ++;
-
- if( i[1] > co[1] ) break;
-
- i[2] ++;
- i[0] = 0;
- }
- else i[2] ++;
- }
-
- co[0] = i[0];
- co[1] = i[1];
- co[2] = i[2];
-}
-
-/*
- * based on the index specied in co[2], work out the visual character
- * coordinates and store them in co[0], co[1]
- */
-static void _ui_textbox_index_calc_coords( int co[3], int wrap_length ){
- co[0] = 0;
- co[1] = 0;
-
- char c;
- int i=0;
-
- while( (c = vg_ui.textbuf[i ++]) ){
- if( i > co[2] ) break;
- if( co[0] >= wrap_length ){
- co[1] ++;
- co[0] = 0;
- }
- if( c >= 32 && c <= 126 ) co[0] ++;
- else if( c == '\n' ){
- co[1] ++;
- co[0] = 0;
- }
- }
-}
-
-/*
- * calculate the number of characters remaining until either:
- * - the wrap_length limit is hit
- * - end of the line/string
- *
- * index must be fully populated with visual X/Y, and linear index
- */
-static int _ui_textbox_run_remaining( int index[3], int wrap_length ){
- int i=0, printed_chars=0;
- char c;
- while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
- if( index[0]+i >= wrap_length ) break;
- if( c >= 32 && c <= 126 ) printed_chars ++;
- else if( c == '\n' ) break;
- }
-
- return printed_chars+1;
-}
-
-int ui_textbox( ui_rect inout_panel, const char *label,
- char *buf, u32 len, u32 lines, u32 flags,
- struct ui_textbox_callbacks *callbacks )
-{
- if( lines > 1 ) flags |= UI_TEXTBOX_MULTILINE;
-
- ui_rect rect;
- ui_standard_widget( inout_panel, rect, lines );
-
- if( label )
- ui_label( rect, label, 1, 0, rect );
-
- int clickup= ui_click_up(UI_MOUSE_LEFT),
- clickdown = ui_click_down(UI_MOUSE_LEFT),
- click = ui_clicking(UI_MOUSE_LEFT) | clickup,
- target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
- hover = ui_inside_rect( rect, vg_ui.mouse );
-
- /* allow instant transitions from textbox->textbox */
- if( (vg_ui.focused_control_type != k_ui_control_none) &&
- (vg_ui.focused_control_type != k_ui_control_textbox) ){
- clickup = 0;
- clickdown = 0;
- click = 0;
- target = 0;
- hover = 0;
- flags &= ~UI_TEXTBOX_AUTOFOCUS;
- }
-
- u32 col_base = ui_colour( k_ui_bg ),
- col_highlight = ui_colour( k_ui_fg ),
- col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
-
- ui_px border = -1;
-
- ui_rect text_rect;
- rect_copy( rect, text_rect );
-
- if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
- else text_rect[3] = vg_ui.font->sy;
-
- text_rect[2] -= 16;
- ui_rect_center( rect, text_rect );
-
- ui_px wrap_length = 1024;
-
- if( flags & UI_TEXTBOX_WRAP )
- wrap_length = text_rect[2] / vg_ui.font->sx;
-
- if( hover )
- {
- vg_ui.cursor = k_ui_cursor_ibeam;
- }
-
- if( vg_ui.focused_control_id == buf )
- {
- ui_fill( rect, col_base );
- ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
-
- if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target))
- {
- ui_defocus_all();
- }
- else
- {
- vg_ui.focused_control_hit = 1;
- if( click && target ){
- int p0[3] ={
- (vg_ui.mouse_click[0] - text_rect[0]) / vg_ui.font->sx,
- (vg_ui.mouse_click[1] - text_rect[1]) / vg_ui.font->sy,
- -1
- },
- p1[3] = {
- (vg_ui.mouse[0] - text_rect[0]) / vg_ui.font->sx,
- (vg_ui.mouse[1] - text_rect[1]) / vg_ui.font->sy,
- -1
- };
-
- if( flags & UI_TEXTBOX_MULTILINE )
- {
- _ui_textbox_calc_index_from_grid( p0, wrap_length );
- _ui_textbox_calc_index_from_grid( p1, wrap_length );
-
- vg_ui.textbox.cursor_pos = p0[2];
- vg_ui.textbox.cursor_user = p1[2];
- }
- else
- {
- int max = strlen( buf );
- vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
- vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
- }
- }
-
- ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ], 0 );
-
- ui_rect cursor;
-
- int c0 = vg_ui.textbox.cursor_pos,
- c1 = vg_ui.textbox.cursor_user,
- start = VG_MIN( c0, c1 ),
- end = VG_MAX( c0, c1 ),
- chars = end-start;
-
- if( flags & (UI_TEXTBOX_WRAP|UI_TEXTBOX_MULTILINE) )
- {
- int pos[3], remaining = chars;
-
- pos[2] = start;
- _ui_textbox_index_calc_coords( pos, wrap_length );
-
- if( start==end )
- {
- cursor[0] = text_rect[0] + pos[0]*vg_ui.font->sx-1;
- cursor[1] = text_rect[1] + pos[1]*14;
- cursor[2] = 2;
- cursor[3] = 13;
- ui_fill( cursor, col_cursor );
- rect_copy( cursor, vg_ui.click_fader_end );
- }
- else
- {
- while( remaining )
- {
- int run = _ui_textbox_run_remaining( pos, wrap_length );
- run = VG_MIN( run, remaining );
-
- cursor[0] = text_rect[0] + pos[0]*vg_ui.font->sx-1;
- cursor[1] = text_rect[1] + pos[1]*14;
- cursor[2] = (float)(run)*(float)vg_ui.font->sx;
- cursor[3] = 13;
-
- ui_fill( cursor, col_cursor );
-
- remaining -= run;
- pos[0] = 0;
- pos[1] ++;
- pos[2] += run;
- }
- rect_copy( cursor, vg_ui.click_fader_end );
- }
- }
- else
- {
- cursor[0] = text_rect[0] + start*vg_ui.font->sx-1;
- cursor[1] = text_rect[1];
- cursor[3] = 13;
-
- if( start==end )
- {
- cursor[2] = 2;
- }
- else
- {
- cursor[2] = (float)(chars)*(float)vg_ui.font->sx;
- }
-
- if( (vg_ui.click_fade_opacity<=0.0f) &&
- ui_clip( rect, cursor, cursor ) )
- {
- ui_fill( cursor, col_cursor );
- }
-
- rect_copy( cursor, vg_ui.click_fader_end );
- }
- }
-
- return 0;
- }
-
- if( click || (flags & UI_TEXTBOX_AUTOFOCUS) )
- {
- if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) )
- {
- ui_defocus_all();
-
- ui_fill( rect, col_highlight );
- vg_ui.ignore_input_frames = 2;
- rect_copy( rect, vg_ui.click_fader );
- rect_copy( rect, vg_ui.click_fader_end );
-
- vg_ui.click_fade_opacity = 1.0f;
- vg_ui.textbuf = buf;
- vg_ui.focused_control_hit = 1;
- vg_ui.focused_control_type = k_ui_control_textbox;
- vg_ui.textbox.len = len;
- vg_ui.textbox.flags = flags;
- vg_ui.textbox.cursor_pos = 0;
- vg_ui.textbox.cursor_user = 0;
-
- if( callbacks )
- {
- vg_ui.textbox.callbacks = *callbacks;
- }
- else
- {
- vg_ui.textbox.callbacks.change = NULL;
- vg_ui.textbox.callbacks.down = NULL;
- vg_ui.textbox.callbacks.up = NULL;
- vg_ui.textbox.callbacks.enter = NULL;
- }
-
- SDL_StartTextInput();
- }
- }
-
- ui_fill( rect, col_base );
-
- if( hover )
- {
- ui_outline( rect, -1, col_highlight, 0 );
- }
-
- ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
- return 0;
-}
-
-/*
- * Tabs
- * -----------------------------------------------------------------------------
- */
-
-void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
- const char **titles, u32 count, i32 *page )
-{
- ui_rect bar;
- ui_standard_widget( inout_panel, bar, 1 );
-
- i32 cur_page = *page;
-
- f32 width = (f32)inout_panel[2] / (f32)count;
-
- ui_px h = (inout_panel[1] + inout_panel[3]) - (bar[1]+bar[3]);
- inout_panel[1] = bar[1]+bar[3];
- inout_panel[3] = h;
-
- ui_fill( inout_panel, ui_colour( k_ui_bg+2 ) );
- ui_outline( inout_panel, 1, ui_colour( k_ui_bg+5 ), 0 );
-
- rect_copy( inout_panel, out_content_panel );
- ui_rect_pad( out_content_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
-
- /* place buttons */
- for( i32 i=0; i<count; i++ )
- {
- ui_rect button = {
- bar[0] + ((f32)i*width),
- bar[1],
- width,
- bar[3]-1
- };
-
- enum ui_scheme_colour colour = k_ui_bg+4;
- if( i == cur_page )
- {
- colour = k_ui_bg+2;
- ui_outline( button, 1, ui_colour( k_ui_bg+5 ),
- UI_TOP|UI_LEFT|UI_RIGHT );
- button[3] ++;
- }
-
- if( ui_colourbutton_text( button, titles[i], 1, colour ) == 1 )
- *page = i;
- }
-}
-
-/*
- * Modal UI
- * -----------------------------------------------------------------------------
- */
-void ui_start_modal( const char *message, u32 options )
-{
- vg_ui.focused_control_type = k_ui_control_modal;
- vg_ui.modal.message = message;
- vg_ui.modal.callbacks.close = NULL;
- vg_ui.modal.options = options;
-
- u32 type = options & UI_MODAL_TYPE_BITS;
- if( type == UI_MODAL_OK ) vg_info( message );
- else if( type == UI_MODAL_WARN ) vg_warn( message );
- else if( type == UI_MODAL_GOOD ) vg_success( message );
- else if( type == UI_MODAL_BAD ) vg_error( message );
-}
-
-/*
- * Input handling
- * -----------------------------------------------------------------------------
- */
-
-/*
- * Handles binds
- */
-void ui_proc_key( SDL_Keysym ev )
-{
- if( vg_ui.focused_control_type != k_ui_control_textbox ){
- return;
- }
-
- struct textbox_mapping{
- u16 mod;
- SDL_Keycode key;
-
- void (*handler)(void);
- }
- mappings[] =
- {
- { 0, SDLK_LEFT, _ui_textbox_left },
- { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
- { 0, SDLK_RIGHT, _ui_textbox_right },
- { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
- { 0, SDLK_DOWN, _ui_textbox_down },
- { 0, SDLK_UP, _ui_textbox_up },
- { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
- { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
- { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
- { 0, SDLK_DELETE, _ui_textbox_delete },
- { 0, SDLK_HOME, _ui_textbox_home },
- { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
- { 0, SDLK_END, _ui_textbox_end },
- { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
- { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
- { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
- { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
- { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
- { 0, SDLK_RETURN, _ui_textbox_enter },
- { 0, SDLK_ESCAPE, ui_defocus_all },
- };
-
- SDL_Keymod mod = 0;
-
- if( ev.mod & KMOD_SHIFT )
- mod |= KMOD_SHIFT;
-
- if( ev.mod & KMOD_CTRL )
- mod |= KMOD_CTRL;
-
- if( ev.mod & KMOD_ALT )
- mod |= KMOD_ALT;
-
- for( int i=0; i<vg_list_size( mappings ); i++ ){
- struct textbox_mapping *mapping = &mappings[i];
-
- if( mapping->key == ev.sym ){
- if( mapping->mod == 0 ){
- if( mod == 0 ){
- mapping->handler();
- return;
- }
- }
- else if( (mod & mapping->mod) == mapping->mod ){
- mapping->handler();
- return;
- }
- }
- }
-}
-
-/*
- * Callback for text entry mode
- */
-void ui_proc_utf8( const char *text )
-{
- if( vg_ui.focused_control_type == k_ui_control_textbox ){
- const char *ptr = text;
-
- while( *ptr ){
- if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
- ptr ++;
- }
-
- _ui_textbox_change_callback();
- }
-}
-
-/*
- * Development utils
- * -----------------------------------------------------------------------------
- */
-
-void ui_dev_colourview(void)
-{
- ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
-
- const char *names[vg_list_size(vg_ui.scheme)] = {
- [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
- "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
-
- [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
- "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
-
- [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
- "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
- "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
- "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
-
- ui_rect col[2];
- ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
-
- for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
- int which = (i/8)%2;
-
- ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
- ui_fill( swatch, ui_colour(i) );
-
- if( names[i] )
- ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
- }
-}
+++ /dev/null
-/* Copyright (C) 2021-2024 Harry Godden (hgn) - All Rights Reserved */
-
-/*
- * Principles:
- *
- * 1. layout is defined by subdividing
- * 2. a parent node should never be resized by the content after creation
- * 3. when the ui is in an interactive state, no controls should ever move
- * 4. controls directly reference a memory location and use that as their
- * unique id
- * 5. a maximum of ONE control per memory location can be drawn at any given
- * point.
- */
-
-#pragma once
-
-#include "vg_engine.h"
-#include "vg_tex.h"
-#include "vg_shader.h"
-#include "vg_font.h"
-
-extern vg_font_sheet vg_default_font_sheet;
-extern vg_font_face vgf_default_small, vgf_default_large, vgf_default_title;
-
-typedef i16 ui_px;
-typedef ui_px ui_rect[4];
-typedef ui_px ui_point[2];
-typedef struct ui_vert ui_vert;
-
-enum ui_axis {
- k_ui_axis_h = 0x0u,
- k_ui_axis_v = 0x1u,
-};
-
-/* Relative to cursor p0 */
-enum ui_align
-{ /* DC BA */
- k_ui_align_lwr = 0xff,
- k_ui_align_left = 0x0000| 0x00,
- k_ui_align_right = 0x0000| 0x01,
- k_ui_align_center = 0x0000| 0x02,
-
- k_ui_align_middle = 0x0100,
- k_ui_align_middle_left = 0x0100| 0x00,
- k_ui_align_middle_right = 0x0100| 0x01,
- k_ui_align_middle_center = 0x0100| 0x02,
-
- k_ui_align_bottom = 0x0200,
- k_ui_align_bottom_left = 0x0200| 0x00,
- k_ui_align_bottom_right = 0x0200| 0x01,
- k_ui_align_bottom_center = 0x0200| 0x02,
-};
-
-#pragma pack(push,1)
-struct ui_vert
-{
- ui_px co[2];
- u16 uv[2];
- u32 colour;
-};
-#pragma pack(pop)
-
-enum ui_scheme_colour{
- k_ui_bg = 0,
- k_ui_fg = 8,
- k_ui_hue = 16,
- k_ui_red = 16,
- k_ui_orange,
- k_ui_yellow,
- k_ui_green,
- k_ui_aqua,
- k_ui_blue,
- k_ui_purple,
- k_ui_gray,
- k_ui_brighter = 8
-};
-
-enum ui_shader {
- k_ui_shader_colour,
- k_ui_shader_image,
- k_ui_shader_hsv,
-};
-
-extern ui_px k_ui_widget_height,
- k_ui_scale,
- k_ui_padding;
-
-typedef u32 ui_scheme[8*4];
-
-#define UI_RGB( STDHEX ) 0xff000000 |\
- ((STDHEX&0x000000ff)<<16) |\
- ((STDHEX&0x0000ff00) ) |\
- ((STDHEX&0x00ff0000)>>16)
-
-#define UI_TEXTBOX_MULTILINE 0x1
-#define UI_TEXTBOX_WRAP 0x2
-#define UI_TEXTBOX_AUTOFOCUS 0x4
-
-#define UI_MODAL_OK 0x0
-#define UI_MODAL_GOOD 0x1
-#define UI_MODAL_BAD 0x2
-#define UI_MODAL_WARN 0x3
-#define UI_MODAL_TYPE_BITS 0x3
-
-#define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
-#define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
-#define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
-
-#define UI_TOP 0x1
-#define UI_LEFT 0x2
-#define UI_BOTTOM 0x4
-#define UI_RIGHT 0x8
-
-struct vg_imgui
-{
- struct ui_vert *vertex_buffer;
- u16 *indice_buffer;
- u32 max_verts, max_indices,
- cur_vert, cur_indice,
- vert_start, indice_start;
-
- union {
- void *focused_control_id; /* uses the memory location of various locking
- controls as an id */
- char *textbuf;
- i32 *ptr_enum;
- };
-
- u32 focused_control_hit;
- enum ui_control_type{
- k_ui_control_none,
- k_ui_control_textbox,
- k_ui_control_enum,
- k_ui_control_modal
- }
- focused_control_type;
-
- union{ /* controls that can be focused */
- struct ui_textbuf{
- int cursor_user, cursor_pos;
- u32 len;
- u32 flags;
-
- struct ui_textbox_callbacks{
- void (*enter)( char *, u32 ),
- (*up)( char *, u32 ),
- (*down)( char *, u32 ),
- (*change)( char *, u32 ),
- (*escape)( void );
- }
- callbacks;
- }
- textbox;
-
- struct ui_enum{
- struct ui_enum_opt{
- i32 value;
- const char *alias;
- }
- *options;
- u32 option_count;
- ui_rect rect;
- }
- _enum;
- };
-
- struct ui_modal{
- const char *message;
- u32 options;
-
- struct ui_modal_callbacks{
- void (*close)(u32);
- }
- callbacks;
- }
- modal;
-
- GLuint tex_glyphs, vao, vbo, ebo, tex_bg;
- v2f bg_inverse_ratio;
-
- ui_px mouse[2], mouse_delta[2], mouse_click[2];
- u32 mouse_state[2];
- u32 ignore_input_frames;
- bool mouse_pos_overriden;
- int wants_mouse;
-
- ui_rect click_fader, click_fader_end;
- float click_fade_opacity;
- f32 frosting;
-
- ui_scheme scheme;
- const vg_font_face *font;
- v2f inverse_font_sheet;
-
- enum ui_cursor{
- k_ui_cursor_default,
- k_ui_cursor_ibeam,
- k_ui_cursor_hand,
- k_ui_cursor_max
- }
- cursor;
-
- SDL_Cursor *cursor_map[ k_ui_cursor_max ];
- v4f colour;
-
- f32 hue; /* lol this sucks */
-}
-extern vg_ui;
-
-enum ui_button_state {
- k_ui_button_none = 0x0,
- k_ui_button_click = 0x1,
- k_ui_button_holding_inside = 0x2,
- k_ui_button_holding_outside = 0x4,
- k_ui_button_hover = 0x8
-};
-
-/* TODO: docu.. */
-
-void vg_ui_init(void);
-void rect_copy( ui_rect a, ui_rect b );
-void ui_flush( enum ui_shader shader, f32 w, f32 h );
-struct ui_vert *ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] );
-struct ui_vert *ui_fill( ui_rect rect, u32 colour );
-void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask );
-void ui_split( ui_rect rect, enum ui_axis other, ui_px width, ui_px gap,
- ui_rect l, ui_rect r );
-void ui_rect_center( ui_rect parent, ui_rect rect );
-void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d );
-void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
- ui_px gap, ui_rect l, ui_rect r );
-void ui_rect_pad( ui_rect rect, ui_px pad[2] );
-ui_px ui_text_line_width( const char *str );
-ui_px ui_text_string_height( const char *str );
-ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
- enum ui_align align );
-int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped );
-int ui_inside_rect( ui_rect rect, ui_px co[2] );
-int ui_click_down( u32 mask );
-int ui_clicking( u32 mask );
-int ui_click_up( u32 mask );
-void ui_set_mouse_pos( ui_px x, ui_px y );
-void ui_prerender(void);
-u32 ui_colour( enum ui_scheme_colour id );
-
-/* get an appropriately contrasting colour given the base */
-u32 ui_colourcont( enum ui_scheme_colour id );
-
-void ui_hex_to_norm( u32 hex, v4f norm );
-u32 v4f_u32_colour( v4f colour );
-
-u32 ui_opacity( u32 colour, f32 opacity );
-void ui_font_face( vg_font_face *ff );
-u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
- enum ui_align align, u32 colour );
-u32 ui_text( ui_rect rect, const char *str, ui_px scale,
- enum ui_align align, u32 colour );
-void ui_panel( ui_rect in_rect, ui_rect out_panel );
-void ui_label( ui_rect rect, const char *text, ui_px size,
- ui_px gap, ui_rect r );
-void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect, ui_px count );
-void ui_info( ui_rect inout_panel, const char *text );
-void ui_image( ui_rect rect, GLuint image );
-void ui_defocus_all(void);
-
-enum ui_button_state ui_button_base( ui_rect rect );
-enum ui_button_state ui_colourbutton( ui_rect rect,
- enum ui_scheme_colour colour,
- enum ui_scheme_colour hover_colour,
- enum ui_scheme_colour hi_colour );
-enum ui_button_state ui_colourbutton_text(
- ui_rect rect, const char *string, ui_px scale,
- enum ui_scheme_colour colour );
-enum ui_button_state ui_button_text( ui_rect rect,
- const char *string, ui_px scale );
-enum ui_button_state ui_button( ui_rect inout_panel, const char *string );
-
-void ui_postrender(void);
-
-enum ui_button_state ui_checkbox_base( ui_rect box, i32 *data );
-int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data );
-void ui_enum( ui_rect inout_panel, const char *str_label,
- struct ui_enum_opt *options, u32 len, i32 *value );
-enum ui_button_state ui_slider_base( ui_rect box, f32 min, f32 max, f32 *value,
- f32 *out_t );
-bool ui_slider( ui_rect inout_panel, const char *str_label,
- f32 min, f32 max, f32 *value );
-void ui_slider_text( ui_rect box, const char *format, f32 value );
-void ui_colourpicker( ui_rect inout_panel, const char *str_label, v4f value );
-int ui_textbox( ui_rect inout_panel, const char *label,
- char *buf, u32 len, u32 lines, u32 flags,
- struct ui_textbox_callbacks *callbacks );
-void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
- const char **titles, u32 count, i32 *page );
-void ui_start_modal( const char *message, u32 options );
-void ui_proc_key( SDL_Keysym ev );
-void ui_proc_utf8( const char *text );
-void ui_dev_colourview(void);
-
-void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
- int dir, int snap_together );
-int _ui_textbox_delete_char( int direction );
-void _ui_textbox_put_char( char c );
-void _ui_textbox_up(void);
-void _ui_textbox_left(void);
-void _ui_textbox_left_select(void);
-void _ui_textbox_down(void);
-void _ui_textbox_right_select(void);
-void _ui_textbox_right(void);
-void _ui_textbox_backspace(void);
-void _ui_textbox_delete(void);
-void _ui_textbox_home_select(void);
-void _ui_textbox_home(void);
-void _ui_textbox_end_select(void);
-void _ui_textbox_end(void);
-void _ui_textbox_select_all(void);
-void _ui_textbox_cut(void);
-void _ui_textbox_enter(void);
vg.loader_ring = 1.0f;
}
-static int _vg_loader_thread( void *pfn ){
+static int _vg_loader_thread( void *pfn )
+{
+#ifdef VG_ANDROID
+ vg.thread_id_loader = pthread_self();
+#else
+ vg.thread_id_loader = SDL_GetThreadID(NULL);
+#endif
+
if( setjmp( vg.env_loader_exit ) )
+ {
+ vg.thread_id_loader = 0;
return 0;
+ }
/* Run client loader */
//vg_info( "Starting client loader thread @%p\n", pfn );
void (*call_func)(void *data) = pfn;
call_func( vg.thread_data );
- SDL_SemPost( vg.sem_loader );
+ TEMP_SEM_POST( vg.sem_loader );
vg.thread_id_loader = 0;
return 0;
int vg_loader_availible(void)
{
- if( SDL_SemValue( vg.sem_loader ) ){
+ if( TEMP_SEM_GET( vg.sem_loader ) )
+ {
if( !(vg_async.start) )
return 1;
}
void vg_loader_start( void(*pfn)(void *data), void *data )
{
- SDL_SemWait( vg.sem_loader );
+ TEMP_SEM_WAIT( vg.sem_loader );
vg.thread_data = data;
SDL_CreateThread( _vg_loader_thread, "vg: loader", pfn );
void vg_print_backtrace(void)
{
-#ifndef _WIN32
+#if !defined(_WIN32) && !defined(VG_ANDROID)
void *array[20];
char **strings;
int size, i;
#define PRINTF_v3f( V3 ) "%.4f %.4f %.4f\n", V3[0], V3[1], V3[2]
#define PRINTF_v4f( V4 ) "%.4f %.4f %.4f %.4f\n", V4[0], V4[1], V4[2], V4[3]
-#ifdef _WIN32
+#if VG_32
#define PRINTF_U64 "%llu"
#else
#define PRINTF_U64 "%lu"
if( base == k_vg_msg_unsigned ){
printf(
-#ifdef _WIN32
+#ifdef VG_32
"%llu"
#else
"%lu"
}
else if( base == k_vg_msg_signed ){
printf(
-#ifdef _WIN32
+#ifdef VG_32
"%lld"
#else
"%ld"
--- /dev/null
+#ifdef VG_ANDROID
+#include <EGL/egl.h>
+#include <GLES3/gl3.h>
+#else
+#include "dep/glad/glad.h"
+#endif
--- /dev/null
+<?xml version="1.0" encoding="utf-8" standalone="no"?>
+<manifest
+ xmlns:tools="http://schemas.android.com/tools"
+ xmlns:android="http://schemas.android.com/apk/res/android"
+ package="org.mtzero.carrot">
+ <uses-sdk android:minSdkVersion="22" android:targetSdkVersion="22" />
+ <uses-permission android:name="android.permission.SET_RELEASE_APP" />
+ <uses-feature android:glEsVersion="0x00030002" android:required="true" />
+ <application android:debuggable="true" android:hasCode="false"
+ android:label="carrot"
+ tools:replace="android:icon,android:theme,android:allowBackup,label"
+ android:icon="@mipmap/icon">
+ <activity android:configChanges="keyboardHidden|orientation"
+ android:label="carrot" android:name="android.app.NativeActivity">
+ <meta-data android:name="android.app.lib_name" android:value="carrot"/>
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN"/>
+ <category android:name="android.intent.category.LAUNCHER"/>
+ </intent-filter>
+ </activity>
+ </application>
+</manifest>
--- /dev/null
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "android_native_app_glue.h"
+
+#include <jni.h>
+
+#include <errno.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+#include <android/log.h>
+
+#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
+#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "threaded_app", __VA_ARGS__))
+
+/* For debug builds, always enable the debug traces in this library */
+#ifndef NDEBUG
+# define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "threaded_app", __VA_ARGS__))
+#else
+# define LOGV(...) ((void)0)
+#endif
+
+static void free_saved_state(struct android_app* android_app) {
+ pthread_mutex_lock(&android_app->mutex);
+ if (android_app->savedState != NULL) {
+ free(android_app->savedState);
+ android_app->savedState = NULL;
+ android_app->savedStateSize = 0;
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+}
+
+int8_t android_app_read_cmd(struct android_app* android_app) {
+ int8_t cmd;
+ if (read(android_app->msgread, &cmd, sizeof(cmd)) != sizeof(cmd)) {
+ LOGE("No data on command pipe!");
+ return -1;
+ }
+ if (cmd == APP_CMD_SAVE_STATE) free_saved_state(android_app);
+ return cmd;
+}
+
+static void print_cur_config(struct android_app* android_app) {
+ char lang[2], country[2];
+ AConfiguration_getLanguage(android_app->config, lang);
+ AConfiguration_getCountry(android_app->config, country);
+
+ LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
+ "keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
+ "modetype=%d modenight=%d",
+ AConfiguration_getMcc(android_app->config),
+ AConfiguration_getMnc(android_app->config),
+ lang[0], lang[1], country[0], country[1],
+ AConfiguration_getOrientation(android_app->config),
+ AConfiguration_getTouchscreen(android_app->config),
+ AConfiguration_getDensity(android_app->config),
+ AConfiguration_getKeyboard(android_app->config),
+ AConfiguration_getNavigation(android_app->config),
+ AConfiguration_getKeysHidden(android_app->config),
+ AConfiguration_getNavHidden(android_app->config),
+ AConfiguration_getSdkVersion(android_app->config),
+ AConfiguration_getScreenSize(android_app->config),
+ AConfiguration_getScreenLong(android_app->config),
+ AConfiguration_getUiModeType(android_app->config),
+ AConfiguration_getUiModeNight(android_app->config));
+}
+
+void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
+ switch (cmd) {
+ case APP_CMD_INPUT_CHANGED:
+ LOGV("APP_CMD_INPUT_CHANGED");
+ pthread_mutex_lock(&android_app->mutex);
+ if (android_app->inputQueue != NULL) {
+ AInputQueue_detachLooper(android_app->inputQueue);
+ }
+ android_app->inputQueue = android_app->pendingInputQueue;
+ if (android_app->inputQueue != NULL) {
+ LOGV("Attaching input queue to looper");
+ AInputQueue_attachLooper(android_app->inputQueue,
+ android_app->looper, LOOPER_ID_INPUT, NULL,
+ &android_app->inputPollSource);
+ }
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ break;
+
+ case APP_CMD_INIT_WINDOW:
+ LOGV("APP_CMD_INIT_WINDOW");
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->window = android_app->pendingWindow;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ break;
+
+ case APP_CMD_TERM_WINDOW:
+ LOGV("APP_CMD_TERM_WINDOW");
+ pthread_cond_broadcast(&android_app->cond);
+ break;
+
+ case APP_CMD_RESUME:
+ case APP_CMD_START:
+ case APP_CMD_PAUSE:
+ case APP_CMD_STOP:
+ LOGV("activityState=%d", cmd);
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->activityState = cmd;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ break;
+
+ case APP_CMD_CONFIG_CHANGED:
+ LOGV("APP_CMD_CONFIG_CHANGED");
+ AConfiguration_fromAssetManager(android_app->config,
+ android_app->activity->assetManager);
+ print_cur_config(android_app);
+ break;
+
+ case APP_CMD_DESTROY:
+ LOGV("APP_CMD_DESTROY");
+ android_app->destroyRequested = 1;
+ break;
+ }
+}
+
+void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
+ switch (cmd) {
+ case APP_CMD_TERM_WINDOW:
+ LOGV("APP_CMD_TERM_WINDOW");
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->window = NULL;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ break;
+
+ case APP_CMD_SAVE_STATE:
+ LOGV("APP_CMD_SAVE_STATE");
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->stateSaved = 1;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ break;
+
+ case APP_CMD_RESUME:
+ free_saved_state(android_app);
+ break;
+ }
+}
+
+void app_dummy() {
+}
+
+static void android_app_destroy(struct android_app* android_app) {
+ LOGV("android_app_destroy!");
+ free_saved_state(android_app);
+ pthread_mutex_lock(&android_app->mutex);
+ if (android_app->inputQueue != NULL) {
+ AInputQueue_detachLooper(android_app->inputQueue);
+ }
+ AConfiguration_delete(android_app->config);
+ android_app->destroyed = 1;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ // Can't touch android_app object after this.
+}
+
+static void process_input(struct android_app* app, struct android_poll_source* source) {
+ AInputEvent* event = NULL;
+ while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
+ LOGV("New input event: type=%d", AInputEvent_getType(event));
+ if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
+ continue;
+ }
+ int32_t handled = 0;
+ if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
+ AInputQueue_finishEvent(app->inputQueue, event, handled);
+ }
+}
+
+static void process_cmd(struct android_app* app, struct android_poll_source* source) {
+ int8_t cmd = android_app_read_cmd(app);
+ android_app_pre_exec_cmd(app, cmd);
+ if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
+ android_app_post_exec_cmd(app, cmd);
+}
+
+static void* android_app_entry(void* param) {
+ struct android_app* android_app = (struct android_app*)param;
+
+ android_app->config = AConfiguration_new();
+ AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
+
+ print_cur_config(android_app);
+
+ android_app->cmdPollSource.id = LOOPER_ID_MAIN;
+ android_app->cmdPollSource.app = android_app;
+ android_app->cmdPollSource.process = process_cmd;
+ android_app->inputPollSource.id = LOOPER_ID_INPUT;
+ android_app->inputPollSource.app = android_app;
+ android_app->inputPollSource.process = process_input;
+
+ ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
+ ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
+ &android_app->cmdPollSource);
+ android_app->looper = looper;
+
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->running = 1;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+
+ android_main(android_app);
+
+ android_app_destroy(android_app);
+ return NULL;
+}
+
+// --------------------------------------------------------------------
+// Native activity interaction (called from main thread)
+// --------------------------------------------------------------------
+
+static struct android_app* android_app_create(ANativeActivity* activity,
+ void* savedState, size_t savedStateSize) {
+ struct android_app* android_app = calloc(1, sizeof(struct android_app));
+ android_app->activity = activity;
+
+ pthread_mutex_init(&android_app->mutex, NULL);
+ pthread_cond_init(&android_app->cond, NULL);
+
+ if (savedState != NULL) {
+ android_app->savedState = malloc(savedStateSize);
+ android_app->savedStateSize = savedStateSize;
+ memcpy(android_app->savedState, savedState, savedStateSize);
+ }
+
+ int msgpipe[2];
+ if (pipe(msgpipe)) {
+ LOGE("could not create pipe: %s", strerror(errno));
+ return NULL;
+ }
+ android_app->msgread = msgpipe[0];
+ android_app->msgwrite = msgpipe[1];
+
+ pthread_attr_t attr;
+ pthread_attr_init(&attr);
+ pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
+ pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
+
+ // Wait for thread to start.
+ pthread_mutex_lock(&android_app->mutex);
+ while (!android_app->running) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+
+ return android_app;
+}
+
+static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
+ if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
+ LOGE("Failure writing android_app cmd: %s", strerror(errno));
+ }
+}
+
+static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->pendingInputQueue = inputQueue;
+ android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
+ while (android_app->inputQueue != android_app->pendingInputQueue) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+}
+
+static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
+ pthread_mutex_lock(&android_app->mutex);
+ if (android_app->pendingWindow != NULL) {
+ android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
+ }
+ android_app->pendingWindow = window;
+ if (window != NULL) {
+ android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
+ }
+ while (android_app->window != android_app->pendingWindow) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+}
+
+static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
+ pthread_mutex_lock(&android_app->mutex);
+ android_app_write_cmd(android_app, cmd);
+ while (android_app->activityState != cmd) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+}
+
+static void android_app_free(struct android_app* android_app) {
+ pthread_mutex_lock(&android_app->mutex);
+ android_app_write_cmd(android_app, APP_CMD_DESTROY);
+ while (!android_app->destroyed) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+
+ close(android_app->msgread);
+ close(android_app->msgwrite);
+ pthread_cond_destroy(&android_app->cond);
+ pthread_mutex_destroy(&android_app->mutex);
+ free(android_app);
+}
+
+static struct android_app* ToApp(ANativeActivity* activity) {
+ return (struct android_app*) activity->instance;
+}
+
+static void onDestroy(ANativeActivity* activity) {
+ LOGV("Destroy: %p", activity);
+ android_app_free(ToApp(activity));
+}
+
+static void onStart(ANativeActivity* activity) {
+ LOGV("Start: %p", activity);
+ android_app_set_activity_state(ToApp(activity), APP_CMD_START);
+}
+
+static void onResume(ANativeActivity* activity) {
+ LOGV("Resume: %p", activity);
+ android_app_set_activity_state(ToApp(activity), APP_CMD_RESUME);
+}
+
+static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
+ LOGV("SaveInstanceState: %p", activity);
+
+ struct android_app* android_app = ToApp(activity);
+ void* savedState = NULL;
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->stateSaved = 0;
+ android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
+ while (!android_app->stateSaved) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+
+ if (android_app->savedState != NULL) {
+ savedState = android_app->savedState;
+ *outLen = android_app->savedStateSize;
+ android_app->savedState = NULL;
+ android_app->savedStateSize = 0;
+ }
+
+ pthread_mutex_unlock(&android_app->mutex);
+
+ return savedState;
+}
+
+static void onPause(ANativeActivity* activity) {
+ LOGV("Pause: %p", activity);
+ android_app_set_activity_state(ToApp(activity), APP_CMD_PAUSE);
+}
+
+static void onStop(ANativeActivity* activity) {
+ LOGV("Stop: %p", activity);
+ android_app_set_activity_state(ToApp(activity), APP_CMD_STOP);
+}
+
+static void onConfigurationChanged(ANativeActivity* activity) {
+ LOGV("ConfigurationChanged: %p", activity);
+ android_app_write_cmd(ToApp(activity), APP_CMD_CONFIG_CHANGED);
+}
+
+static void onContentRectChanged(ANativeActivity* activity, const ARect* r) {
+ LOGV("ContentRectChanged: l=%d,t=%d,r=%d,b=%d", r->left, r->top, r->right, r->bottom);
+ struct android_app* android_app = ToApp(activity);
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->contentRect = *r;
+ pthread_mutex_unlock(&android_app->mutex);
+ android_app_write_cmd(ToApp(activity), APP_CMD_CONTENT_RECT_CHANGED);
+}
+
+static void onLowMemory(ANativeActivity* activity) {
+ LOGV("LowMemory: %p", activity);
+ android_app_write_cmd(ToApp(activity), APP_CMD_LOW_MEMORY);
+}
+
+static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
+ LOGV("WindowFocusChanged: %p -- %d", activity, focused);
+ android_app_write_cmd(ToApp(activity), focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
+}
+
+static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
+ LOGV("NativeWindowCreated: %p -- %p", activity, window);
+ android_app_set_window(ToApp(activity), window);
+}
+
+static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
+ LOGV("NativeWindowDestroyed: %p -- %p", activity, window);
+ android_app_set_window(ToApp(activity), NULL);
+}
+
+static void onNativeWindowRedrawNeeded(ANativeActivity* activity, ANativeWindow* window) {
+ LOGV("NativeWindowRedrawNeeded: %p -- %p", activity, window);
+ android_app_write_cmd(ToApp(activity), APP_CMD_WINDOW_REDRAW_NEEDED);
+}
+
+static void onNativeWindowResized(ANativeActivity* activity, ANativeWindow* window) {
+ LOGV("NativeWindowResized: %p -- %p", activity, window);
+ android_app_write_cmd(ToApp(activity), APP_CMD_WINDOW_RESIZED);
+}
+
+static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
+ LOGV("InputQueueCreated: %p -- %p", activity, queue);
+ android_app_set_input(ToApp(activity), queue);
+}
+
+static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
+ LOGV("InputQueueDestroyed: %p -- %p", activity, queue);
+ android_app_set_input(ToApp(activity), NULL);
+}
+
+JNIEXPORT
+void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_t savedStateSize) {
+ LOGV("Creating: %p", activity);
+
+ activity->callbacks->onConfigurationChanged = onConfigurationChanged;
+ activity->callbacks->onContentRectChanged = onContentRectChanged;
+ activity->callbacks->onDestroy = onDestroy;
+ activity->callbacks->onInputQueueCreated = onInputQueueCreated;
+ activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
+ activity->callbacks->onLowMemory = onLowMemory;
+ activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
+ activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
+ activity->callbacks->onNativeWindowRedrawNeeded = onNativeWindowRedrawNeeded;
+ activity->callbacks->onNativeWindowResized = onNativeWindowResized;
+ activity->callbacks->onPause = onPause;
+ activity->callbacks->onResume = onResume;
+ activity->callbacks->onSaveInstanceState = onSaveInstanceState;
+ activity->callbacks->onStart = onStart;
+ activity->callbacks->onStop = onStop;
+ activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
+
+ activity->instance = android_app_create(activity, savedState, savedStateSize);
+}
--- /dev/null
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <poll.h>
+#include <pthread.h>
+#include <sched.h>
+
+#include <android/configuration.h>
+#include <android/looper.h>
+#include <android/native_activity.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * The native activity interface provided by <android/native_activity.h>
+ * is based on a set of application-provided callbacks that will be called
+ * by the Activity's main thread when certain events occur.
+ *
+ * This means that each one of this callbacks _should_ _not_ block, or they
+ * risk having the system force-close the application. This programming
+ * model is direct, lightweight, but constraining.
+ *
+ * The 'android_native_app_glue' static library is used to provide a different
+ * execution model where the application can implement its own main event
+ * loop in a different thread instead. Here's how it works:
+ *
+ * 1/ The application must provide a function named "android_main()" that
+ * will be called when the activity is created, in a new thread that is
+ * distinct from the activity's main thread.
+ *
+ * 2/ android_main() receives a pointer to a valid "android_app" structure
+ * that contains references to other important objects, e.g. the
+ * ANativeActivity object instance the application is running in.
+ *
+ * 3/ the "android_app" object holds an ALooper instance that already
+ * listens to two important things:
+ *
+ * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
+ * declarations below.
+ *
+ * - input events coming from the AInputQueue attached to the activity.
+ *
+ * Each of these correspond to an ALooper identifier returned by
+ * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
+ * respectively.
+ *
+ * Your application can use the same ALooper to listen to additional
+ * file-descriptors. They can either be callback based, or with return
+ * identifiers starting with LOOPER_ID_USER.
+ *
+ * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
+ * the returned data will point to an android_poll_source structure. You
+ * can call the process() function on it, and fill in android_app->onAppCmd
+ * and android_app->onInputEvent to be called for your own processing
+ * of the event.
+ *
+ * Alternatively, you can call the low-level functions to read and process
+ * the data directly... look at the process_cmd() and process_input()
+ * implementations in the glue to see how to do this.
+ *
+ * See the sample named "native-activity" that comes with the NDK with a
+ * full usage example. Also look at the JavaDoc of NativeActivity.
+ */
+
+struct android_app;
+
+/**
+ * Data associated with an ALooper fd that will be returned as the "outData"
+ * when that source has data ready.
+ */
+struct android_poll_source {
+ // The identifier of this source. May be LOOPER_ID_MAIN or
+ // LOOPER_ID_INPUT.
+ int32_t id;
+
+ // The android_app this ident is associated with.
+ struct android_app* app;
+
+ // Function to call to perform the standard processing of data from
+ // this source.
+ void (*process)(struct android_app* app, struct android_poll_source* source);
+};
+
+/**
+ * This is the interface for the standard glue code of a threaded
+ * application. In this model, the application's code is running
+ * in its own thread separate from the main thread of the process.
+ * It is not required that this thread be associated with the Java
+ * VM, although it will need to be in order to make JNI calls any
+ * Java objects.
+ */
+struct android_app {
+ // The application can place a pointer to its own state object
+ // here if it likes.
+ void* userData;
+
+ // Fill this in with the function to process main app commands (APP_CMD_*)
+ void (*onAppCmd)(struct android_app* app, int32_t cmd);
+
+ // Fill this in with the function to process input events. At this point
+ // the event has already been pre-dispatched, and it will be finished upon
+ // return. Return 1 if you have handled the event, 0 for any default
+ // dispatching.
+ int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
+
+ // The ANativeActivity object instance that this app is running in.
+ ANativeActivity* activity;
+
+ // The current configuration the app is running in.
+ AConfiguration* config;
+
+ // This is the last instance's saved state, as provided at creation time.
+ // It is NULL if there was no state. You can use this as you need; the
+ // memory will remain around until you call android_app_exec_cmd() for
+ // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
+ // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
+ // at which point they will be initialized to NULL and you can malloc your
+ // state and place the information here. In that case the memory will be
+ // freed for you later.
+ void* savedState;
+ size_t savedStateSize;
+
+ // The ALooper associated with the app's thread.
+ ALooper* looper;
+
+ // When non-NULL, this is the input queue from which the app will
+ // receive user input events.
+ AInputQueue* inputQueue;
+
+ // When non-NULL, this is the window surface that the app can draw in.
+ ANativeWindow* window;
+
+ // Current content rectangle of the window; this is the area where the
+ // window's content should be placed to be seen by the user.
+ ARect contentRect;
+
+ // Current state of the app's activity. May be either APP_CMD_START,
+ // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
+ int activityState;
+
+ // This is non-zero when the application's NativeActivity is being
+ // destroyed and waiting for the app thread to complete.
+ int destroyRequested;
+
+ // -------------------------------------------------
+ // Below are "private" implementation of the glue code.
+
+ pthread_mutex_t mutex;
+ pthread_cond_t cond;
+
+ int msgread;
+ int msgwrite;
+
+ pthread_t thread;
+
+ struct android_poll_source cmdPollSource;
+ struct android_poll_source inputPollSource;
+
+ int running;
+ int stateSaved;
+ int destroyed;
+ int redrawNeeded;
+ AInputQueue* pendingInputQueue;
+ ANativeWindow* pendingWindow;
+ ARect pendingContentRect;
+};
+
+enum {
+ /**
+ * Looper data ID of commands coming from the app's main thread, which
+ * is returned as an identifier from ALooper_pollOnce(). The data for this
+ * identifier is a pointer to an android_poll_source structure.
+ * These can be retrieved and processed with android_app_read_cmd()
+ * and android_app_exec_cmd().
+ */
+ LOOPER_ID_MAIN = 1,
+
+ /**
+ * Looper data ID of events coming from the AInputQueue of the
+ * application's window, which is returned as an identifier from
+ * ALooper_pollOnce(). The data for this identifier is a pointer to an
+ * android_poll_source structure. These can be read via the inputQueue
+ * object of android_app.
+ */
+ LOOPER_ID_INPUT = 2,
+
+ /**
+ * Start of user-defined ALooper identifiers.
+ */
+ LOOPER_ID_USER = 3,
+};
+
+enum {
+ /**
+ * Command from main thread: the AInputQueue has changed. Upon processing
+ * this command, android_app->inputQueue will be updated to the new queue
+ * (or NULL).
+ */
+ APP_CMD_INPUT_CHANGED,
+
+ /**
+ * Command from main thread: a new ANativeWindow is ready for use. Upon
+ * receiving this command, android_app->window will contain the new window
+ * surface.
+ */
+ APP_CMD_INIT_WINDOW,
+
+ /**
+ * Command from main thread: the existing ANativeWindow needs to be
+ * terminated. Upon receiving this command, android_app->window still
+ * contains the existing window; after calling android_app_exec_cmd
+ * it will be set to NULL.
+ */
+ APP_CMD_TERM_WINDOW,
+
+ /**
+ * Command from main thread: the current ANativeWindow has been resized.
+ * Please redraw with its new size.
+ */
+ APP_CMD_WINDOW_RESIZED,
+
+ /**
+ * Command from main thread: the system needs that the current ANativeWindow
+ * be redrawn. You should redraw the window before handing this to
+ * android_app_exec_cmd() in order to avoid transient drawing glitches.
+ */
+ APP_CMD_WINDOW_REDRAW_NEEDED,
+
+ /**
+ * Command from main thread: the content area of the window has changed,
+ * such as from the soft input window being shown or hidden. You can
+ * find the new content rect in android_app::contentRect.
+ */
+ APP_CMD_CONTENT_RECT_CHANGED,
+
+ /**
+ * Command from main thread: the app's activity window has gained
+ * input focus.
+ */
+ APP_CMD_GAINED_FOCUS,
+
+ /**
+ * Command from main thread: the app's activity window has lost
+ * input focus.
+ */
+ APP_CMD_LOST_FOCUS,
+
+ /**
+ * Command from main thread: the current device configuration has changed.
+ */
+ APP_CMD_CONFIG_CHANGED,
+
+ /**
+ * Command from main thread: the system is running low on memory.
+ * Try to reduce your memory use.
+ */
+ APP_CMD_LOW_MEMORY,
+
+ /**
+ * Command from main thread: the app's activity has been started.
+ */
+ APP_CMD_START,
+
+ /**
+ * Command from main thread: the app's activity has been resumed.
+ */
+ APP_CMD_RESUME,
+
+ /**
+ * Command from main thread: the app should generate a new saved state
+ * for itself, to restore from later if needed. If you have saved state,
+ * allocate it with malloc and place it in android_app.savedState with
+ * the size in android_app.savedStateSize. The will be freed for you
+ * later.
+ */
+ APP_CMD_SAVE_STATE,
+
+ /**
+ * Command from main thread: the app's activity has been paused.
+ */
+ APP_CMD_PAUSE,
+
+ /**
+ * Command from main thread: the app's activity has been stopped.
+ */
+ APP_CMD_STOP,
+
+ /**
+ * Command from main thread: the app's activity is being destroyed,
+ * and waiting for the app thread to clean up and exit before proceeding.
+ */
+ APP_CMD_DESTROY,
+};
+
+/**
+ * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
+ * app command message.
+ */
+int8_t android_app_read_cmd(struct android_app* android_app);
+
+/**
+ * Call with the command returned by android_app_read_cmd() to do the
+ * initial pre-processing of the given command. You can perform your own
+ * actions for the command after calling this function.
+ */
+void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
+
+/**
+ * Call with the command returned by android_app_read_cmd() to do the
+ * final post-processing of the given command. You must have done your own
+ * actions for the command before calling this function.
+ */
+void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
+
+/**
+ * No-op function that used to be used to prevent the linker from stripping app
+ * glue code. No longer necessary, since __attribute__((visibility("default")))
+ * does this for us.
+ */
+__attribute__((
+ deprecated("Calls to app_dummy are no longer necessary. See "
+ "https://github.com/android-ndk/ndk/issues/381."))) void
+app_dummy();
+
+/**
+ * This is the function that application code must implement, representing
+ * the main entry to the app.
+ */
+extern void android_main(struct android_app* app);
+
+#ifdef __cplusplus
+}
+#endif
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <string name="app_name">carrot</string>
+ <string name="lib_name">carrot</string>
+ <string name="package_name">org.mtzero.carrot</string>
+</resources>
+
#include "vg_platform.h"
#include "vg_profiler.h"
#include "vg_engine.h"
-#include "vg_imgui.h"
+#include "vg_ui/imgui.h"
int vg_profiler = 0;
#pragma once
#include "vg_platform.h"
-#include "vg_imgui.h"
+#include "vg_ui/imgui.h"
#define VG_PROFILE_SAMPLE_COUNT 128
extern int vg_profiler;
const char *vg_shader_gl_ver = "#version 330 core\n";
-struct vg_shaders vg_shaders;
+struct vg_shaders
+{
+ vg_shader *shaders[48];
+ u32 count;
+}
+static vg_shaders;
static GLuint vg_shader_subshader( const char *src, GLint gliShaderType )
{
return 1;
}
-static void vg_free_shader( struct vg_shader *shader )
+void vg_free_shader( struct vg_shader *shader )
{
if( shader->compiled )
{
#pragma once
typedef struct vg_shader vg_shader;
-
-struct vg_shaders
+struct vg_shader
{
- struct vg_shader
- {
- GLuint id;
- const char *name;
+ GLuint id;
+ const char *name;
- struct vg_subshader
- {
- const char *orig_file,
- *static_src;
- }
- vs, fs;
- int compiled;
+ struct vg_subshader
+ {
+ const char *orig_file,
+ *static_src;
}
- * shaders[48];
- u32 count;
-}
-extern vg_shaders;
+ vs, fs;
+ int compiled;
+};
void vg_shaders_compile(void);
int vg_shaders_live_recompile(int argc, const char *argv[]);
void vg_shader_register( struct vg_shader *shader );
int vg_shader_compile( struct vg_shader *shader );
+void vg_free_shader( struct vg_shader *shader );
--- /dev/null
+#pragma once
+
+#include "vg_ui/imgui.h"
+#include "vg_platform.h"
+#include "vg_m.h"
+#include "vg_font.h"
+#include "vg_log.h"
+#include <string.h>
+
+ui_context *g_ui_ctx;
+
+//__attribute__((deprecated("message", "replacement")))
+void ui_bind_context( ui_context *context )
+{
+ g_ui_ctx = context;
+}
+
+//__attribute__((deprecated("message", "replacement")))
+ui_context *ui_current_context(void)
+{
+ return g_ui_ctx;
+}
+
+void ui_init( ui_vert *verts_buf, u32 verts_max,
+ u16 *indices_buf, u32 indices_max )
+{
+ g_ui_ctx->vertex_buffer = verts_buf;
+ g_ui_ctx->max_verts = verts_max;
+ g_ui_ctx->cur_vert = 0;
+ g_ui_ctx->vert_start = 0;
+
+ g_ui_ctx->indice_buffer = indices_buf;
+ g_ui_ctx->max_indices = indices_max;
+ g_ui_ctx->cur_indice = 0;
+ g_ui_ctx->indice_start = 0;
+
+ if( !verts_buf || !indices_buf )
+ exit(0);
+}
+
+ui_vert *ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] )
+{
+ /* this if far from ideal but stops us from crashing */
+ if( (g_ui_ctx->cur_vert + 4 > g_ui_ctx->max_verts) ||
+ (g_ui_ctx->cur_indice + 6 > g_ui_ctx->max_indices))
+ {
+ return &g_ui_ctx->vertex_buffer[0];
+ }
+
+ ui_vert *vertices = &g_ui_ctx->vertex_buffer[ g_ui_ctx->cur_vert ];
+ u16 *indices = &g_ui_ctx->indice_buffer[ g_ui_ctx->cur_indice ];
+
+ for( int i=0; i<4; i++ )
+ vertices[i].colour = colour;
+
+ vertices[0].co[0] = rect[0];
+ vertices[0].co[1] = rect[1];
+ vertices[0].uv[0] = uv[0];
+ vertices[0].uv[1] = uv[1];
+ vertices[1].co[0] = rect[0]+rect[2];
+ vertices[1].co[1] = rect[1];
+ vertices[1].uv[0] = uv[2];
+ vertices[1].uv[1] = uv[1];
+ vertices[2].co[0] = rect[0]+rect[2];
+ vertices[2].co[1] = rect[1]+rect[3];
+ vertices[2].uv[0] = uv[2];
+ vertices[2].uv[1] = uv[3];
+ vertices[3].co[0] = rect[0];
+ vertices[3].co[1] = rect[1]+rect[3];
+ vertices[3].uv[0] = uv[0];
+ vertices[3].uv[1] = uv[3];
+
+ u16 start = g_ui_ctx->cur_vert;
+ u32 mesh[] = { 0,2,1, 0,3,2 };
+
+ for( u32 i=0; i<vg_list_size(mesh); i++ )
+ indices[i] = start+mesh[i];
+
+ g_ui_ctx->cur_indice += 6;
+ g_ui_ctx->cur_vert += 4;
+
+ return vertices;
+}
+
+ui_vert *ui_fill( ui_rect rect, u32 colour )
+{
+ return ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
+}
+
+void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask )
+{
+ /* this if far from ideal but stops us from crashing */
+ if( (g_ui_ctx->cur_vert + 8 > g_ui_ctx->max_verts) ||
+ (g_ui_ctx->cur_indice + 24 > g_ui_ctx->max_indices))
+ return;
+
+ ui_vert *vertices = &g_ui_ctx->vertex_buffer[ g_ui_ctx->cur_vert ];
+ u16 *indices = &g_ui_ctx->indice_buffer[ g_ui_ctx->cur_indice ];
+
+ for( int i=0; i<8; i++ )
+ {
+ vertices[i].uv[0] = 4;
+ vertices[i].uv[1] = 4;
+ vertices[i].colour = colour;
+ }
+
+ vertices[0].co[0] = rect[0];
+ vertices[0].co[1] = rect[1];
+ vertices[1].co[0] = rect[0]+rect[2];
+ vertices[1].co[1] = rect[1];
+ vertices[2].co[0] = rect[0]+rect[2];
+ vertices[2].co[1] = rect[1]+rect[3];
+ vertices[3].co[0] = rect[0];
+ vertices[3].co[1] = rect[1]+rect[3];
+ vertices[4].co[0] = vertices[0].co[0]-thickness;
+ vertices[4].co[1] = vertices[0].co[1]-thickness;
+ vertices[5].co[0] = vertices[1].co[0]+thickness;
+ vertices[5].co[1] = vertices[1].co[1]-thickness;
+ vertices[6].co[0] = vertices[2].co[0]+thickness;
+ vertices[6].co[1] = vertices[2].co[1]+thickness;
+ vertices[7].co[0] = vertices[3].co[0]-thickness;
+ vertices[7].co[1] = vertices[3].co[1]+thickness;
+
+ u16 start = g_ui_ctx->cur_vert;
+ u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
+
+ if( !mask )
+ mask = UI_TOP|UI_LEFT|UI_BOTTOM|UI_RIGHT;
+
+ u32 c = 0;
+ for( u32 i=0; i<vg_list_size(mesh)/6; i++ )
+ {
+ if( (0x1<<i) & mask )
+ {
+ for( u32 j=0; j<6; j++ )
+ indices[c ++] = start+mesh[i*6+j];
+ }
+ }
+
+ g_ui_ctx->cur_indice += c;
+ g_ui_ctx->cur_vert += 8;
+}
+
+void rect_copy( ui_rect a, ui_rect b )
+{
+ for( int i=0; i<4; i++ )
+ b[i] = a[i];
+}
+
+void ui_split( ui_rect rect, enum ui_axis other, ui_px width, ui_px gap,
+ ui_rect l, ui_rect r )
+{
+ enum ui_axis dir = other ^ 0x1;
+
+ if( width < 0 ) width = rect[ 2+dir ] + width;
+
+ ui_rect temp;
+ rect_copy( rect, temp );
+
+ l[ dir ] = temp[ dir ];
+ r[ dir ] = temp[ dir ] + width + (gap/2);
+ l[ other ] = temp[ other ];
+ r[ other ] = temp[ other ];
+ l[ 2+dir ] = width - (gap/2);
+ r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
+ l[ 2+other ] = temp[ 2+other ];
+ r[ 2+other ] = temp[ 2+other ];
+}
+
+void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
+ ui_px gap, ui_rect l, ui_rect r )
+{
+ ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
+ ui_split( rect, dir, width, gap, l, r );
+}
+
+void ui_rect_pad( ui_rect rect, ui_px pad[2] )
+{
+ ui_px tmp[2];
+ if( !pad )
+ {
+ tmp[0] = g_ui_ctx->padding;
+ tmp[1] = g_ui_ctx->padding;
+ pad = tmp;
+ }
+
+ rect[0] += pad[0];
+ rect[1] += pad[1];
+ rect[2] -= pad[0]*2;
+ rect[3] -= pad[1]*2;
+}
+
+static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
+static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
+static ui_px ui_clamp( ui_px a, ui_px min, ui_px max )
+{
+ return ui_min( max, ui_max( a, min ) );
+}
+
+int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped )
+{
+ ui_px parent_max[2], child_max[2];
+ parent_max[0] = parent[0]+parent[2];
+ parent_max[1] = parent[1]+parent[3];
+ child_max[0] = child[0]+child[2];
+ child_max[1] = child[1]+child[3];
+
+ clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
+ clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
+ clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
+ clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
+
+ if( clipped[0] == clipped[2] ||
+ clipped[1] == clipped[3] )
+ return 0;
+
+ clipped[2] -= clipped[0];
+ clipped[3] -= clipped[1];
+
+ return 1;
+}
+
+int ui_inside_rect( ui_rect rect, ui_px co[2] )
+{
+ if( co[0] >= rect[0] &&
+ co[1] >= rect[1] &&
+ co[0] < rect[0]+rect[2] &&
+ co[1] < rect[1]+rect[3] ){
+ return 1;
+ }
+ else
+ return 0;
+}
+
+int ui_click_down( u32 mask )
+{
+ if( g_ui_ctx->ignore_input_frames ) return 0;
+ if( (g_ui_ctx->mouse_state[0] & mask) &&
+ !(g_ui_ctx->mouse_state[1] & mask) )
+ return 1;
+ else
+ return 0;
+}
+
+int ui_clicking( u32 mask )
+{
+ if( g_ui_ctx->ignore_input_frames ) return 0;
+ return g_ui_ctx->mouse_state[0] & mask;
+}
+
+int ui_click_up( u32 mask )
+{
+ if( g_ui_ctx->ignore_input_frames ) return 0;
+ if( (g_ui_ctx->mouse_state[1] & mask) &&
+ !(g_ui_ctx->mouse_state[0] & mask) )
+ return 1;
+ else
+ return 0;
+}
+
+void ui_prerender( ui_px dims[2], ui_px mouse[2], i32 mouse_state )
+{
+ g_ui_ctx->mouse_state[1] = g_ui_ctx->mouse_state[0];
+ g_ui_ctx->mouse_state[0] = mouse_state;
+ g_ui_ctx->mouse_delta[0] = mouse[0]-g_ui_ctx->mouse[0];
+ g_ui_ctx->mouse_delta[1] = mouse[1]-g_ui_ctx->mouse[1];
+ g_ui_ctx->area[0] = dims[0];
+ g_ui_ctx->area[1] = dims[1];
+
+ if( !g_ui_ctx->mouse_pos_overriden )
+ {
+ g_ui_ctx->mouse[0] = mouse[0];
+ g_ui_ctx->mouse[1] = mouse[1];
+ }
+
+ g_ui_ctx->cur_vert = 0;
+ g_ui_ctx->cur_indice = 0;
+ g_ui_ctx->vert_start = 0;
+ g_ui_ctx->indice_start = 0;
+ g_ui_ctx->focused_control_hit = 0;
+ g_ui_ctx->cursor = k_ui_cursor_default;
+ g_ui_ctx->wants_mouse = 0;
+ g_ui_ctx->mouse_pos_overriden = 0;
+
+ if( g_ui_ctx->ignore_input_frames )
+ {
+ g_ui_ctx->ignore_input_frames --;
+ return;
+ }
+
+ if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE)||
+ ui_click_down(UI_MOUSE_RIGHT) )
+ {
+ g_ui_ctx->mouse_click[0] = g_ui_ctx->mouse[0];
+ g_ui_ctx->mouse_click[1] = g_ui_ctx->mouse[1];
+ }
+}
+
+void ui_ignore_input_frames( u32 frames )
+{
+ g_ui_ctx->ignore_input_frames = frames;
+}
+
+void ui_capture_mouse( bool on )
+{
+ g_ui_ctx->wants_mouse = on;
+}
+
+void ui_impl_render_batch( ui_batch *batch );
+
+void ui_flush( enum ui_shader shader )
+{
+ ui_batch batch;
+ batch.shader = shader;
+ batch.vert_offset = g_ui_ctx->vert_start * sizeof(ui_vert);
+ batch.indice_offset = g_ui_ctx->indice_start * sizeof(u16);
+ batch.vert_buf = g_ui_ctx->vertex_buffer + g_ui_ctx->vert_start;
+ batch.vert_count = g_ui_ctx->cur_vert - g_ui_ctx->vert_start;
+ batch.indice_buf = g_ui_ctx->indice_buffer + g_ui_ctx->indice_start;
+ batch.indice_count = g_ui_ctx->cur_indice - g_ui_ctx->indice_start;
+
+ ui_impl_render_batch( &batch );
+
+ g_ui_ctx->indice_start = g_ui_ctx->cur_indice;
+ g_ui_ctx->vert_start = g_ui_ctx->cur_vert;
+}
+
+void ui_rect_center( ui_rect parent, ui_rect rect )
+{
+ rect[0] = parent[0] + (parent[2]-rect[2])/2;
+ rect[1] = parent[1] + (parent[3]-rect[3])/2;
+}
+
+void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d )
+{
+ i32 rp = (i32)rect[2] * (i32)size[1],
+ rc = (i32)size[0] * (i32)rect[3];
+
+ enum ui_axis dir, other;
+ if( rc > rp ) dir = k_ui_axis_h;
+ else dir = k_ui_axis_v;
+ other = dir ^ 0x1;
+
+ d[2+dir] = rect[2+dir];
+ d[2+other] = (rect[2+dir] * size[other]) / size[dir];
+
+ ui_rect_center( rect, d );
+}
+
+ui_px ui_text_line_width( const char *str )
+{
+ int length = 0;
+ const char *_c = str;
+ u8 c;
+
+ while( (c = *(_c ++)) ){
+ if( c >= 32 ) length ++;
+ else if( c == '\n' ) break;
+ }
+
+ return length * g_ui_ctx->font->sx;
+}
+
+ui_px ui_text_string_height( const char *str )
+{
+ int height = 1;
+ const char *_c = str;
+ u8 c;
+
+ while( (c = *(_c ++)) )
+ {
+ if( c == '\n' ) height ++;
+ }
+
+ return height * g_ui_ctx->font->sy;
+}
+
+ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
+ enum ui_align align )
+{
+ enum ui_align lwr = k_ui_align_lwr & align;
+ if( lwr == k_ui_align_left ){
+ return rect[0];
+ }
+ else{
+ ui_px width = ui_text_line_width( str ) * scale;
+
+ if( lwr == k_ui_align_right )
+ return rect[0] + rect[2]-width;
+ else
+ return rect[0] + (rect[2]-width)/2;
+ }
+}
+
+u32 ui_colour( enum ui_scheme_colour id )
+{
+ return g_ui_ctx->scheme[ id ];
+}
+
+/* get an appropriately contrasting colour given the base */
+u32 ui_colourcont( enum ui_scheme_colour id )
+{
+ if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
+ else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
+ else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
+ else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
+ else return ui_colour( k_ui_fg+1 );
+}
+
+void ui_hex_to_norm( u32 hex, v4f norm )
+{
+ norm[0] = ((hex ) & 0xff);
+ norm[1] = ((hex>>8 ) & 0xff);
+ norm[2] = ((hex>>16) & 0xff);
+ norm[3] = ((hex>>24) & 0xff);
+ v4_muls( norm, 1.0f/255.0f, norm );
+}
+
+u32 v4f_u32_colour( v4f colour )
+{
+ u32 r = colour[0] * 255.0f,
+ g = colour[1] * 255.0f,
+ b = colour[2] * 255.0f,
+ a = colour[3] * 255.0f;
+
+ return r | (g<<8) | (b<<16) | (a<<24);
+}
+
+static void ui_text_glyph( const struct vg_font_face *ff,
+ u8 glyph, ui_rect out_texcoords )
+{
+ const vg_font_char *ch = &ff->map[ glyph ];
+
+ out_texcoords[0] = ch->x;
+ out_texcoords[1] = ch->y;
+ out_texcoords[2] = ch->x + ff->cw;
+ out_texcoords[3] = ch->y + ff->ch;
+}
+
+u32 ui_opacity( u32 colour, f32 opacity )
+{
+ u32 alpha = opacity * 255.0f;
+ return (colour & 0x00ffffff) | (alpha << 24);
+}
+
+u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
+ enum ui_align align, u32 colour )
+{
+ ui_px glow_text = 0;
+
+ ui_rect text_cursor;
+ if( colour == 0 ) colour = ui_colour( k_ui_fg );
+
+ colour &= 0x00ffffff;
+
+ const char *_c = str;
+ u8 c;
+
+ text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
+ text_cursor[1] = rect[1];
+ text_cursor[2] = g_ui_ctx->font->cw*scale;
+ text_cursor[3] = g_ui_ctx->font->ch*scale;
+
+ u32 printed_chars = 0;
+
+ if( align & (k_ui_align_middle|k_ui_align_bottom) )
+ {
+ ui_px height = ui_text_string_height( str ) * scale;
+
+ if( align & k_ui_align_bottom )
+ text_cursor[1] += rect[3]-height;
+ else
+ text_cursor[1] += (rect[3]-height)/2;
+ }
+
+ while( (c = *(_c ++)) )
+ {
+ if( printed_chars >= len )
+ {
+ printed_chars = 0;
+ text_cursor[1] += g_ui_ctx->font->sy*scale;
+ text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
+ text_cursor[0] -= g_ui_ctx->font->sx*scale;
+
+ ui_rect glyph;
+ ui_text_glyph( g_ui_ctx->font, '\xb1' /*FIXME*/, glyph );
+ ui_fill_rect( text_cursor, 0x00ffffff, glyph );
+ text_cursor[0] += g_ui_ctx->font->sx*scale;
+ }
+
+ if( c == '\n' )
+ {
+ text_cursor[1] += g_ui_ctx->font->sy*scale;
+ text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
+ printed_chars = 0;
+ continue;
+ }
+ else if( c >= 33 )
+ {
+ ui_rect glyph;
+ ui_text_glyph( g_ui_ctx->font, c, glyph );
+
+ ui_rect cursor_clipped;
+ if( ui_clip( rect, text_cursor, cursor_clipped ) )
+ {
+ if( glow_text )
+ {
+ cursor_clipped[1] += glow_text;
+ ui_fill_rect( cursor_clipped, 0x00ffffff, glyph );
+ cursor_clipped[1] -= glow_text;
+ }
+
+ ui_fill_rect( cursor_clipped, colour, glyph );
+ }
+ }
+ else if( c == '\x1B' )
+ {
+ /* vt codes */
+ _c ++;
+ u16 colour_id = 0;
+ for( int i=0; i<3; i ++ )
+ {
+ if( _c[i] )
+ {
+ if( _c[i] == 'm' )
+ {
+ _c = _c + i + 1;
+
+ switch( colour_id ){
+ case '0': colour = ui_colour( k_ui_fg ); break;
+ case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
+ case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
+ case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
+ case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
+ case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
+ case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
+ case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
+ case '3'|'7'<<8: colour = 0xffffffff; break;
+ }
+
+ colour &= 0x00ffffff;
+ break;
+ }
+
+ colour_id |= _c[i] << (i*8);
+ }
+ else
+ {
+ _c = _c +i;
+ break;
+ }
+ }
+
+ continue;
+ }
+ else if( c == '\x06' )
+ {
+ glow_text = *_c;
+ _c ++;
+ continue;
+ }
+ else if( c == '\t' )
+ {
+ text_cursor[0] += g_ui_ctx->font->sx*scale*4;
+ printed_chars += 4;
+ continue;
+ }
+
+ text_cursor[0] += g_ui_ctx->font->sx*scale;
+ printed_chars ++;
+ }
+
+ return printed_chars;
+}
+
+u32 ui_text( ui_rect rect, const char *str, ui_px scale,
+ enum ui_align align, u32 colour )
+{
+ return ui_ntext( rect, str, 1024, scale, align, colour );
+}
+
+void ui_font_face( vg_font_face *ff )
+{
+ g_ui_ctx->font = ff;
+}
+
+const vg_font_face *ui_current_font(void)
+{
+ return g_ui_ctx->font;
+}
+
+/*
+ * Standard layout stuff
+ * -----------------------------------------------------------------------------
+ */
+
+void ui_panel( ui_rect in_rect, ui_rect out_panel )
+{
+ ui_fill( in_rect, ui_colour( k_ui_bg+1 ) );
+ ui_outline( in_rect, 1, ui_colour( k_ui_bg+7 ), 0 );
+ rect_copy( in_rect, out_panel );
+ ui_rect_pad( out_panel, NULL );
+}
+
+void ui_label( ui_rect rect, const char *text, ui_px size,
+ ui_px gap, ui_rect r )
+{
+ ui_rect l;
+ ui_px width = (ui_text_line_width(text)+g_ui_ctx->font->sx) * size;
+ ui_split( rect, k_ui_axis_v, width, gap, l, r );
+ ui_text( l, text, 1, k_ui_align_middle_left, 0 );
+}
+
+ui_px ui_standard_widget_height( ui_px count )
+{
+ return (count * g_ui_ctx->font->sy + 18) * g_ui_ctx->scale;
+}
+
+void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect, ui_px count )
+{
+ ui_px height = ui_standard_widget_height( count );
+ ui_split( inout_panel, k_ui_axis_h, height, g_ui_ctx->padding,
+ out_rect, inout_panel );
+}
+
+void ui_info( ui_rect inout_panel, const char *text )
+{
+ ui_rect box;
+ ui_standard_widget( inout_panel, box, 1 );
+ ui_text( box, text, 1, k_ui_align_middle_left, 0 );
+}
+
+void ui_image( ui_rect rect, GLuint image )
+{
+ ui_flush( k_ui_shader_colour );
+ glActiveTexture( GL_TEXTURE0 );
+ glBindTexture( GL_TEXTURE_2D, image );
+ ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
+ ui_flush( k_ui_shader_image );
+}
+
+void ui_defocus_all(void)
+{
+ if( g_ui_ctx->focused_control_type == k_ui_control_textbox )
+ {
+#if VG_ANDROID
+#else
+ SDL_StopTextInput();
+#endif
+ if( g_ui_ctx->textbox.callbacks.escape )
+ g_ui_ctx->textbox.callbacks.escape();
+ }
+
+ g_ui_ctx->focused_control_id = NULL;
+ g_ui_ctx->focused_control_hit = 0;
+ g_ui_ctx->focused_control_type = k_ui_control_none;
+}
+
+enum ui_button_state ui_button_base( ui_rect rect )
+{
+ int clickup= ui_click_up(UI_MOUSE_LEFT),
+ click = ui_clicking(UI_MOUSE_LEFT) | clickup,
+ target = ui_inside_rect( rect, g_ui_ctx->mouse_click ) && click,
+ hover = ui_inside_rect( rect, g_ui_ctx->mouse );
+
+ if( g_ui_ctx->focused_control_type != k_ui_control_none )
+ {
+ clickup = 0;
+ click = 0;
+ target = 0;
+ hover = 0;
+ }
+
+ if( hover )
+ g_ui_ctx->cursor = k_ui_cursor_hand;
+
+ if( click )
+ {
+ if( target )
+ {
+ if( hover )
+ {
+ if( clickup )
+ {
+ g_ui_ctx->ignore_input_frames = 2;
+ ui_defocus_all();
+ return k_ui_button_click;
+ }
+ else return k_ui_button_holding_inside;
+ }
+ else return k_ui_button_holding_outside;
+ }
+ else return k_ui_button_none;
+ }
+ else
+ {
+ if( hover ) return k_ui_button_hover;
+ else return k_ui_button_none;
+ }
+}
+
+/* TODO: split this out into a formatless button and one that auto fills */
+enum ui_button_state ui_colourbutton( ui_rect rect,
+ enum ui_scheme_colour colour,
+ enum ui_scheme_colour hover_colour,
+ enum ui_scheme_colour hi_colour )
+{
+ enum ui_button_state state = ui_button_base( rect );
+
+ u32 col_base = g_ui_ctx->scheme[ colour ],
+ col_highlight = g_ui_ctx->scheme[ hi_colour? hi_colour: k_ui_fg ],
+ col_hover = g_ui_ctx->scheme[ hover_colour? hover_colour:
+ colour + k_ui_brighter ];
+
+ if( state == k_ui_button_click )
+ {
+ ui_fill( rect, col_highlight );
+ rect_copy( rect, g_ui_ctx->click_fader );
+ rect_copy( rect, g_ui_ctx->click_fader_end );
+ g_ui_ctx->click_fader_end[3] = 0;
+ ui_rect_center( rect, g_ui_ctx->click_fader_end );
+ g_ui_ctx->click_fade_opacity = 1.0f;
+ }
+ else if( state == k_ui_button_holding_inside )
+ {
+ ui_fill( rect, col_highlight );
+ }
+ else if( state == k_ui_button_holding_outside )
+ {
+ ui_fill( rect, col_base );
+ ui_outline( rect, 1, col_highlight, 0 );
+ }
+ else if( state == k_ui_button_hover )
+ {
+ ui_fill( rect, col_hover );
+ }
+ else ui_fill( rect, col_base );
+
+ return state;
+}
+
+enum ui_button_state ui_colourbutton_text(
+ ui_rect rect, const char *string, ui_px scale,
+ enum ui_scheme_colour colour )
+{
+ enum ui_button_state state = ui_colourbutton( rect, colour, 0, 0 );
+
+ u32 text_colour = ui_colourcont(colour);
+ if( state == k_ui_button_holding_inside )
+ text_colour = colour;
+
+ ui_text( rect, string, scale, k_ui_align_middle_center, text_colour );
+ return state;
+}
+
+enum ui_button_state ui_button_text( ui_rect rect,
+ const char *string, ui_px scale )
+{
+ return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
+}
+
+enum ui_button_state ui_button( ui_rect inout_panel, const char *string )
+{
+ ui_rect rect;
+ ui_standard_widget( inout_panel, rect, 1 );
+ return ui_colourbutton_text( rect, string, 1, k_ui_bg+4 );
+}
+
+static void ui_enum_post(void);
+void ui_postrender( f32 delta_time )
+{
+ if( g_ui_ctx->click_fade_opacity > 0.0f )
+ {
+ float scale = g_ui_ctx->click_fade_opacity;
+ scale = vg_maxf( 1.0f/255.0f, scale*scale );
+
+ g_ui_ctx->click_fade_opacity -= delta_time * 3.8f;
+ u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
+
+ v4f begin, end, dest;
+ for( int i=0; i<4; i++ ){
+ begin[i] = g_ui_ctx->click_fader[i];
+ end[i] = g_ui_ctx->click_fader_end[i]+1;
+ }
+
+ v4_lerp( end, begin, scale, dest );
+
+ ui_rect rect;
+ for( int i=0; i<4; i++ ){
+ rect[i] = dest[i];
+ }
+
+ ui_fill( rect, colour );
+ }
+
+ if( g_ui_ctx->focused_control_type == k_ui_control_enum ){
+ ui_enum_post();
+ }
+ else if( g_ui_ctx->focused_control_type == k_ui_control_modal ){
+ ui_rect screen = { 0,0, g_ui_ctx->area[0], g_ui_ctx->area[1] };
+ ui_fill( screen, 0xa0000000 );
+ ui_rect box = {0,0,400,200};
+
+ u32 colour = ui_colour(k_ui_fg),
+ type = g_ui_ctx->modal.options & UI_MODAL_TYPE_BITS;
+ if ( type == 1 ) colour = ui_colour(k_ui_green);
+ else if( type == 2 ) colour = ui_colour(k_ui_red);
+ else if( type == 3 ) colour = ui_colour(k_ui_yellow);
+
+ ui_rect_center( screen, box );
+ ui_fill( box, ui_colour(k_ui_bg) );
+ ui_outline( box, -1, colour, 0 );
+
+ ui_rect message;
+ rect_copy( box, message );
+ message[3] = 100;
+ ui_rect_center( box, message );
+
+ ui_rect row0, row1, btn;
+ ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
+ row0[0] += g_ui_ctx->font->sx;
+ ui_ntext( row0, g_ui_ctx->modal.message, (box[2]/g_ui_ctx->font->sx)-2, 1,
+ k_ui_align_left, colour );
+
+ rect_copy( row1, btn );
+ btn[2] = 86;
+ btn[3] = 28;
+ ui_rect_center( row1, btn );
+
+ g_ui_ctx->focused_control_type = k_ui_control_none; /* HACK */
+ if( ui_button_text( btn, "OK", 1 ) != 1 )
+ g_ui_ctx->focused_control_hit = 1;
+ g_ui_ctx->focused_control_type = k_ui_control_modal; /* HACK */
+ g_ui_ctx->wants_mouse = 1;
+ }
+
+ ui_flush( k_ui_shader_colour );
+
+ if( !g_ui_ctx->focused_control_hit )
+ {
+ ui_defocus_all();
+ }
+}
+
+/*
+ * checkbox
+ * -----------------------------------------------------------------------------
+ */
+
+enum ui_button_state ui_checkbox_base( ui_rect box, i32 *data )
+{
+ enum ui_button_state state = ui_button_base( box );
+ if( state == k_ui_button_click )
+ *data = (*data) ^ 0x1;
+ return state;
+}
+
+int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data )
+{
+ ui_rect rect, label, box;
+ ui_standard_widget( inout_panel, rect, 1 );
+
+ ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
+ ui_text( label, str_label, g_ui_ctx->scale, k_ui_align_middle_left, 0 );
+
+ enum ui_button_state state = ui_checkbox_base( box, data );
+
+ if( state == k_ui_button_holding_inside )
+ {
+ ui_fill( box, ui_colour(k_ui_bg+2) );
+ ui_outline( box, 1, ui_colour(k_ui_fg), 0 );
+ }
+ else if( state == k_ui_button_holding_outside )
+ {
+ ui_fill( box, ui_colour(k_ui_bg) );
+ ui_outline( box, 1, ui_colour(k_ui_fg), 0 );
+ }
+ else if( state == k_ui_button_hover )
+ {
+ ui_fill( box, ui_colour(k_ui_bg) );
+ ui_outline( box, 1, ui_colour(k_ui_fg), 0 );
+ }
+ else
+ {
+ ui_fill( box, ui_colour(k_ui_bg) );
+ ui_outline( box, 1, ui_colour(k_ui_bg+4), 0 );
+ }
+
+ bool changed = (state == k_ui_button_click);
+
+ if( *data )
+ {
+ ui_rect_pad( box, (ui_px[2]){4,4} );
+ ui_fill( box, ui_colour( k_ui_orange ) );
+ }
+
+ return changed;
+}
+
+/*
+ * Dropdown / Enum
+ * -----------------------------------------------------------------------------
+ */
+
+/*
+ * unfortunately no return value since we only find out that event in the
+ * postrender step.
+ */
+void ui_enum( ui_rect inout_panel, const char *str_label,
+ struct ui_enum_opt *options, u32 len, i32 *value )
+{
+ ui_rect rect, label, box;
+ ui_standard_widget( inout_panel, rect, 1 );
+ ui_label( rect, str_label, g_ui_ctx->scale, 0, box );
+
+ const char *display = "OUT OF RANGE";
+ int valid = 0;
+ for( u32 i=0; i<len; i ++ ){
+ if( *value == options[i].value ){
+ display = options[i].alias;
+ valid = 1;
+ break;
+ }
+ }
+
+ if( ui_button_text( box, display, g_ui_ctx->scale ) == 1 ){
+ g_ui_ctx->focused_control_type = k_ui_control_enum;
+ g_ui_ctx->ptr_enum = value;
+ g_ui_ctx->_enum.option_count = len;
+ g_ui_ctx->_enum.options = options;
+ rect_copy( box, g_ui_ctx->_enum.rect );
+ }
+
+ if( !valid )
+ ui_outline( box, 1, ui_colour(k_ui_red), 0 );
+}
+
+static void ui_enum_post(void){
+ ui_rect drawer;
+ rect_copy( g_ui_ctx->_enum.rect, drawer );
+ drawer[3] *= g_ui_ctx->_enum.option_count;
+
+ int close = 0;
+ int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
+ hover = ui_inside_rect( drawer, g_ui_ctx->mouse );
+
+ if( clickany && !hover ){
+ return;
+ }
+
+ /* HACK */
+ g_ui_ctx->focused_control_type = k_ui_control_none;
+ i32 *value = g_ui_ctx->ptr_enum;
+
+ for( u32 i=0; i<g_ui_ctx->_enum.option_count; i++ ){
+ ui_rect button;
+ ui_split( drawer, k_ui_axis_h, g_ui_ctx->_enum.rect[3], 0, button,drawer );
+
+ enum ui_scheme_colour colour = k_ui_bg+3;
+ if( g_ui_ctx->_enum.options[i].value == *value )
+ colour = k_ui_orange;
+
+ if( ui_colourbutton_text( button, g_ui_ctx->_enum.options[i].alias,
+ g_ui_ctx->scale, colour ) == 1 ){
+ *value = g_ui_ctx->_enum.options[i].value;
+ close = 1;
+ }
+ }
+
+ /* HACK */
+ g_ui_ctx->focused_control_type = k_ui_control_enum;
+
+ if( !close )
+ g_ui_ctx->focused_control_hit = 1;
+}
+
+/*
+ * Slider
+ * -----------------------------------------------------------------------------
+ */
+
+enum ui_button_state ui_slider_base(
+ ui_rect box, f32 min, f32 max, f32 *value, f32 *out_t )
+{
+ enum ui_button_state mask_using =
+ k_ui_button_holding_inside |
+ k_ui_button_holding_outside |
+ k_ui_button_click,
+ state = ui_button_base( box );
+
+ f32 t;
+ if( state & mask_using )
+ {
+ t = vg_clampf( (f32)(g_ui_ctx->mouse[0] - box[0]) / (f32)( box[2] ), 0,1 );
+ *value = vg_lerpf( min, max, t );
+ }
+ else
+ t = vg_clampf( (*value - min) / (max-min), 0.0f, 1.0f );
+
+ *out_t = t;
+
+ return state;
+}
+
+void ui_slider_text( ui_rect box, const char *format, f32 value )
+{
+ /* TODO: replace this one day with our own function */
+ char buf[32];
+ snprintf( buf, sizeof(buf), format? format: "%.2f", value );
+ ui_text( box, buf, 1, k_ui_align_middle_center, 0 );
+}
+
+bool ui_slider_standard( ui_rect box, f32 min, f32 max, f32 *value,
+ const char *format )
+{
+ f32 t;
+
+ enum ui_button_state mask_using =
+ k_ui_button_holding_inside |
+ k_ui_button_holding_outside |
+ k_ui_button_click,
+ mask_brighter = mask_using | k_ui_button_hover,
+ state = ui_slider_base( box, min, max, value, &t );
+
+ ui_rect line = { box[0], box[1], t * (f32)box[2], box[3] };
+ ui_fill( line, ui_colour(state&mask_brighter? k_ui_bg+4: k_ui_bg+2) );
+
+ ui_fill( (ui_rect){ box[0]+line[2], box[1], box[2]-line[2], box[3] },
+ ui_colour( k_ui_bg ) );
+ ui_outline( box, 1, ui_colour(state? k_ui_fg+3: k_ui_bg+3), 0 );
+ ui_slider_text( box, NULL, *value );
+
+ return (state & mask_using) && 1;
+}
+
+bool ui_slider( ui_rect inout_panel, const char *str_label,
+ f32 min, f32 max, f32 *value )
+{
+ ui_rect rect, label, box;
+ ui_standard_widget( inout_panel, rect, 1 );
+ ui_label( rect, str_label, g_ui_ctx->scale, 0, box );
+ return ui_slider_standard( box, min, max, value, NULL );
+}
+
+/*
+ * Colour picker
+ * -----------------------------------------------------------------------------
+ */
+
+void ui_colourpicker( ui_rect inout_panel, const char *str_label, v4f value )
+{
+ ui_rect widget, left, right;
+ ui_standard_widget( inout_panel, widget, 8 );
+ ui_split_ratio( widget, k_ui_axis_v, 0.5f, 8, left, right );
+
+ ui_rect sliders[4];
+ ui_split_ratio( right, k_ui_axis_h, 0.5f, 2, sliders[0], sliders[2] );
+ ui_split_ratio( sliders[0], k_ui_axis_h, 0.5f, 2, sliders[0], sliders[1] );
+ ui_split_ratio( sliders[2], k_ui_axis_h, 0.5f, 2, sliders[2], sliders[3] );
+
+ v4f hsv;
+ vg_rgb_hsv( value, hsv );
+ hsv[3] = value[3];
+
+ enum ui_button_state modified = 0x00;
+
+ for( u32 i=0; i<4; i ++ )
+ {
+ modified |= ui_slider_standard( sliders[i], 0.0f, 1.0f, hsv+i,
+ (const char *[]){ "hue %.2f",
+ "sat %.2f",
+ "lum %.2f",
+ "alpha %.2f" }[i] );
+ }
+
+ ui_rect preview, square;
+ ui_split_ratio( left, k_ui_axis_v, 0.8f, 8, square, preview );
+
+ u32 state = ui_button_base( square );
+ modified |= state;
+
+ enum ui_button_state
+ mask_using =
+ k_ui_button_holding_inside |
+ k_ui_button_holding_outside |
+ k_ui_button_click;
+
+ if( state & mask_using )
+ {
+ for( u32 i=0; i<2; i ++ ){
+ hsv[1+i] = vg_clampf(
+ (f32)(g_ui_ctx->mouse[i] - square[i]) / (f32)(square[2+i]),
+ 0.0f, 1.0f );
+ }
+
+ hsv[2] = 1.0f-hsv[2];
+ }
+
+ if( modified & (k_ui_button_click|k_ui_button_holding_inside|
+ k_ui_button_holding_outside) )
+ {
+ vg_hsv_rgb( hsv, value );
+ value[3] = hsv[3];
+ }
+
+ ui_outline( square, 1, ui_colour( state? k_ui_fg+3: k_ui_bg+3 ), 0 );
+
+ /* preview colour */
+ v4f colour;
+ vg_hsv_rgb( hsv, colour );
+ colour[3] = 1.0f;
+ ui_fill( preview, v4f_u32_colour( colour ) );
+
+ /* Draw hsv shader thingy */
+ ui_flush( k_ui_shader_colour );
+ ui_fill_rect( square, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
+ g_ui_ctx->hue = hsv[0];
+ ui_flush( k_ui_shader_hsv );
+
+ ui_rect marker = { square[0] + hsv[1] * (f32)square[2] - 4,
+ square[1] + (1.0f-hsv[2]) * (f32)square[3] - 4,
+ 8, 8 },
+ lx = { square[0],
+ square[1] + (1.0f-hsv[2]) * (f32)square[3],
+ square[2], 1 },
+ ly = { square[0] + hsv[1] * (f32)square[2],
+ square[1],
+ 1, square[3] };
+
+ ui_fill( marker, ui_colour( k_ui_fg ) );
+ ui_fill( lx, ui_colour( k_ui_fg ) );
+ ui_fill( ly, ui_colour( k_ui_fg ) );
+}
+
+/*
+ * Textbox chaos
+ * -----------------------------------------------------------------------------
+ */
+
+static void _ui_textbox_make_selection( int *start, int *end )
+{
+ *start = VG_MIN( g_ui_ctx->textbox.cursor_pos, g_ui_ctx->textbox.cursor_user );
+ *end = VG_MAX( g_ui_ctx->textbox.cursor_pos, g_ui_ctx->textbox.cursor_user );
+}
+
+void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
+ int dir, int snap_together )
+{
+ *cursor0 = VG_MAX( 0, g_ui_ctx->textbox.cursor_user + dir );
+ *cursor0 =
+ VG_MIN(
+ VG_MIN( g_ui_ctx->textbox.len-1, strlen( g_ui_ctx->textbuf )),
+ *cursor0 );
+
+ if( snap_together )
+ *cursor1 = *cursor0;
+}
+
+static int _ui_textbox_makeroom( int datastart, int length )
+{
+ int move_to = VG_MIN( datastart+length, g_ui_ctx->textbox.len-1 );
+ int move_amount = strlen( g_ui_ctx->textbuf )-datastart;
+ int move_end = VG_MIN( move_to+move_amount, g_ui_ctx->textbox.len-1 );
+ move_amount = move_end-move_to;
+
+ if( move_amount )
+ memmove( &g_ui_ctx->textbuf[ move_to ],
+ &g_ui_ctx->textbuf[ datastart ],
+ move_end-move_to );
+
+ g_ui_ctx->textbuf[ move_end ] = '\0';
+
+ return VG_MIN( length, g_ui_ctx->textbox.len-datastart-1 );
+}
+
+int _ui_textbox_delete_char( int direction )
+{
+ int start, end;
+ _ui_textbox_make_selection( &start, &end );
+
+ /* There is no selection */
+ if( !(end-start) ){
+ if( direction == 1 ) end = VG_MIN( end+1, strlen( g_ui_ctx->textbuf ) );
+ else if( direction == -1 ) start = VG_MAX( start-1, 0 );
+ }
+
+ /* Still no selction, no need to do anything */
+ if( !(end-start) )
+ return start;
+
+ /* Copy the end->terminator to start */
+ int remaining_length = strlen( g_ui_ctx->textbuf )+1-end;
+ memmove( &g_ui_ctx->textbuf[ start ],
+ &g_ui_ctx->textbuf[ end ],
+ remaining_length );
+ return start;
+}
+
+static void _ui_textbox_to_clipboard(void)
+{
+ int start, end;
+ _ui_textbox_make_selection( &start, &end );
+ char buffer[512];
+
+ if( end-start )
+ {
+ memcpy( buffer, &g_ui_ctx->textbuf[ start ], end-start );
+ buffer[ end-start ] = 0x00;
+
+#ifdef VG_ANDROID
+#else
+ SDL_SetClipboardText( buffer );
+#endif
+ }
+}
+
+static void _ui_textbox_change_callback(void)
+{
+ if( g_ui_ctx->textbox.callbacks.change )
+ {
+ g_ui_ctx->textbox.callbacks.change( g_ui_ctx->textbuf,
+ g_ui_ctx->textbox.len );
+
+ /* we gave permission to modify the buffer in this callback so.. */
+ int len = strlen( g_ui_ctx->textbuf );
+ g_ui_ctx->textbox.cursor_user = VG_MIN( g_ui_ctx->textbox.cursor_user, len );
+ g_ui_ctx->textbox.cursor_pos = VG_MIN( g_ui_ctx->textbox.cursor_pos, len );
+ }
+}
+
+void ui_start_modal( const char *message, u32 options );
+static void _ui_textbox_clipboard_paste(void)
+{
+#if VG_ANDROID
+ return;
+#else
+ if( !SDL_HasClipboardText() )
+ return;
+
+ char *text = SDL_GetClipboardText();
+
+ if( !text )
+ return;
+
+ int datastart = _ui_textbox_delete_char( 0 );
+ int length = strlen( text );
+
+ if( (g_ui_ctx->textbox.len - strlen(g_ui_ctx->textbuf)) < length ){
+ ui_start_modal( "Clipboard content exceeds buffer size.", UI_MODAL_BAD );
+ return;
+ }
+
+ int cpylength = _ui_textbox_makeroom( datastart, length );
+
+ memcpy( g_ui_ctx->textbuf + datastart, text, cpylength);
+ _ui_textbox_move_cursor( &g_ui_ctx->textbox.cursor_user,
+ &g_ui_ctx->textbox.cursor_pos, cpylength, 1 );
+ SDL_free( text );
+ _ui_textbox_change_callback();
+#endif
+}
+
+void _ui_textbox_put_char( char c )
+{
+ g_ui_ctx->textbox.cursor_user = _ui_textbox_delete_char(0);
+ if( (g_ui_ctx->textbox.len - strlen(g_ui_ctx->textbuf)) <= 1 ) return;
+
+ if( _ui_textbox_makeroom( g_ui_ctx->textbox.cursor_user, 1 ) )
+ g_ui_ctx->textbuf[ g_ui_ctx->textbox.cursor_user ] = c;
+
+ _ui_textbox_move_cursor( &g_ui_ctx->textbox.cursor_user,
+ &g_ui_ctx->textbox.cursor_pos, 1, 1 );
+}
+
+/* Receed secondary cursor */
+void _ui_textbox_left_select(void)
+{
+ _ui_textbox_move_cursor( &g_ui_ctx->textbox.cursor_user, NULL, -1, 0 );
+}
+
+/* Match and receed both cursors */
+void _ui_textbox_left(void)
+{
+ int cursor_diff = g_ui_ctx->textbox.cursor_pos - g_ui_ctx->textbox.cursor_user? 0: 1;
+
+ _ui_textbox_move_cursor( &g_ui_ctx->textbox.cursor_user,
+ &g_ui_ctx->textbox.cursor_pos, -cursor_diff, 1 );
+}
+
+void _ui_textbox_up(void)
+{
+ if( g_ui_ctx->textbox.flags & UI_TEXTBOX_MULTILINE ){
+ int line_begin = g_ui_ctx->textbox.cursor_user;
+
+ while( line_begin ){
+ if( g_ui_ctx->textbuf[ line_begin-1 ] == '\n' ){
+ break;
+ }
+
+ line_begin --;
+ }
+
+ if( line_begin ){
+ int line_above_begin = line_begin-1;
+
+ while( line_above_begin ){
+ if( g_ui_ctx->textbuf[ line_above_begin-1 ] == '\n' ){
+ break;
+ }
+
+ line_above_begin --;
+ }
+
+ int offset = g_ui_ctx->textbox.cursor_user - line_begin,
+ line_length_above = line_begin - line_above_begin -1;
+
+ offset = VG_MIN( line_length_above, offset );
+
+ g_ui_ctx->textbox.cursor_user = line_above_begin+offset;
+ g_ui_ctx->textbox.cursor_pos = line_above_begin+offset;
+ }
+ else{
+ g_ui_ctx->textbox.cursor_user = line_begin;
+ g_ui_ctx->textbox.cursor_pos = line_begin;
+ }
+ }
+ else{
+ if( g_ui_ctx->textbox.callbacks.up ){
+ g_ui_ctx->textbox.callbacks.up( g_ui_ctx->textbuf, g_ui_ctx->textbox.len );
+ }
+ }
+}
+
+void _ui_textbox_down(void)
+{
+ if( g_ui_ctx->textbox.flags & UI_TEXTBOX_MULTILINE ){
+ int line_begin = g_ui_ctx->textbox.cursor_user;
+
+ while( line_begin ){
+ if( g_ui_ctx->textbuf[ line_begin-1 ] == '\n' ){
+ break;
+ }
+
+ line_begin --;
+ }
+
+ int line_below_begin = g_ui_ctx->textbox.cursor_user;
+
+ while(1){
+ if( g_ui_ctx->textbuf[ line_below_begin ] == '\0' ){
+ g_ui_ctx->textbox.cursor_user = line_below_begin;
+ g_ui_ctx->textbox.cursor_pos = line_below_begin;
+ return;
+ }
+
+ if( g_ui_ctx->textbuf[ line_below_begin ] == '\n' ){
+ line_below_begin ++;
+ break;
+ }
+
+ line_below_begin ++;
+ }
+
+ int line_below_end = line_below_begin;
+ while(1){
+ if( g_ui_ctx->textbuf[ line_below_end ] == '\0' ||
+ g_ui_ctx->textbuf[ line_below_end ] == '\n' ){
+ line_below_end ++;
+ break;
+ }
+ line_below_end ++;
+ }
+
+ int offset = g_ui_ctx->textbox.cursor_user - line_begin,
+ line_length_below = line_below_end - line_below_begin -1;
+
+ offset = VG_MIN( line_length_below, offset );
+
+ g_ui_ctx->textbox.cursor_user = line_below_begin+offset;
+ g_ui_ctx->textbox.cursor_pos = line_below_begin+offset;
+ }
+ else{
+ if( g_ui_ctx->textbox.callbacks.down ){
+ g_ui_ctx->textbox.callbacks.down( g_ui_ctx->textbuf, g_ui_ctx->textbox.len );
+ }
+ }
+}
+
+void _ui_textbox_right_select(void)
+{
+ _ui_textbox_move_cursor( &g_ui_ctx->textbox.cursor_user, NULL, 1, 0 );
+}
+
+void _ui_textbox_right(void)
+{
+ int cursor_diff = g_ui_ctx->textbox.cursor_pos - g_ui_ctx->textbox.cursor_user? 0: 1;
+
+ _ui_textbox_move_cursor( &g_ui_ctx->textbox.cursor_user,
+ &g_ui_ctx->textbox.cursor_pos, +cursor_diff, 1 );
+}
+
+void _ui_textbox_backspace(void)
+{
+ if( g_ui_ctx->focused_control_type == k_ui_control_textbox ){
+ g_ui_ctx->textbox.cursor_user = _ui_textbox_delete_char( -1 );
+ g_ui_ctx->textbox.cursor_pos = g_ui_ctx->textbox.cursor_user;
+ _ui_textbox_change_callback();
+ }
+}
+
+void _ui_textbox_delete(void)
+{
+ if( g_ui_ctx->focused_control_type == k_ui_control_textbox ){
+ g_ui_ctx->textbox.cursor_user = _ui_textbox_delete_char( 1 );
+ g_ui_ctx->textbox.cursor_pos = g_ui_ctx->textbox.cursor_user;
+ _ui_textbox_change_callback();
+ }
+}
+
+void _ui_textbox_home_select(void)
+{
+ i32 start = g_ui_ctx->textbox.cursor_user;
+
+ if( g_ui_ctx->textbox.flags & UI_TEXTBOX_MULTILINE ){
+ while( start ){
+ if( g_ui_ctx->textbuf[start-1] == '\n' )
+ break;
+ else
+ start --;
+ }
+ }
+ else
+ start = 0;
+
+ g_ui_ctx->textbox.cursor_user = start;
+}
+
+void _ui_textbox_home(void)
+{
+ _ui_textbox_home_select();
+ g_ui_ctx->textbox.cursor_pos = g_ui_ctx->textbox.cursor_user;
+}
+
+void _ui_textbox_end_select(void)
+{
+ i32 end = g_ui_ctx->textbox.cursor_user;
+
+ if( g_ui_ctx->textbox.flags & UI_TEXTBOX_MULTILINE ){
+ while( g_ui_ctx->textbuf[end] ){
+ if( g_ui_ctx->textbuf[end] == '\n' )
+ break;
+ else
+ end ++;
+ }
+ }
+ else
+ end = VG_MIN( g_ui_ctx->textbox.len-1, strlen(g_ui_ctx->textbuf) );
+
+ g_ui_ctx->textbox.cursor_user = end;
+}
+
+void _ui_textbox_end(void)
+{
+ _ui_textbox_end_select();
+ g_ui_ctx->textbox.cursor_pos = g_ui_ctx->textbox.cursor_user;
+}
+
+void _ui_textbox_select_all(void)
+{
+ _ui_textbox_move_cursor( &g_ui_ctx->textbox.cursor_user, NULL, 10000, 0);
+ _ui_textbox_move_cursor( &g_ui_ctx->textbox.cursor_pos, NULL, -10000, 0);
+}
+
+void _ui_textbox_cut(void)
+{
+ _ui_textbox_to_clipboard();
+ g_ui_ctx->textbox.cursor_user = _ui_textbox_delete_char(0);
+ g_ui_ctx->textbox.cursor_pos = g_ui_ctx->textbox.cursor_user;
+ _ui_textbox_change_callback();
+}
+
+void _ui_textbox_enter(void)
+{
+ if( g_ui_ctx->focused_control_type == k_ui_control_textbox ){
+ g_ui_ctx->ignore_input_frames = 2;
+
+ if( g_ui_ctx->textbox.callbacks.enter )
+ g_ui_ctx->textbox.callbacks.enter( g_ui_ctx->textbuf, g_ui_ctx->textbox.len );
+
+ if( g_ui_ctx->focused_control_type != k_ui_control_textbox ) return;
+
+ if( g_ui_ctx->textbox.flags & UI_TEXTBOX_MULTILINE ){
+ _ui_textbox_put_char( '\n' );
+ _ui_textbox_change_callback();
+ }
+ else{
+ if( !(g_ui_ctx->textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
+ ui_defocus_all();
+ }
+ }
+}
+
+/*
+ * based on a visual character coordinate relative to the anchor of the textbox,
+ * this works out the linear place in the buffer that coordinate maps to
+ *
+ * input coordinates go in co[0], co[1], and the result index is in co[2]
+ */
+static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length ){
+ int i[3] = {0,0,0};
+
+ char c;
+ while( (c = g_ui_ctx->textbuf[i[2]]) ){
+ if( i[1]==co[1] && i[0]>=co[0] ) break;
+
+ if( i[0] >= wrap_length ){
+ i[1] ++;
+ i[0] = 0;
+ }
+
+ if( c >= 32 && c <= 126 ){
+ i[0] ++;
+ i[2] ++;
+ }
+ else if( c == '\n' ){
+ i[1] ++;
+
+ if( i[1] > co[1] ) break;
+
+ i[2] ++;
+ i[0] = 0;
+ }
+ else i[2] ++;
+ }
+
+ co[0] = i[0];
+ co[1] = i[1];
+ co[2] = i[2];
+}
+
+/*
+ * based on the index specied in co[2], work out the visual character
+ * coordinates and store them in co[0], co[1]
+ */
+static void _ui_textbox_index_calc_coords( int co[3], int wrap_length ){
+ co[0] = 0;
+ co[1] = 0;
+
+ char c;
+ int i=0;
+
+ while( (c = g_ui_ctx->textbuf[i ++]) ){
+ if( i > co[2] ) break;
+ if( co[0] >= wrap_length ){
+ co[1] ++;
+ co[0] = 0;
+ }
+ if( c >= 32 && c <= 126 ) co[0] ++;
+ else if( c == '\n' ){
+ co[1] ++;
+ co[0] = 0;
+ }
+ }
+}
+
+/*
+ * calculate the number of characters remaining until either:
+ * - the wrap_length limit is hit
+ * - end of the line/string
+ *
+ * index must be fully populated with visual X/Y, and linear index
+ */
+static int _ui_textbox_run_remaining( int index[3], int wrap_length ){
+ int i=0, printed_chars=0;
+ char c;
+ while( (c = g_ui_ctx->textbuf[index[2] + (i ++)]) ){
+ if( index[0]+i >= wrap_length ) break;
+ if( c >= 32 && c <= 126 ) printed_chars ++;
+ else if( c == '\n' ) break;
+ }
+
+ return printed_chars+1;
+}
+
+int ui_textbox( ui_rect inout_panel, const char *label,
+ char *buf, u32 len, u32 lines, u32 flags,
+ struct ui_textbox_callbacks *callbacks )
+{
+ if( lines > 1 ) flags |= UI_TEXTBOX_MULTILINE;
+
+ ui_rect rect;
+ ui_standard_widget( inout_panel, rect, lines );
+
+ if( label )
+ ui_label( rect, label, 1, 0, rect );
+
+ int clickup= ui_click_up(UI_MOUSE_LEFT),
+ clickdown = ui_click_down(UI_MOUSE_LEFT),
+ click = ui_clicking(UI_MOUSE_LEFT) | clickup,
+ target = ui_inside_rect( rect, g_ui_ctx->mouse_click ) && click,
+ hover = ui_inside_rect( rect, g_ui_ctx->mouse );
+
+ /* allow instant transitions from textbox->textbox */
+ if( (g_ui_ctx->focused_control_type != k_ui_control_none) &&
+ (g_ui_ctx->focused_control_type != k_ui_control_textbox) ){
+ clickup = 0;
+ clickdown = 0;
+ click = 0;
+ target = 0;
+ hover = 0;
+ flags &= ~UI_TEXTBOX_AUTOFOCUS;
+ }
+
+ u32 col_base = ui_colour( k_ui_bg ),
+ col_highlight = ui_colour( k_ui_fg ),
+ col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
+
+ ui_px border = -1;
+
+ ui_rect text_rect;
+ rect_copy( rect, text_rect );
+
+ if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
+ else text_rect[3] = g_ui_ctx->font->sy;
+
+ text_rect[2] -= 16;
+ ui_rect_center( rect, text_rect );
+
+ ui_px wrap_length = 1024;
+
+ if( flags & UI_TEXTBOX_WRAP )
+ wrap_length = text_rect[2] / g_ui_ctx->font->sx;
+
+ if( hover )
+ {
+ g_ui_ctx->cursor = k_ui_cursor_ibeam;
+ }
+
+ if( g_ui_ctx->focused_control_id == buf )
+ {
+ ui_fill( rect, col_base );
+ ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
+
+ if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target))
+ {
+ ui_defocus_all();
+ }
+ else
+ {
+ g_ui_ctx->focused_control_hit = 1;
+ if( click && target ){
+ int p0[3] ={
+ (g_ui_ctx->mouse_click[0] - text_rect[0]) / g_ui_ctx->font->sx,
+ (g_ui_ctx->mouse_click[1] - text_rect[1]) / g_ui_ctx->font->sy,
+ -1
+ },
+ p1[3] = {
+ (g_ui_ctx->mouse[0] - text_rect[0]) / g_ui_ctx->font->sx,
+ (g_ui_ctx->mouse[1] - text_rect[1]) / g_ui_ctx->font->sy,
+ -1
+ };
+
+ if( flags & UI_TEXTBOX_MULTILINE )
+ {
+ _ui_textbox_calc_index_from_grid( p0, wrap_length );
+ _ui_textbox_calc_index_from_grid( p1, wrap_length );
+
+ g_ui_ctx->textbox.cursor_pos = p0[2];
+ g_ui_ctx->textbox.cursor_user = p1[2];
+ }
+ else
+ {
+ int max = strlen( buf );
+ g_ui_ctx->textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
+ g_ui_ctx->textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
+ }
+ }
+
+ ui_outline( rect, -2, g_ui_ctx->scheme[ k_ui_orange ], 0 );
+
+ ui_rect cursor;
+
+ int c0 = g_ui_ctx->textbox.cursor_pos,
+ c1 = g_ui_ctx->textbox.cursor_user,
+ start = VG_MIN( c0, c1 ),
+ end = VG_MAX( c0, c1 ),
+ chars = end-start;
+
+ if( flags & (UI_TEXTBOX_WRAP|UI_TEXTBOX_MULTILINE) )
+ {
+ int pos[3], remaining = chars;
+
+ pos[2] = start;
+ _ui_textbox_index_calc_coords( pos, wrap_length );
+
+ if( start==end )
+ {
+ cursor[0] = text_rect[0] + pos[0]*g_ui_ctx->font->sx-1;
+ cursor[1] = text_rect[1] + pos[1]*14;
+ cursor[2] = 2;
+ cursor[3] = 13;
+ ui_fill( cursor, col_cursor );
+ rect_copy( cursor, g_ui_ctx->click_fader_end );
+ }
+ else
+ {
+ while( remaining )
+ {
+ int run = _ui_textbox_run_remaining( pos, wrap_length );
+ run = VG_MIN( run, remaining );
+
+ cursor[0] = text_rect[0] + pos[0]*g_ui_ctx->font->sx-1;
+ cursor[1] = text_rect[1] + pos[1]*14;
+ cursor[2] = (float)(run)*(float)g_ui_ctx->font->sx;
+ cursor[3] = 13;
+
+ ui_fill( cursor, col_cursor );
+
+ remaining -= run;
+ pos[0] = 0;
+ pos[1] ++;
+ pos[2] += run;
+ }
+ rect_copy( cursor, g_ui_ctx->click_fader_end );
+ }
+ }
+ else
+ {
+ cursor[0] = text_rect[0] + start*g_ui_ctx->font->sx-1;
+ cursor[1] = text_rect[1];
+ cursor[3] = 13;
+
+ if( start==end )
+ {
+ cursor[2] = 2;
+ }
+ else
+ {
+ cursor[2] = (float)(chars)*(float)g_ui_ctx->font->sx;
+ }
+
+ if( (g_ui_ctx->click_fade_opacity<=0.0f) &&
+ ui_clip( rect, cursor, cursor ) )
+ {
+ ui_fill( cursor, col_cursor );
+ }
+
+ rect_copy( cursor, g_ui_ctx->click_fader_end );
+ }
+ }
+
+ return 0;
+ }
+
+ if( click || (flags & UI_TEXTBOX_AUTOFOCUS) )
+ {
+ if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) )
+ {
+ ui_defocus_all();
+
+ ui_fill( rect, col_highlight );
+ g_ui_ctx->ignore_input_frames = 2;
+ rect_copy( rect, g_ui_ctx->click_fader );
+ rect_copy( rect, g_ui_ctx->click_fader_end );
+
+ g_ui_ctx->click_fade_opacity = 1.0f;
+ g_ui_ctx->textbuf = buf;
+ g_ui_ctx->focused_control_hit = 1;
+ g_ui_ctx->focused_control_type = k_ui_control_textbox;
+ g_ui_ctx->textbox.len = len;
+ g_ui_ctx->textbox.flags = flags;
+ g_ui_ctx->textbox.cursor_pos = 0;
+ g_ui_ctx->textbox.cursor_user = 0;
+
+ if( callbacks )
+ {
+ g_ui_ctx->textbox.callbacks = *callbacks;
+ }
+ else
+ {
+ g_ui_ctx->textbox.callbacks.change = NULL;
+ g_ui_ctx->textbox.callbacks.down = NULL;
+ g_ui_ctx->textbox.callbacks.up = NULL;
+ g_ui_ctx->textbox.callbacks.enter = NULL;
+ }
+
+#ifdef VG_ANDROID
+#else
+ SDL_StartTextInput();
+#endif
+ }
+ }
+
+ ui_fill( rect, col_base );
+
+ if( hover )
+ {
+ ui_outline( rect, -1, col_highlight, 0 );
+ }
+
+ ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
+ return 0;
+}
+
+/*
+ * Tabs
+ * -----------------------------------------------------------------------------
+ */
+
+void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
+ const char **titles, u32 count, i32 *page )
+{
+ ui_rect bar;
+ ui_standard_widget( inout_panel, bar, 1 );
+
+ i32 cur_page = *page;
+
+ f32 width = (f32)inout_panel[2] / (f32)count;
+
+ ui_px h = (inout_panel[1] + inout_panel[3]) - (bar[1]+bar[3]);
+ inout_panel[1] = bar[1]+bar[3];
+ inout_panel[3] = h;
+
+ ui_fill( inout_panel, ui_colour( k_ui_bg+2 ) );
+ ui_outline( inout_panel, 1, ui_colour( k_ui_bg+5 ), 0 );
+
+ rect_copy( inout_panel, out_content_panel );
+ ui_rect_pad( out_content_panel,
+ (ui_px[2]){ g_ui_ctx->padding, g_ui_ctx->padding } );
+
+ /* place buttons */
+ for( i32 i=0; i<count; i++ )
+ {
+ ui_rect button = {
+ bar[0] + ((f32)i*width),
+ bar[1],
+ width,
+ bar[3]-1
+ };
+
+ enum ui_scheme_colour colour = k_ui_bg+4;
+ if( i == cur_page )
+ {
+ colour = k_ui_bg+2;
+ ui_outline( button, 1, ui_colour( k_ui_bg+5 ),
+ UI_TOP|UI_LEFT|UI_RIGHT );
+ button[3] ++;
+ }
+
+ if( ui_colourbutton_text( button, titles[i], 1, colour ) == 1 )
+ *page = i;
+ }
+}
+
+/*
+ * Modal UI
+ * -----------------------------------------------------------------------------
+ */
+void ui_start_modal( const char *message, u32 options )
+{
+ g_ui_ctx->focused_control_type = k_ui_control_modal;
+ g_ui_ctx->modal.message = message;
+ g_ui_ctx->modal.callbacks.close = NULL;
+ g_ui_ctx->modal.options = options;
+
+ u32 type = options & UI_MODAL_TYPE_BITS;
+ if( type == UI_MODAL_OK ) vg_info( message );
+ else if( type == UI_MODAL_WARN ) vg_warn( message );
+ else if( type == UI_MODAL_GOOD ) vg_success( message );
+ else if( type == UI_MODAL_BAD ) vg_error( message );
+}
+
+/*
+ * Input handling
+ * -----------------------------------------------------------------------------
+ */
+
+/*
+ * Handles binds
+ */
+#ifdef VG_ANDROID
+#else
+void ui_proc_key( SDL_Keysym ev )
+{
+ if( g_ui_ctx->focused_control_type != k_ui_control_textbox ){
+ return;
+ }
+
+ struct textbox_mapping{
+ u16 mod;
+ SDL_Keycode key;
+
+ void (*handler)(void);
+ }
+ mappings[] =
+ {
+ { 0, SDLK_LEFT, _ui_textbox_left },
+ { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
+ { 0, SDLK_RIGHT, _ui_textbox_right },
+ { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
+ { 0, SDLK_DOWN, _ui_textbox_down },
+ { 0, SDLK_UP, _ui_textbox_up },
+ { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
+ { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
+ { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
+ { 0, SDLK_DELETE, _ui_textbox_delete },
+ { 0, SDLK_HOME, _ui_textbox_home },
+ { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
+ { 0, SDLK_END, _ui_textbox_end },
+ { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
+ { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
+ { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
+ { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
+ { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
+ { 0, SDLK_RETURN, _ui_textbox_enter },
+ { 0, SDLK_ESCAPE, ui_defocus_all },
+ };
+
+ SDL_Keymod mod = 0;
+
+ if( ev.mod & KMOD_SHIFT )
+ mod |= KMOD_SHIFT;
+
+ if( ev.mod & KMOD_CTRL )
+ mod |= KMOD_CTRL;
+
+ if( ev.mod & KMOD_ALT )
+ mod |= KMOD_ALT;
+
+ for( int i=0; i<vg_list_size( mappings ); i++ ){
+ struct textbox_mapping *mapping = &mappings[i];
+
+ if( mapping->key == ev.sym ){
+ if( mapping->mod == 0 ){
+ if( mod == 0 ){
+ mapping->handler();
+ return;
+ }
+ }
+ else if( (mod & mapping->mod) == mapping->mod ){
+ mapping->handler();
+ return;
+ }
+ }
+ }
+}
+#endif
+
+/*
+ * Callback for text entry mode
+ */
+void ui_proc_utf8( const char *text )
+{
+ if( g_ui_ctx->focused_control_type == k_ui_control_textbox )
+ {
+ const char *ptr = text;
+
+ while( *ptr )
+ {
+ if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
+ ptr ++;
+ }
+
+ _ui_textbox_change_callback();
+ }
+}
+
+/*
+ * Development utils
+ * -----------------------------------------------------------------------------
+ */
+
+void ui_dev_colourview(void)
+{
+ ui_rect window = {g_ui_ctx->area[0]-256,0,256,g_ui_ctx->area[1]}, swatch;
+
+ const char *names[vg_list_size(g_ui_ctx->scheme)] = {
+ [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
+ "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
+
+ [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
+ "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
+
+ [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
+ "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
+ "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
+ "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
+
+ ui_rect col[2];
+ ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
+
+ for( int i=0; i<vg_list_size(g_ui_ctx->scheme); i++ ){
+ int which = (i/8)%2;
+
+ ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
+ ui_fill( swatch, ui_colour(i) );
+
+ if( names[i] )
+ ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
+ }
+}
--- /dev/null
+#pragma once
+
+#include "vg_platform.h"
+#include "vg_m.h"
+#include "vg_font.h"
+#include "vg_log.h"
+#include <string.h>
+
+typedef i16 ui_px;
+typedef ui_px ui_rect[4];
+typedef ui_px ui_point[2];
+typedef struct ui_vert ui_vert;
+typedef struct ui_context ui_context;
+typedef struct ui_batch ui_batch;
+
+enum ui_axis {
+ k_ui_axis_h = 0x0u,
+ k_ui_axis_v = 0x1u,
+};
+
+/* Relative to cursor p0 */
+enum ui_align
+{ /* DC BA */
+ k_ui_align_lwr = 0xff,
+ k_ui_align_left = 0x0000| 0x00,
+ k_ui_align_right = 0x0000| 0x01,
+ k_ui_align_center = 0x0000| 0x02,
+
+ k_ui_align_middle = 0x0100,
+ k_ui_align_middle_left = 0x0100| 0x00,
+ k_ui_align_middle_right = 0x0100| 0x01,
+ k_ui_align_middle_center = 0x0100| 0x02,
+
+ k_ui_align_bottom = 0x0200,
+ k_ui_align_bottom_left = 0x0200| 0x00,
+ k_ui_align_bottom_right = 0x0200| 0x01,
+ k_ui_align_bottom_center = 0x0200| 0x02,
+};
+
+enum ui_shader
+{
+ k_ui_shader_colour,
+ k_ui_shader_image,
+ k_ui_shader_hsv,
+};
+
+typedef u32 ui_scheme[8*4];
+enum ui_scheme_colour
+{
+ k_ui_bg = 0,
+ k_ui_fg = 8,
+ k_ui_hue = 16,
+ k_ui_red = 16,
+ k_ui_orange,
+ k_ui_yellow,
+ k_ui_green,
+ k_ui_aqua,
+ k_ui_blue,
+ k_ui_purple,
+ k_ui_gray,
+ k_ui_brighter = 8
+};
+
+#define UI_RGB( STDHEX ) 0xff000000 |\
+ ((STDHEX&0x000000ff)<<16) |\
+ ((STDHEX&0x0000ff00) ) |\
+ ((STDHEX&0x00ff0000)>>16)
+
+#define UI_TEXTBOX_MULTILINE 0x1
+#define UI_TEXTBOX_WRAP 0x2
+#define UI_TEXTBOX_AUTOFOCUS 0x4
+
+#define UI_MODAL_OK 0x0
+#define UI_MODAL_GOOD 0x1
+#define UI_MODAL_BAD 0x2
+#define UI_MODAL_WARN 0x3
+#define UI_MODAL_TYPE_BITS 0x3
+
+#if 0
+#define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
+#define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
+#define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
+#else
+#define UI_MOUSE_LEFT 1
+#define UI_MOUSE_RIGHT 2
+#define UI_MOUSE_MIDDLE 4
+#endif
+
+#define UI_TOP 0x1
+#define UI_LEFT 0x2
+#define UI_BOTTOM 0x4
+#define UI_RIGHT 0x8
+
+#pragma pack(push,1)
+struct ui_vert
+{
+ ui_px co[2];
+ u16 uv[2];
+ u32 colour;
+};
+#pragma pack(pop)
+
+enum ui_button_state
+{
+ k_ui_button_none = 0x0,
+ k_ui_button_click = 0x1,
+ k_ui_button_holding_inside = 0x2,
+ k_ui_button_holding_outside = 0x4,
+ k_ui_button_hover = 0x8
+};
+
+struct ui_context
+{
+ struct ui_vert *vertex_buffer;
+ u16 *indice_buffer;
+ u32 max_verts, max_indices,
+ cur_vert, cur_indice,
+ vert_start, indice_start;
+
+ ui_px area[2];
+
+ union
+ {
+ void *focused_control_id; /* uses the memory location of various locking
+ controls as an id */
+ char *textbuf;
+ i32 *ptr_enum;
+ };
+
+ u32 focused_control_hit;
+ enum ui_control_type{
+ k_ui_control_none,
+ k_ui_control_textbox,
+ k_ui_control_enum,
+ k_ui_control_modal
+ }
+ focused_control_type;
+
+ union /* controls data that can be focused */
+ {
+ struct ui_textbuf
+ {
+ int cursor_user, cursor_pos;
+ u32 len;
+ u32 flags;
+
+ struct ui_textbox_callbacks
+ {
+ void (*enter)( char *, u32 ),
+ (*up)( char *, u32 ),
+ (*down)( char *, u32 ),
+ (*change)( char *, u32 ),
+ (*escape)( void );
+ }
+ callbacks;
+ }
+ textbox;
+
+ struct ui_enum
+ {
+ struct ui_enum_opt
+ {
+ i32 value;
+ const char *alias;
+ }
+ *options;
+ u32 option_count;
+ ui_rect rect;
+ }
+ _enum;
+ };
+
+ struct ui_modal
+ {
+ const char *message;
+ u32 options;
+
+ struct ui_modal_callbacks
+ {
+ void (*close)(u32);
+ }
+ callbacks;
+ }
+ modal;
+
+ ui_px mouse[2], mouse_delta[2], mouse_click[2];
+ u32 mouse_state[2];
+ u32 ignore_input_frames;
+
+ bool mouse_pos_overriden;
+ int wants_mouse;
+
+ ui_rect click_fader, click_fader_end;
+ float click_fade_opacity;
+
+ ui_scheme scheme;
+ const vg_font_face *font;
+ v2f inverse_font_sheet;
+
+ enum ui_cursor
+ {
+ k_ui_cursor_default,
+ k_ui_cursor_ibeam,
+ k_ui_cursor_hand,
+ k_ui_cursor_max
+ }
+ cursor;
+
+ ui_px widget_height, scale, padding;
+ f32 hue;
+
+ /* at some point this should be implementation specific? */
+ v4f colour;
+ f32 frosting;
+ v2f bg_inverse_ratio;
+ GLuint tex_bg;
+};
+
+struct ui_batch
+{
+ enum ui_shader shader;
+
+ ui_vert *vert_buf;
+ u32 vert_count, vert_offset;
+
+ u16 *indice_buf;
+ u32 indice_count, indice_offset;
+};
+
+void ui_bind_context( ui_context *context );
+void ui_init( ui_vert *verts_buf, u32 verts_max,
+ u16 *indices_buf, u32 indices_max );
+ui_vert *ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] );
+ui_vert *ui_fill( ui_rect rect, u32 colour );
+void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask );
+void rect_copy( ui_rect a, ui_rect b );
+void ui_split( ui_rect rect, enum ui_axis other, ui_px width, ui_px gap,
+ ui_rect l, ui_rect r );
+void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
+ ui_px gap, ui_rect l, ui_rect r );
+void ui_rect_pad( ui_rect rect, ui_px pad[2] );
+int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped );
+int ui_inside_rect( ui_rect rect, ui_px co[2] );
+int ui_click_down( u32 mask );
+int ui_clicking( u32 mask );
+int ui_click_up( u32 mask );
+void ui_prerender( ui_px dims[2], ui_px mouse[2], i32 mouse_state );
+void ui_ignore_input_frames( u32 frames );
+void ui_capture_mouse( bool on );
+void ui_flush( enum ui_shader shader );
+void ui_rect_center( ui_rect parent, ui_rect rect );
+void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d );
+ui_px ui_text_line_width( const char *str );
+ui_px ui_text_string_height( const char *str );
+ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
+ enum ui_align align );
+u32 ui_colour( enum ui_scheme_colour id );
+u32 ui_colourcont( enum ui_scheme_colour id );
+void ui_hex_to_norm( u32 hex, v4f norm );
+u32 v4f_u32_colour( v4f colour );
+u32 ui_opacity( u32 colour, f32 opacity );
+u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
+ enum ui_align align, u32 colour );
+u32 ui_text( ui_rect rect, const char *str, ui_px scale,
+ enum ui_align align, u32 colour );
+void ui_font_face( vg_font_face *ff );
+void ui_panel( ui_rect in_rect, ui_rect out_panel );
+void ui_label( ui_rect rect, const char *text, ui_px size,
+ ui_px gap, ui_rect r );
+ui_px ui_standard_widget_height( ui_px count );
+void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect, ui_px count );
+void ui_info( ui_rect inout_panel, const char *text );
+void ui_image( ui_rect rect, GLuint image );
+void ui_defocus_all(void);
+enum ui_button_state ui_button_base( ui_rect rect );
+
+/* TODO: split this out into a formatless button and one that auto fills */
+enum ui_button_state ui_colourbutton( ui_rect rect,
+ enum ui_scheme_colour colour,
+ enum ui_scheme_colour hover_colour,
+ enum ui_scheme_colour hi_colour );
+enum ui_button_state ui_colourbutton_text(
+ ui_rect rect, const char *string, ui_px scale,
+ enum ui_scheme_colour colour );
+enum ui_button_state ui_button_text( ui_rect rect,
+ const char *string, ui_px scale );
+enum ui_button_state ui_button( ui_rect inout_panel, const char *string );
+void ui_postrender( f32 delta_time );
+enum ui_button_state ui_checkbox_base( ui_rect box, i32 *data );
+int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data );
+void ui_enum( ui_rect inout_panel, const char *str_label,
+ struct ui_enum_opt *options, u32 len, i32 *value );
+
+enum ui_button_state ui_slider_base(
+ ui_rect box, f32 min, f32 max, f32 *value, f32 *out_t );
+void ui_slider_text( ui_rect box, const char *format, f32 value );
+bool ui_slider_standard( ui_rect box, f32 min, f32 max, f32 *value,
+ const char *format );
+bool ui_slider( ui_rect inout_panel, const char *str_label,
+ f32 min, f32 max, f32 *value );
+void ui_colourpicker( ui_rect inout_panel, const char *str_label, v4f value );
+void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
+ int dir, int snap_together );
+int _ui_textbox_delete_char( int direction );
+void ui_start_modal( const char *message, u32 options );
+void _ui_textbox_put_char( char c );
+void _ui_textbox_left_select(void);
+void _ui_textbox_left(void);
+void _ui_textbox_up(void);
+void _ui_textbox_down(void);
+void _ui_textbox_right_select(void);
+void _ui_textbox_right(void);
+void _ui_textbox_backspace(void);
+void _ui_textbox_delete(void);
+void _ui_textbox_home_select(void);
+void _ui_textbox_home(void);
+void _ui_textbox_end_select(void);
+void _ui_textbox_end(void);
+void _ui_textbox_select_all(void);
+void _ui_textbox_cut(void);
+void _ui_textbox_enter(void);
+int ui_textbox( ui_rect inout_panel, const char *label,
+ char *buf, u32 len, u32 lines, u32 flags,
+ struct ui_textbox_callbacks *callbacks );
+void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
+ const char **titles, u32 count, i32 *page );
+void ui_start_modal( const char *message, u32 options );
+#ifdef VG_ANDROID
+#else
+void ui_proc_key( SDL_Keysym ev );
+#endif
+void ui_proc_utf8( const char *text );
+void ui_dev_colourview(void);
+void ui_post_update(void);
+void ui_set_mouse_pos( ui_px x, ui_px y );
+void vg_ui_init(void);
+
+const vg_font_face *ui_current_font(void);
+ui_context *ui_current_context(void);
+
+extern vg_font_sheet vg_default_font_sheet;
+extern vg_font_face vgf_default_small, vgf_default_large, vgf_default_title;
+void ui_set_screen( i32 width, i32 height );
+extern ui_context *g_ui_ctx;
--- /dev/null
+#include "vg_opengl.h"
+#include "vg_shader.h"
+
+struct
+{
+ GLuint vao, vbo, ebo;
+ m3x3f pv;
+ ui_context ctx;
+ GLuint tex_glyphs;
+
+#ifdef VG_ANDROID
+#else
+ SDL_Cursor *cursor_map[ k_ui_cursor_max ];
+#endif
+}
+static opengl_ui =
+{
+ .ctx =
+ {
+ .scheme =
+ {
+ [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
+ [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
+ [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
+ [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
+ [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
+ [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
+ [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
+ [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
+
+ [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
+ [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
+ [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
+ [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
+ [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
+ [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
+ [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
+ [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
+
+ [ k_ui_red ] = UI_RGB( 0xcc241d ),
+ [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
+ [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
+ [ k_ui_green ] = UI_RGB( 0x98971a ),
+ [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
+ [ k_ui_blue ] = UI_RGB( 0x458588 ),
+ [ k_ui_purple ] = UI_RGB( 0xb16286 ),
+ [ k_ui_gray ] = UI_RGB( 0x928374 ),
+ [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
+ [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
+ [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
+ [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
+ [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
+ [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
+ [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
+ [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
+ },
+ .font = &vgf_default_small,
+ .colour = {1.0f,1.0f,1.0f,1.0f},
+ .bg_inverse_ratio = {1,1},
+ .scale = 1,
+ .padding = 8,
+ .widget_height = 28
+ }
+};
+
+#if 0
+static vg_shader _shader_ui =
+{
+ .vs.static_src =
+ "layout (location=0) in vec2 a_co;"
+ "layout (location=1) in vec2 a_uv;"
+ "layout (location=2) in vec4 a_colour;"
+ "uniform mat3 uPv;"
+ "uniform vec2 uInverseFontSheet;"
+ ""
+ "out vec2 aTexCoords;"
+ "out vec4 aColour;"
+ ""
+ "void main(){"
+ "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
+ "aTexCoords = a_uv * uInverseFontSheet;"
+ "aColour = a_colour;"
+ "}",
+ .fs.static_src =
+ "uniform sampler2D uTexGlyphs;"
+ "uniform lowp vec4 uColour;"
+ "out lowp vec4 FragColor;"
+ ""
+ "in highp vec2 aTexCoords;"
+ "in lowp vec4 aColour;"
+ ""
+ "void main(){"
+ "lowp vec4 avg = vec4(0.0);"
+
+ "if( aColour.a == 0.0 ){"
+ "avg = aColour;"
+ "avg.a = texture( uTexGlyphs, aTexCoords ).r;"
+ "}"
+ "else{"
+ "avg = aColour;"
+ "}"
+
+ "FragColor = avg * uColour;"
+ "}"
+};
+#else
+
+static struct vg_shader _shader_ui ={
+ .name = "[vg] ui - transparent",
+ .vs = {
+ .orig_file = NULL,
+ .static_src =
+ "layout (location=0) in vec2 a_co;"
+ "layout (location=1) in vec2 a_uv;"
+ "layout (location=2) in vec4 a_colour;"
+ "uniform mat3 uPv;"
+ "uniform vec2 uBGInverseRatio;"
+ "uniform vec2 uInverseFontSheet;"
+ ""
+ "out vec4 aTexCoords;"
+ "out vec4 aColour;"
+ ""
+ "void main(){"
+ "vec4 proj_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
+ "gl_Position = proj_pos;"
+ "aTexCoords = vec4( a_uv * uInverseFontSheet, "
+ " (proj_pos.xy*0.5+0.5) * uBGInverseRatio );"
+ "aColour = a_colour;"
+ "}",
+ },
+ .fs = {
+ .orig_file = NULL,
+ .static_src =
+ "uniform sampler2D uTexGlyphs;"
+ "uniform sampler2D uTexBG;"
+ "uniform vec4 uColour;"
+ "uniform float uSpread;"
+ "out vec4 FragColor;"
+ ""
+ "in vec4 aTexCoords;"
+ "in vec4 aColour;"
+ ""
+ "vec2 rand_hash22( vec2 p ){"
+ "vec3 p3 = fract(vec3(p.xyx) * 213.8976123);"
+ "p3 += dot(p3, p3.yzx+19.19);"
+ "return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));"
+ "}"
+ ""
+ "void main(){"
+ "vec4 diffuse = aColour;"
+
+ "vec4 avg = vec4(0.0);"
+
+ "if( aColour.a == 0.0 ){"
+ "avg = aColour;"
+ "avg.a = texture( uTexGlyphs, aTexCoords.xy ).r;"
+ "}"
+ "else{"
+ "if( uSpread > 0.0001 ){"
+ "for( int i=0; i<4; i ++ ){"
+ "vec2 spread = rand_hash22(aTexCoords.zw+vec2(float(i)));"
+ "avg += texture( uTexBG, aTexCoords.zw + (spread-0.5)*uSpread );"
+ "}"
+ "avg *= 0.25;"
+ "avg.a = 1.0;"
+ "avg.rgb = mix( avg.rgb, aColour.rgb, aColour.a );"
+ "}"
+ "else{"
+ "avg = aColour;"
+ "}"
+ "}"
+
+ "FragColor = avg * uColour;"
+ "}"
+ }
+};
+
+static struct vg_shader _shader_ui_image = {
+ .name = "[vg] ui_image",
+ .vs =
+ {
+ .orig_file = NULL,
+ .static_src =
+ "layout (location=0) in vec2 a_co;"
+ "layout (location=1) in vec2 a_uv;"
+ "layout (location=2) in vec4 a_colour;"
+ "uniform mat3 uPv;"
+
+ "out vec2 aTexCoords;"
+ "out vec4 aColour;"
+ "out vec2 aWsp;"
+
+ "void main()"
+ "{"
+ "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
+ "aTexCoords = a_uv * 0.00390625;"
+ "aColour = a_colour;"
+
+ "aWsp = a_co;"
+ "}",
+ },
+ .fs =
+ {
+ .orig_file = NULL,
+ .static_src =
+ "uniform sampler2D uTexImage;"
+ "uniform vec4 uColour;"
+ "out vec4 FragColor;"
+
+ "in vec2 aTexCoords;"
+ "in vec4 aColour;"
+ "in vec2 aWsp;"
+
+ "void main()"
+ "{"
+ "vec4 colour = texture( uTexImage, aTexCoords );"
+ "FragColor = colour * uColour;"
+ "}"
+ }
+};
+
+static struct vg_shader _shader_ui_hsv = {
+ .name = "[vg] ui_hsv",
+ .vs = {
+ .orig_file = NULL,
+ .static_src =
+ "layout (location=0) in vec2 a_co;"
+ "layout (location=1) in vec2 a_uv;"
+ "layout (location=2) in vec4 a_colour;"
+ "uniform mat3 uPv;"
+
+ "out vec2 aTexCoords;"
+ "out vec4 aColour;"
+ "out vec2 aWsp;"
+
+ "void main()"
+ "{"
+ "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
+ "aTexCoords = a_uv * 0.00390625;"
+ "aColour = a_colour;"
+
+ "aWsp = a_co;"
+ "}",
+ },
+ .fs =
+ {
+ .orig_file = NULL,
+ .static_src =
+ "uniform float uHue;"
+ "out vec4 FragColor;"
+
+ "in vec2 aTexCoords;"
+ "in vec4 aColour;"
+ "in vec2 aWsp;"
+
+ "void main()"
+ "{"
+ "vec3 c = vec3( uHue, aTexCoords );"
+ "vec4 K = vec4(1.0,2.0/3.0,1.0/3.0,3.0);"
+ "vec3 p = abs(fract(c.xxx+K.xyz)*6.0 - K.www);"
+ "vec3 colour = c.z*mix(K.xxx,clamp(p-K.xxx,0.0,1.0),c.y);"
+ "FragColor = vec4( colour, 1.0 );"
+ "}"
+ }
+};
+#endif
+
+void ui_set_screen( i32 width, i32 height )
+{
+ m3x3_identity( opengl_ui.pv );
+ m3x3_translate( opengl_ui.pv, (v3f){ -1.0f, 1.0f, 0.0f } );
+ m3x3_scale( opengl_ui.pv, (v3f){ 1.0f/((f32)width*0.5f),
+ -1.0f/((f32)height*0.5f), 1.0f } );
+}
+
+void vg_ui_init(void)
+{
+ if( !vg_shader_compile( &_shader_ui ) ||
+ !vg_shader_compile( &_shader_ui_hsv ) ||
+ !vg_shader_compile( &_shader_ui_image ) )
+ {
+ vg_fatal_error( "" );
+ }
+
+ u32 verts = 30000, indices = 20000;
+ ui_bind_context( &opengl_ui.ctx );
+ ui_init( malloc( sizeof(ui_vert)*verts ), verts,
+ malloc( sizeof(u16)*indices ), indices );
+
+ /* Generate the buffer we are gonna be drawing to */
+ glGenVertexArrays( 1, &opengl_ui.vao );
+ glGenBuffers( 1, &opengl_ui.vbo );
+ glGenBuffers( 1, &opengl_ui.ebo );
+
+ glBindVertexArray( opengl_ui.vao );
+ glBindBuffer( GL_ARRAY_BUFFER, opengl_ui.vbo );
+ glBufferData( GL_ARRAY_BUFFER, verts*sizeof(ui_vert), NULL, GL_DYNAMIC_DRAW );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, opengl_ui.ebo );
+ glBufferData( GL_ELEMENT_ARRAY_BUFFER,
+ indices*sizeof(u16), NULL, GL_DYNAMIC_DRAW );
+
+ /* Set pointers */
+ u32 const stride = sizeof(ui_vert);
+
+ /* XY */
+ glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
+ (void *)offsetof( ui_vert, co ) );
+ glEnableVertexAttribArray( 0 );
+
+ /* UV */
+ glVertexAttribPointer( 1, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride,
+ (void *)offsetof( ui_vert, uv ) );
+ glEnableVertexAttribArray( 1 );
+
+ /* COLOUR */
+ glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
+ (void *)offsetof( ui_vert, colour ) );
+ glEnableVertexAttribArray( 2 );
+
+#ifdef VG_ANDROID
+#else
+ opengl_ui.cursor_map[ k_ui_cursor_default ] =
+ SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
+ opengl_ui.cursor_map[ k_ui_cursor_hand ] =
+ SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
+ opengl_ui.cursor_map[ k_ui_cursor_ibeam ] =
+ SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
+#endif
+
+ /* font
+ * -----------------------------------------------------
+ */
+
+ /* Load default font */
+
+ vg_font_sheet *sheet = &vg_default_font_sheet;
+ u32 pixels = 0,
+ total = sheet->w*sheet->h,
+ data = 0;
+
+ vg_linear_clear( vg_mem.scratch );
+ u8 *image = vg_linear_alloc( vg_mem.scratch, total );
+
+ while( pixels < total )
+ {
+ for( int b = 31; b >= 0; b-- )
+ {
+ image[ pixels ++ ] = (sheet->bitmap[data] & (0x1u << b))? 0xffu: 0x00u;
+
+ if( pixels >= total )
+ {
+ total = 0;
+ break;
+ }
+ }
+ data++;
+ }
+
+ opengl_ui.ctx.inverse_font_sheet[0] = 1.0/(f64)sheet->w;
+ opengl_ui.ctx.inverse_font_sheet[1] = 1.0/(f64)sheet->h;
+
+ glGenTextures( 1, &opengl_ui.tex_glyphs );
+ glBindTexture( GL_TEXTURE_2D, opengl_ui.tex_glyphs );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, sheet->w, sheet->h, 0,
+ GL_RED, GL_UNSIGNED_BYTE, image );
+
+ VG_CHECK_GL_ERR();
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+}
+
+void ui_free(void)
+{
+ vg_free_shader( &_shader_ui );
+ ui_bind_context( NULL );
+ free( opengl_ui.ctx.indice_buffer );
+ free( opengl_ui.ctx.vertex_buffer );
+}
+
+void ui_impl_render_batch( ui_batch *batch )
+{
+ glBindVertexArray( opengl_ui.vao );
+ glBindBuffer( GL_ARRAY_BUFFER, opengl_ui.vbo );
+ glBufferSubData( GL_ARRAY_BUFFER,
+ batch->vert_offset,
+ batch->vert_count*sizeof(ui_vert),
+ batch->vert_buf );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, opengl_ui.ebo );
+ glBufferSubData( GL_ELEMENT_ARRAY_BUFFER,
+ batch->indice_offset,
+ batch->indice_count*sizeof(u16),
+ batch->indice_buf );
+
+ glDisable( GL_DEPTH_TEST );
+ glDisable( GL_CULL_FACE );
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glBlendEquation( GL_FUNC_ADD );
+
+ if( batch->shader == k_ui_shader_colour )
+ {
+ glUseProgram( _shader_ui.id );
+ glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
+ GL_FALSE, (float *)opengl_ui.pv );
+ glUniform4fv( glGetUniformLocation( _shader_ui.id, "uColour" ), 1,
+ g_ui_ctx->colour );
+
+ glActiveTexture( GL_TEXTURE0 );
+ glBindTexture( GL_TEXTURE_2D, opengl_ui.tex_glyphs );
+ glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
+
+ glActiveTexture( GL_TEXTURE1 );
+ glBindTexture( GL_TEXTURE_2D, g_ui_ctx->tex_bg );
+ glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexBG" ), 1 );
+ glUniform1f( glGetUniformLocation( _shader_ui.id, "uSpread" ),
+ g_ui_ctx->frosting );
+ glUniform2fv( glGetUniformLocation( _shader_ui.id, "uBGInverseRatio" ),
+ 1, g_ui_ctx->bg_inverse_ratio );
+ glUniform2fv( glGetUniformLocation( _shader_ui.id, "uInverseFontSheet" ),
+ 1, g_ui_ctx->inverse_font_sheet );
+ }
+ else if( batch->shader == k_ui_shader_image )
+ {
+ glUseProgram( _shader_ui_image.id );
+ glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
+ GL_FALSE, (float *)opengl_ui.pv );
+ glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
+ glUniform4fv( glGetUniformLocation( _shader_ui_image.id, "uColour" ), 1,
+ g_ui_ctx->colour );
+ }
+ else if( batch->shader == k_ui_shader_hsv )
+ {
+ glUseProgram( _shader_ui_hsv.id );
+ glUniformMatrix3fv( glGetUniformLocation( _shader_ui_hsv.id, "uPv" ), 1,
+ GL_FALSE, (float *)opengl_ui.pv );
+ glUniform1f( glGetUniformLocation(_shader_ui_hsv.id,"uHue"),
+ g_ui_ctx->hue );
+ }
+ else
+ vg_fatal_error( "Invalid UI shader (%d)\n", batch->shader );
+
+ glDrawElements( GL_TRIANGLES, batch->indice_count, GL_UNSIGNED_SHORT,
+ (void *)((size_t)batch->indice_offset) );
+}
+
+void ui_post_update(void)
+{
+#ifdef VG_ANDROID
+#else
+ if( g_ui_ctx->wants_mouse )
+ {
+ SDL_SetWindowGrab( vg.window, SDL_FALSE );
+ SDL_SetRelativeMouseMode( SDL_FALSE );
+ }
+ else
+ {
+ SDL_SetWindowGrab( vg.window, SDL_TRUE );
+ SDL_SetRelativeMouseMode( SDL_TRUE );
+ }
+
+ SDL_SetCursor( opengl_ui.cursor_map[ g_ui_ctx->cursor ] );
+ SDL_ShowCursor(1);
+#endif
+}
+
+void ui_set_mouse_pos( ui_px x, ui_px y )
+{
+#ifdef VG_ANDROID
+#else
+ SDL_WarpMouseInWindow( vg.window, x, y );
+ g_ui_ctx->mouse[0] = x;
+ g_ui_ctx->mouse[1] = y;
+ g_ui_ctx->mouse_pos_overriden = 1;
+#endif
+}