[k_srbind_mback] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
[k_srbind_maccept]= controller_glyph( SDL_CONTROLLER_BUTTON_A ),
[k_srbind_mopen] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE ),
-[k_srbind_replay_play]= controller_glyph( SDL_CONTROLLER_BUTTON_A ),
+[k_srbind_replay_play]= controller_glyph( SDL_CONTROLLER_BUTTON_X ),
[k_srbind_replay_freecam]=controller_glyph(SDL_CONTROLLER_BUTTON_Y ),
-[k_srbind_replay_resume]=controller_glyph( SDL_CONTROLLER_BUTTON_LEFTSHOULDER )
+[k_srbind_replay_resume]=controller_glyph( SDL_CONTROLLER_BUTTON_A )
};
const char *keyboard_table[ k_srbind_max ] = {
[k_srbind_mback] = "\xa3",
[k_srbind_maccept]= "\xa2",
[k_srbind_mopen] = "\xa3" ,
-[k_srbind_replay_play]= "\xa1",
+[k_srbind_replay_play]= KEYBOARD_GLYPH( "E" ),
[k_srbind_replay_freecam] = KEYBOARD_GLYPH( "F" ),
-[k_srbind_replay_resume]=KEYBOARD_GLYPH( "R" )
+[k_srbind_replay_resume]= "\xa1",
};
if( vg_input.display_input_method == k_input_method_controller )
[k_sraxis_grab] = "\x9e",
[k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
[k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94"),
- [k_sraxis_replay_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
+ [k_sraxis_replay_h] = KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"),
};
if( vg_input.display_input_method == k_input_method_controller )
setbtn( k_srbind_maccept, vg_getkey(SDLK_e) );
setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN));
setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN2));
- setbtn( k_srbind_replay_play, vg_getkey(SDLK_SPACE) );
+ setbtn( k_srbind_replay_play, vg_getkey(SDLK_e) );
setbtn( k_srbind_replay_freecam, vg_getkey(SDLK_f) );
- setbtn( k_srbind_replay_resume, vg_getkey(SDLK_r) );
+ setbtn( k_srbind_replay_resume, vg_getkey(SDLK_SPACE) );
/* axis
* --------------------------------------------*/
srinput.axis_states[ k_sraxis_grab ][0] = vg_getkey( SDLK_LSHIFT );
- if( vg_getkey( SDLK_d ) )
+ if( vg_getkey( SDLK_d ) ) {
srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f;
- if( vg_getkey( SDLK_a ) )
+ srinput.axis_states[ k_sraxis_replay_h ][0] += 1.0f;
+ }
+ if( vg_getkey( SDLK_a ) ) {
srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f;
+ srinput.axis_states[ k_sraxis_replay_h ][0] -= 1.0f;
+ }
if( vg_getkey( SDLK_w ) )
srinput.joystick_states[k_srjoystick_steer][0][1] -= 1.0f;
if( vg_getkey( SDLK_s ) )
if( vg_getkey( SDLK_LEFT ) ){
srinput.axis_states[ k_sraxis_mbrowse_h ][0] -= 1.0f;
- srinput.axis_states[ k_sraxis_replay_h ][0] -= 1.0f;
}
if( vg_getkey( SDLK_RIGHT ) ){
srinput.axis_states[ k_sraxis_mbrowse_h ][0] += 1.0f;
- srinput.axis_states[ k_sraxis_replay_h ][0] += 1.0f;
}
if( vg_input.active_controller_index >= 0 ){
setbtn( k_srbind_maccept,buttons[ SDL_CONTROLLER_BUTTON_A ] );
setbtn( k_srbind_mopen, buttons[ SDL_CONTROLLER_BUTTON_START ] );
setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_START ] );
- setbtn( k_srbind_replay_resume,
- buttons[ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] );
- setbtn( k_srbind_replay_play, buttons[ SDL_CONTROLLER_BUTTON_A ] );
+ setbtn( k_srbind_replay_resume, buttons[ SDL_CONTROLLER_BUTTON_A ] );
+ setbtn( k_srbind_replay_play, buttons[ SDL_CONTROLLER_BUTTON_X ] );
setbtn( k_srbind_replay_freecam, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
float *axis = controller->axises;
vg.time = frame->time;
}
+VG_STATIC void skaterift_replay_resume(void){
+ replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
+
+ if( prev ){
+ skaterift.replay_control = k_replay_control_resume;
+ skaterift.resume_target = prev;
+ skaterift.resume_begin = skaterift.replay.cursor;
+ skaterift.resume_transition = 0.0f;
+ }
+}
+
VG_STATIC void skaterift_replay_pre_update(void){
if( skaterift.activity != k_skaterift_replay ) return;
skaterift.replay_control = k_replay_control_play;
f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
+ if( button_press( k_srbind_reset ) )
+ target_speed += -2.0;
if( fabsf(target_speed) > 0.01f )
skaterift.replay_control = k_replay_control_scrub;
target_speed = 1.0;
vg_slewf( &skaterift.track_velocity, target_speed,
- 10.0f*vg.time_frame_delta );
+ 18.0f*vg.time_frame_delta );
if( fabsf( skaterift.track_velocity ) > 0.0001f ){
f64 target = skaterift.replay.cursor;
}
if( button_down( k_srbind_replay_resume ) ){
- replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
-
- if( prev ){
- skaterift.replay_control = k_replay_control_resume;
- skaterift.resume_target = prev;
- skaterift.resume_begin = skaterift.replay.cursor;
- skaterift.resume_transition = 0.0f;
- }
+ skaterift_replay_resume();
}
else if( button_down( k_srbind_mback ) ){
if( skaterift.replay.statehead )