#include "player_replay.h"
#include "network.h"
#include "network_common.h"
+#include "world_routes.h"
static int localplayer_cmd_respawn( int argc, const char *argv[] ){
ent_spawn *rp = NULL, *r;
player_subsystems[ localplayer.subsystem ]->reset( rp );
localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
+
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ world_instance *instance = &world_static.instances[i];
+ if( instance->status == k_world_status_loaded ){
+ world_routes_clear( instance );
+ }
+ }
}
static void world_routes_update_timer_texts( world_instance *world );
static void world_routes_update( world_instance *world );
static void world_routes_fixedupdate( world_instance *world );
+static void world_routes_clear( world_instance *world );
#endif /* ROUTES_H */