--- /dev/null
+<!DOCTYPE html>
+<html>
+ <head>
+ <style type="text/css">
+ body{
+ margin:40px auto;
+ max-width:650px;
+ line-height:1.6;
+ font-size:18px;
+ color:#444;
+ padding:0 10px
+ }
+ h1,h2,h3{line-height:1.2}
+ </style>
+ </head>
+
+ <body>
+ <h1>Custom board specification</h1>
+ <p>Refer to this page if you want to make a completely new board from scratch,
+ otherwise use the template file.<br>
+ <br>
+ The board system looks for marker entities. These can be applied using the
+ entity tab in the skaterift exporter panel.</p>
+ <h3>The aliases used for the marker meshes:</h3>
+ <p>
+ <b>board</b><br>
+ <b>truck</b> (x2)<br>
+ <b>wheel</b> (x4)<br>
+ <br>
+ The scale of each part should be 1,1,1, and have no rotation.<br>
+ Origins should be correctly placed at the place where the items are joined to
+ eachother, refer to the diagram for the placement and size.
+ </p>
+ </body>
+</html>
<!DOCTYPE html>
<html>
<head>
+ <style type="text/css">
+ body{
+ margin:40px auto;
+ max-width:650px;
+ line-height:1.6;
+ font-size:18px;
+ color:#444;
+ padding:0 10px
+ }
+ h1,h2,h3{line-height:1.2}
+ </style>
</head>
<body>
<h1>Workshop Guide - Custom boards</h1>
- <p>
- 1. Installing the blender addon
- 2. Open the template board .blend
- 3. Configure the export settings
- 4. Create your art in GIMP
- 5. Compile the model
- 6. Test it out
- 7. Upload to the workshop
+
+ <h2>Installing Blender</h2>
+ <p>You can get the latest version of
+ <a href="link to blender">blender from steam</a>, this guide is for version
+ 3.4 and above.</p>
+
+ <h2>Installing exporter addon</h2>
+ <p>Skaterift comes with the addon in its game files, we just need to install
+ it. This addon script gets updated between skaterift versions.<br>
+ <br>
+ To install, go to [TODO]options > preferences, then to the addons section.<br>
+ [TODO] Add image here<br>
+ [TODO]Now, select install from file, and browse to the skaterift game
+ files.<br>
+ If you don't know where to find those, you can go into [TODO]steam and
+ rightclick Skaterift, and browse game files.<br>
+ [TODO] Add image here<br>
+ Now just search for Skate rift in the addons panel, and enable the addon.<br>
+ [TODO] Add image here</p>
+ <hr>
+
+ <h2>Configuring the addon</h2>
+ <p>Open the [TODO] tools tab by pressing N, and click the SkateRift section
+ <br>
+ Next set the output directory to be the game folder<br>
+ [TODO] Add image here</p>
+ <hr>
+
+ <h2>Open the template</h2>
+ <p>Again in the tools folder, you will find a template .blend file for a
+ custom board. Open this to get started<br>
+ [TODO] Add image here<br>
+ An optional step here is to edit the board model, or create one from scratch.
+ <br>If you want to do this, <a href="board_spec.html">take a look at the
+ detailed board specification</a> for how to set it up. If its your first one,
+ you probably want to skip this step.</p>
+ <hr>
+
+ <h2>Edit the texture</h2>
+ <p>Next step is to customize the artwork, in the template folder there is a
+ texture which you can edit. There is also the original .xcf file which you can
+ open using <a href="Link to gimp">GNU Gimp</a>, or a similar image editor.<br>
+ [TODO] Add image here</br>
+ Now you can change the texture on the material to your own file, and see how
+ it looks in Blender.
+ </p>
+ <hr>
+
+ <h2>Compile the model</h2>
+ <p>Rename the collection name, called boards/[template]/board.mdl, to
+ whatever you would like. The collection name is the path it will export the
+ model, relative to the directory we set earlier.<br>
+ <br>
+ Now in the Skaterift tab in the viewport, we can compile the model.
+ </p>
+ <hr>
+
+ <h2>Test it out in-game</h2>
+ <p>If everything is good, you should be able to visit the board shop and it
+ will be loaded in there.<br>
+ [TODO] add image here
+ </p>
+ <hr>
+
+ <h2>Upload via the Workshop tool</h2>
+ <p>From the menu of Skaterift, you can open the
+ workshop tool. From here, fill in the folder name which houses the board. This
+ is relative to the game folder just like the export tool. You will know its
+ correct when you see your board after pressing the load button.<br>
+ [TODO] Image of setting the path<br>
+ From here, just fill in the information like the title and description, and
+ press submit.
</p>
</body>
</html>