#define GUI_H
#include "font.h"
+#include "input.h"
+#include "player.h"
struct{
struct gui_helper{
f32 factive;
font3d font;
+
+ v3f trick_co;
+ enum guitrick_type{
+ k_guitrick_type_none,
+ k_guitrick_type_ollie,
+ k_guitrick_type_trick,
+ k_guitrick_type_backflip,
+ k_guitrick_type_pump,
+ k_guitrick_type_isc
+ }
+ trick_type;
}
static gui;
+VG_STATIC
+void gui_helper_action( const char *bindstr, const char *text ){
+ if( gui.helper_count >= vg_list_size(gui.helpers) ){
+ vg_error( "Too many helpers\n" );
+ return;
+ }
+
+ struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
+ helper->bindstr = bindstr;
+ helper->text = text;
+}
+
VG_STATIC
void gui_draw(void)
{
+ if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){
+ gui.trick_type = k_guitrick_type_none;
+ }
+
+ if( gui.trick_type == k_guitrick_type_pump ){
+ gui_helper_action(axis_display_string(k_sraxis_grab),"Crouch");
+ }
+ else if( gui.trick_type == k_guitrick_type_backflip ){
+ gui_helper_action(joystick_display_string(k_srjoystick_steer,1),"Flip");
+ }
+ else if( gui.trick_type == k_guitrick_type_ollie ){
+ gui_helper_action(button_display_string(k_srbind_jump),"Ollie");
+ }
+ else if( gui.trick_type == k_guitrick_type_trick ){
+ gui_helper_action(button_display_string(k_srbind_trick0),"Shuvit");
+ gui_helper_action(button_display_string(k_srbind_trick1),"Kickflip");
+ gui_helper_action(button_display_string(k_srbind_trick2),"Tre-Flip");
+ }
+ else if( gui.trick_type == k_guitrick_type_isc ){
+ gui_helper_action(button_display_string(k_srbind_camera),"Camera");
+ gui_helper_action(button_display_string(k_srbind_use), "Skate/Walk");
+ }
+
camera ortho;
float fl = 0.0f,
gui.helper_count = 0;
}
-VG_STATIC
-void gui_helper_action( const char *bindstr, const char *text )
-{
- if( gui.helper_count >= vg_list_size(gui.helpers) )
- vg_fatal_error( "Too many helpers\n" );
-
- struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
- helper->bindstr = bindstr;
- helper->text = text;
-}
-
VG_STATIC
int gui_location_print_ccmd( int argc, const char *argv[] ){
if( argc > 0 ){
return 0;
}
+VG_STATIC int gui_showtrick_ccmd( int argc, const char *argv[] ){
+ if( argc == 1 ){
+ enum guitrick_type type = k_guitrick_type_none;
+ if( !strcmp( argv[0], "pump" ) ) type = k_guitrick_type_pump;
+ else if( !strcmp( argv[0], "flip" ) ) type = k_guitrick_type_backflip;
+ else if( !strcmp( argv[0], "ollie" ) ) type = k_guitrick_type_ollie;
+ else if( !strcmp( argv[0], "trick" ) ) type = k_guitrick_type_trick;
+ else if( !strcmp( argv[0], "misc" ) ) type = k_guitrick_type_isc;
+ else return 1;
+ gui.trick_type = type;
+ v3_copy( localplayer.rb.co, gui.trick_co );
+ return 0;
+ }
+ return 1;
+}
+
VG_STATIC void gui_init(void)
{
font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
+ vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
}
#endif /* GUI_H */
};
const char *keyboard_table[ k_srbind_max ] = {
- [k_srbind_jump] = KEYBOARD_GLYPH( "A" ),
+ [k_srbind_jump] = "\xa1",
[k_srbind_push] = KEYBOARD_GLYPH( "W" ),
[k_srbind_trick0] = "\x99",
[k_srbind_trick1] = "\x9a",
return keyboard_table[ axis ];
}
-static const char *joystick_display_string( enum sr_joystick joystick )
+static const char *joystick_display_string( enum sr_joystick joystick,
+ u32 axis )
{
- const char *controller_table[ k_srjoystick_max ] = {
- [k_srjoystick_steer] = "\x88",
- [k_srjoystick_grab] = "\x8e",
- [k_srjoystick_look] = "\x8e"
+ const char *controller_table[ k_srjoystick_max ][3] = {
+ [k_srjoystick_steer] = {"\x88","\x89","\x8a"},
+ [k_srjoystick_grab] = {"\x8c","\x8d","\x8e"},
+ [k_srjoystick_look] = {"\x8c","\x8d","\x8e"}
};
- const char *keyboard_table[ k_srjoystick_max ] = {
- [k_srjoystick_steer] = KEYBOARD_GLYPH( "\x93" )KEYBOARD_GLYPH( "\x95" ),
- [k_srjoystick_grab] = "\xa4",
- [k_srjoystick_look] = "\xa4"
+ const char *keyboard_table[ k_srjoystick_max ][3] = {
+ [k_srjoystick_steer] = {KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"), /*h*/
+ KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), /*v*/
+
+ KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D") /*hv*/
+ KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), },
+ [k_srjoystick_grab] = {"\xa4","\xa4","\xa4"},
+ [k_srjoystick_look] = {"\xa4","\xa4","\xa4"}
};
if( vg_input.display_input_method == k_input_method_controller )
- return controller_table[ joystick ];
- else
- return keyboard_table[ joystick ];
+ return controller_table[ joystick ][axis];
+ else return keyboard_table[ joystick ][axis];
}
static int buttons_filter_fixed(void)
{
render_fb_bind( gpipeline.fb_main, 1 );
world_instance *view_world = localplayer.viewable_world;
+ if( !view_world ) return; /* ??? */
int depth = 1;
if( localplayer.gate_waiting ) depth = 0;
world_gen_routes_generate();
world_gen_compute_light_indices();
vg_async_call( async_world_postprocess_render, NULL, 0 );
+ vg_async_stall();
mdl_close( meta );
world->status = k_world_status_loaded;