mkdir build.linux/textures -p
mkdir build.linux/sound -p
mkdir build.linux/maps -p
+ mkdir build.linux/sav -p
cp $target ./build.linux/$target
cp ./steam/libsteam_api.so ./build.linux/libsteam_api.so
mkdir build.win32/textures -p
mkdir build.win32/sound -p
mkdir build.win32/maps -p
+ mkdir build.win32/sav -p
cp $target ./build.win32/$target
cp -r ./textures/ ./build.win32/
if( !*c )
break;
+ if( *c == '\r' ) { c ++; continue; } // fuck off windows
+
if( *c == ';' )
{
c ++;
-
+
+ if( *c == '\r' ) c ++;
+
// Parse attribs
if( *c != '\n' )
{
while( *c )
{
+ if( *c == '\r' ) { c ++; continue; }
+
if( reg_start < reg_end )
{
struct cell_terminal *terminal = &world.io[ reg_start ];
if( argc >= 1 )
{
// Save current level
- if( console_save_map( 0, NULL ) )
- if( console_load_map( argc, argv ) )
- {
- simulation_stop();
- return 1;
- }
+ console_save_map( 0, NULL );
+ if( console_load_map( argc, argv ) )
+ {
+ simulation_stop();
+ return 1;
+ }
}
else
{