struct vg_audio _vg_audio =
{
- .master_volume = 1.0f,
- .dsp_enabled = 1
+ .master_volume_ui = 1.0f,
+ .dsp_enabled_ui = 1
};
static struct vg_profile
static f64 _vg_audio_budget()
{
- audio_lock();
+ vg_audio_lock();
f64 ms = ((double)_vg_audio.samples_written_last_audio_frame / 44100.0) * 1000.0;
- audio_unlock();
+ vg_audio_unlock();
return ms;
}
}
};
-#if 0
-
+_Thread_local static bool _vg_audio_thread_has_lock = 0;
-/*
- * These functions are called from the main thread and used to prevent bad
- * access. TODO: They should be no-ops in release builds.
- */
-static int audio_lock_checker_load(void)
+void vg_audio_lock(void)
{
- int value;
- SDL_AtomicLock( &vg_audio.sl_checker );
- value = vg_audio.sync_locked;
- SDL_AtomicUnlock( &vg_audio.sl_checker );
- return value;
+ SDL_LockMutex( _vg_audio.mutex );
+ _vg_audio_thread_has_lock = 1;
}
-static void audio_lock_checker_store( int value )
+void vg_audio_unlock(void)
{
- SDL_AtomicLock( &vg_audio.sl_checker );
- vg_audio.sync_locked = value;
- SDL_AtomicUnlock( &vg_audio.sl_checker );
+ _vg_audio_thread_has_lock = 0;
+ SDL_UnlockMutex( _vg_audio.mutex );
}
-static void audio_require_lock(void)
+static void vg_audio_assert_lock(void)
{
- if( audio_lock_checker_load() )
- return;
-
- vg_error( "Modifying sound effects systems requires locking\n" );
- abort();
+ if( _vg_audio_thread_has_lock == 0 )
+ {
+ vg_error( "vg_audio function requires locking\n" );
+ abort();
+ }
}
-/*
- * thread 1
+/* clip loading from disk
+ * -------------------------------------------------------------------------------
*/
+void audio_clip_load( audio_clip *clip, void *lin_alloc )
+{
+ if( lin_alloc == NULL )
+ lin_alloc = _vg_audio.data_allocator;
-#define AUDIO_EDIT_VOLUME_SLOPE 0x1
-#define AUDIO_EDIT_VOLUME 0x2
-#define AUDIO_EDIT_LFO_PERIOD 0x4
-#define AUDIO_EDIT_LFO_WAVE 0x8
-#define AUDIO_EDIT_LFO_ATTACHMENT 0x10
-#define AUDIO_EDIT_SPACIAL 0x20
-#define AUDIO_EDIT_OWNERSHIP 0x40
-#define AUDIO_EDIT_SAMPLING_RATE 0x80
+ if( _vg_audio.always_keep_clips_compressed )
+ {
+ if( (clip->flags & AUDIO_FLAG_FORMAT) != k_audio_format_bird )
+ {
+ clip->flags &= ~AUDIO_FLAG_FORMAT;
+ clip->flags |= k_audio_format_vorbis;
+ }
+ }
-int audio_channel_finished( audio_channel *ch )
-{
- audio_require_lock();
- if( ch->readable_activity == k_channel_activity_end )
- return 1;
- else
- return 0;
-}
+ /* load in directly */
+ u32 format = clip->flags & AUDIO_FLAG_FORMAT;
-/*
- * Committers
- * -----------------------------------------------------------------------------
- */
-int audio_channel_load_source( audio_channel *ch )
-{
- u32 format = ch->clip->flags & AUDIO_FLAG_FORMAT;
+ /* TODO: This contains audio_lock() and unlock, but i don't know why
+ * can probably remove them. Low priority to check this */
- if( format == k_audio_format_vorbis ){
- /* Setup vorbis decoder */
- u32 index = ch - vg_audio.channels;
+ /* TODO: packed files for vorbis etc, should take from data if its not not
+ * NULL when we get the clip
+ */
+
+ if( format == k_audio_format_vorbis )
+ {
+ if( !clip->path )
+ vg_error( "No path specified, embeded vorbis unsupported\n" );
+
+ vg_audio_lock();
+ clip->any_data = vg_file_read( lin_alloc, clip->path, &clip->size );
+ vg_audio_unlock();
+
+ if( !clip->any_data )
+ vg_error( "Audio failed to load\n" );
+
+ float mb = (float)(clip->size) / (1024.0f*1024.0f);
+ vg_info( "Loaded audio clip '%s' (%.1fmb)\n", clip->path, mb );
+ }
+ else if( format == k_audio_format_stereo )
+ {
+ vg_error( "Unsupported format (Stereo uncompressed)\n" );
+ }
+ else if( format == k_audio_format_bird )
+ {
+ if( !clip->any_data )
+ {
+ vg_error( "No data, external birdsynth unsupported\n" );
+ }
+
+ u32 total_size = clip->size + sizeof(struct synth_bird);
+ total_size -= sizeof(struct synth_bird_settings);
+ total_size = vg_align8( total_size );
+
+ if( total_size > AUDIO_DECODE_SIZE )
+ vg_error( "Bird coding too long, and exceeds maximum decode size\n" );
+
+ struct synth_bird *bird = vg_linear_alloc( lin_alloc, total_size );
+ memcpy( &bird->settings, clip->any_data, clip->size );
- u8 *buf = (u8*)vg_audio.decode_buffer,
- *loc = &buf[AUDIO_DECODE_SIZE*index];
+ clip->any_data = bird;
+ clip->size = total_size;
+
+ vg_info( "Loaded bird synthesis pattern (%u bytes)\n", total_size );
+ }
+ else
+ {
+ if( !clip->path )
+ {
+ vg_error( "No path specified, embeded mono unsupported\n" );
+ }
+
+ vg_linear_clear( vg_mem.scratch );
+ u32 fsize;
stb_vorbis_alloc alloc = {
- .alloc_buffer = (char *)loc,
+ .alloc_buffer = vg_linear_alloc( vg_mem.scratch, AUDIO_DECODE_SIZE ),
.alloc_buffer_length_in_bytes = AUDIO_DECODE_SIZE
};
+ void *filedata = vg_file_read( vg_mem.scratch, clip->path, &fsize );
+
int err;
- stb_vorbis *decoder = stb_vorbis_open_memory(
- ch->clip->data,
- ch->clip->size, &err, &alloc );
-
- if( !decoder ){
- vg_error( "stb_vorbis_open_memory failed on '%s' (%d)\n",
- ch->clip->path, err );
- return 0;
- }
- else{
- ch->clip_length = stb_vorbis_stream_length_in_samples( decoder );
- ch->handle.vorbis = decoder;
+ stb_vorbis *decoder = stb_vorbis_open_memory( filedata, fsize, &err, &alloc );
+
+ if( !decoder )
+ {
+ vg_fatal_condition();
+ vg_info( "Vorbis decode error\n" );
+ vg_info( "stb_vorbis_open_memory failed on '%s' (%d)\n", clip->path, err );
+ vg_fatal_exit();
}
- }
- else if( format == k_audio_format_bird ){
- u32 index = ch - vg_audio.channels;
- u8 *buf = (u8*)vg_audio.decode_buffer;
- struct synth_bird *loc = (void *)&buf[AUDIO_DECODE_SIZE*index];
+ /* only mono is supported in uncompressed */
+ u32 length_samples = stb_vorbis_stream_length_in_samples( decoder ),
+ data_size = length_samples * sizeof(i16);
- memcpy( loc, ch->clip->data, ch->clip->size );
- synth_bird_reset( loc );
+ vg_audio_lock();
+ clip->any_data = vg_linear_alloc( lin_alloc, vg_align8(data_size) );
+ clip->size = length_samples;
+ vg_audio_unlock();
- ch->handle.bird = loc;
- ch->clip_length = synth_bird_get_length_in_samples( loc );
- }
- else if( format == k_audio_format_stereo ){
- ch->clip_length = ch->clip->size / 2;
- }
- else if( format == k_audio_format_gen ){
- ch->clip_length = 0xffffffff;
- }
- else{
- ch->clip_length = ch->clip->size;
- }
+ int read_samples = stb_vorbis_get_samples_i16_downmixed( decoder, clip->any_data, length_samples );
- return 1;
+ if( read_samples != length_samples )
+ vg_error( "Decode error, read_samples did not match length_samples\n" );
+ }
}
-static void audio_decode_uncompressed_mono( i16 *src, u32 count, float *dst )
+void audio_clip_loadn( audio_clip *arr, int count, void *lin_alloc )
{
- for( u32 i=0; i<count; i++ ){
- dst[ i*2 + 0 ] = ((float)src[i]) * (1.0f/32767.0f);
- dst[ i*2 + 1 ] = ((float)src[i]) * (1.0f/32767.0f);
- }
+ for( int i=0; i<count; i++ )
+ audio_clip_load( &arr[i], lin_alloc );
}
-static inline float audio_lfo_pull_sample( audio_lfo *lfo )
-{
- lfo->time ++;
+/*
+ * -------------------------------------------------------------------------------
+ */
- if( lfo->time >= lfo->_.period )
- lfo->time = 0;
+static audio_channel *get_audio_channel( audio_channel_id id )
+{
+ VG_ASSERT( (id > 0) && (id <= AUDIO_CHANNELS) );
+ return &_vg_audio.channels[ id-1 ];
+}
- float t = lfo->time;
- t /= (float)lfo->_.period;
+static struct audio_channel_controls *get_audio_channel_controls( audio_channel_id id )
+{
+ vg_audio_assert_lock();
+ VG_ASSERT( (id > 0) && (id <= AUDIO_CHANNELS) );
+ return &_vg_audio.channels[ id-1 ].controls;
+}
- if( lfo->_.wave_type == k_lfo_polynomial_bipolar ){
- /*
- * #
- * # #
- * # #
- * # #
- * ### # ###
- * ## #
- * # #
- * # #
- * ##
- */
+static struct audio_channel_state *get_audio_channel_state( audio_channel_id id )
+{
+ VG_ASSERT( (id > 0) && (id <= AUDIO_CHANNELS) );
+ return &_vg_audio.channels[ id-1 ].state;
+}
- t *= 2.0f;
- t -= 1.0f;
+static audio_lfo *get_audio_lfo( audio_channel_id lfo_id )
+{
+ VG_ASSERT( (lfo_id > 0) && (lfo_id <= AUDIO_LFOS) );
+ return &_vg_audio.lfos[ lfo_id-1 ];
+}
- return (( 2.0f * lfo->sqrt_polynomial_coefficient * t ) /
- /* --------------------------------------- */
- ( 1.0f + lfo->_.polynomial_coefficient * t*t )
-
- ) * (1.0f-fabsf(t));
- }
- else{
- return 0.0f;
- }
+static struct audio_lfo_controls *get_audio_lfo_controls( audio_channel_id lfo_id )
+{
+ vg_audio_assert_lock();
+ VG_ASSERT( (lfo_id > 0) && (lfo_id <= AUDIO_LFOS) );
+ return &_vg_audio.lfos[ lfo_id-1 ].controls;
}
-static void audio_channel_get_samples( audio_channel *ch,
- u32 count, float *buf )
+static struct audio_lfo_state *get_audio_lfo_state( audio_channel_id lfo_id )
{
- vg_profile_begin( &_vg_prof_audio_decode );
+ VG_ASSERT( (lfo_id > 0) && (lfo_id <= AUDIO_LFOS) );
+ return &_vg_audio.lfos[ lfo_id-1 ].state;
+}
- u32 remaining = count;
- u32 buffer_pos = 0;
+static void audio_channel_wake( audio_channel_id id )
+{
+ audio_channel *channel = get_audio_channel( id );
+ VG_ASSERT( channel->stage == k_channel_stage_active );
- u32 format = ch->clip->flags & AUDIO_FLAG_FORMAT;
+ struct audio_channel_state *channel_state = get_audio_channel_state( id );
+ VG_ASSERT( channel_state->activity == k_channel_activity_wake );
- while( remaining ){
- u32 samples_this_run = VG_MIN(remaining, ch->clip_length - ch->cursor);
- remaining -= samples_this_run;
+ u32 format = channel->clip->flags & AUDIO_FLAG_FORMAT;
+ if( format == k_audio_format_vorbis )
+ {
+ /* Setup vorbis decoder */
+ u8 *buf = (u8*)_vg_audio.decoding_buffer,
+ *loc = &buf[AUDIO_DECODE_SIZE*id];
- float *dst = &buf[ buffer_pos * 2 ];
-
- if( format == k_audio_format_stereo ){
- for( int i=0;i<samples_this_run; i++ ){
- dst[i*2+0] = 0.0f;
- dst[i*2+1] = 0.0f;
- }
- }
- else if( format == k_audio_format_vorbis ){
- int read_samples = stb_vorbis_get_samples_float_interleaved_stereo(
- ch->handle.vorbis,
- dst,
- samples_this_run );
+ stb_vorbis_alloc alloc = {
+ .alloc_buffer = (char *)loc,
+ .alloc_buffer_length_in_bytes = AUDIO_DECODE_SIZE
+ };
- if( read_samples != samples_this_run ){
- vg_warn( "Invalid samples read (%s)\n", ch->clip->path );
+ int err;
+ stb_vorbis *decoder = stb_vorbis_open_memory( channel->clip->any_data, channel->clip->size, &err, &alloc );
- for( int i=0; i<samples_this_run; i++ ){
- dst[i*2+0] = 0.0f;
- dst[i*2+1] = 0.0f;
- }
- }
- }
- else if( format == k_audio_format_bird ){
- synth_bird_generate_samples( ch->handle.bird, dst, samples_this_run );
+ if( !decoder )
+ {
+ vg_error( "stb_vorbis_open_memory failed on '%s' (%d)\n", channel->clip->path, err );
+ channel_state->activity = k_channel_activity_error;
}
- else if( format == k_audio_format_gen ){
- void (*fn)( void *data, f32 *buf, u32 count ) = ch->clip->func;
- fn( ch->clip->data, dst, samples_this_run );
+ else
+ {
+ channel_state->loaded_clip_length = stb_vorbis_stream_length_in_samples( decoder );
+ channel_state->decoder_handle.vorbis = decoder;
+ channel_state->activity = k_channel_activity_playing;
}
- else{
- i16 *src_buffer = ch->clip->data,
- *src = &src_buffer[ch->cursor];
+ }
+ else if( format == k_audio_format_bird )
+ {
+ u8 *buf = (u8*)_vg_audio.decoding_buffer;
+ struct synth_bird *loc = (void *)&buf[AUDIO_DECODE_SIZE*id];
- audio_decode_uncompressed_mono( src, samples_this_run, dst );
- }
+ memcpy( loc, channel->clip->any_data, channel->clip->size );
+ synth_bird_reset( loc );
- ch->cursor += samples_this_run;
- buffer_pos += samples_this_run;
-
- if( (ch->flags & AUDIO_FLAG_LOOP) && remaining ){
- if( format == k_audio_format_vorbis )
- stb_vorbis_seek_start( ch->handle.vorbis );
- else if( format == k_audio_format_bird )
- synth_bird_reset( ch->handle.bird );
+ channel_state->decoder_handle.bird = loc;
+ channel_state->loaded_clip_length = synth_bird_get_length_in_samples( loc );
+ channel_state->activity = k_channel_activity_playing;
+ }
+ else if( format == k_audio_format_stereo )
+ {
+ channel_state->loaded_clip_length = channel->clip->size / 2;
+ channel_state->activity = k_channel_activity_playing;
+ }
+ else if( format == k_audio_format_gen )
+ {
+ channel_state->loaded_clip_length = 0xffffffff;
+ channel_state->activity = k_channel_activity_playing;
+ }
+ else
+ {
+ channel_state->loaded_clip_length = channel->clip->size;
+ channel_state->activity = k_channel_activity_playing;
+ }
+}
- ch->cursor = 0;
- continue;
- }
- else
- break;
+static void audio_decode_uncompressed_mono( i16 *src, u32 count, f32 *dst )
+{
+ for( u32 i=0; i<count; i++ )
+ {
+ dst[ i*2 + 0 ] = ((f32)src[i]) * (1.0f/32767.0f);
+ dst[ i*2 + 1 ] = ((f32)src[i]) * (1.0f/32767.0f);
}
+}
- while( remaining ){
- buf[ buffer_pos*2 + 0 ] = 0.0f;
- buf[ buffer_pos*2 + 1 ] = 0.0f;
- buffer_pos ++;
+/* main channels
+ * ---------------------------------------------------------------------------------------- */
- remaining --;
+audio_channel_id vg_audio_get_first_idle_channel(void)
+{
+ vg_audio_assert_lock();
+ for( int id=1; id<=AUDIO_CHANNELS; id ++ )
+ {
+ audio_channel *channel = get_audio_channel( id );
+
+ if( channel->stage == k_channel_stage_none )
+ {
+ channel->stage = k_channel_stage_allocation;
+ channel->ui_name[0] = 0;
+ channel->ui_colour = 0x00333333;
+ channel->group = 0;
+ channel->clip = NULL;
+ channel->ui_volume = 0;
+ channel->ui_pan = 0;
+ channel->ui_activity = k_channel_activity_wake;
+
+ struct audio_channel_controls *controls = get_audio_channel_controls( id );
+ controls->flags = 0x00;
+ controls->volume_target = AUDIO_VOLUME_100;
+ controls->volume_slew_rate_per_sample = (f64)AUDIO_VOLUME_100 / (0.1*44100.0);
+ controls->pan_target = 0;
+ controls->pan_slew_rate_per_sample = (f64)AUDIO_PAN_RIGHT_100 / (0.1*44100.0);
+ controls->sampling_rate_multiplier = 1.0f;
+ controls->lfo_id = 0;
+ controls->lfo_attenuation_amount = 0.0f;
+ v4_copy( (v4f){0,0,0,1}, controls->spacial_falloff );
+
+ struct audio_channel_state *state = get_audio_channel_state( id );
+ state->activity = k_channel_activity_wake;
+ state->loaded_clip_length = 0;
+ state->decoder_handle.bird = NULL;
+ state->decoder_handle.vorbis = NULL;
+ state->cursor = 0;
+ state->volume = AUDIO_VOLUME_100;
+ state->pan = 0;
+ state->spacial_volume = 0;
+ state->spacial_pan = 0;
+ state->spacial_warm = 0;
+ return id;
+ }
}
- vg_profile_end( &_vg_prof_audio_decode );
+ return 0;
}
-static void audio_channel_mix( audio_channel *ch, float *buffer )
+void vg_audio_set_channel_clip( audio_channel_id id, audio_clip *clip )
{
- float framevol_l = vg_audio.internal_global_volume,
- framevol_r = vg_audio.internal_global_volume;
-
- float frame_samplerate = ch->_.sampling_rate;
+ vg_audio_assert_lock();
- if( ch->flags & AUDIO_FLAG_SPACIAL_3D ){
- v3f delta;
- v3_sub( ch->_.spacial_falloff, vg_audio.internal_listener_pos, delta );
+ audio_channel *channel = get_audio_channel( id );
+ VG_ASSERT( channel->stage == k_channel_stage_allocation );
+ VG_ASSERT( channel->clip == NULL );
- float dist = v3_length( delta ),
- vol = vg_maxf( 0.0f, 1.0f - ch->_.spacial_falloff[3]*dist );
+ channel->clip = clip;
- if( dist <= 0.01f ){
-
- }
- else{
- v3_muls( delta, 1.0f/dist, delta );
- float pan = v3_dot( vg_audio.internal_listener_ears, delta );
- vol = powf( vol, 5.0f );
+ u32 audio_format = channel->clip->flags & AUDIO_FLAG_FORMAT;
+ if( audio_format == k_audio_format_bird )
+ strcpy( channel->ui_name, "[array]" );
+ else if( audio_format == k_audio_format_gen )
+ strcpy( channel->ui_name, "[program]" );
+ else
+ vg_strncpy( clip->path, channel->ui_name, 32, k_strncpy_always_add_null );
+}
- framevol_l *= (vol * 0.5f) * (1.0f - pan);
- framevol_r *= (vol * 0.5f) * (1.0f + pan);
+void vg_audio_set_channel_group( audio_channel_id id, u16 group )
+{
+ vg_audio_assert_lock();
- if( !(ch->clip->flags & AUDIO_FLAG_NO_DOPPLER) ){
- const float vs = 323.0f;
+ audio_channel *channel = get_audio_channel( id );
+ VG_ASSERT( channel->stage == k_channel_stage_allocation );
+ VG_ASSERT( channel->group == 0 );
+ channel->group = group;
+ if( group )
+ channel->ui_colour = (((u32)group * 29986577) & 0x00ffffff) | 0xff000000;
+}
- float dv = v3_dot(delta,vg_audio.internal_listener_velocity);
- float doppler = (vs+dv)/vs;
- doppler = vg_clampf( doppler, 0.6f, 1.4f );
-
- if( fabsf(doppler-1.0f) > 0.01f )
- frame_samplerate *= doppler;
- }
- }
+u32 vg_audio_count_channels_in_group( u16 group )
+{
+ vg_audio_assert_lock();
- if( !vg_validf( framevol_l ) ||
- !vg_validf( framevol_r ) ||
- !vg_validf( frame_samplerate ) )
+ u32 count = 0;
+ for( int id=1; id<=AUDIO_CHANNELS; id ++ )
+ {
+ audio_channel *channel = get_audio_channel( id );
+ if( channel->stage != k_channel_stage_none )
{
- vg_fatal_condition();
- vg_info( "Invalid sampling conditions.\n"
- "This crash is to protect your ears.\n" );
- vg_info( " channel: %p (%s)\n", ch, ch->name );
- vg_info( " sample_rate: %f\n", frame_samplerate );
- vg_info( " volume: L%f R%f\n", framevol_l, framevol_r );
- vg_info( " listener: %.2f %.2f %.2f [%.2f %.2f %.2f]\n",
- vg_audio.internal_listener_pos[0],
- vg_audio.internal_listener_pos[1],
- vg_audio.internal_listener_pos[2],
- vg_audio.internal_listener_ears[0],
- vg_audio.internal_listener_ears[1],
- vg_audio.internal_listener_ears[2] );
- vg_fatal_exit();
+ if( channel->group == group )
+ count ++;
}
}
+
+ return count;
+}
- u32 buffer_length = AUDIO_MIX_FRAME_SIZE;
- if( frame_samplerate != 1.0f ){
- float l = ceilf( (float)(AUDIO_MIX_FRAME_SIZE) * frame_samplerate );
- buffer_length = l+1;
+audio_channel_id vg_audio_get_first_active_channel_in_group( u16 group )
+{
+ vg_audio_assert_lock();
+ for( int id=1; id<=AUDIO_CHANNELS; id ++ )
+ {
+ audio_channel *channel = get_audio_channel( id );
+ if( (channel->stage != k_channel_stage_none) && (channel->group == group) )
+ return id;
}
+ return 0;
+}
- float pcf[ AUDIO_MIX_FRAME_SIZE * 2 * 2 ];
+void vg_audio_sidechain_lfo_to_channel( audio_channel_id id, audio_channel_id lfo_id, f32 amount )
+{
+ vg_audio_assert_lock();
+
+ audio_lfo *lfo = get_audio_lfo( lfo_id );
+ VG_ASSERT( lfo->stage == k_channel_stage_active );
- audio_channel_get_samples( ch, buffer_length, pcf );
+ struct audio_channel_controls *controls = get_audio_channel_controls( id );
+ controls->lfo_id = lfo_id;
+ controls->lfo_attenuation_amount = amount;
+}
- vg_profile_begin( &_vg_prof_audio_mix );
+void vg_audio_add_channel_flags( audio_channel_id id, u32 flags )
+{
+ vg_audio_assert_lock();
+ struct audio_channel_controls *controls = get_audio_channel_controls( id );
+ controls->flags |= flags;
+}
- float volume_movement = ch->volume_movement;
- float const fvolume_rate = vg_maxf( 1.0f, ch->_.volume_rate );
- const float inv_volume_rate = 1.0f/fvolume_rate;
+void vg_audio_set_channel_spacial_falloff( audio_channel_id id, v3f co, f32 range )
+{
+ vg_audio_assert_lock();
- float volume = ch->_.volume;
- const float volume_start = ch->volume_movement_start;
- const float volume_target = ch->_.volume_target;
+ struct audio_channel_controls *controls = get_audio_channel_controls( id );
+ v3_copy( co, controls->spacial_falloff );
+ controls->spacial_falloff[3] = range == 0.0f? 1.0f: 1.0f/range;
- for( u32 j=0; j<AUDIO_MIX_FRAME_SIZE; j++ ){
- volume_movement += 1.0f;
- float movement_t = volume_movement * inv_volume_rate;
- movement_t = vg_minf( movement_t, 1.0f );
- volume = vg_lerpf( volume_start, volume_target, movement_t );
+ vg_audio_add_channel_flags( id, AUDIO_FLAG_SPACIAL_3D );
+}
- float vol_norm = volume * volume;
+void vg_audio_set_channel_volume( audio_channel_id id, f64 volume, bool instant )
+{
+ vg_audio_assert_lock();
- if( ch->_.lfo )
- vol_norm *= 1.0f + audio_lfo_pull_sample(ch->_.lfo) * ch->_.lfo_amount;
+ struct audio_channel_controls *controls = get_audio_channel_controls( id );
+ controls->volume_target = ((f64)AUDIO_VOLUME_100) * volume;
- float vol_l = vol_norm * framevol_l,
- vol_r = vol_norm * framevol_r,
- sample_l,
- sample_r;
-
- if( frame_samplerate != 1.0f ){
- /* absolutely garbage resampling, but it will do
- */
+ if( instant )
+ {
+ audio_channel *channel = get_audio_channel( id );
+ VG_ASSERT( channel->stage == k_channel_stage_allocation );
- float sample_index = frame_samplerate * (float)j;
- float t = vg_fractf( sample_index );
+ struct audio_channel_state *state = get_audio_channel_state( id );
+ state->volume = controls->volume_target;
+ }
+}
- u32 i0 = floorf( sample_index ),
- i1 = i0+1;
+void vg_audio_set_channel_volume_slew_duration( audio_channel_id id, f64 length_seconds )
+{
+ vg_audio_assert_lock();
+
+ struct audio_channel_controls *controls = get_audio_channel_controls( id );
+ controls->volume_slew_rate_per_sample = (f64)AUDIO_VOLUME_100 / (length_seconds * 44100.0);
+}
- sample_l = pcf[ i0*2+0 ]*(1.0f-t) + pcf[ i1*2+0 ]*t;
- sample_r = pcf[ i0*2+1 ]*(1.0f-t) + pcf[ i1*2+1 ]*t;
- }
- else{
- sample_l = pcf[ j*2+0 ];
- sample_r = pcf[ j*2+1 ];
- }
+void vg_audio_set_channel_pan( audio_channel_id id, f64 pan, bool instant )
+{
+ vg_audio_assert_lock();
+
+ struct audio_channel_controls *controls = get_audio_channel_controls( id );
+ controls->pan_target = ((f64)AUDIO_PAN_RIGHT_100) * pan;
+
+ if( instant )
+ {
+ audio_channel *channel = get_audio_channel( id );
+ VG_ASSERT( channel->stage == k_channel_stage_allocation );
- buffer[ j*2+0 ] += sample_l * vol_l;
- buffer[ j*2+1 ] += sample_r * vol_r;
+ struct audio_channel_state *state = get_audio_channel_state( id );
+ state->pan = controls->pan_target;
}
+}
- ch->volume_movement += AUDIO_MIX_FRAME_SIZE;
- ch->volume_movement = VG_MIN( ch->volume_movement, ch->_.volume_rate );
- ch->_.volume = volume;
+void vg_audio_set_channel_pan_slew_duration( audio_channel_id id, f64 length_seconds )
+{
+ vg_audio_assert_lock();
- vg_profile_end( &_vg_prof_audio_mix );
+ struct audio_channel_controls *controls = get_audio_channel_controls( id );
+ controls->pan_slew_rate_per_sample = (f64)AUDIO_PAN_RIGHT_100 / (length_seconds * 44100.0);
}
-static void audio_mixer_callback( void *user, u8 *stream, int byte_count )
+void vg_audio_set_channel_sampling_rate( audio_channel_id id, f32 rate )
{
- /*
- * Copy data and move edit flags to commit flags
- * ------------------------------------------------------------- */
- audio_lock();
- int use_dsp = vg_audio.dsp_enabled;
-
- v3_copy( vg_audio.external_listener_pos, vg_audio.internal_listener_pos );
- v3_copy( vg_audio.external_listener_ears, vg_audio.internal_listener_ears );
- v3_copy( vg_audio.external_lister_velocity,
- vg_audio.internal_listener_velocity );
- vg_audio.internal_global_volume = vg_audio.external_global_volume;
-
- for( int i=0; i<AUDIO_CHANNELS; i++ )
- {
- audio_channel *ch = &vg_audio.channels[i];
+ vg_audio_assert_lock();
+ struct audio_channel_controls *controls = get_audio_channel_controls( id );
+ controls->sampling_rate_multiplier = rate;
+}
- if( !ch->allocated )
- continue;
+void vg_audio_start_channel( audio_channel_id id )
+{
+ vg_audio_assert_lock();
- if( ch->activity == k_channel_activity_alive )
- {
- if( (ch->cursor >= ch->clip_length) &&
- !(ch->flags & AUDIO_FLAG_LOOP) )
- {
- ch->activity = k_channel_activity_end;
- }
- }
+ audio_channel *channel = get_audio_channel( id );
+ VG_ASSERT( channel->stage == k_channel_stage_allocation );
+ VG_ASSERT( channel->clip );
+ channel->stage = k_channel_stage_active;
+}
- /* process relinquishments */
- if( (ch->activity != k_channel_activity_reset) && ch->_.relinquished ){
- if( (ch->activity == k_channel_activity_end)
- || (ch->_.volume == 0.0f)
- || (ch->activity == k_channel_activity_error) )
- {
- ch->_.relinquished = 0;
- ch->allocated = 0;
- ch->activity = k_channel_activity_reset;
- continue;
- }
- }
+audio_channel_id vg_audio_crossfade( audio_channel_id id, audio_clip *new_clip, f32 transition_seconds )
+{
+ vg_audio_assert_lock();
- /* process new channels */
- if( ch->activity == k_channel_activity_reset )
+ audio_channel *channel = get_audio_channel( id );
+ audio_channel_id new_id = 0;
+ if( new_clip )
+ {
+ new_id = vg_audio_get_first_idle_channel();
+ if( new_id )
{
- ch->_ = ch->editable_state;
- ch->cursor = 0;
- ch->clip_length = 0;
- ch->activity = k_channel_activity_wake;
- }
-
- if( ch->editble_state_write_mask & AUDIO_EDIT_OWNERSHIP )
- ch->_.relinquished = ch->editable_state.relinquished;
- else
- ch->editable_state.relinquished = ch->_.relinquished;
-
+ vg_audio_set_channel_clip( new_id, new_clip );
+ vg_audio_set_channel_volume_slew_duration( new_id, transition_seconds );
+ vg_audio_set_channel_volume( new_id, 1.0, 0 );
+ vg_audio_set_channel_group( new_id, channel->group );
- if( ch->editble_state_write_mask & AUDIO_EDIT_VOLUME )
- {
- ch->_.volume = ch->editable_state.volume;
- ch->_.volume_target = ch->editable_state.volume;
- }
- else
- ch->editable_state.volume = ch->_.volume;
-
+ struct audio_channel_controls *existing_controls = get_audio_channel_controls( id ),
+ *new_controls = get_audio_channel_controls( new_id );
- if( ch->editble_state_write_mask & AUDIO_EDIT_VOLUME_SLOPE )
- {
- ch->volume_movement_start = ch->_.volume;
- ch->volume_movement = 0;
-
- ch->_.volume_target = ch->editable_state.volume_target;
- ch->_.volume_rate = ch->editable_state.volume_rate;
- }
- else
- {
- ch->editable_state.volume_target = ch->_.volume_target;
- ch->editable_state.volume_rate = ch->_.volume_rate;
+ memcpy( new_controls, existing_controls, sizeof( struct audio_channel_controls ) );
+ vg_audio_start_channel( new_id );
}
+ }
+ vg_audio_set_channel_volume_slew_duration( id, transition_seconds );
+ vg_audio_set_channel_volume( id, 0.0, 0 );
+ vg_audio_add_channel_flags( id, AUDIO_FLAG_RELINQUISHED );
- if( ch->editble_state_write_mask & AUDIO_EDIT_SAMPLING_RATE )
- ch->_.sampling_rate = ch->editable_state.sampling_rate;
- else
- ch->editable_state.sampling_rate = ch->_.sampling_rate;
-
+ return new_id;
+}
- if( ch->editble_state_write_mask & AUDIO_EDIT_LFO_ATTACHMENT )
+void vg_audio_fadeout_flagged_audio( u32 flag, f32 length )
+{
+ vg_audio_lock();
+ for( u32 id=1; id<=AUDIO_CHANNELS; id ++ )
+ {
+ audio_channel *channel = get_audio_channel( id );
+ if( channel->stage != k_channel_stage_none )
{
- ch->_.lfo = ch->editable_state.lfo;
- ch->_.lfo_amount = ch->editable_state.lfo_amount;
+ struct audio_channel_controls *controls = get_audio_channel_controls( id );
+ if( controls->flags & flag )
+ vg_audio_crossfade( id, NULL, 1.0f );
}
- else{
- ch->editable_state.lfo = ch->_.lfo;
- ch->editable_state.lfo_amount = ch->_.lfo_amount;
- }
-
-
- if( ch->editble_state_write_mask & AUDIO_EDIT_SPACIAL )
- v4_copy( ch->editable_state.spacial_falloff,ch->_.spacial_falloff );
- else
- v4_copy( ch->_.spacial_falloff,ch->editable_state.spacial_falloff );
-
-
- /* currently readonly, i guess */
- ch->editable_state.pan_target = ch->_.pan_target;
- ch->editable_state.pan = ch->_.pan;
- ch->editble_state_write_mask = 0x00;
}
+ vg_audio_unlock();
+}
- for( int i=0; i<AUDIO_LFOS; i++ )
+bool vg_audio_flagged_stopped( u32 flag )
+{
+ vg_audio_lock();
+ for( u32 id=1; id<=AUDIO_CHANNELS; id ++ )
{
- audio_lfo *lfo = &vg_audio.oscillators[ i ];
-
- if( lfo->editble_state_write_mask & AUDIO_EDIT_LFO_WAVE )
- {
- lfo->_.wave_type = lfo->editable_state.wave_type;
-
- if( lfo->_.wave_type == k_lfo_polynomial_bipolar )
- {
- lfo->_.polynomial_coefficient =
- lfo->editable_state.polynomial_coefficient;
- lfo->sqrt_polynomial_coefficient =
- sqrtf(lfo->_.polynomial_coefficient);
- }
- }
-
- if( lfo->editble_state_write_mask & AUDIO_EDIT_LFO_PERIOD )
+ audio_channel *channel = get_audio_channel( id );
+ if( channel->stage != k_channel_stage_none )
{
- if( lfo->_.period )
- {
- float t = lfo->time;
- t/= (float)lfo->_.period;
-
- lfo->_.period = lfo->editable_state.period;
- lfo->time = lfo->_.period * t;
- }
- else
+ struct audio_channel_controls *controls = get_audio_channel_controls( id );
+ if( controls->flags & flag )
{
- lfo->time = 0;
- lfo->_.period = lfo->editable_state.period;
+ vg_audio_unlock();
+ return 0;
}
}
-
- lfo->editble_state_write_mask = 0x00;
}
+ vg_audio_unlock();
+ return 1;
+}
- dsp_update_tunings();
- audio_unlock();
+void vg_audio_oneshot_3d( audio_clip *clip, v3f co, f32 range, f32 volume, u16 group, u32 flags )
+{
+ vg_audio_assert_lock();
+ audio_channel_id id = vg_audio_get_first_idle_channel();
- /*
- * Process spawns
- * ------------------------------------------------------------- */
- for( int i=0; i<AUDIO_CHANNELS; i++ )
+ if( id )
{
- audio_channel *ch = &vg_audio.channels[i];
-
- if( ch->activity == k_channel_activity_wake )
- {
- if( audio_channel_load_source( ch ) )
- ch->activity = k_channel_activity_alive;
- else
- ch->activity = k_channel_activity_error;
- }
+ vg_audio_set_channel_clip( id, clip );
+ vg_audio_set_channel_spacial_falloff( id, co, range );
+ vg_audio_set_channel_group( id, group );
+ vg_audio_set_channel_volume( id, volume, 1 );
+ vg_audio_add_channel_flags( id, AUDIO_FLAG_RELINQUISHED | flags );
+ vg_audio_start_channel( id );
}
+}
- /*
- * Mix everything
- * -------------------------------------------------------- */
- int frame_count = byte_count/(2*sizeof(float));
-
- /* Clear buffer */
- float *pOut32F = (float *)stream;
- for( int i=0; i<frame_count*2; i ++ )
- pOut32F[i] = 0.0f;
+void vg_audio_oneshot( audio_clip *clip, f32 volume, f32 pan, u16 group, u32 flags )
+{
+ vg_audio_assert_lock();
+ audio_channel_id id = vg_audio_get_first_idle_channel();
- for( int i=0; i<AUDIO_LFOS; i++ )
+ if( id )
{
- audio_lfo *lfo = &vg_audio.oscillators[i];
- lfo->time_startframe = lfo->time;
+ vg_audio_set_channel_clip( id, clip );
+ vg_audio_set_channel_group( id, group );
+ vg_audio_set_channel_volume( id, volume, 1 );
+ vg_audio_set_channel_pan( id, volume, 1 );
+ vg_audio_add_channel_flags( id, AUDIO_FLAG_RELINQUISHED );
+ vg_audio_start_channel( id );
}
+}
- for( int j=0; j<2; j++ )
- {
- for( int i=0; i<AUDIO_CHANNELS; i ++ )
- {
- audio_channel *ch = &vg_audio.channels[i];
- if( use_dsp )
- {
- if( ch->flags & AUDIO_FLAG_NO_DSP )
- {
- if( j==0 )
- continue;
- }
- else
- {
- if( j==1 )
- continue;
- }
- }
- if( ch->activity == k_channel_activity_alive )
- {
- if( ch->_.lfo )
- ch->_.lfo->time = ch->_.lfo->time_startframe;
+/* lfos
+ * ---------------------------------------------------------------------------------------- */
- u32 remaining = frame_count,
- subpos = 0;
+audio_channel_id vg_audio_get_first_idle_lfo(void)
+{
+ vg_audio_assert_lock();
- while( remaining )
- {
- audio_channel_mix( ch, pOut32F+subpos );
- remaining -= AUDIO_MIX_FRAME_SIZE;
- subpos += AUDIO_MIX_FRAME_SIZE*2;
- }
- }
- }
+ for( int id=1; id<=AUDIO_LFOS; id ++ )
+ {
+ audio_lfo *lfo = get_audio_lfo( id );
- if( use_dsp )
+ if( lfo->stage == k_channel_stage_none )
{
- if( j==0 )
- {
- vg_profile_begin( &_vg_prof_dsp );
- for( int i=0; i<frame_count; i++ )
- vg_dsp_process( pOut32F + i*2, pOut32F + i*2 );
- vg_profile_end( &_vg_prof_dsp );
- }
+ lfo->stage = k_channel_stage_allocation;
+
+ const u32 default_lfo_period = 44100;
+
+ struct audio_lfo_controls *controls = get_audio_lfo_controls( id );
+ controls->period_in_samples = default_lfo_period;
+ controls->wave_type = k_lfo_triangle;
+ controls->polynomial_coefficient = 0.0f;
+ controls->flags = 0x00;
+
+ struct audio_lfo_state *state = get_audio_lfo_state( id );
+ state->time = 0;
+ state->last_period_in_samples = default_lfo_period;
+ state->frame_reference_count = 0;
+ state->time_at_frame_start = 0;
+ return id;
}
- else
- break;
- }
-
- audio_lock();
-
- for( int i=0; i<AUDIO_CHANNELS; i ++ )
- {
- audio_channel *ch = &vg_audio.channels[i];
- ch->readable_activity = ch->activity;
}
- /* Profiling information
- * ----------------------------------------------- */
- vg_profile_increment( &_vg_prof_audio_decode );
- vg_profile_increment( &_vg_prof_audio_mix );
- vg_profile_increment( &_vg_prof_dsp );
+ return 0;
+}
- if( vg_audio.inspector_open )
- {
- _vg_prof_audio_mix_ui = _vg_prof_audio_mix;
- _vg_prof_audio_decode_ui = _vg_prof_audio_decode;
- _vg_prof_audio_dsp_ui = _vg_prof_dsp;
- vg_audio.samples_last = frame_count;
- }
+void vg_audio_set_lfo_polynomial_bipolar( audio_channel_id lfo_id, f32 coefficient )
+{
+ vg_audio_assert_lock();
- audio_unlock();
+ struct audio_lfo_controls *controls = get_audio_lfo_controls( lfo_id );
+ controls->polynomial_coefficient = coefficient;
+ controls->sqrt_polynomial_coefficient = sqrtf(coefficient);
+ controls->wave_type = k_lfo_polynomial_bipolar;
}
-void audio_clip_load( audio_clip *clip, void *lin_alloc )
+void vg_audio_set_lfo_frequency( audio_channel_id lfo_id, f32 freq )
{
- if( lin_alloc == NULL )
- lin_alloc = vg_audio.audio_pool;
+ vg_audio_assert_lock();
+
+ struct audio_lfo_controls *controls = get_audio_lfo_controls( lfo_id );
+ u32 length = 44100.0f / freq;
+ controls->period_in_samples = length;
- if( vg_audio.always_keep_compressed )
+ audio_lfo *lfo = get_audio_lfo( lfo_id );
+ if( lfo->stage == k_channel_stage_allocation )
{
- if( (clip->flags & AUDIO_FLAG_FORMAT) != k_audio_format_bird ){
- clip->flags &= ~AUDIO_FLAG_FORMAT;
- clip->flags |= k_audio_format_vorbis;
- }
+ struct audio_lfo_state *state = get_audio_lfo_state( lfo_id );
+ state->last_period_in_samples = length;
}
+}
- /* load in directly */
- u32 format = clip->flags & AUDIO_FLAG_FORMAT;
+void vg_audio_start_lfo( audio_channel_id lfo_id )
+{
+ vg_audio_assert_lock();
+ audio_lfo *lfo = get_audio_lfo( lfo_id );
+ lfo->stage = k_channel_stage_active;
+}
- /* TODO: This contains audio_lock() and unlock, but i don't know why
- * can probably remove them. Low priority to check this */
+static void audio_channel_get_samples( audio_channel_id id, struct audio_channel_controls *controls,
+ u32 count, f32 *out_stereo )
+{
+ vg_profile_begin( &_vg_prof_audio_decode );
- /* TODO: packed files for vorbis etc, should take from data if its not not
- * NULL when we get the clip
- */
+ u32 remaining = count;
+ u32 buffer_pos = 0;
- if( format == k_audio_format_vorbis )
+ audio_channel *channel = get_audio_channel( id );
+ struct audio_channel_state *state = get_audio_channel_state( id );
+ u32 format = channel->clip->flags & AUDIO_FLAG_FORMAT;
+
+ while( remaining )
{
- if( !clip->path )
+ u32 samples_this_run = VG_MIN( remaining, state->loaded_clip_length - state->cursor );
+ remaining -= samples_this_run;
+
+ f32 *dst = &out_stereo[ buffer_pos * 2 ];
+
+ if( format == k_audio_format_stereo )
{
- vg_error( "No path specified, embeded vorbis unsupported\n" );
+ for( u32 i=0; i<samples_this_run; i++ )
+ {
+ /* FIXME: ??????? */
+ dst[i*2+0] = 0.0f;
+ dst[i*2+1] = 0.0f;
+ abort();
+ }
}
+ else if( format == k_audio_format_vorbis )
+ {
+ int read_samples = stb_vorbis_get_samples_float_interleaved_stereo( state->decoder_handle.vorbis,
+ dst, samples_this_run );
+ if( read_samples != samples_this_run )
+ {
+ vg_warn( "Invalid samples read (%s)\n", channel->clip->path );
- audio_lock();
- clip->data = vg_file_read( lin_alloc, clip->path, &clip->size );
- audio_unlock();
-
- if( !clip->data )
+ for( u32 i=0; i<samples_this_run; i++ )
+ {
+ dst[i*2+0] = 0.0f;
+ dst[i*2+1] = 0.0f;
+ }
+ }
+ }
+ else if( format == k_audio_format_bird )
{
- vg_error( "Audio failed to load\n" );
+ synth_bird_generate_samples( state->decoder_handle.bird, dst, samples_this_run );
}
-
- float mb = (float)(clip->size) / (1024.0f*1024.0f);
- vg_info( "Loaded audio clip '%s' (%.1fmb)\n", clip->path, mb );
- }
- else if( format == k_audio_format_stereo )
- {
- vg_error( "Unsupported format (Stereo uncompressed)\n" );
- }
- else if( format == k_audio_format_bird )
- {
- if( !clip->data )
+ else if( format == k_audio_format_gen )
{
- vg_error( "No data, external birdsynth unsupported\n" );
+ void (*fn)( void *data, f32 *buf, u32 count ) = channel->clip->generative_function;
+ fn( channel->clip->any_data, dst, samples_this_run );
}
-
- u32 total_size = clip->size + sizeof(struct synth_bird);
- total_size -= sizeof(struct synth_bird_settings);
- total_size = vg_align8( total_size );
-
- if( total_size > AUDIO_DECODE_SIZE )
+ else
{
- vg_error( "Bird coding too long, and exceeds maximum decode size\n" );
+ i16 *src_buffer = channel->clip->any_data,
+ *src = &src_buffer[ state->cursor ];
+ audio_decode_uncompressed_mono( src, samples_this_run, dst );
}
- struct synth_bird *bird = vg_linear_alloc( lin_alloc, total_size );
- memcpy( &bird->settings, clip->data, clip->size );
-
- clip->data = bird;
- clip->size = total_size;
-
- vg_info( "Loaded bird synthesis pattern (%u bytes)\n", total_size );
- }
- else
- {
- if( !clip->path )
+ state->cursor += samples_this_run;
+ buffer_pos += samples_this_run;
+
+ if( (controls->flags & AUDIO_FLAG_LOOP) && remaining )
{
- vg_error( "No path specified, embeded mono unsupported\n" );
+ if( format == k_audio_format_vorbis )
+ stb_vorbis_seek_start( state->decoder_handle.vorbis );
+ else if( format == k_audio_format_bird )
+ synth_bird_reset( state->decoder_handle.bird );
+
+ state->cursor = 0;
+ continue;
}
+ else
+ break;
+ }
- vg_linear_clear( vg_mem.scratch );
- u32 fsize;
+ while( remaining )
+ {
+ out_stereo[ buffer_pos*2 + 0 ] = 0.0f;
+ out_stereo[ buffer_pos*2 + 1 ] = 0.0f;
+ buffer_pos ++;
+ remaining --;
+ }
- stb_vorbis_alloc alloc = {
- .alloc_buffer = vg_linear_alloc( vg_mem.scratch, AUDIO_DECODE_SIZE ),
- .alloc_buffer_length_in_bytes = AUDIO_DECODE_SIZE
- };
+ vg_profile_end( &_vg_prof_audio_decode );
+}
- void *filedata = vg_file_read( vg_mem.scratch, clip->path, &fsize );
+static f32 audio_lfo_get_sample( audio_channel_id lfo_id, struct audio_lfo_controls *controls )
+{
+ struct audio_lfo_state *state = get_audio_lfo_state( lfo_id );
- int err;
- stb_vorbis *decoder = stb_vorbis_open_memory(
- filedata, fsize, &err, &alloc );
+ state->time ++;
- if( !decoder )
- {
- vg_fatal_condition();
- vg_info( "Vorbis decode error\n" );
- vg_info( "stb_vorbis_open_memory failed on '%s' (%d)\n",
- clip->path, err );
- vg_fatal_exit();
- }
+ if( state->time >= controls->period_in_samples )
+ state->time = 0;
- /* only mono is supported in uncompressed */
- u32 length_samples = stb_vorbis_stream_length_in_samples( decoder ),
- data_size = length_samples * sizeof(i16);
+ f32 t = state->time;
+ t /= (f32)controls->period_in_samples;
- audio_lock();
- clip->data = vg_linear_alloc( lin_alloc, vg_align8(data_size) );
- clip->size = length_samples;
- audio_unlock();
+ if( controls->wave_type == k_lfo_polynomial_bipolar )
+ {
+ /*
+ * #
+ * # #
+ * # #
+ * # #
+ * ### # ###
+ * ## #
+ * # #
+ * # #
+ * ##
+ */
- int read_samples = stb_vorbis_get_samples_i16_downmixed(
- decoder, clip->data, length_samples );
+ t *= 2.0f;
+ t -= 1.0f;
- if( read_samples != length_samples )
- {
- vg_error( "Decode error, read_samples did not match length_samples\n" );
- }
+ return (( 2.0f * controls->sqrt_polynomial_coefficient * t ) /
+ /* --------------------------------------- */
+ ( 1.0f + controls->polynomial_coefficient * t*t )
+
+ ) * (1.0f-fabsf(t));
+ }
+ else
+ {
+ return 0.0f;
}
}
-void audio_clip_loadn( audio_clip *arr, int count, void *lin_alloc )
-{
- for( int i=0; i<count; i++ )
- audio_clip_load( &arr[i], lin_alloc );
-}
-
-static void audio_require_clip_loaded( audio_clip *clip )
+static void audio_slew_i32( i32 *value, i32 target, i32 rate )
{
- if( clip->data && clip->size )
+ i32 sign = target - *value;
+ if( sign == 0 )
return;
- audio_unlock();
+ sign = sign>0? 1: -1;
+ i32 c = *value + sign*rate;
- vg_fatal_error( "Must load audio clip before playing! \n" );
+ if( target*sign < c*sign ) *value = target;
+ else *value = c;
}
-#endif
-
-
-
-
-
-
-
-
-
-
-
+static void audio_channel_mix( audio_channel_id id,
+ struct audio_channel_controls *controls,
+ struct audio_master_controls *master_controls, f32 *inout_buffer )
+{
+ struct audio_channel_state *state = get_audio_channel_state( id );
+ bool is_3d = controls->flags & AUDIO_FLAG_SPACIAL_3D? 1: 0;
+ bool use_doppler = controls->flags & AUDIO_FLAG_NO_DOPPLER? 0: 1;
+ f32 frame_sample_rate = controls->sampling_rate_multiplier;
+ i32 spacial_volume_target = 0,
+ spacial_pan_target = 0;
+ if( is_3d )
+ {
+ v3f delta;
+ v3_sub( controls->spacial_falloff, master_controls->listener_position, delta );
+ f32 dist = v3_length( delta );
+ if( dist <= 0.01f )
+ {
+ spacial_pan_target = 0;
+ spacial_volume_target = AUDIO_VOLUME_100;
+ }
+ else if( dist > 20000.0f || !vg_validf( dist ) )
+ {
+ spacial_pan_target = 0;
+ spacial_volume_target = 0;
+ }
+ else
+ {
+ f32 vol = vg_maxf( 0.0f, 1.0f - controls->spacial_falloff[3]*dist );
+ vol = powf( vol, 5.0f );
+ spacial_volume_target = (f64)vg_clampf( vol, 0.0f, 1.0f ) * (f64)AUDIO_VOLUME_100 * 0.5;
+ v3_muls( delta, 1.0f/dist, delta );
+ f32 pan = v3_dot( master_controls->listener_right_ear_direction, delta );
+ spacial_pan_target = (f64)vg_clampf( pan, -1.0f, 1.0f ) * (f64)AUDIO_PAN_RIGHT_100;
-_Thread_local static bool _vg_audio_thread_has_lock = 0;
+ if( use_doppler )
+ {
+ const float vs = 323.0f;
-void vg_audio_lock(void)
-{
- SDL_LockMutex( _vg_audio.mutex );
- _vg_audio_thread_has_lock = 1;
-}
+ f32 dv = v3_dot( delta, master_controls->listener_velocity );
+ f32 doppler = (vs+dv)/vs;
+ doppler = vg_clampf( doppler, 0.6f, 1.4f );
+
+ if( fabsf(doppler-1.0f) > 0.01f )
+ frame_sample_rate *= doppler;
+ }
+ }
-void vg_audio_unlock(void)
-{
- _vg_audio_thread_has_lock = 0;
- SDL_UnlockMutex( _vg_audio.mutex );
-}
+ if( !state->spacial_warm )
+ {
+ state->spacial_volume = spacial_volume_target;
+ state->spacial_pan = spacial_pan_target;
+ state->spacial_warm = 1;
+ }
+ }
-static void vg_audio_assert_lock(void)
-{
- if( _vg_audio_thread_has_lock == 0 )
+ u32 buffer_length = AUDIO_MIX_FRAME_SIZE;
+ if( frame_sample_rate != 1.0f )
{
- vg_error( "vg_audio function requires locking\n" );
- abort();
+ float l = ceilf( (float)(AUDIO_MIX_FRAME_SIZE) * frame_sample_rate );
+ buffer_length = l+1;
}
-}
+ f32 samples[ AUDIO_MIX_FRAME_SIZE*2 * 2 ];
+ audio_channel_get_samples( id, controls, buffer_length, samples );
-/* main channels
- * ---------------------------------------------------------------------------------------- */
+ vg_profile_begin( &_vg_prof_audio_mix );
-audio_channel *audio_get_first_idle_channel(void)
-{
- vg_audio_assert_lock();
- for( int i=0; i<AUDIO_CHANNELS; i++ )
+ for( u32 j=0; j<AUDIO_MIX_FRAME_SIZE; j++ )
{
- audio_channel *channel = &_vg_audio.channels[i];
+ audio_slew_i32( &state->volume, controls->volume_target, controls->volume_slew_rate_per_sample );
+ audio_slew_i32( &state->pan, controls->pan_target, controls->pan_slew_rate_per_sample );
+
+ f64 v_c = (f64)state->volume / (f64)AUDIO_VOLUME_100;
- if( channel->activity == k_channel_activity_none )
+ if( controls->lfo_id )
{
- channel->activity = k_channel_activity_allocating;
- channel->ui_name[0] = 0;
- channel->ui_colour[0] = 0x00333333;
- channel->flags = 0x00;
- channel->group = 0;
- channel->clip = NULL;
- channel->clip_length = 0;
- channel->decoder_handle.bird = NULL;
- channel->cursor = 0;
- channel->volume = AUDIO_VOLUME_100;
- channel->volume_target = AUDIO_VOLUME_100;
- channel->volume_slew_rate_per_sample = AUDIO_VOLUME_100 / (44100*10); /* 1/10th second */
- channel->pan = 0;
- channel->pan_target = 0;
- channel->pan_slew_rate_per_sample = AUDIO_PAN_RIGHT_100 / (44100*10);
- channel->sampling_rate_multiplier = 1.0f;
- v4_copy( (v4f){0,0,0,1}, channel->spacial_falloff );
- channel->lfo = NULL;
- channel->lfo_attenuation_amount = 0.0f;
- return channel;
+ struct audio_lfo_state *state = get_audio_lfo_state( controls->lfo_id );
+ f32 lfo_value = audio_lfo_get_sample( controls->lfo_id, state->controls );
+ v_c *= 1.0 + lfo_value * controls->lfo_attenuation_amount;
}
- }
- return NULL;
-}
-
-void vg_audio_set_channel_clip( audio_channel *channel, audio_clip *clip )
-{
- vg_audio_assert_lock();
- VG_ASSERT( channel->activity == k_channel_activity_allocating );
- VG_ASSERT( channel->clip == NULL );
+ f64 v_l = v_c*v_c,
+ v_r = v_c*v_c;
- channel->clip = clip;
+ if( is_3d )
+ {
+ const i32 vol_rate = (f64)AUDIO_VOLUME_100 / (0.05 * 44100.0),
+ pan_rate = (f64)AUDIO_PAN_RIGHT_100 / (0.05 * 44100.0);
- u32 audio_format = channel->clip->flags & AUDIO_FLAG_FORMAT;
- if( audio_format == k_audio_format_bird )
- strcpy( channel->name, "[array]" );
- else if( audio_format == k_audio_format_gen )
- strcpy( channel->name, "[program]" );
- else
- vg_strncpy( clip->path, channel->name, 32, k_strncpy_always_add_null );
-}
+ audio_slew_i32( &state->spacial_volume, spacial_volume_target, vol_rate );
+ audio_slew_i32( &state->spacial_pan, spacial_pan_target, pan_rate );
-void vg_audio_set_channel_group( audio_channel *channel, u16 group )
-{
- vg_audio_assert_lock();
- VG_ASSERT( channel->activity == k_channel_activity_allocating );
- VG_ASSERT( channel->group = NULL );
- channel->group = group;
- if( group )
- channel->ui_colour = (((u32)group * 29986577) & 0x00ffffff) | 0xff000000;
-}
+ f64 v_s = (f64)state->spacial_volume / (f64)AUDIO_VOLUME_100,
+ v_p = (f64)state->spacial_pan / (f64)AUDIO_PAN_RIGHT_100;
-u32 vg_audio_count_channels_in_group( u16 group )
-{
- vg_audio_assert_lock();
+ v_l *= v_s * (1.0-v_p);
+ v_r *= v_s * (1.0+v_p);
+ }
+
+ f32 s_l, s_r;
+ if( frame_sample_rate != 1.0f )
+ {
+ /* absolutely garbage resampling, but it will do
+ */
+ f32 sample_index = frame_sample_rate * (f32)j;
+ f32 t = vg_fractf( sample_index );
- u32 count = 0;
- for( int i=0; i<AUDIO_CHANNELS; i++ )
- {
- audio_channel *channel = &_vg_audio.channels[i];
+ u32 i0 = floorf( sample_index ),
+ i1 = i0+1;
- if( channel->activity != k_channel_activity_none )
- count ++;
- }
-
- return count;
-}
+ s_l = samples[ i0*2+0 ]*(1.0f-t) + samples[ i1*2+0 ]*t;
+ s_r = samples[ i0*2+1 ]*(1.0f-t) + samples[ i1*2+1 ]*t;
+ }
+ else
+ {
+ s_l = samples[ j*2+0 ];
+ s_r = samples[ j*2+1 ];
+ }
-audio_channel *vg_audio_get_first_active_channel_in_group( u16 group )
-{
- vg_audio_assert_lock();
- for( int i=0; i<AUDIO_CHANNELS; i++ )
- {
- audio_channel *channel = &_vg_audio.channels[i];
- if( (channel->activity != k_channel_activity_none) && (channel->group == group) )
- return channel;
+ inout_buffer[ j*2+0 ] += s_l * v_l;
+ inout_buffer[ j*2+1 ] += s_r * v_r;
}
- return NULL;
-}
-
-void vg_audio_sidechain_lfo_to_channel( audio_channel *channel, audio_lfo *lfo, f32 amount )
-{
- vg_audio_assert_lock();
- channel->lfo = lfo;
- channel->lfo_attenuation_amount = ammount;
-}
-
-void vg_audio_set_channel_spacial_falloff( audio_channel *channel, v3f co, f32 range )
-{
- vg_audio_assert_lock();
- channel->flags |= AUDIO_FLAG_SPACIAL_3D;
- v3_copy( co, channel->spacial_falloff );
- channel->spacial_falloff[3] = range == 0.0f? 1.0f: 1.0f/range;
-}
-
-void vg_audio_set_channel_volume( audio_channel *channel, f64 volume, bool instant )
-{
- vg_audio_assert_lock();
- channel->volume_target = ((f64)AUDIO_VOLUME_100) * volume;
-
- if( instant )
- channel->volume = channel->volume_target;
-}
-void vg_audio_set_channel_volume_slew_duration( audio_channel *channel, f64 length_seconds )
-{
- vg_audio_assert_lock();
- channel->volume_slew_rate_per_sample = (f64)AUDIO_VOLUME_100 / (length_seconds * 44100.0);
-}
-
-void vg_audio_set_channel_pan_slew_duration( audio_channel *channel, f64 length_seconds )
-{
- vg_audio_assert_lock();
- channel->pan_slew_rate_per_sample = (f64)AUDIO_PAN_RIGHT_100 / (length_seconds * 44100.0);
+ vg_profile_end( &_vg_prof_audio_mix );
}
-void vg_audio_relinquish_channel( audio_channel *channel )
-{
- vg_audio_assert_lock();
- channel->flags |= AUDIO_FLAG_RELINQUISHED;
-}
-void vg_audio_channel_start( audio_channel *channel )
+static void _vg_audio_mixer( void *user, u8 *stream, int byte_count )
{
- vg_audio_assert_lock();
- VG_ASSERT( channel->activity == k_channel_activity_allocation );
- VG_ASSERT( channel->clip );
- channel->activity = k_channel_activity_wake;
-}
+ int sample_count = byte_count/(2*sizeof(f32));
+
+ f32 *output_stereo = (f32 *)stream;
+ for( int i=0; i<sample_count*2; i ++ )
+ output_stereo[i] = 0.0f;
-audio_channel *vg_audio_crossfade( audio_channel *channel, audio_clip *new_clip, f32 transition_seconds )
-{
- vg_audio_assert_lock();
- VG_ASSERT( channel );
+ struct audio_master_controls master_controls;
- vg_audio_set_channel_volume_slew_duration( channel, transition_seconds );
- vg_audio_set_channel_volume( channel, 0.0 );
- vg_audio_relinquish_channel( channel );
+ audio_channel_id active_channel_list[ AUDIO_CHANNELS ];
+ struct audio_channel_controls channel_controls[ AUDIO_CHANNELS ];
+ u32 active_channel_count = 0;
- audio_channel *replacement = vg_audio_get_first_idle_channel();
+ audio_channel_id active_lfo_list[ AUDIO_LFOS ];
+ struct audio_lfo_controls lfo_controls[ AUDIO_LFOS ];
+ u32 active_lfo_count = 0;
- if( replacement )
+ vg_audio_lock();
+ memcpy( &master_controls, &_vg_audio.controls, sizeof(struct audio_master_controls) );
+ for( u32 id=1; id<=AUDIO_CHANNELS; id ++ )
{
- vg_audio_set_channel_clip( replacement, new_clip );
- vg_audio_set_channel_volume_slew_duration( replacement, transition_seconds );
- vg_audio_set_channel_volume( replacement, 1.0 );
- vg_audio_set_channel_group( replacement, channel->group );
- replacement->flags = channel->flags;
- replacement->lfo = channel->lfo;
- replacement->lfo_attenuation_amount = channel->attenuation_amount;
- v4_copy( channel->spacial_falloff, replacement->spacial_falloff );
- vg_audio_channel_start( replacement );
+ audio_channel *channel = get_audio_channel( id );
+ if( channel->stage == k_channel_stage_active )
+ {
+ active_channel_list[ active_channel_count ] = id;
+ memcpy( &channel_controls[ active_channel_count ], get_audio_channel_controls(id),
+ sizeof( struct audio_channel_controls ) );
+ active_channel_count ++;
+ }
}
-
- return replacement;
-}
-
-void vg_audio_oneshot_3d( audio_clip *clip, v3f co, f32 range, f32 volume, u16 group )
-{
- vg_audio_assert_lock();
- audio_channel *channel = vg_audio_get_first_idle_channel();
-
- if( channel )
+ for( u32 id=1; id<=AUDIO_LFOS; id ++ )
{
- vg_audio_set_channel_clip( channel, clip );
- vg_audio_set_channel_spacial_falloff( channel, co, range );
- vg_audio_set_channel_group( channel, group );
- vg_audio_set_
- vg_audio_start_channel( channel );
-
- audio_channel_edit_volume( ch, volume, 1 );
- audio_relinquish_channel( ch );
- }
-}
+ audio_lfo *lfo = get_audio_lfo( id );
+ if( lfo->stage == k_channel_stage_active )
+ {
+ struct audio_lfo_controls *local_controls = &lfo_controls[ active_lfo_count ];
+ active_lfo_list[ active_lfo_count ] = id;
+ memcpy( local_controls, get_audio_lfo_controls(id), sizeof(struct audio_lfo_controls) );
+ active_lfo_count ++;
-audio_channel *audio_oneshot( audio_clip *clip, f32 volume, f32 pan )
-{
- audio_require_lock();
- audio_channel *ch = audio_get_first_idle_channel();
+ struct audio_lfo_state *state = get_audio_lfo_state(id);
+ state->controls = local_controls;
+ }
+ }
+ dsp_update_tunings();
+ vg_audio_unlock();
- if( ch )
+ /* init step */
+ for( u32 i=0; i<active_channel_count; i ++ )
{
- audio_channel_init( ch, clip, AUDIO_FLAG_NO_DSP );
- audio_channel_edit_volume( ch, volume, 1 );
- audio_relinquish_channel( ch );
-
- return ch;
+ audio_channel_id id = active_channel_list[i];
+ struct audio_channel_state *state = get_audio_channel_state( id );
+
+ if( state->activity == k_channel_activity_wake )
+ audio_channel_wake( id );
}
- else
- return NULL;
-}
-
-
-/* lfos
- * ---------------------------------------------------------------------------------------- */
-
-audio_lfo *vg_audio_get_first_idle_lfo(void)
-{
- vg_audio_assert_lock();
-
- for( int i=0; i<AUDIO_LFOS; i++ )
+ for( u32 i=0; i<active_lfo_count; i ++ )
{
- audio_lfo *lfo = &_vg_audio.lfos[i];
+ audio_channel_id lfo_id = active_lfo_list[i];
+ struct audio_lfo_state *state = get_audio_lfo_state( lfo_id );
+ struct audio_lfo_controls *controls = &lfo_controls[i];
- if( lfo->activity == k_channel_activity_none )
+ /* if the period changes we need to remap the time value to prevent hitching */
+ if( controls->period_in_samples != state->last_period_in_samples )
{
- lfo->activity = k_channel_activity_allocation;
- lfo->time = 0;
- lfo->period_in_samples = 44100;
- lfo->last_period_in_samples = 4410;
- lfo->wave_type = k_lfo_triangle;
- lfo->polynomial_coefficient = 0.0f;
- lfo->flags = 0x00;
- return lfo;
+ state->last_period_in_samples = controls->period_in_samples;
+ f64 t = state->time;
+ t/= (f64)controls->period_in_samples;
+ state->time = (f64)controls->period_in_samples * t;
}
+
+ state->time_at_frame_start = state->time;
+ state->frame_reference_count = 0;
}
- return NULL;
-}
+ /* mix step */
+ bool dsp_enabled = 1;
-void vg_audio_set_lfo_polynomial_bipolar( audio_lfo *lfo, f32 coefficient )
-{
- vg_audio_assert_lock();
+ for( u32 dry_layer=0; dry_layer<=1; dry_layer ++ )
+ {
+ for( u32 i=0; i<active_channel_count; i ++ )
+ {
+ audio_channel_id id = active_channel_list[i];
+ struct audio_channel_state *state = get_audio_channel_state( id );
+ struct audio_channel_controls *controls = &channel_controls[i];
- lfo->polynomial_coefficient = coefficient;
- lfo->wave_type = k_lfo_polynomial_bipolar;
-}
+ if( state->activity == k_channel_activity_playing )
+ {
+ if( dsp_enabled )
+ {
+ if( controls->flags & AUDIO_FLAG_NO_DSP )
+ {
+ if( !dry_layer )
+ continue;
+ }
+ else
+ {
+ if( dry_layer )
+ continue;
+ }
+ }
-void vg_audio_set_lfo_frequency( audio_lfo *lfo, f32 freq )
-{
- vg_audio_assert_lock();
+ if( controls->lfo_id )
+ {
+ struct audio_lfo_state *lfo_state = get_audio_lfo_state( controls->lfo_id );
+ lfo_state->time = lfo_state->time_at_frame_start;
+ lfo_state->frame_reference_count ++;
+ }
- u32 length = 44100.0f / freq;
- lfo->period_in_samples = length;
+ u32 remaining = sample_count,
+ subpos = 0;
- if( lfo->activity == k_channel_activity_allocation )
- lfo->last_period_in_samples = length;
-}
+ while( remaining )
+ {
+ audio_channel_mix( id, controls, &master_controls, output_stereo+subpos );
+ remaining -= AUDIO_MIX_FRAME_SIZE;
+ subpos += AUDIO_MIX_FRAME_SIZE*2;
+ }
-void vg_audio_start_lfo( audio_lfo *lfo )
-{
- vg_audio_assert_lock();
- lfo->activity = k_achannel_activity_alive;
-}
+ if( (state->cursor >= state->loaded_clip_length) && !(controls->flags & AUDIO_FLAG_LOOP) )
+ state->activity = k_channel_activity_end;
+ }
+ }
+ if( dsp_enabled )
+ {
+ if( !dry_layer )
+ {
+ vg_profile_begin( &_vg_prof_dsp );
+ for( int i=0; i<sample_count; i++ )
+ vg_dsp_process( output_stereo + i*2, output_stereo + i*2 );
+ vg_profile_end( &_vg_prof_dsp );
+ }
+ }
+ else break;
+ }
+ vg_audio_lock();
+ for( u32 i=0; i<active_channel_count; i ++ )
+ {
+ audio_channel_id id = active_channel_list[i];
+ audio_channel *channel = get_audio_channel(id);
+ struct audio_channel_state *state = get_audio_channel_state( id );
+ struct audio_channel_controls *controls = &channel_controls[i];
+ channel->ui_activity = state->activity;
+ channel->ui_volume = state->volume;
+ channel->ui_pan = state->pan;
+ if( controls->flags & AUDIO_FLAG_RELINQUISHED )
+ {
+ bool die = 0;
+ if( state->activity == k_channel_activity_end ) die = 1;
+ if( state->activity == k_channel_activity_error ) die = 1;
+ if( state->volume == 0 ) die = 1;
+ if( die )
+ {
+ channel->stage = k_channel_stage_none;
+ }
+ }
+ }
-static void _vg_audio_mixer( void *user, u8 *stream, int byte_count )
-{
- int sample_count = byte_count/(2*sizeof(f32));
-
- f32 *output_stereo = (f32 *)stream;
- for( int i=0; i<sample_count*2; i ++ )
- output_stereo[i] = 0.0f;
+ /* Profiling information
+ * ----------------------------------------------- */
+ vg_profile_increment( &_vg_prof_audio_decode );
+ vg_profile_increment( &_vg_prof_audio_mix );
+ vg_profile_increment( &_vg_prof_dsp );
+
+ if( _vg_audio.inspector_open )
+ {
+ _vg_prof_audio_mix_ui = _vg_prof_audio_mix;
+ _vg_prof_audio_decode_ui = _vg_prof_audio_decode;
+ _vg_prof_audio_dsp_ui = _vg_prof_dsp;
+ }
- audio_lock();
_vg_audio.samples_written_last_audio_frame = sample_count;
- audio_unlock();
+ vg_audio_unlock();
}
/*
ui_split( rect, k_ui_axis_v, 256, 2, left, panel );
ui_checkbox( ctx, left, "3D labels", &vd->view_3d );
- audio_lock();
+ vg_audio_lock();
char perf[128];
ui_rect overlap_buffer[ AUDIO_CHANNELS ];
u32 overlap_length = 0;
/* Draw audio stack */
- for( int i=0; i<AUDIO_CHANNELS; i ++ )
+ for( int id=1; id<=AUDIO_CHANNELS; id ++ )
{
- audio_channel *ch = &_vg_audio.channels[i];
+ audio_channel *channel = get_audio_channel( id );
ui_rect row;
ui_split( panel, k_ui_axis_h, 18, 1, row, panel );
bool show_row = ui_clip( rect, row, row );
- if( ch->activity == k_channel_activity_none )
+ if( channel->stage == k_channel_stage_none )
{
if( show_row )
ui_fill( ctx, row, 0x50333333 );
-
- continue;
}
-
- const char *formats[] =
+ else if( channel->stage == k_channel_stage_allocation )
{
- " mono ",
- " stereo ",
- " vorbis ",
- " none0 ",
- " none1 ",
- " none2 ",
- " none3 ",
- " none4 ",
- "synth:bird",
- " none5 ",
- " none6 ",
- " none7 ",
- " none8 ",
- " none9 ",
- " none10 ",
- " none11 ",
- };
-
- const char *activties[] =
+ if( show_row )
+ ui_fill( ctx, row, 0x50ff3333 );
+ }
+ else if( channel->stage == k_channel_stage_active )
{
- "reset",
- "wake ",
- "alive",
- "end ",
- "error"
- };
+ if( show_row )
+ {
+ char buf[256];
+ vg_str str;
+ vg_strnull( &str, buf, sizeof(buf) );
+ vg_strcati32r( &str, id, 2, ' ' );
- u32 format_index = (ch->clip->flags & AUDIO_FLAG_FORMAT)>>9;
- f32 volume = audio_volume_integer_to_float( ch->volume );
+ if( channel->group )
+ {
+ vg_strcat( &str, " grp" );
+ vg_strcati32r( &str, channel->group, 6, ' ' );
+ }
+ else
+ vg_strcat( &str, " " );
- snprintf( perf, 127, "%02d[%#06x]%c%c%cD %s [%s] %4.2fv'%s'",
- i, ch->group,
- (ch->flags & AUDIO_FLAG_RELINQUISHED)? 'r': '_',
- 0? 'r': '_',
- 0? '3': '2',
- formats[format_index],
- activties[ch->activity],
- volume,
- ch->ui_name );
+ vg_strcat( &str, " flags:" );
+ u32 flags = get_audio_channel_controls( id )->flags;
+ vg_strcatch( &str, (flags & AUDIO_FLAG_RELINQUISHED)? 'R': '_' );
+ vg_strcatch( &str, (flags & AUDIO_FLAG_SPACIAL_3D)? 'S': '_' );
+ vg_strcatch( &str, (flags & AUDIO_FLAG_WORLD)? 'W': '_' );
+ vg_strcatch( &str, (flags & AUDIO_FLAG_NO_DOPPLER)? '_':'D' );
+ vg_strcatch( &str, (flags & AUDIO_FLAG_NO_DSP)? '_':'E' );
- if( show_row )
- {
- ui_fill( ctx, row, 0xa0000000 | ch->ui_colour );
- ui_text( ctx, row, perf, 1, k_ui_align_middle_left, 0 );
+ const char *formats[] =
+ {
+ " mono ",
+ " stereo ",
+ " vorbis ",
+ " none0 ",
+ " none1 ",
+ " none2 ",
+ " none3 ",
+ " none4 ",
+ "synth:bird",
+ " none5 ",
+ " none6 ",
+ " none7 ",
+ " none8 ",
+ " none9 ",
+ " none10 ",
+ " none11 ",
+ };
+ u32 format_index = (channel->clip->flags & AUDIO_FLAG_FORMAT)>>9;
+ vg_strcat( &str, " format:" );
+ vg_strcat( &str, formats[format_index] );
+
+ const char *activties[] =
+ {
+ "wake ",
+ "play ",
+ "pause",
+ "end ",
+ "error"
+ };
+ vg_strcat( &str, " " );
+ vg_strcat( &str, activties[channel->ui_activity] );
+
+ vg_strcat( &str, " " );
+ f32 volume = audio_volume_integer_to_float( channel->ui_volume );
+ vg_strcati32r( &str, volume * 100.0f, 3, ' ' );
+ vg_strcatch( &str, '%' );
+
+ vg_strcat( &str, " " );
+ vg_strcat( &str, channel->ui_name );
+
+ ui_rect row_l, row_r;
+ ui_split( row, k_ui_axis_v, 32, 2, row_l, row_r );
+
+ //ui_rect indicator_l, indicator_r;
+ //ui_split_ratio( row, k_ui_axis_v, 0.5f, 1, indicator_l, indicator_r );
+
+ //f32 volume = audio_volume_integer_to_float( channel->ui_volume );
+ //ui_rect vol_bar;
+ //ui_split_ratio( indicator_l, k_ui_axis_h, -volume, 0, vol_bar, indicator_l );
+ //ui_fill( ctx, indicator_l, 0xff000000 );
+ //ui_fill( ctx, vol_bar, 0xff00ff00 );
+
+ //ui_fill( ctx, indicator_r, 0xff111111 );
+
+ ui_fill( ctx, row_r, 0xa0000000 | channel->ui_colour );
+ ui_text( ctx, row_r, buf, 1, k_ui_align_middle_left, 0 );
+ }
}
+#if 0
#ifdef VG_3D
if( vd->view_3d && (ch->flags & AUDIO_FLAG_SPACIAL_3D) )
{
rect_copy( wr, overlap_buffer[ overlap_length ++ ] );
}
}
+#endif
#endif
}
- audio_unlock();
+ vg_audio_unlock();
}
static void cb_vg_audio_close( struct vg_magi_panel *me )
vg_console_reg_cmd( "vg_audio", cmd_vg_audio, NULL );
vg_console_reg_var( "volume", &_vg_audio.master_volume_ui, k_var_dtype_f32, VG_VAR_PERSISTENT );
vg_console_reg_var( "vg_audio_device", &_vg_audio.device_choice, k_var_dtype_str, VG_VAR_PERSISTENT );
- vg_console_reg_var( "vg_dsp", &_vg_audio.dsp_enabled, k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_dsp", &_vg_audio.dsp_enabled_ui, k_var_dtype_i32, VG_VAR_PERSISTENT );
}
void vg_audio_device_init(void)
u32 decode_size = AUDIO_DECODE_SIZE * AUDIO_CHANNELS;
_vg_audio.decoding_buffer = vg_linear_alloc( vg_mem.rtmemory, decode_size );
+ struct audio_master_controls *master_controls = &_vg_audio.controls;
+ master_controls->dsp_enabled = _vg_audio.dsp_enabled_ui;
+ master_controls->volume = (f64)_vg_audio.master_volume_ui * (f64)AUDIO_VOLUME_100;
+ v3_copy( (v3f){1,0,0}, master_controls->listener_right_ear_direction );
+ v3_zero( master_controls->listener_velocity );
+ v3_zero( master_controls->listener_position );
+
vg_dsp_init();
vg_audio_device_init();
}