ctx->bytes += bytes;
}
-static void bitpack_qf32( bitpack_ctx *ctx, u32 bits,
- f32 min, f32 max, f32 *v ){
+static u32 bitpack_qf32( bitpack_ctx *ctx, u32 bits,
+ f32 min, f32 max, f32 *v ){
u32 mask = (0x1 << bits) - 1;
if( ctx->mode == k_bitpack_compress ){
u32 a = vg_quantf( *v, bits, min, max );
bitpack_bytes( ctx, bits/8, &a );
+ return a;
}
else {
u32 a = 0;
bitpack_bytes( ctx, bits/8, &a );
*v = vg_dequantf( a, bits, min, max );
+ return a;
}
}
static struct skeleton_anim *player_walk_outro_anim( enum walk_outro type ){
struct player_walk *w = &player_walk;
+ if( type >= k_walk_outro_max )
+ return NULL;
+
return (struct skeleton_anim *[]){
[k_walk_outro_none] = NULL,
[k_walk_outro_jump_to_air] = w->anim_jump_to_air,
if( animator->outro_type ){
struct skeleton_anim *anim = player_walk_outro_anim(animator->outro_type);
+
+ if( !anim ){
+ skeleton_copy_pose( sk, apose, pose->keyframes );
+ return;
+ }
f32 outro_length = (f32)anim->length / anim->rate,
outro_time = animator->outro_t*outro_length;
bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->run );
bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->walk );
bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->walk_timer );
- bitpack_qf32( ctx, 8, -k_sit_yaw_limit, k_sit_yaw_limit, &animator->yaw );
- bitpack_qf32( ctx, 8, -k_sit_pitch_limit, k_sit_pitch_limit,
- &animator->pitch );
for( int i=0; i<1; i++ ){ /* without this you get a warning from gcc. lol */
bitpack_bytes( ctx, 8, &animator->outro_type );
}
}
- bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->sit_t );
+ u32 code = bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->sit_t );
+ if( code ){
+ bitpack_qf32( ctx, 8, -k_sit_yaw_limit, k_sit_yaw_limit, &animator->yaw );
+ bitpack_qf32( ctx, 8, -k_sit_pitch_limit, k_sit_pitch_limit,
+ &animator->pitch );
+ }
}
#endif /* PLAYER_DEVICE_WALK_H */