return p;
}
-static void vg_loader_render(void)
+static void vg_render_log(void)
{
- float h = vg_randf(),
- s = 0.7f,
- l = 0.1f, //* (0.5f+vg_fractf(vg_time*40.0)*0.5f),
- q = l < 0.5f ? l * (1.0f + s) : l + s - l * s,
- p = 2.0f * l - q,
- r = hue_to_rgb( p, q, h + 1.0f/3.0f ),
- g = hue_to_rgb( p, q, h ),
- b = hue_to_rgb( p, q, h - 1.0f/3.0f );
-
- glClearColor( r, g, b, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
-
-
-
ui_begin( &ui_global_ctx, vg_window_x, vg_window_y );
ui_draw( &ui_global_ctx, NULL );
}
+static void vg_loader_render(void)
+{
+ float h = vg_randf(),
+ s = 0.7f,
+ l = 0.1f, //* (0.5f+vg_fractf(vg_time*40.0)*0.5f),
+ q = l < 0.5f ? l * (1.0f + s) : l + s - l * s,
+ p = 2.0f * l - q,
+ r = hue_to_rgb( p, q, h + 1.0f/3.0f ),
+ g = hue_to_rgb( p, q, h ),
+ b = hue_to_rgb( p, q, h - 1.0f/3.0f );
+
+ glClearColor( r, g, b, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
+
+ vg_render_log();
+}
+
static void vg_load_full(void);