ready for series
authorhgn <hgodden00@gmail.com>
Sat, 18 Sep 2021 15:38:11 +0000 (16:38 +0100)
committerhgn <hgodden00@gmail.com>
Sat, 18 Sep 2021 15:38:11 +0000 (16:38 +0100)
Former-commit-id: 883fb555fa4921e0ca8d6f32d47a34edb59aa891

fishladder.c [new file with mode: 0644]
fishladder.c.REMOVED.git-id [deleted file]
textures/reference.c.REMOVED.git-id [new file with mode: 0644]
vg/template_game.c [new file with mode: 0644]

diff --git a/fishladder.c b/fishladder.c
new file mode 100644 (file)
index 0000000..d85cfca
--- /dev/null
@@ -0,0 +1,28 @@
+// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+
+//#define VG_STEAM
+#include "vg/vg.h"
+
+m3x3f m_projection;
+m3x3f m_view;
+m3x3f m_mdl;
+
+int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); }
+
+void vg_register(void){}
+void vg_start(void){}
+void vg_update(void){}
+
+void vg_render(void) 
+{
+       glViewport( 0,0, vg_window_x, vg_window_y );
+
+       glDisable( GL_DEPTH_TEST );
+       glClearColor( 0.1f, 0.1f, 0.2f, 1.0f );
+       glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+       
+       // Rest of drawing code...
+}
+
+void vg_ui(void){}
+void vg_free(void){}
diff --git a/fishladder.c.REMOVED.git-id b/fishladder.c.REMOVED.git-id
deleted file mode 100644 (file)
index b225166..0000000
+++ /dev/null
@@ -1 +0,0 @@
-f342895d4ed669f445e3cb69b16f1477b4dc4af6
\ No newline at end of file
diff --git a/textures/reference.c.REMOVED.git-id b/textures/reference.c.REMOVED.git-id
new file mode 100644 (file)
index 0000000..b225166
--- /dev/null
@@ -0,0 +1 @@
+f342895d4ed669f445e3cb69b16f1477b4dc4af6
\ No newline at end of file
diff --git a/vg/template_game.c b/vg/template_game.c
new file mode 100644 (file)
index 0000000..d85cfca
--- /dev/null
@@ -0,0 +1,28 @@
+// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+
+//#define VG_STEAM
+#include "vg/vg.h"
+
+m3x3f m_projection;
+m3x3f m_view;
+m3x3f m_mdl;
+
+int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); }
+
+void vg_register(void){}
+void vg_start(void){}
+void vg_update(void){}
+
+void vg_render(void) 
+{
+       glViewport( 0,0, vg_window_x, vg_window_y );
+
+       glDisable( GL_DEPTH_TEST );
+       glClearColor( 0.1f, 0.1f, 0.2f, 1.0f );
+       glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+       
+       // Rest of drawing code...
+}
+
+void vg_ui(void){}
+void vg_free(void){}