-
-#else
-
-#define VG_TIMESTEP_FIXED (1.0/60.0)
-#define VG_3D
-#define VG_FRAMEBUFFER_RESIZE 1
-#include "vg/vg.h"
-
-int main( int argc, char *argv[] )
-{
- vg_prealloc_quota( 512*1024*1024 );
- vg_enter( argc, argv, "Voyager Game Engine" );
-}
-
-VG_STATIC void vg_preload(void)
-{
-vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
-vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" );
-vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
-vg_info(" | \\ / | | / | | \\ | / | \n" );
-vg_info(" | \\/ | | / | | \\ | / | \n" );
-vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
- "SOFTWARE\n" );
-}
-
-VG_STATIC void vg_load(void)
-{
- vg_bake_shaders();
- vg_console_load_autos();
-}
-
-VG_STATIC void vg_start(void)
-{
-}
-
-VG_STATIC void vg_update( int loaded )
-{
-}
-
-VG_STATIC void vg_update_fixed( int loaded )
-{
-}
-
-VG_STATIC void vg_update_post( int loaded )
-{
-}
-
-VG_STATIC void vg_framebuffer_resize( int w, int h )
-{
-}
-
-VG_STATIC void vg_render(void)
-{
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- glViewport( 0,0, vg.window_x, vg.window_y );
- glDisable( GL_DEPTH_TEST );
-
- glClearColor( 0.11f, 0.35f, 0.37f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
-
- /* Other shite */
- glDisable(GL_BLEND);
- glDisable( GL_DEPTH_TEST );
- vg_lines_drawall( (float *)vg.pv );
- glViewport( 0,0, vg.window_x, vg.window_y );
-}
-
-VG_STATIC void vg_ui(void)
-{
-}
-
-#endif