+ else {
+ vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
+ tmp->inetmsg_id );
+ }
+}
+
+static void gameserver_request_respond( enum request_status status,
+ netmsg_request *res, vg_msg *body,
+ SteamNetworkingMessage_t *msg ){
+ int client_id = gameserver_client_index( msg->m_conn );
+ u32 len = 0;
+ if( status == k_request_status_ok ){
+ len = body->len;
+
+ vg_success( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
+ vg_msg_print( body );
+ }
+ else{
+ vg_warn( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
+ }
+
+ res->status = status;
+
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, msg->m_conn,
+ res, sizeof(netmsg_request) + len,
+ k_nSteamNetworkingSend_Reliable, NULL );
+ SteamAPI_SteamNetworkingMessage_t_Release( msg );
+}
+
+struct user_request_thread_data {
+ SteamNetworkingMessage_t *msg;
+};
+
+static void gameserver_process_user_request( db_request *db_req ){
+ struct user_request_thread_data *inf = (void *)db_req->data;
+ SteamNetworkingMessage_t *msg = inf->msg;
+
+ int client_id = gameserver_client_index( msg->m_conn );
+ if( client_id == -1 ){
+ SteamAPI_SteamNetworkingMessage_t_Release( msg );
+ return;
+ }
+
+ netmsg_request *req = (netmsg_request *)msg->m_pData;
+ vg_msg data = {0};
+ data.buf = req->q;
+ data.len = msg->m_cbSize - sizeof(netmsg_request);
+ data.max = data.len;
+
+ /* create response packet */
+ netmsg_request *res = alloca( sizeof(netmsg_request) + 512 );
+ res->inetmsg_id = k_inetmsg_response;
+ res->id = req->id;
+ vg_msg body = {0};
+ body.buf = res->q;
+ body.max = 512;
+
+ const char *endpoint = vg_msg_seekkvstr( &data, "endpoint", 0 );
+
+ if( !endpoint ){
+ gameserver_request_respond( k_request_status_invalid_endpoint,
+ res, NULL, msg );
+ return;
+ }
+
+ if( !strcmp( endpoint, "scoreboard" ) ){
+ const char *mod = vg_msg_seekkvstr( &data, "mod", 0 );
+ const char *route = vg_msg_seekkvstr( &data, "route", 0 );
+ u32 week = vg_msg_seekkvu32( &data, "week", 0 );
+
+ char table_name[ DB_TABLE_UID_MAX ];
+ if( !db_get_highscore_table_name( mod, route, week, table_name ) ){
+ gameserver_request_respond( k_request_status_out_of_memory,
+ res, NULL, msg );
+ return;
+ }
+
+ char buf[512];
+ vg_str q;
+ vg_strnull( &q, buf, 512 );
+ vg_strcat( &q, "SELECT * FROM \"" );
+ vg_strcat( &q, table_name );
+ vg_strcat( &q, "\" ORDER BY time DESC LIMIT 10;" );
+ if( !vg_strgood(&q) ) {
+ gameserver_request_respond( k_request_status_out_of_memory,
+ res, NULL, msg );
+ return;
+ }
+
+ sqlite3_stmt *stmt = db_stmt( q.buffer );
+
+ if( !stmt ){
+ gameserver_request_respond( k_request_status_database_error,
+ res, NULL, msg );
+ return;
+ }
+
+ vg_msg_frame( &body, "rows" );
+ for( u32 i=0; i<10; i ++ ){
+ int fc = sqlite3_step( stmt );
+
+ if( fc == SQLITE_ROW ){
+ i32 time = sqlite3_column_int( stmt, 1 );
+ i64 steamid_i64 = sqlite3_column_int64( stmt, 0 );
+ u64 steamid = *((u64 *)&steamid_i64);
+
+ vg_msg_frame( &body, "" );
+ vg_msg_wkvu32( &body, "time", time );
+ vg_msg_wkvu64( &body, "steamid", steamid );
+
+ char username[32];
+ if( db_getuserinfo( steamid, username, sizeof(username), NULL ) ){
+ vg_msg_wkvstr( &body, "username", username );
+ }
+
+ vg_msg_end_frame( &body );
+ }
+ else if( fc == SQLITE_DONE ){
+ break;
+ }
+ else {
+ log_sqlite3( fc );
+ break;
+ }
+ }
+
+ sqlite3_finalize( stmt );
+ vg_msg_end_frame( &body );
+
+ if( body.error != k_vg_msg_error_OK ){
+ gameserver_request_respond( k_request_status_out_of_memory,
+ res, NULL, msg );
+ return;
+ }
+
+ gameserver_request_respond( k_request_status_ok, res, &body, msg );
+ }
+ else{
+ gameserver_request_respond( k_request_status_invalid_endpoint,
+ res, NULL, msg );
+ }
+}
+
+static void gameserver_rx_300_400( SteamNetworkingMessage_t *msg ){
+ netmsg_blank *tmp = msg->m_pData;
+
+ int client_id = gameserver_client_index( msg->m_conn );
+ if( client_id == -1 ){
+ SteamAPI_SteamNetworkingMessage_t_Release( msg );
+ return;
+ }
+
+ if( tmp->inetmsg_id == k_inetmsg_request ){
+ if( !packet_minsize( msg, sizeof(netmsg_request)+1 ))
+ return;
+
+ db_request *call = db_alloc_request(
+ sizeof(struct user_request_thread_data) );
+ struct user_request_thread_data *inf = (void *)call->data;
+ inf->msg = msg;
+ call->handler = gameserver_process_user_request;
+ db_send_request( call );
+ }
+ else {
+ vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
+ tmp->inetmsg_id );
+ SteamAPI_SteamNetworkingMessage_t_Release( msg );
+ }