- player->subsystem = gs->system;
-
- memcpy( &player->rb, &gs->rb, sizeof(rigidbody) );
- v3_copy( gs->angles, player->angles );
- v3_copy( prev->cam_pos, player->cam.pos );
- v3_copy( prev->cam_angles, player->cam_override_angles );
- player->cam.fov = prev->cam_fov;
- memcpy( &player->cam_control, &gs->cam_control,
+ localplayer.subsystem = gs->system;
+
+ memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
+ v3_copy( gs->angles, localplayer.angles );
+
+ v3_copy( prev->cam_pos, localplayer.cam.pos );
+ v3_copy( prev->cam_angles, localplayer.cam.angles );
+ localplayer.cam.fov = prev->cam_fov;
+
+ memcpy( &localplayer.cam_control, &gs->cam_control,