- memcpy( &res, &frame->anim, sizeof(frame->anim) );
- memcpy( &frame->board_pose, &player->board_pose,
- sizeof(player->board_pose) );
+ next = frame->r;
+
+ if( next ){
+ f32 t = replay_subframe_time( replay );
+
+ struct skeleton *sk = &player->playeravatar->sk;
+ skeleton_lerp_pose(sk, frame->anim.pose, next->anim.pose, t, res.pose);
+ v3_lerp( frame->anim.root_co, next->anim.root_co, t, res.root_co );
+ q_nlerp( frame->anim.root_q, next->anim.root_q, t, res.root_q );
+ res.type = k_player_animation_type_absolute;
+ player->board_pose.lean = vg_lerpf( frame->board_pose.lean,
+ next->board_pose.lean, t );
+ }
+ else {
+ memcpy( &res, &frame->anim, sizeof(frame->anim) );
+ memcpy( &frame->board_pose, &player->board_pose,
+ sizeof(player->board_pose) );
+ }