- struct land_prediction *p = &s->predictions[ s->prediction_count ++ ];
-
- float vmod = ((float)m / 15.0f)*0.09f;
-
- m3x3f bias;
- v4f bias_q;
-
- q_axis_angle( bias_q, axis, vmod );
- q_m3x3( bias_q, bias );
-
- skate_score_biased_path( player->rb.co, player->rb.v, bias, p );
-
- if( p->type != k_prediction_none )
- {
- if( p->score < min_score )
- {
- min_score = p->score;
- best_vmod = vmod;
- s->land_dist = p->land_dist;
- v3_copy( p->apex, s->state.apex );
- v3_copy( p->n, s->land_normal );