+typedef struct teleport_gate teleport_gate;
+struct teleport_gate
+{
+ v3f co[2];
+ v4f q[2];
+ v2f dims;
+
+ m4x3f to_world, recv_to_world, transport;
+};
+
+struct subworld_routes
+{
+ struct route_node
+ {
+ v3f co, right, up, h;
+ u32 next[2];
+
+ u32 special_type, special_id, current_refs, ref_count;
+ u32 route_ids[4]; /* Gates can be linked into up to four routes */
+ }
+ *nodes;
+
+ u32 node_count,
+ node_cap;
+
+ struct route
+ {
+ u32 track_id;
+ v4f colour;
+
+ u32 start;
+ mdl_submesh sm;
+
+ int active;
+ float factive;
+
+ double best_lap, latest_pass; /* Session */
+
+ struct
+ {
+ GLuint vao, vbo, ebo;
+
+ u32 indices_head;
+ u32 vertex_head;
+
+ float last_notch;
+
+ struct route_ui_segment
+ {
+ float length;
+ u32 vertex_start, vertex_count,
+ index_start, index_count, notches;
+ }
+ segments[k_max_ui_segments];
+
+ u32 segment_start, segment_count, fade_start, fade_count;
+ double fade_timer_start;
+ float xpos;
+ }
+ ui;
+
+ m4x3f scoreboard_transform;
+ }
+ *routes;
+
+ double time, rewind_from, rewind_to, last_use;
+
+ u32 route_count,
+ route_cap;
+
+ struct route_gate
+ {
+ teleport_gate gate;
+ u32 node_id;
+
+ struct route_timing
+ {
+ u32 version; /* Incremented on every teleport */
+ double time;
+ }
+ timing;
+ }
+ *gates;
+
+ struct route_collector
+ {
+ struct route_timing timing;
+ }
+ *collectors;
+
+ u32 gate_count,
+ gate_cap,
+ collector_count,
+ collector_cap;
+
+ u32 active_gate,
+ current_run_version;
+
+ scene scene_lines;
+}
+static world_routes;
+
+