+ else if( tmp->inetmsg_id == k_inetmsg_region ){
+ netmsg_region *region = msg->m_pData,
+ *prop = alloca( sizeof(netmsg_region) + NETWORK_REGION_MAX );
+
+ prop->inetmsg_id = k_inetmsg_region;
+ prop->client = client_id;
+ prop->flags = region->flags;
+
+ u32 l = network_msgstring(
+ region->loc, msg->m_cbSize, sizeof(netmsg_region),
+ client->region, NETWORK_REGION_MAX );
+ client->region_flags = region->flags;
+
+ l = vg_strncpy( client->region, prop->loc, NETWORK_REGION_MAX,
+ k_strncpy_always_add_null );
+
+ gameserver_send_to_all( client_id, prop, sizeof(netmsg_region)+l+1,
+ k_nSteamNetworkingSend_Reliable );
+ vg_info( "client %d moved to region: %s\n", client_id, client->region );
+ }