test network 4
authorhgn <hgodden00@gmail.com>
Sat, 30 Sep 2023 07:16:59 +0000 (08:16 +0100)
committerhgn <hgodden00@gmail.com>
Sat, 30 Sep 2023 07:16:59 +0000 (08:16 +0100)
gameserver.c
network.c
player_remote.c

index e2082cb39fc77f82ff2d0664a235b2aad0cfa6f3..818b22dd9b347f2eaf4ee7a0bf20a94f372a2052 100644 (file)
@@ -77,7 +77,7 @@ static void gameserver_player_join( int index ){
 
       SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
             hSteamNetworkingSockets, joiner->connection,
-            &join, sizeof(join), k_nSteamNetworkingSend_Reliable, NULL );
+            &init, sizeof(init), k_nSteamNetworkingSend_Reliable, NULL );
    }
 }
 
index 4042ef4ef3dd1f5882617141c63f15a555e00b22..a35ead4ef3a6004403c9c78d139ef345f426e127 100644 (file)
--- a/network.c
+++ b/network.c
@@ -157,6 +157,16 @@ static void network_send_username(void){
          k_nSteamNetworkingSend_Reliable, NULL );
 }
 
+static void network_disconnect(void){
+   SteamAPI_ISteamNetworkingSockets_CloseConnection( 
+         hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
+   network_client.remote = 0;
+
+   for( int i=0; i<vg_list_size(netplayers.list); i++ ){
+      netplayers.list[i].active = 0;
+   }
+}
+
 static void on_server_connect_status( CallbackMsg_t *msg ){
    SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
    vg_info( "  Connection status changed for %lu\n", info->m_hConn );
@@ -193,16 +203,11 @@ static void on_server_connect_status( CallbackMsg_t *msg ){
                k_ESteamNetConnectionEnd_Remote_Max ){
             network_client.retries = 40;
          }
-
-         SteamAPI_ISteamNetworkingSockets_CloseConnection( 
-               hSteamNetworkingSockets, info->m_hConn, 0, NULL, 0 );
-         network_client.remote = 0;
+         network_disconnect();
       }
       else if( info->m_info.m_eState == 
             k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){
-         SteamAPI_ISteamNetworkingSockets_CloseConnection( 
-               hSteamNetworkingSockets, info->m_hConn, 0, NULL, 0 );
-         network_client.remote = 0;
+         network_disconnect();
       }
    }
    else{
index d1bb149d7d70140455a8e0cc19986896a80e1963..69f148fb8cfa2e51d2756138a6f4184532933ff1 100644 (file)
@@ -81,7 +81,12 @@ static void remote_player_network_imgui(void){
    struct { enum ESteamNetworkingConnectionState state; const char *str; }
    states[] = {
           { k_ESteamNetworkingConnectionState_None, "None" },
-          { k_ESteamNetworkingConnectionState_Connecting, "Connecting" },
+          { k_ESteamNetworkingConnectionState_Connecting, 
+         (const char *[]){"Connecting -",
+                          "Connecting /",
+                          "Connecting |",
+                          "Connecting \\",
+                          }[(u32)(vg.time_real/0.25) & 0x3 ] },
           { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
           { k_ESteamNetworkingConnectionState_Connected, "Connected" },
           { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
@@ -100,19 +105,24 @@ static void remote_player_network_imgui(void){
    snprintf( buf, 512, "Network: %s", netstatus );
    ui_info( panel, buf );
    ui_info( panel, "---------------------" );
-   ui_info( panel, "#-1: localplayer" );
 
-   for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
-      struct network_player *player = &netplayers.list[i];
-      if( player->active ){
-         const char *sysname = "invalid";
-
-         if( (player->subsystem >= 0) && 
-             (player->subsystem < k_player_subsystem_max) ){
-            sysname = player_subsystems[ player->subsystem ]->name;
+   if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
+      ui_info( panel, "#-1: localplayer" );
+      for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+         struct network_player *player = &netplayers.list[i];
+         if( player->active ){
+            const char *sysname = "invalid";
+
+            if( (player->subsystem >= 0) && 
+                (player->subsystem < k_player_subsystem_max) ){
+               sysname = player_subsystems[ player->subsystem ]->name;
+            }
+            snprintf( buf, 512, "#%u: %s [%s]", i, player->username, sysname );
+            ui_info( panel, buf );
          }
-         snprintf( buf, 512, "#%u: %s [%s]", i, player->username, sysname );
-         ui_info( panel, buf );
       }
    }
+   else {
+      ui_info( panel, "offline" );
+   }
 }