X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_water.h;h=f44d265aa5a6e0271ae625af3f473ae741b8b351;hb=620beae94b362ae4d4c42e5ba3329a6211d67a8f;hp=22de2c9bfb01ee4c9b5c37ce0f55adf18277a403;hpb=a1056ed8198f0f5be0e0f341da8bd49aa6c47198;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_water.h b/world_water.h index 22de2c9..f44d265 100644 --- a/world_water.h +++ b/world_water.h @@ -48,7 +48,8 @@ VG_STATIC void world_bind_light_index( world_instance *world, /* * Does not write motion vectors */ -VG_STATIC void render_water_texture( world_instance *world, camera *cam ) +VG_STATIC void render_water_texture( world_instance *world, camera *cam, + int layer_depth ) { if( !world->water.enabled || (vg.quality_profile == k_quality_profile_low) ) return; @@ -91,7 +92,7 @@ VG_STATIC void render_water_texture( world_instance *world, camera *cam ) * Draw world */ glCullFace( GL_FRONT ); - render_world( world, &water_cam ); + render_world( world, &water_cam, layer_depth ); glCullFace( GL_BACK ); /*