X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_water.h;h=928d36c95175c6d73cbad7bfee03f0b61a67fd93;hb=1f0e3292c021e8263716e5f4544a1efcedf3f03d;hp=656f1b2350afa588117d1a80f8a47a3dddab1093;hpb=47941822dae18a018c985847b052e70214a3ccc6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_water.h b/world_water.h index 656f1b2..928d36c 100644 --- a/world_water.h +++ b/world_water.h @@ -158,7 +158,19 @@ VG_STATIC void render_water_surface( m4x4f pv, m4x3f camera ) glBlendEquation(GL_FUNC_ADD); mesh_bind( &world.mesh_water ); - mesh_draw( &world.mesh_water ); + + for( int i=0; iinfo.shader == k_shader_water ) + { + shader_water_uShoreColour( mat->info.colour ); + shader_water_uOceanColour( mat->info.colour1 ); + + mdl_draw_submesh( &mat->sm_no_collide ); + } + } glDisable(GL_BLEND); }