X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_water.h;h=84558a20f392c591449057d404d77f432b176849;hb=469722649507c5df7547afa6feccce04ed5c716f;hp=7d67b136893d80753bea1f776d24d3e9620145e2;hpb=49f76c732d2c4ba2f7f772656831f1855521417c;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_water.h b/world_water.h index 7d67b13..84558a2 100644 --- a/world_water.h +++ b/world_water.h @@ -55,7 +55,7 @@ VG_STATIC void render_water_texture( world_instance *world, camera *cam, return; /* Draw reflection buffa */ - render_fb_bind( gpipeline.fb_water_reflection ); + render_fb_bind( gpipeline.fb_water_reflection, 1 ); glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); /* @@ -101,7 +101,7 @@ VG_STATIC void render_water_texture( world_instance *world, camera *cam, * Create beneath view matrix */ camera beneath_cam; - render_fb_bind( gpipeline.fb_water_beneath ); + render_fb_bind( gpipeline.fb_water_beneath, 1 ); glClearColor( 1.0f, 0.0f, 0.0f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); @@ -121,7 +121,7 @@ VG_STATIC void render_water_texture( world_instance *world, camera *cam, glEnable( GL_DEPTH_TEST ); glDisable( GL_BLEND ); render_world_depth( world, &beneath_cam ); - glViewport( 0,0, g_render_x, g_render_y ); + //glViewport( 0,0, g_render_x, g_render_y ); } VG_STATIC void render_water_surface( world_instance *world, camera *cam )