X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_water.c;h=3d95f09956599094f1c668ad3075bd6162176363;hb=0ba0bbe2da453f17f56a88521057e6514ae30b8f;hp=664a6e34f6ee8d7e97dde0106be91f0a45834eb8;hpb=329828f689e880b825b396c7be5b243aad6ae5ea;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_water.c b/world_water.c index 664a6e3..3d95f09 100644 --- a/world_water.c +++ b/world_water.c @@ -51,7 +51,7 @@ void render_water_texture( world_instance *world, vg_camera *cam ) return; /* Draw reflection buffa */ - vg_framebuffer_bind( gpipeline.fb_water_reflection, k_render_scale ); + vg_framebuffer_bind( g_render.fb_water_reflection, k_render_scale ); glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); /* @@ -97,7 +97,7 @@ void render_water_texture( world_instance *world, vg_camera *cam ) * Create beneath view matrix */ vg_camera beneath_cam; - vg_framebuffer_bind( gpipeline.fb_water_beneath, k_render_scale ); + vg_framebuffer_bind( g_render.fb_water_beneath, k_render_scale ); glClearColor( 1.0f, 0.0f, 0.0f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); @@ -130,7 +130,7 @@ void render_water_surface( world_instance *world, vg_camera *cam ) /* Draw surface */ shader_scene_water_use(); - vg_framebuffer_bind_texture( gpipeline.fb_water_reflection, 0, 0 ); + vg_framebuffer_bind_texture( g_render.fb_water_reflection, 0, 0 ); shader_scene_water_uTexMain( 0 ); glActiveTexture( GL_TEXTURE1 ); @@ -143,7 +143,7 @@ void render_water_surface( world_instance *world, vg_camera *cam ) WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, scene_water ); - vg_framebuffer_bind_texture( gpipeline.fb_water_beneath, 0, 5 ); + vg_framebuffer_bind_texture( g_render.fb_water_beneath, 0, 5 ); shader_scene_water_uTexBack( 5 ); shader_scene_water_uTime( world_static.time ); shader_scene_water_uCamera( cam->transform[3] );