X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_sfd.h;h=f765910e56dd71bb7aa89eebd9ef2756d0d6934a;hb=b9dedb4dd2a1e94ae76a3986716ee3c57e568213;hp=c6fa66b0fdb49942485fb85c8fb3ab022fc22132;hpb=86dbcd5796ed674ca9433cce1ace8bef322cd121;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_sfd.h b/world_sfd.h index c6fa66b..f765910 100644 --- a/world_sfd.h +++ b/world_sfd.h @@ -72,7 +72,7 @@ static void sfd_new( struct sfd_instance *display, u32 w, u32 h ) { display->w = w; display->h = h; - display->buffer = malloc( w*h*sizeof(float)*2 ); + display->buffer = vg_alloc( w*h*sizeof(float)*2 ); for( int i=0; ibuffer[i] = 0.0f; @@ -155,6 +155,9 @@ static int world_sfd_test( int argc, const char *argv[] ) static void world_sfd_init(void) { + vg_info( "world_sfd_init\n" ); + shader_scoretext_register(); + struct subworld_sfd *sfd = &world.sfd; vg_function_push( (struct vg_cmd){ @@ -163,15 +166,12 @@ static void world_sfd_init(void) }); mdl_header *mboard = mdl_load( "models/rs_scoretext.mdl" ); - scene_init( &sfd->mesh ); - mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); - mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start ); - mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" ); mdl_submesh *backer = mdl_submesh_from_id( mboard, pn_backer->submesh_start); - mdl_unpack_submesh( mboard, &sfd->temp, backer ); + mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); + mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start ); m4x3f identity; m4x3_identity( identity ); @@ -192,22 +192,24 @@ static void world_sfd_init(void) } } - scene_upload( &sfd->mesh ); - scene_free_offline_buffers( &sfd->mesh ); + vg_acquire_thread_sync(); + { + vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); - free( mboard ); - vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); + scene_upload( &sfd->mesh ); + mdl_unpack_submesh( mboard, &sfd->temp, backer ); + } + vg_release_thread_sync(); + scene_free_offline_buffers( &sfd->mesh ); sfd_new( &sfd->tester, 27, 13 ); + vg_free( mboard ); } -static void world_sfd_register(void) -{ - shader_scoretext_register(); -} -static void world_sfd_free(void) +static void world_sfd_free(void *_) { + mesh_free( &world.sfd.mesh.mesh ); vg_tex2d_free( (vg_tex2d *[]){ &tex_scoretext }, 1 ); }