X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_sfd.h;h=f765910e56dd71bb7aa89eebd9ef2756d0d6934a;hb=b9dedb4dd2a1e94ae76a3986716ee3c57e568213;hp=71fee37a59acacd60417f7bd0e3bd52c321c9f00;hpb=4a883ac1b2506032f9dddab342712de46f2ca734;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_sfd.h b/world_sfd.h index 71fee37..f765910 100644 --- a/world_sfd.h +++ b/world_sfd.h @@ -1,8 +1,6 @@ #ifndef SFD_H #define SFD_H -#include "common.h" -#include "model.h" #include "world.h" #include "shaders/scoretext.h" @@ -11,25 +9,9 @@ vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi", .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; -struct sfd_instance -{ - float *buffer; - - u32 w,h; -}; - - -struct subworld_sfd -{ - scene mesh; - mdl_submesh *sm_module, *sm_card; - glmesh temp; - - struct sfd_instance tester; -}; - -static struct subworld_sfd *subworld_sfd(void); - +/* + * TODO: utf-8 -> ascii + */ float sfd_encode_glyph( char c ) { @@ -90,7 +72,7 @@ static void sfd_new( struct sfd_instance *display, u32 w, u32 h ) { display->w = w; display->h = h; - display->buffer = malloc( w*h*sizeof(float)*2 ); + display->buffer = vg_alloc( w*h*sizeof(float)*2 ); for( int i=0; ibuffer[i] = 0.0f; @@ -120,7 +102,7 @@ static void sfd_update( struct sfd_instance *display ) static void sfd_render( struct sfd_instance *display, m4x4f projection, v3f camera, m4x3f transform ) { - struct subworld_sfd *sfd = subworld_sfd(); + struct subworld_sfd *sfd = &world.sfd; scene_bind( &sfd->mesh ); shader_scoretext_use(); @@ -160,7 +142,7 @@ static void sfd_render( struct sfd_instance *display, static int world_sfd_test( int argc, const char *argv[] ) { - struct subworld_sfd *sfd = subworld_sfd(); + struct subworld_sfd *sfd = &world.sfd; if( argc == 2 ) { @@ -173,7 +155,10 @@ static int world_sfd_test( int argc, const char *argv[] ) static void world_sfd_init(void) { - struct subworld_sfd *sfd = subworld_sfd(); + vg_info( "world_sfd_init\n" ); + shader_scoretext_register(); + + struct subworld_sfd *sfd = &world.sfd; vg_function_push( (struct vg_cmd){ .name = "sfd", @@ -181,15 +166,12 @@ static void world_sfd_init(void) }); mdl_header *mboard = mdl_load( "models/rs_scoretext.mdl" ); - scene_init( &sfd->mesh ); - mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); - mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start ); - mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" ); mdl_submesh *backer = mdl_submesh_from_id( mboard, pn_backer->submesh_start); - mdl_unpack_submesh( mboard, &sfd->temp, backer ); + mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); + mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start ); m4x3f identity; m4x3_identity( identity ); @@ -210,22 +192,24 @@ static void world_sfd_init(void) } } - scene_upload( &sfd->mesh ); - scene_free_offline_buffers( &sfd->mesh ); + vg_acquire_thread_sync(); + { + vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); - free( mboard ); - vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); + scene_upload( &sfd->mesh ); + mdl_unpack_submesh( mboard, &sfd->temp, backer ); + } + vg_release_thread_sync(); - sfd_new( &sfd->tester, 16, 8 ); + scene_free_offline_buffers( &sfd->mesh ); + sfd_new( &sfd->tester, 27, 13 ); + vg_free( mboard ); } -static void world_sfd_register(void) -{ - shader_scoretext_register(); -} -static void world_sfd_free(void) +static void world_sfd_free(void *_) { + mesh_free( &world.sfd.mesh.mesh ); vg_tex2d_free( (vg_tex2d *[]){ &tex_scoretext }, 1 ); }