X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_sfd.h;h=e79fbbca30430fd5c190f5397b15546da1f12a48;hb=HEAD;hp=3fbbe949482a775ebba620a53b71e25b36f86c50;hpb=aa4c26eae2208872824e0eb5b71bc05c16d43242;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_sfd.h b/world_sfd.h index 3fbbe94..e79fbbc 100644 --- a/world_sfd.h +++ b/world_sfd.h @@ -1,232 +1,37 @@ /* - * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * Copyright (C) 2021-2024 Mt.ZERO Software, Harry Godden - All Rights Reserved */ - -#ifndef SFD_H -#define SFD_H - +#pragma once #include "world.h" +#include "world_routes.h" +#include "scene.h" -#if 0 -#include "shaders/scoretext.h" -#include "shaders/vblend.h" -#endif - -vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi", - .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; - -/* - * TODO: utf-8 -> ascii - */ - -float sfd_encode_glyph( char c ) -{ - int value = 0; - if( c >= 'a' && c <= 'z' ) - value = c-'a'+11; - else if( c >= '0' && c <= '9' ) - value = c-'0'+1; - else if( c >= 'A' && c <= 'Z' ) - value = c-'A'+11; - else if( c >= '\x01' && c <= '\x01'+10 ) - value = 63-c; - else - { - int base = 11+26; - - switch( c ) - { - case '!': value=base+0; break; - case '?': value=base+1; break; - case ',': value=base+2; break; - case '.': value=base+3; break; - case '#': value=base+4; break; - case '$': value=base+5; break; - case '%': value=base+6; break; - case '*': value=base+7; break; - case '+': value=base+8; break; - case '-': value=base+9; break; - case '/': value=base+10; break; - case ':': value=base+11; break; - default: value=0; break; - } - } - - return (float)value; -} - -VG_STATIC void sfd_encode( u32 row, const char *str ) -{ - int end=0; - u32 row_h = world.sfd.h -1 -row; - - for( int i=0; i rate ) - { - *cur += rate; - if( *cur > 60.0f ) - *cur -= 60.0f; - } - else - *cur = *target; - } -} - -VG_STATIC void bind_terrain_noise(void); -VG_STATIC void sfd_render( camera *cam, m4x3f transform ) -{ -#if 0 - mesh_bind( &world.sfd.mesh_display ); - shader_scoretext_use(); - shader_scoretext_uTexGarbage(0); - shader_scoretext_uTexGradients(1); - shader_link_standard_ub( _shader_scoretext.id, 2 ); - bind_terrain_noise(); - vg_tex2d_bind( &tex_scoretext, 1 ); - - m4x4f pvm_prev; - m4x3_expand( transform, pvm_prev ); - m4x4_mul( cam->mtx_prev.pv, pvm_prev, pvm_prev ); - - shader_scoretext_uPv( cam->mtx.pv ); - shader_scoretext_uPvmPrev( pvm_prev ); - shader_scoretext_uMdl( transform ); - shader_scoretext_uCamera( cam->transform[3] ); +struct world_sfd{ + GLuint tex_scoretex; - for( int y=0;ymtx.pv ); - shader_vblend_uPvmPrev( pvm_prev ); + u32 view_weekly; - shader_vblend_uMdl( transform ); - shader_vblend_uCamera( cam->transform[3] ); - - mesh_bind( &world.sfd.mesh_base ); - mesh_draw( &world.sfd.mesh_base ); -#endif + u32 w, h; + float *buffer; } - -VG_STATIC int world_sfd_test( int argc, const char *argv[] ) -{ - if( argc == 2 ) - { - int row = vg_min( vg_max(atoi(argv[0]),0), world.sfd.h); - sfd_encode( row, argv[1] ); - } - - return 0; -} - -VG_STATIC void world_sfd_init(void) -{ - vg_info( "world_sfd_init\n" ); - -#if 0 - shader_scoretext_register(); -#endif - - vg_function_push( (struct vg_cmd){ - .name = "sfd", - .function = world_sfd_test - }); - - vg_linear_clear( vg_mem.scratch ); - mdl_context *mboard = - mdl_load_full( vg_mem.scratch, "models/rs_scoretext.mdl" ); - - scene *sc = scene_init( vg_mem.scratch, 3000, 8000 ); - - mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" ); - mdl_submesh *backer = &mboard->submesh_buffer[ pn_backer->submesh_start ]; - mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); - mdl_submesh *card = &mboard->submesh_buffer[ pn_card->submesh_start ]; - - m4x3f identity; - m4x3_identity( identity ); - - /* FIXME: dont use scene header for this you fucking idiots */ - for( int i=4;i<6;i++ ) - { - u32 vert_start = sc->vertex_count; - scene_add_mdl_submesh( sc, mboard, card, identity ); - -#if 0 - for( int j=0; jvertex_count; j++ ) - { - mdl_vert *vert = &sc->arrvertices[ vert_start+j ]; - - float const k_glyph_uvw = 1.0f/64.0f; - vert->uv[0] -= k_glyph_uvw * (float)(i-4); - vert->colour[0] = 0.0f; - vert->colour[1] = i*36; - } -#endif - } - - vg_acquire_thread_sync(); - { - scene_upload( sc, &world.sfd.mesh_display ); - mdl_unpack_submesh( mboard, &world.sfd.mesh_base, backer ); - - vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); - } - vg_release_thread_sync(); - - int w = 27, - h = 13; - - world.sfd.w = w; - world.sfd.h = h; - world.sfd.buffer = vg_linear_alloc( vg_mem.rtmemory, 2*w*h*sizeof(float) ); - - for( int i=0; i