X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_sfd.h;h=e79fbbca30430fd5c190f5397b15546da1f12a48;hb=HEAD;hp=0f8e3746d567798e10d847fa4adfb4f3d8e7f645;hpb=661ebb0176bd31b3f8bfbdcc1cec8151fbf96f5f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_sfd.h b/world_sfd.h index 0f8e374..e79fbbc 100644 --- a/world_sfd.h +++ b/world_sfd.h @@ -1,222 +1,37 @@ /* - * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * Copyright (C) 2021-2024 Mt.ZERO Software, Harry Godden - All Rights Reserved */ - -#ifndef SFD_H -#define SFD_H - +#pragma once #include "world.h" +#include "world_routes.h" +#include "scene.h" -#include "shaders/scoretext.h" -#include "shaders/vblend.h" - -vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi", - .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; - -/* - * TODO: utf-8 -> ascii - */ - -float sfd_encode_glyph( char c ) -{ - int value = 0; - if( c >= 'a' && c <= 'z' ) - value = c-'a'+11; - else if( c >= '0' && c <= '9' ) - value = c-'0'+1; - else if( c >= 'A' && c <= 'Z' ) - value = c-'A'+11; - else if( c >= '\x01' && c <= '\x01'+10 ) - value = 63-c; - else - { - int base = 11+26; - - switch( c ) - { - case '!': value=base+0; break; - case '?': value=base+1; break; - case ',': value=base+2; break; - case '.': value=base+3; break; - case '#': value=base+4; break; - case '$': value=base+5; break; - case '%': value=base+6; break; - case '*': value=base+7; break; - case '+': value=base+8; break; - case '-': value=base+9; break; - case '/': value=base+10; break; - case ':': value=base+11; break; - default: value=0; break; - } - } - - return (float)value; -} - -static void sfd_encode( struct sfd_instance *display, u32 row, const char *str ) -{ - int end=0; - u32 row_h = display->h-1-row; - - for( int i=0; iw; i++ ) - { - if( end ) - { - display->buffer[display->w*row_h + i] = 0.0f; - } - else - { - if( !str[i] ) - end = 1; - - display->buffer[display->w*row_h + i] = sfd_encode_glyph( str[i] ); - } - } -} - -static void sfd_new( struct sfd_instance *display, u32 w, u32 h ) -{ - display->w = w; - display->h = h; - display->buffer = vg_alloc( w*h*sizeof(float)*2 ); - - for( int i=0; ibuffer[i] = 0.0f; -} - -static void sfd_update( struct sfd_instance *display ) -{ - for( int i=0; iw*display->h; i++ ) - { - float *target = &display->buffer[i], - *cur = target+display->w*display->h; - - float const rate = vg.time_delta * 15.2313131414f; - float d1 = *target-*cur; - - if( fabsf(d1) > rate ) - { - *cur += rate; - if( *cur > 60.0f ) - *cur -= 60.0f; - } - else - *cur = *target; - } -} - -static void sfd_render( struct sfd_instance *display, - m4x4f projection, v3f camera, m4x3f transform ) -{ - struct subworld_sfd *sfd = &world.sfd; - scene_bind( &sfd->mesh ); - - shader_scoretext_use(); - shader_scoretext_uTexGarbage(0); - shader_scoretext_uTexGradients(1); - shader_link_standard_ub( _shader_scoretext.id, 2 ); - bind_terrain_textures(); - vg_tex2d_bind( &tex_scoretext, 1 ); +struct world_sfd{ + GLuint tex_scoretex; - shader_scoretext_uPv( projection ); - shader_scoretext_uMdl( transform ); - shader_scoretext_uCamera( camera ); + glmesh mesh_base, mesh_display; + mdl_submesh sm_base; - for( int y=0;yh; y++ ) - { - for( int x=0; xw; x++ ) - { - float value = display->buffer[display->h*display->w+y*display->w+x]; - shader_scoretext_uInfo( (v3f){ x,y, value } ); - scene_draw( &sfd->mesh ); - } - } + u32 active_route_board; + scene_context scene; - shader_vblend_use(); - shader_vblend_uTexGarbage(0); - shader_vblend_uTexGradients(1); - shader_link_standard_ub( _shader_vblend.id, 2 ); - bind_terrain_textures(); + u32 view_weekly; - shader_vblend_uPv( projection ); - shader_vblend_uMdl( transform ); - shader_vblend_uCamera( camera ); - - mesh_bind( &sfd->temp ); - mesh_draw( &sfd->temp ); + u32 w, h; + float *buffer; } +extern world_sfd; +void world_sfd_init(void); -static int world_sfd_test( int argc, const char *argv[] ) -{ - struct subworld_sfd *sfd = &world.sfd; - - if( argc == 2 ) - { - int row = vg_min(vg_max(atoi(argv[0]),0),sfd->tester.h); - sfd_encode( &sfd->tester, row, argv[1] ); - } - - return 0; -} - -static void world_sfd_init(void) -{ - vg_info( "world_sfd_init\n" ); - shader_scoretext_register(); - - struct subworld_sfd *sfd = &world.sfd; - - vg_function_push( (struct vg_cmd){ - .name = "sfd", - .function = world_sfd_test - }); - - mdl_header *mboard = mdl_load( "models/rs_scoretext.mdl" ); - scene_init( &sfd->mesh ); - - mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" ); - mdl_submesh *backer = mdl_submesh_from_id( mboard, pn_backer->submesh_start); - mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); - mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start ); - - m4x3f identity; - m4x3_identity( identity ); - - for( int i=4;i<6;i++ ) - { - u32 vert_start = sfd->mesh.vertex_count; - scene_add_submesh( &sfd->mesh, mboard, card, identity ); - - for( int j=0; jvertex_count; j++ ) - { - mdl_vert *vert = &sfd->mesh.verts[ vert_start+j ]; - - float const k_glyph_uvw = 1.0f/64.0f; - vert->uv[0] -= k_glyph_uvw * (float)(i-4); - vert->colour[0] = 0.0f; - vert->colour[1] = i*36; - } - } - - vg_acquire_thread_sync(); - { - vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); - - scene_upload( &sfd->mesh ); - mdl_unpack_submesh( mboard, &sfd->temp, backer ); - } - vg_release_thread_sync(); - - scene_free_offline_buffers( &sfd->mesh ); - sfd_new( &sfd->tester, 27, 13 ); - vg_free( mboard ); -} - - -static void world_sfd_free(void *_) -{ - mesh_free( &world.sfd.mesh.mesh ); - vg_tex2d_free( (vg_tex2d *[]){ &tex_scoretext }, 1 ); -} +enum world_sfd_align { + k_world_sfd_left, + k_world_sfd_right, + k_world_sfd_center +}; -#endif /* SFD_H */ +void sfd_encode( v2i co, const char *str, enum world_sfd_align align ); +void world_sfd_update( world_instance *world, v3f pos ); +void sfd_render( world_instance *world, vg_camera *cam, m4x3f transform ); +void world_sfd_compile_scores( struct leaderboard_cache *leaderboard, + const char *title ); +void world_sfd_compile_active_scores(void);