X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_sfd.h;h=88a86396e5fd700fdaef3fc0108dcf3301c94cb3;hb=a1056ed8198f0f5be0e0f341da8bd49aa6c47198;hp=515232cf31dc8daea63fe5c6671359f7d8a40be0;hpb=cedb92d590f4578a246a09a96c0fa0eda109d3c7;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_sfd.h b/world_sfd.h index 515232c..88a8639 100644 --- a/world_sfd.h +++ b/world_sfd.h @@ -1,35 +1,24 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #ifndef SFD_H #define SFD_H -#include "common.h" -#include "model.h" #include "world.h" +#if 0 +#if 0 #include "shaders/scoretext.h" #include "shaders/vblend.h" +#endif vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi", .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; -struct sfd_instance -{ - float *buffer; - - u32 w,h; -}; - - -struct subworld_sfd -{ - scene mesh; - mdl_submesh *sm_module, *sm_card; - glmesh temp; - - struct sfd_instance tester; -}; - -static struct subworld_sfd *subworld_sfd(void); - +/* + * TODO: utf-8 -> ascii + */ float sfd_encode_glyph( char c ) { @@ -67,43 +56,41 @@ float sfd_encode_glyph( char c ) return (float)value; } -static void sfd_encode( struct sfd_instance *display, u32 row, const char *str ) +VG_STATIC void sfd_encode( u32 row, const char *str ) { int end=0; - for( int i=0; iw; i++ ) + u32 row_h = world_global.sfd.h -1 -row; + + for( int i=0; ibuffer[display->w*row + i] = 0.0f; + world_global.sfd.buffer[idx] = 0.0f; } else { if( !str[i] ) end = 1; - display->buffer[display->w*row + i] = sfd_encode_glyph( str[i] ); + world_global.sfd.buffer[idx] = sfd_encode_glyph( str[i] ); } } } -static void sfd_new( struct sfd_instance *display, u32 w, u32 h ) +VG_STATIC void sfd_init( u32 w, u32 h ) { - display->w = w; - display->h = h; - display->buffer = malloc( w*h*sizeof(float)*2 ); - - for( int i=0; ibuffer[i] = 0.0f; } -static void sfd_update( struct sfd_instance *display ) +VG_STATIC void sfd_update(void) { - for( int i=0; iw*display->h; i++ ) + for( int i=0; ibuffer[i], - *cur = target+display->w*display->h; + float *target = &world_global.sfd.buffer[i*2+0], + *cur = &world_global.sfd.buffer[i*2+1]; - float const rate = ktimestep*15.2313131414f; + float const rate = vg.time_delta * 15.2313131414f; float d1 = *target-*cur; if( fabsf(d1) > rate ) @@ -117,30 +104,34 @@ static void sfd_update( struct sfd_instance *display ) } } -static void sfd_render( struct sfd_instance *display, - m4x4f projection, v3f camera, m4x3f transform ) +VG_STATIC void bind_terrain_noise(void); +VG_STATIC void sfd_render( camera *cam, m4x3f transform ) { - struct subworld_sfd *sfd = subworld_sfd(); - scene_bind( &sfd->mesh ); - +#if 0 + mesh_bind( &world.sfd.mesh_display ); shader_scoretext_use(); shader_scoretext_uTexGarbage(0); shader_scoretext_uTexGradients(1); shader_link_standard_ub( _shader_scoretext.id, 2 ); - bind_terrain_textures(); + bind_terrain_noise(); vg_tex2d_bind( &tex_scoretext, 1 ); - shader_scoretext_uPv( projection ); + m4x4f pvm_prev; + m4x3_expand( transform, pvm_prev ); + m4x4_mul( cam->mtx_prev.pv, pvm_prev, pvm_prev ); + + shader_scoretext_uPv( cam->mtx.pv ); + shader_scoretext_uPvmPrev( pvm_prev ); shader_scoretext_uMdl( transform ); - shader_scoretext_uCamera( camera ); + shader_scoretext_uCamera( cam->transform[3] ); - for( int y=0;yh; y++ ) + for( int y=0;yw; x++ ) + for( int x=0; xbuffer[display->h*display->w+y*display->w+x]; + float value = world.sfd.buffer[(y*world.sfd.w+x)*2+1]; shader_scoretext_uInfo( (v3f){ x,y, value } ); - scene_draw( &sfd->mesh ); + mesh_draw( &world.sfd.mesh_display ); } } @@ -148,85 +139,97 @@ static void sfd_render( struct sfd_instance *display, shader_vblend_uTexGarbage(0); shader_vblend_uTexGradients(1); shader_link_standard_ub( _shader_vblend.id, 2 ); - bind_terrain_textures(); + bind_terrain_noise(); + vg_tex2d_bind( &tex_scoretext, 1 ); + + shader_vblend_uPv( cam->mtx.pv ); + shader_vblend_uPvmPrev( pvm_prev ); - shader_vblend_uPv( projection ); shader_vblend_uMdl( transform ); - shader_vblend_uCamera( camera ); + shader_vblend_uCamera( cam->transform[3] ); - mesh_bind( &sfd->temp ); - mesh_draw( &sfd->temp ); + mesh_bind( &world.sfd.mesh_base ); + mesh_draw( &world.sfd.mesh_base ); +#endif } -static int world_sfd_test( int argc, const char *argv[] ) +VG_STATIC int world_sfd_test( int argc, const char *argv[] ) { - struct subworld_sfd *sfd = subworld_sfd(); - if( argc == 2 ) { - int row = vg_min(vg_max(atoi(argv[0]),0),sfd->tester.h); - sfd_encode( &sfd->tester, row, argv[1] ); + int row = vg_min( vg_max(atoi(argv[0]),0), world_global.sfd.h); + sfd_encode( row, argv[1] ); } return 0; } -static void world_sfd_init(void) +VG_STATIC void world_sfd_init(void) { - struct subworld_sfd *sfd = subworld_sfd(); + vg_info( "world_sfd_init\n" ); + +#if 0 + shader_scoretext_register(); +#endif vg_function_push( (struct vg_cmd){ .name = "sfd", .function = world_sfd_test }); - mdl_header *mboard = mdl_load( "models/rs_scoretext.mdl" ); - - scene_init( &sfd->mesh ); + vg_linear_clear( vg_mem.scratch ); + mdl_context *mboard = + mdl_load_full( vg_mem.scratch, "models/rs_scoretext.mdl" ); - mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); - mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start ); + scene *sc = scene_init( vg_mem.scratch, 3000, 8000 ); mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" ); - mdl_submesh *backer = mdl_submesh_from_id( mboard, pn_backer->submesh_start); - mdl_unpack_submesh( mboard, &sfd->temp, backer ); + mdl_submesh *backer = &mboard->submesh_buffer[ pn_backer->submesh_start ]; + mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); + mdl_submesh *card = &mboard->submesh_buffer[ pn_card->submesh_start ]; m4x3f identity; m4x3_identity( identity ); - for( int i=0;i<8;i++ ) + /* FIXME: dont use scene header for this you fucking idiots */ + for( int i=4;i<6;i++ ) { - u32 vert_start = sfd->mesh.vertex_count; - scene_add_submesh( &sfd->mesh, mboard, card, identity ); + u32 vert_start = sc->vertex_count; + scene_add_mdl_submesh( sc, mboard, card, identity ); +#if 0 for( int j=0; jvertex_count; j++ ) { - mdl_vert *vert = &sfd->mesh.verts[ vert_start+j ]; + mdl_vert *vert = &sc->arrvertices[ vert_start+j ]; float const k_glyph_uvw = 1.0f/64.0f; vert->uv[0] -= k_glyph_uvw * (float)(i-4); vert->colour[0] = 0.0f; vert->colour[1] = i*36; } +#endif } - scene_upload( &sfd->mesh ); - scene_free_offline_buffers( &sfd->mesh ); + vg_acquire_thread_sync(); + { + scene_upload( sc, &world_global.sfd.mesh_display ); + mdl_unpack_submesh( mboard, &world_global.sfd.mesh_base, backer ); - free( mboard ); - vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); + vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); + } + vg_release_thread_sync(); - sfd_new( &sfd->tester, 27, 13 ); -} + int w = 27, + h = 13; -static void world_sfd_register(void) -{ - shader_scoretext_register(); -} + world_global.sfd.w = w; + world_global.sfd.h = h; + world_global.sfd.buffer = + vg_linear_alloc( vg_mem.rtmemory, 2*w*h*sizeof(float) ); -static void world_sfd_free(void) -{ - vg_tex2d_free( (vg_tex2d *[]){ &tex_scoretext }, 1 ); + for( int i=0; i