X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_sfd.h;h=69501e288723cfd81a5aa5996b1788f838ce8e23;hb=4b8aac300ee193cfa12011dfe0238cfe7d7ffce7;hp=c6fa66b0fdb49942485fb85c8fb3ab022fc22132;hpb=86dbcd5796ed674ca9433cce1ace8bef322cd121;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_sfd.h b/world_sfd.h index c6fa66b..69501e2 100644 --- a/world_sfd.h +++ b/world_sfd.h @@ -1,18 +1,17 @@ +/* + * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #ifndef SFD_H #define SFD_H #include "world.h" - -#include "shaders/scoretext.h" -#include "shaders/vblend.h" +#include "shaders/scene_scoretext.h" +#include "shaders/scene_vertex_blend.h" vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi", .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; -/* - * TODO: utf-8 -> ascii - */ - float sfd_encode_glyph( char c ) { int value = 0; @@ -24,12 +23,10 @@ float sfd_encode_glyph( char c ) value = c-'A'+11; else if( c >= '\x01' && c <= '\x01'+10 ) value = 63-c; - else - { + else{ int base = 11+26; - switch( c ) - { + switch( c ){ case '!': value=base+0; break; case '?': value=base+1; break; case ',': value=base+2; break; @@ -49,47 +46,36 @@ float sfd_encode_glyph( char c ) return (float)value; } -static void sfd_encode( struct sfd_instance *display, u32 row, const char *str ) +VG_STATIC void sfd_encode( u32 row, const char *str ) { int end=0; - for( int i=0; iw; i++ ) - { - if( end ) - { - display->buffer[display->w*row + i] = 0.0f; + u32 row_h = world_global.sfd.h -1 -row; + + for( int i=0; ibuffer[display->w*row + i] = sfd_encode_glyph( str[i] ); + world_global.sfd.buffer[idx] = sfd_encode_glyph( str[i] ); } } } -static void sfd_new( struct sfd_instance *display, u32 w, u32 h ) -{ - display->w = w; - display->h = h; - display->buffer = malloc( w*h*sizeof(float)*2 ); - - for( int i=0; ibuffer[i] = 0.0f; -} - -static void sfd_update( struct sfd_instance *display ) +VG_STATIC void sfd_update(void) { - for( int i=0; iw*display->h; i++ ) - { - float *target = &display->buffer[i], - *cur = target+display->w*display->h; + for( int i=0; i rate ) - { + if( fabsf(d1) > rate ){ *cur += rate; if( *cur > 60.0f ) *cur -= 60.0f; @@ -99,116 +85,136 @@ static void sfd_update( struct sfd_instance *display ) } } -static void sfd_render( struct sfd_instance *display, - m4x4f projection, v3f camera, m4x3f transform ) +VG_STATIC void bind_terrain_noise(void); +VG_STATIC void sfd_render( world_instance *world, camera *cam, m4x3f transform ) { - struct subworld_sfd *sfd = &world.sfd; - scene_bind( &sfd->mesh ); - - shader_scoretext_use(); - shader_scoretext_uTexGarbage(0); - shader_scoretext_uTexGradients(1); - shader_link_standard_ub( _shader_scoretext.id, 2 ); - bind_terrain_textures(); + mesh_bind( &world_global.sfd.mesh_display ); + shader_scene_scoretext_use(); + shader_scene_scoretext_uTexMain(1); + + world_link_lighting_ub( world, _shader_scene_scoretext.id ); + world_bind_position_texture( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_g_world_depth, 2 ); + world_bind_light_array( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_uLightsArray, 3 ); + world_bind_light_index( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_uLightsIndex, 4 ); + + bind_terrain_noise(); vg_tex2d_bind( &tex_scoretext, 1 ); - shader_scoretext_uPv( projection ); - shader_scoretext_uMdl( transform ); - shader_scoretext_uCamera( camera ); + m4x4f pvm_prev; + m4x3_expand( transform, pvm_prev ); + m4x4_mul( cam->mtx_prev.pv, pvm_prev, pvm_prev ); - for( int y=0;yh; y++ ) - { - for( int x=0; xw; x++ ) - { - float value = display->buffer[display->h*display->w+y*display->w+x]; - shader_scoretext_uInfo( (v3f){ x,y, value } ); - scene_draw( &sfd->mesh ); + shader_scene_scoretext_uPv( cam->mtx.pv ); + shader_scene_scoretext_uPvmPrev( pvm_prev ); + shader_scene_scoretext_uMdl( transform ); + shader_scene_scoretext_uCamera( cam->transform[3] ); + + for( int y=0;ymtx.pv ); + shader_scene_vertex_blend_uPvmPrev( pvm_prev ); + shader_scene_vertex_blend_uMdl( transform ); + shader_scene_vertex_blend_uCamera( cam->transform[3] ); - mesh_bind( &sfd->temp ); - mesh_draw( &sfd->temp ); + mesh_bind( &world_global.sfd.mesh_base ); + mdl_draw_submesh( &world_global.sfd.sm_base ); } -static int world_sfd_test( int argc, const char *argv[] ) +VG_STATIC int world_sfd_test( int argc, const char *argv[] ) { - struct subworld_sfd *sfd = &world.sfd; - - if( argc == 2 ) - { - int row = vg_min(vg_max(atoi(argv[0]),0),sfd->tester.h); - sfd_encode( &sfd->tester, row, argv[1] ); + if( argc == 2 ){ + int row = vg_min( vg_max(atoi(argv[0]),0), world_global.sfd.h); + sfd_encode( row, argv[1] ); } return 0; } -static void world_sfd_init(void) +VG_STATIC void world_sfd_init(void) { - struct subworld_sfd *sfd = &world.sfd; + vg_info( "world_sfd_init\n" ); + shader_scene_scoretext_register(); vg_function_push( (struct vg_cmd){ .name = "sfd", .function = world_sfd_test }); - mdl_header *mboard = mdl_load( "models/rs_scoretext.mdl" ); - - scene_init( &sfd->mesh ); + vg_linear_clear( vg_mem.scratch ); - mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); - mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start ); + mdl_context mscoreboard; + mdl_open( &mscoreboard, "models/rs_scoretext.mdl", vg_mem.scratch ); + mdl_load_metadata_block( &mscoreboard, vg_mem.scratch ); + mdl_load_mesh_block( &mscoreboard, vg_mem.scratch ); - mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" ); - mdl_submesh *backer = mdl_submesh_from_id( mboard, pn_backer->submesh_start); - mdl_unpack_submesh( mboard, &sfd->temp, backer ); + scene *sc = scene_init( vg_mem.scratch, 3000, 8000 ); + + mdl_mesh *m_backer = mdl_find_mesh( &mscoreboard, "backer" ), + *m_card = mdl_find_mesh( &mscoreboard, "score_card" ); + + mdl_submesh + *sm_backer = mdl_arritm( &mscoreboard.submeshs, m_backer->submesh_start ), + *sm_card = mdl_arritm( &mscoreboard.submeshs, m_card->submesh_start ); + world_global.sfd.sm_base = *sm_backer; + + mdl_close( &mscoreboard ); m4x3f identity; m4x3_identity( identity ); - for( int i=0;i<8;i++ ) - { - u32 vert_start = sfd->mesh.vertex_count; - scene_add_submesh( &sfd->mesh, mboard, card, identity ); + for( int i=0;i<4;i++ ){ + u32 vert_start = sc->vertex_count; + scene_add_mdl_submesh( sc, &mscoreboard, sm_card, identity ); - for( int j=0; jvertex_count; j++ ) - { - mdl_vert *vert = &sfd->mesh.verts[ vert_start+j ]; + for( int j=0; jvertex_count; j++ ){ + scene_vert *vert = &sc->arrvertices[ vert_start+j ]; float const k_glyph_uvw = 1.0f/64.0f; - vert->uv[0] -= k_glyph_uvw * (float)(i-4); - vert->colour[0] = 0.0f; - vert->colour[1] = i*36; + vert->uv[0] -= k_glyph_uvw * (float)(i-1); + vert->norm[3] = i*42; } } - scene_upload( &sfd->mesh ); - scene_free_offline_buffers( &sfd->mesh ); - - free( mboard ); - vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); + vg_acquire_thread_sync(); + { + scene_upload( sc, &world_global.sfd.mesh_display ); + mdl_unpack_glmesh( &mscoreboard, &world_global.sfd.mesh_base ); + vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); + } + vg_release_thread_sync(); - sfd_new( &sfd->tester, 27, 13 ); -} + int w = 27, + h = 13; -static void world_sfd_register(void) -{ - shader_scoretext_register(); -} + world_global.sfd.w = w; + world_global.sfd.h = h; + world_global.sfd.buffer = + vg_linear_alloc( vg_mem.rtmemory, 2*w*h*sizeof(float) ); -static void world_sfd_free(void) -{ - vg_tex2d_free( (vg_tex2d *[]){ &tex_scoretext }, 1 ); + for( int i=0; i