X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_sfd.h;h=69501e288723cfd81a5aa5996b1788f838ce8e23;hb=01e2535f8daaab0e3d46dcc61a08a9268babd47c;hp=5b5bd9973e5bb907860fb77e9518b8d5b9d406ff;hpb=23a1be081ab9e378cba49a23b8ed4d4082b580c1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_sfd.h b/world_sfd.h index 5b5bd99..69501e2 100644 --- a/world_sfd.h +++ b/world_sfd.h @@ -1,22 +1,17 @@ /* - * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved */ #ifndef SFD_H #define SFD_H #include "world.h" - -#include "shaders/scoretext.h" -#include "shaders/vblend.h" +#include "shaders/scene_scoretext.h" +#include "shaders/scene_vertex_blend.h" vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi", .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; -/* - * TODO: utf-8 -> ascii - */ - float sfd_encode_glyph( char c ) { int value = 0; @@ -28,12 +23,10 @@ float sfd_encode_glyph( char c ) value = c-'A'+11; else if( c >= '\x01' && c <= '\x01'+10 ) value = 63-c; - else - { + else{ int base = 11+26; - switch( c ) - { + switch( c ){ case '!': value=base+0; break; case '?': value=base+1; break; case ',': value=base+2; break; @@ -56,40 +49,33 @@ float sfd_encode_glyph( char c ) VG_STATIC void sfd_encode( u32 row, const char *str ) { int end=0; - u32 row_h = world.sfd.h -1 -row; + u32 row_h = world_global.sfd.h -1 -row; - for( int i=0; i rate ) - { + if( fabsf(d1) > rate ){ *cur += rate; if( *cur > 60.0f ) *cur -= 60.0f; @@ -100,51 +86,66 @@ VG_STATIC void sfd_update(void) } VG_STATIC void bind_terrain_noise(void); -VG_STATIC void sfd_render( m4x4f projection, v3f camera, m4x3f transform ) +VG_STATIC void sfd_render( world_instance *world, camera *cam, m4x3f transform ) { - mesh_bind( &world.sfd.mesh_display ); + mesh_bind( &world_global.sfd.mesh_display ); + shader_scene_scoretext_use(); + shader_scene_scoretext_uTexMain(1); + + world_link_lighting_ub( world, _shader_scene_scoretext.id ); + world_bind_position_texture( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_g_world_depth, 2 ); + world_bind_light_array( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_uLightsArray, 3 ); + world_bind_light_index( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_uLightsIndex, 4 ); - shader_scoretext_use(); - shader_scoretext_uTexGarbage(0); - shader_scoretext_uTexGradients(1); - shader_link_standard_ub( _shader_scoretext.id, 2 ); bind_terrain_noise(); vg_tex2d_bind( &tex_scoretext, 1 ); - shader_scoretext_uPv( projection ); - shader_scoretext_uMdl( transform ); - shader_scoretext_uCamera( camera ); + m4x4f pvm_prev; + m4x3_expand( transform, pvm_prev ); + m4x4_mul( cam->mtx_prev.pv, pvm_prev, pvm_prev ); - for( int y=0;ymtx.pv ); + shader_scene_scoretext_uPvmPrev( pvm_prev ); + shader_scene_scoretext_uMdl( transform ); + shader_scene_scoretext_uCamera( cam->transform[3] ); + + for( int y=0;ymtx.pv ); + shader_scene_vertex_blend_uPvmPrev( pvm_prev ); + shader_scene_vertex_blend_uMdl( transform ); + shader_scene_vertex_blend_uCamera( cam->transform[3] ); - mesh_bind( &world.sfd.mesh_base ); - mesh_draw( &world.sfd.mesh_base ); + mesh_bind( &world_global.sfd.mesh_base ); + mdl_draw_submesh( &world_global.sfd.sm_base ); } VG_STATIC int world_sfd_test( int argc, const char *argv[] ) { - if( argc == 2 ) - { - int row = vg_min( vg_max(atoi(argv[0]),0), world.sfd.h); + if( argc == 2 ){ + int row = vg_min( vg_max(atoi(argv[0]),0), world_global.sfd.h); sfd_encode( row, argv[1] ); } @@ -154,7 +155,7 @@ VG_STATIC int world_sfd_test( int argc, const char *argv[] ) VG_STATIC void world_sfd_init(void) { vg_info( "world_sfd_init\n" ); - shader_scoretext_register(); + shader_scene_scoretext_register(); vg_function_push( (struct vg_cmd){ .name = "sfd", @@ -162,40 +163,44 @@ VG_STATIC void world_sfd_init(void) }); vg_linear_clear( vg_mem.scratch ); - mdl_context *mboard = - mdl_load_full( vg_mem.scratch, "models/rs_scoretext.mdl" ); + + mdl_context mscoreboard; + mdl_open( &mscoreboard, "models/rs_scoretext.mdl", vg_mem.scratch ); + mdl_load_metadata_block( &mscoreboard, vg_mem.scratch ); + mdl_load_mesh_block( &mscoreboard, vg_mem.scratch ); scene *sc = scene_init( vg_mem.scratch, 3000, 8000 ); - mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" ); - mdl_submesh *backer = &mboard->submesh_buffer[ pn_backer->submesh_start ]; - mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); - mdl_submesh *card = &mboard->submesh_buffer[ pn_card->submesh_start ]; + mdl_mesh *m_backer = mdl_find_mesh( &mscoreboard, "backer" ), + *m_card = mdl_find_mesh( &mscoreboard, "score_card" ); + + mdl_submesh + *sm_backer = mdl_arritm( &mscoreboard.submeshs, m_backer->submesh_start ), + *sm_card = mdl_arritm( &mscoreboard.submeshs, m_card->submesh_start ); + world_global.sfd.sm_base = *sm_backer; + + mdl_close( &mscoreboard ); m4x3f identity; m4x3_identity( identity ); - for( int i=4;i<6;i++ ) - { + for( int i=0;i<4;i++ ){ u32 vert_start = sc->vertex_count; - scene_add_submesh( sc, mboard, card, identity ); + scene_add_mdl_submesh( sc, &mscoreboard, sm_card, identity ); - for( int j=0; jvertex_count; j++ ) - { - mdl_vert *vert = &sc->arrvertices[ vert_start+j ]; + for( int j=0; jvertex_count; j++ ){ + scene_vert *vert = &sc->arrvertices[ vert_start+j ]; float const k_glyph_uvw = 1.0f/64.0f; - vert->uv[0] -= k_glyph_uvw * (float)(i-4); - vert->colour[0] = 0.0f; - vert->colour[1] = i*36; + vert->uv[0] -= k_glyph_uvw * (float)(i-1); + vert->norm[3] = i*42; } } vg_acquire_thread_sync(); { - scene_upload( sc, &world.sfd.mesh_display ); - mdl_unpack_submesh( mboard, &world.sfd.mesh_base, backer ); - + scene_upload( sc, &world_global.sfd.mesh_display ); + mdl_unpack_glmesh( &mscoreboard, &world_global.sfd.mesh_base ); vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); } vg_release_thread_sync(); @@ -203,12 +208,13 @@ VG_STATIC void world_sfd_init(void) int w = 27, h = 13; - world.sfd.w = w; - world.sfd.h = h; - world.sfd.buffer = vg_linear_alloc( vg_mem.rtmemory, 2*w*h*sizeof(float) ); + world_global.sfd.w = w; + world_global.sfd.h = h; + world_global.sfd.buffer = + vg_linear_alloc( vg_mem.rtmemory, 2*w*h*sizeof(float) ); for( int i=0; i