X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_sfd.h;h=29244e8c843caf70dfcb3ad73b3e60323b3a6035;hb=5e22cdfe9f6f83e807ce6456ab538d02104cd01d;hp=3977e62e1edab68f934fad91587386b49d9fc738;hpb=fe76a19eea0fd2564ab931ec2f0c7cfba768d8b8;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_sfd.h b/world_sfd.h index 3977e62..29244e8 100644 --- a/world_sfd.h +++ b/world_sfd.h @@ -1,8 +1,10 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #ifndef SFD_H #define SFD_H -#include "common.h" -#include "model.h" #include "world.h" #include "shaders/scoretext.h" @@ -11,25 +13,9 @@ vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi", .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; -struct sfd_instance -{ - float *buffer; - - u32 w,h; -}; - - -struct subworld_sfd -{ - scene mesh; - mdl_submesh *sm_module, *sm_card; - glmesh temp; - - struct sfd_instance tester; -}; - -static struct subworld_sfd *subworld_sfd(void); - +/* + * TODO: utf-8 -> ascii + */ float sfd_encode_glyph( char c ) { @@ -90,7 +76,7 @@ static void sfd_new( struct sfd_instance *display, u32 w, u32 h ) { display->w = w; display->h = h; - display->buffer = malloc( w*h*sizeof(float)*2 ); + display->buffer = vg_alloc( w*h*sizeof(float)*2 ); for( int i=0; ibuffer[i] = 0.0f; @@ -103,7 +89,7 @@ static void sfd_update( struct sfd_instance *display ) float *target = &display->buffer[i], *cur = target+display->w*display->h; - float const rate = ktimestep*15.2313131414f; + float const rate = vg.time_delta * 15.2313131414f; float d1 = *target-*cur; if( fabsf(d1) > rate ) @@ -120,8 +106,7 @@ static void sfd_update( struct sfd_instance *display ) static void sfd_render( struct sfd_instance *display, m4x4f projection, v3f camera, m4x3f transform ) { - return; - struct subworld_sfd *sfd = subworld_sfd(); + struct subworld_sfd *sfd = &world.sfd; scene_bind( &sfd->mesh ); shader_scoretext_use(); @@ -161,7 +146,7 @@ static void sfd_render( struct sfd_instance *display, static int world_sfd_test( int argc, const char *argv[] ) { - struct subworld_sfd *sfd = subworld_sfd(); + struct subworld_sfd *sfd = &world.sfd; if( argc == 2 ) { @@ -174,7 +159,10 @@ static int world_sfd_test( int argc, const char *argv[] ) static void world_sfd_init(void) { - struct subworld_sfd *sfd = subworld_sfd(); + vg_info( "world_sfd_init\n" ); + shader_scoretext_register(); + + struct subworld_sfd *sfd = &world.sfd; vg_function_push( (struct vg_cmd){ .name = "sfd", @@ -182,20 +170,17 @@ static void world_sfd_init(void) }); mdl_header *mboard = mdl_load( "models/rs_scoretext.mdl" ); - scene_init( &sfd->mesh ); - mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); - mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start ); - mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" ); mdl_submesh *backer = mdl_submesh_from_id( mboard, pn_backer->submesh_start); - mdl_unpack_submesh( mboard, &sfd->temp, backer ); + mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); + mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start ); m4x3f identity; m4x3_identity( identity ); - for( int i=0;i<8;i++ ) + for( int i=4;i<6;i++ ) { u32 vert_start = sfd->mesh.vertex_count; scene_add_submesh( &sfd->mesh, mboard, card, identity ); @@ -207,26 +192,28 @@ static void world_sfd_init(void) float const k_glyph_uvw = 1.0f/64.0f; vert->uv[0] -= k_glyph_uvw * (float)(i-4); vert->colour[0] = 0.0f; - vert->colour[1] = i-4; + vert->colour[1] = i*36; } } - scene_upload( &sfd->mesh ); - scene_free_offline_buffers( &sfd->mesh ); + vg_acquire_thread_sync(); + { + vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); - free( mboard ); - vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); + scene_upload( &sfd->mesh ); + mdl_unpack_submesh( mboard, &sfd->temp, backer ); + } + vg_release_thread_sync(); - sfd_new( &sfd->tester, 16, 8 ); + scene_free_offline_buffers( &sfd->mesh ); + sfd_new( &sfd->tester, 27, 13 ); + vg_free( mboard ); } -static void world_sfd_register(void) -{ - shader_scoretext_register(); -} -static void world_sfd_free(void) +static void world_sfd_free(void *_) { + mesh_free( &world.sfd.mesh.mesh ); vg_tex2d_free( (vg_tex2d *[]){ &tex_scoretext }, 1 ); }