X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_sfd.h;h=18789c7e841320a235726cfecad66ae2deaa71d2;hb=b4a83d4fcab39bee5a8cd6e8e6eec06314864e5b;hp=3f94c4ed86fae271a5948d20c521179ccf395c65;hpb=0ae443b3f6b4b753f9a2eba58da597ae8cb14b4f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_sfd.h b/world_sfd.h index 3f94c4e..18789c7 100644 --- a/world_sfd.h +++ b/world_sfd.h @@ -1,22 +1,15 @@ /* - * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved */ #ifndef SFD_H #define SFD_H #include "world.h" +#include "shaders/scene_scoretext.h" +#include "shaders/scene_vertex_blend.h" -#include "shaders/scoretext.h" -#include "shaders/vblend.h" - -vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi", - .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; - -/* - * TODO: utf-8 -> ascii - */ - +GLuint tex_scoretex; float sfd_encode_glyph( char c ) { int value = 0; @@ -28,12 +21,10 @@ float sfd_encode_glyph( char c ) value = c-'A'+11; else if( c >= '\x01' && c <= '\x01'+10 ) value = 63-c; - else - { + else{ int base = 11+26; - switch( c ) - { + switch( c ){ case '!': value=base+0; break; case '?': value=base+1; break; case ',': value=base+2; break; @@ -56,42 +47,33 @@ float sfd_encode_glyph( char c ) VG_STATIC void sfd_encode( u32 row, const char *str ) { int end=0; - u32 row_h = world.sfd.h -1 -row; + u32 row_h = world_global.sfd.h -1 -row; - for( int i=0; i rate ) - { + if( fabsf(d1) > rate ){ *cur += rate; if( *cur > 60.0f ) *cur -= 60.0f; @@ -102,51 +84,69 @@ VG_STATIC void sfd_update(void) } VG_STATIC void bind_terrain_noise(void); -VG_STATIC void sfd_render( m4x4f projection, v3f camera, m4x3f transform ) +VG_STATIC void sfd_render( world_instance *world, camera *cam, m4x3f transform ) { - mesh_bind( &world.sfd.mesh_display ); + mesh_bind( &world_global.sfd.mesh_display ); + shader_scene_scoretext_use(); + shader_scene_scoretext_uTexMain(1); + + world_link_lighting_ub( world, _shader_scene_scoretext.id ); + world_bind_position_texture( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_g_world_depth, 2 ); + world_bind_light_array( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_uLightsArray, 3 ); + world_bind_light_index( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_uLightsIndex, 4 ); - shader_scoretext_use(); - shader_scoretext_uTexGarbage(0); - shader_scoretext_uTexGradients(1); - shader_link_standard_ub( _shader_scoretext.id, 2 ); bind_terrain_noise(); - vg_tex2d_bind( &tex_scoretext, 1 ); - - shader_scoretext_uPv( projection ); - shader_scoretext_uMdl( transform ); - shader_scoretext_uCamera( camera ); - - for( int y=0;ymtx_prev.pv, pvm_prev, pvm_prev ); + + shader_scene_scoretext_uPv( cam->mtx.pv ); + shader_scene_scoretext_uPvmPrev( pvm_prev ); + shader_scene_scoretext_uMdl( transform ); + shader_scene_scoretext_uCamera( cam->transform[3] ); + + for( int y=0;ymtx.pv ); + shader_scene_vertex_blend_uPvmPrev( pvm_prev ); + shader_scene_vertex_blend_uMdl( transform ); + shader_scene_vertex_blend_uCamera( cam->transform[3] ); - mesh_bind( &world.sfd.mesh_base ); - mesh_draw( &world.sfd.mesh_base ); + mesh_bind( &world_global.sfd.mesh_base ); + mdl_draw_submesh( &world_global.sfd.sm_base ); } VG_STATIC int world_sfd_test( int argc, const char *argv[] ) { - if( argc == 2 ) - { - int row = vg_min( vg_max(atoi(argv[0]),0), world.sfd.h); + if( argc == 2 ){ + int row = vg_min( vg_max(atoi(argv[0]),0), world_global.sfd.h); sfd_encode( row, argv[1] ); } @@ -156,61 +156,65 @@ VG_STATIC int world_sfd_test( int argc, const char *argv[] ) VG_STATIC void world_sfd_init(void) { vg_info( "world_sfd_init\n" ); - shader_scoretext_register(); - - vg_function_push( (struct vg_cmd){ - .name = "sfd", - .function = world_sfd_test - }); + shader_scene_scoretext_register(); + vg_console_reg_cmd( "sfd", world_sfd_test, NULL ); vg_linear_clear( vg_mem.scratch ); - mdl_context *mboard = - mdl_load_full( vg_mem.scratch, "models/rs_scoretext.mdl" ); - scene *sc = scene_init( vg_mem.scratch, 3000, 8000 ); + mdl_context mscoreboard; + mdl_open( &mscoreboard, "models/rs_scoretext.mdl", vg_mem.scratch ); + mdl_load_metadata_block( &mscoreboard, vg_mem.scratch ); + mdl_async_load_glmesh( &mscoreboard, &world_global.sfd.mesh_base ); + + mdl_load_mesh_block( &mscoreboard, vg_mem.scratch ); - mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" ); - mdl_submesh *backer = &mboard->submesh_buffer[ pn_backer->submesh_start ]; - mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" ); - mdl_submesh *card = &mboard->submesh_buffer[ pn_card->submesh_start ]; + scene_context *scene = &world_global.sfd.scene; + vg_async_item *call = scene_alloc_async( scene, + &world_global.sfd.mesh_display, + 3000, 8000 ); + + + mdl_mesh *m_backer = mdl_find_mesh( &mscoreboard, "backer" ), + *m_card = mdl_find_mesh( &mscoreboard, "score_card" ); + + mdl_submesh + *sm_backer = mdl_arritm( &mscoreboard.submeshs, m_backer->submesh_start ), + *sm_card = mdl_arritm( &mscoreboard.submeshs, m_card->submesh_start ); + world_global.sfd.sm_base = *sm_backer; m4x3f identity; m4x3_identity( identity ); - for( int i=4;i<6;i++ ) - { - u32 vert_start = sc->vertex_count; - scene_add_submesh( sc, mboard, card, identity ); + for( int i=0;i<4;i++ ){ + u32 vert_start = scene->vertex_count; + scene_add_mdl_submesh( scene, &mscoreboard, sm_card, identity ); - for( int j=0; jvertex_count; j++ ) - { - mdl_vert *vert = &sc->arrvertices[ vert_start+j ]; + for( int j=0; jvertex_count; j++ ){ + scene_vert *vert = &scene->arrvertices[ vert_start+j ]; float const k_glyph_uvw = 1.0f/64.0f; - vert->uv[0] -= k_glyph_uvw * (float)(i-4); - vert->colour[0] = 0.0f; - vert->colour[1] = i*36; + vert->uv[0] -= k_glyph_uvw * (float)(i-1); + vert->norm[3] = i*42; } } - vg_acquire_thread_sync(); - { - scene_upload( sc, &world.sfd.mesh_display ); - mdl_unpack_submesh( mboard, &world.sfd.mesh_base, backer ); + vg_async_dispatch( call, async_scene_upload ); + vg_tex2d_load_qoi_async_file( "textures/scoretext.qoi", + VG_TEX2D_CLAMP|VG_TEX2D_NEAREST, + &tex_scoretex ); - vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 ); - } - vg_release_thread_sync(); + mdl_close( &mscoreboard ); int w = 27, h = 13; - world.sfd.w = w; - world.sfd.h = h; - world.sfd.buffer = vg_linear_alloc( vg_mem.rtmemory, 2*w*h*sizeof(float) ); + world_global.sfd.w = w; + world_global.sfd.h = h; + world_global.sfd.buffer = + vg_linear_alloc( vg_mem.rtmemory, 2*w*h*sizeof(float) ); for( int i=0; i