X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world_sfd.h;fp=world_sfd.h;h=e49d8ff4f0c1a63a0e7bc7067da0fb88716871a3;hb=342fcbf6fda017bdd38d56ce0fa7c9e59e589f3b;hp=18789c7e841320a235726cfecad66ae2deaa71d2;hpb=63b5ac44f74599b21c4b9b18398c29b797337bea;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_sfd.h b/world_sfd.h index 18789c7..e49d8ff 100644 --- a/world_sfd.h +++ b/world_sfd.h @@ -6,215 +6,22 @@ #define SFD_H #include "world.h" -#include "shaders/scene_scoretext.h" -#include "shaders/scene_vertex_blend.h" -GLuint tex_scoretex; -float sfd_encode_glyph( char c ) -{ - int value = 0; - if( c >= 'a' && c <= 'z' ) - value = c-'a'+11; - else if( c >= '0' && c <= '9' ) - value = c-'0'+1; - else if( c >= 'A' && c <= 'Z' ) - value = c-'A'+11; - else if( c >= '\x01' && c <= '\x01'+10 ) - value = 63-c; - else{ - int base = 11+26; +struct world_sfd{ + GLuint tex_scoretex; - switch( c ){ - case '!': value=base+0; break; - case '?': value=base+1; break; - case ',': value=base+2; break; - case '.': value=base+3; break; - case '#': value=base+4; break; - case '$': value=base+5; break; - case '%': value=base+6; break; - case '*': value=base+7; break; - case '+': value=base+8; break; - case '-': value=base+9; break; - case '/': value=base+10; break; - case ':': value=base+11; break; - default: value=0; break; - } - } + glmesh mesh_base, mesh_display; + mdl_submesh sm_base; + u32 active_route_board; + scene_context scene; - return (float)value; + u32 w, h; + float *buffer; } +static world_sfd; +VG_STATIC void world_sfd_init(void); -VG_STATIC void sfd_encode( u32 row, const char *str ) -{ - int end=0; - u32 row_h = world_global.sfd.h -1 -row; - - for( int i=0; i rate ){ - *cur += rate; - if( *cur > 60.0f ) - *cur -= 60.0f; - } - else - *cur = *target; - } -} - -VG_STATIC void bind_terrain_noise(void); -VG_STATIC void sfd_render( world_instance *world, camera *cam, m4x3f transform ) -{ - mesh_bind( &world_global.sfd.mesh_display ); - shader_scene_scoretext_use(); - shader_scene_scoretext_uTexMain(1); - - world_link_lighting_ub( world, _shader_scene_scoretext.id ); - world_bind_position_texture( world, _shader_scene_scoretext.id, - _uniform_scene_scoretext_g_world_depth, 2 ); - world_bind_light_array( world, _shader_scene_scoretext.id, - _uniform_scene_scoretext_uLightsArray, 3 ); - world_bind_light_index( world, _shader_scene_scoretext.id, - _uniform_scene_scoretext_uLightsIndex, 4 ); - - bind_terrain_noise(); - - glActiveTexture( GL_TEXTURE1 ); - glBindTexture( GL_TEXTURE_2D, tex_scoretex ); - - m4x4f pvm_prev; - m4x3_expand( transform, pvm_prev ); - m4x4_mul( cam->mtx_prev.pv, pvm_prev, pvm_prev ); - - shader_scene_scoretext_uPv( cam->mtx.pv ); - shader_scene_scoretext_uPvmPrev( pvm_prev ); - shader_scene_scoretext_uMdl( transform ); - shader_scene_scoretext_uCamera( cam->transform[3] ); - - for( int y=0;ymtx.pv ); - shader_scene_vertex_blend_uPvmPrev( pvm_prev ); - shader_scene_vertex_blend_uMdl( transform ); - shader_scene_vertex_blend_uCamera( cam->transform[3] ); - - mesh_bind( &world_global.sfd.mesh_base ); - mdl_draw_submesh( &world_global.sfd.sm_base ); -} - -VG_STATIC int world_sfd_test( int argc, const char *argv[] ) -{ - if( argc == 2 ){ - int row = vg_min( vg_max(atoi(argv[0]),0), world_global.sfd.h); - sfd_encode( row, argv[1] ); - } - - return 0; -} - -VG_STATIC void world_sfd_init(void) -{ - vg_info( "world_sfd_init\n" ); - shader_scene_scoretext_register(); - vg_console_reg_cmd( "sfd", world_sfd_test, NULL ); - - vg_linear_clear( vg_mem.scratch ); - - mdl_context mscoreboard; - mdl_open( &mscoreboard, "models/rs_scoretext.mdl", vg_mem.scratch ); - mdl_load_metadata_block( &mscoreboard, vg_mem.scratch ); - mdl_async_load_glmesh( &mscoreboard, &world_global.sfd.mesh_base ); - - mdl_load_mesh_block( &mscoreboard, vg_mem.scratch ); - - scene_context *scene = &world_global.sfd.scene; - vg_async_item *call = scene_alloc_async( scene, - &world_global.sfd.mesh_display, - 3000, 8000 ); - - - mdl_mesh *m_backer = mdl_find_mesh( &mscoreboard, "backer" ), - *m_card = mdl_find_mesh( &mscoreboard, "score_card" ); - - mdl_submesh - *sm_backer = mdl_arritm( &mscoreboard.submeshs, m_backer->submesh_start ), - *sm_card = mdl_arritm( &mscoreboard.submeshs, m_card->submesh_start ); - world_global.sfd.sm_base = *sm_backer; - - m4x3f identity; - m4x3_identity( identity ); - - for( int i=0;i<4;i++ ){ - u32 vert_start = scene->vertex_count; - scene_add_mdl_submesh( scene, &mscoreboard, sm_card, identity ); - - for( int j=0; jvertex_count; j++ ){ - scene_vert *vert = &scene->arrvertices[ vert_start+j ]; - - float const k_glyph_uvw = 1.0f/64.0f; - vert->uv[0] -= k_glyph_uvw * (float)(i-1); - vert->norm[3] = i*42; - } - } - - vg_async_dispatch( call, async_scene_upload ); - vg_tex2d_load_qoi_async_file( "textures/scoretext.qoi", - VG_TEX2D_CLAMP|VG_TEX2D_NEAREST, - &tex_scoretex ); - - mdl_close( &mscoreboard ); - - int w = 27, - h = 13; - - world_global.sfd.w = w; - world_global.sfd.h = h; - world_global.sfd.buffer = - vg_linear_alloc( vg_mem.rtmemory, 2*w*h*sizeof(float) ); - - for( int i=0; i